From 3f0b93755905cef314b40b1800920b352a6c7634 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 五月 2025 19:49:13 +0800
Subject: [PATCH] 16 卡牌服务端(优化开关服:公共数据备档、db加载、入库逻辑;删除无用公共数据表;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py |   18 +++++++++++++++++-
 1 files changed, 17 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index 395f224..8eed522 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -14,6 +14,18 @@
 #-------------------------------------------------------------------------------
 #"""Version = 2017-09-05 21:30"""
 #-------------------------------------------------------------------------------
+
+g_loadDataOK = False # 是否成功加载数据,备档、db数据
+g_lastRTBTime = 0 # 上一次备档时间戳
+g_initGameTime = 0 # 开始初始化服务器时间戳
+g_serverInitOK = False # 服务器是否启动成功
+g_highProcessTick = 0 # 每秒触发一次,上次Tick
+g_minuteProcess = -1 # 每分钟触发一次,上次处理的分钟
+g_serverClosing = 0 # 是否关服中 0-非关服中;1-关服中;2-关服结束
+g_closeSaveDataOK = False # 关服数据入库是否成功
+
+g_pyGameDataManager = None
+
 g_mapIDTxtInfo = {} # MapID.txt 加载的信息
 g_realmDiffPlayerDict = {} # 境界难度玩家信息 {realm:[playerID, ...], ...}
 g_realmDiffNPCRefresh = {} # {(lineID, realm):{refreshID:tagNPCRefresh, ...}}
@@ -21,7 +33,6 @@
 g_playerReqEnterFBEx = {} # 请求进入地图额外信息 {playerID:[...], ...}
 g_commMapLinePlayerCountDict = {} # 常规地图分线人数 {mapID:{lineID:人数, ...}}
 g_needRefreshMapServerState = True # 常规地图分线人数是否有变更需要通知
-g_mapLastProcess_Minute = -1 # 地图上次处理的分钟
 g_ipyDataRecycleCheckTime = 0 # 地图IpyData数据回收检查time
 
 InitPyItem = False # 是否加载过物品表所需要的Py数据, 每张地图只在启动时执行一次
@@ -134,3 +145,8 @@
 
 g_singleAtkRecordList = None # 单次攻击记录
 
+g_UserCtrlDBFirstInit = False
+g_playerDataCntInfo = {} # 玩家各表最后一次存档时数据条数 {playerID:{表名:条数, ...}, ...}
+g_mergeRegisterPlayerDict = {} # 跨服玩家数据缓存 {accID:[loginTime, logoutTime, recvPack, groupID], ...}
+
+g_usrCtrlDB = None  #数据库实例
\ No newline at end of file

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