From 3f123a69bbdac800953ed553f30aa1815ec377d1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 13 十二月 2025 14:44:59 +0800
Subject: [PATCH] 389 流向记录(战斗耗时流向;战斗失败明细流向;战斗服务器可记录战斗相关流向;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py | 18 +++++++++++-------
1 files changed, 11 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
index e1c405f..9f7e597 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
@@ -16,6 +16,7 @@
#-------------------------------------------------------------------------------
import GameWorld
+import PlayerFamily
import PlayerControl
import IPY_GameWorld
import ChPyNetSendPack
@@ -25,7 +26,6 @@
import PlayerHero
import PlayerHJG
import ChConfig
-import ObjPool
import random
import time
@@ -148,6 +148,7 @@
randFace = random.choice(defaultFaceIDList) if defaultFaceIDList else 0
curPlayer.SetFace(randFace)
GameWorld.DebugLog("玩家佩戴的头像被删除,随机重置默认头像! randFace=%s" % randFace, playerID)
+ PlayerFamily.RefreshFamilyMember(curPlayer)
if isRefreshAttr:
RefreshFaceAttr(curPlayer)
@@ -198,6 +199,7 @@
return
GameWorld.DebugLog("头像幻化! faceID=%s" % (faceID), playerID)
curPlayer.SetFace(faceID)
+ PlayerFamily.RefreshFamilyMember(curPlayer)
return
def OnFaceStarUP(curPlayer, faceID):
@@ -216,7 +218,7 @@
if ipyData.GetUnlockWay() != 2:
return
itemID = ipyData.GetUnlockValue()
- itemCount = ipyData.GetUnlockNeedCnt()
+ itemCount = ipyData.GetUpNeedCnt()
if not itemID or not itemCount:
return
needItemList = [[itemID, itemCount]]
@@ -259,7 +261,7 @@
state = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_FaceState, faceID)
if not state and faceIDList == None:
continue
- face = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCFace)
+ face = ChPyNetSendPack.tagMCFace()
face.FaceID = faceID
face.State = state
face.EndTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FaceEndTime % faceID)
@@ -269,7 +271,7 @@
if not faceList:
return
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCFaceInfo)
+ clientPack = ChPyNetSendPack.tagMCFaceInfo()
clientPack.FaceList = faceList
clientPack.Count = len(clientPack.FaceList)
NetPackCommon.SendFakePack(curPlayer, clientPack)
@@ -351,6 +353,7 @@
randFacePic = random.choice(defaultFacePicIDList) if defaultFacePicIDList else 0
curPlayer.SetFacePic(randFacePic)
GameWorld.DebugLog("玩家佩戴的头像框过期,随机重置默认头像框! randFacePic=%s" % randFacePic, playerID)
+ PlayerFamily.RefreshFamilyMember(curPlayer)
if isRefreshAttr:
RefreshFacePicAttr(curPlayer)
@@ -396,6 +399,7 @@
return
GameWorld.DebugLog("头像框幻化! facePicID=%s" % (facePicID), playerID)
curPlayer.SetFacePic(facePicID)
+ PlayerFamily.RefreshFamilyMember(curPlayer)
return
def OnFacePicStarUP(curPlayer, facePicID):
@@ -414,7 +418,7 @@
if ipyData.GetUnlockWay() != 2:
return
itemID = ipyData.GetUnlockValue()
- itemCount = ipyData.GetUnlockNeedCnt()
+ itemCount = ipyData.GetUpNeedCnt()
if not itemID or not itemCount:
return
needItemList = [[itemID, itemCount]]
@@ -457,7 +461,7 @@
state = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_FacePicState, facePicID)
if not state and facePicIDList == None:
continue
- facePic = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCFacePic)
+ facePic = ChPyNetSendPack.tagMCFacePic()
facePic.FacePicID = facePicID
facePic.State = state
facePic.EndTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FacePicEndTime % facePicID)
@@ -467,7 +471,7 @@
if not facePicList:
return
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCFacePicInfo)
+ clientPack = ChPyNetSendPack.tagMCFacePicInfo()
clientPack.FacePicList = facePicList
clientPack.Count = len(clientPack.FacePicList)
NetPackCommon.SendFakePack(curPlayer, clientPack)
--
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