From 3f862208516829ee806168cbb633bc9221f0cf6a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 11 十月 2025 20:30:10 +0800
Subject: [PATCH] 271 【内政】古宝系统-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py | 95 --
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 236 -------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | 19
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py | 16
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 101 +--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldRush.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 4
PySysDB/PySysDBPY.h | 54 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 42
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Gubao.py | 109 +--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossYaomoBoss.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py | 2
/dev/null | 32 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py | 1063 +++++++--------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py | 10
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerShentong.py | 5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 9
25 files changed, 427 insertions(+), 1,395 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 7412315..6f0a8f9 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -933,18 +933,26 @@
//古宝表
-struct tagGubao
+struct Gubao
{
WORD _GubaoID; //古宝ID
- BYTE GubaoType; //古宝分类
BYTE GubaoQuality; //古宝品质
DWORD UnlockItemID; //解锁所需物品ID
BYTE UnlockItemCnt; //解锁所需物品数量
+ list BaseAttrIDList; //基础属性ID列表
+ list BaseAttrValueList; //基础属性初始值
+ list BaseAttrPerStarAddList; //基础属性每星成长
+ BYTE SpecEffType; //特殊效果类型
+ BYTE SpecEffLayerMax; //特殊效果最大层数
+ BYTE SpecAttrID; //特殊属性ID
+ DWORD SpecAttrValue; //特殊属性初始值
+ DWORD SpecAttrPerLVAdd; //特殊属性每级成长
+ DWORD SpecAttrPerStarAdd; //特殊属性每星成长
};
//古宝共鸣属性表
-struct tagGubaoResonanceAttr
+struct GubaoResonanceAttr
{
WORD _ResonanceID; //共鸣ID
BYTE ResonanceStar; //共鸣星级
@@ -954,51 +962,29 @@
//古宝共鸣组合表
-struct tagGubaoResonance
+struct GubaoResonance
{
WORD _ResonanceID; //共鸣ID
list GubaoIDList; //古宝ID列表
};
-//古宝升星表
+//古宝品质升星表
-struct tagGubaoStar
+struct GubaoStar
{
- WORD _GubaoID; //古宝ID
- BYTE _GubaoStar; //古宝星级
- list StarUPNeedItemInfo; //升星所需物品 [[物品ID,个数], ...]
- list StarUPNeedQualityPiece; //升下一星额外所需品质碎片 [[品质,个数], ...]
- list StarAttrIDList; //累计总属性ID列表
- list StarAttrValueList; //累计总属性值列表
- list StarEffIDList; //星级特殊效果ID列表
-};
-
-//古宝特殊效果表
-
-struct tagGubaoEffAttr
-{
- DWORD _GubaoEffID; //古宝特殊效果ID
- BYTE GubaoEffType; //效果类型
- DWORD EffCond; //条件
- DWORD EffCond2; //条件2
- DWORD EffCond3; //条件3
- BYTE IsPer; //是否百分比提升
- list EffFuncAttrIDList; //提升指定功能属性ID列表
- DWORD EffAttrID; //直接增加属性类型
- DWORD EffAttrValue; //提升属性值
- list EffItemAwardList; //领取物品列表
+ BYTE _GubaoQuality; //古宝品质
+ BYTE GubaoStar; //古宝星级
+ BYTE StarUPNeedSelfCnt; //升到本星消耗本体碎片数量
+ list StarUPNeedItemList; //消耗其他物品列表 [[物品ID,个数], ...]
};
//古宝品质升级表
-struct tagGubaoLV
+struct GubaoLV
{
- BYTE _GubaoType; //古宝分类
BYTE _GubaoQuality; //古宝品质
- BYTE _GubaoLV; //古宝等级
+ BYTE LessEqualLV; //小于等于等级
list LVUPNeedItemInfo; //升级所需物品 [[物品ID,个数], ...]
- list LVAttrTypeList; //等级属性类型列表
- list LVAttrValueList; //等级属性值列表
};
//神通表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index dccc516..8e0685b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -214,13 +214,15 @@
Def_CalcAttr_MainEquip, # 主装备 1
Def_CalcAttr_HeroBook, # 武将图鉴 2
Def_CalcAttr_Realm, # 官职 3
-) = range(4)
+Def_CalcAttr_Gubao, # 古宝 4
+) = range(5)
CalcAttrName = {
Def_CalcAttr_LV:"主公等级",
Def_CalcAttr_MainEquip:"主装备",
Def_CalcAttr_HeroBook:"武将图鉴",
Def_CalcAttr_Realm:"官职",
+ Def_CalcAttr_Gubao:"古宝",
}
##-----------------------------------------------------------------------------------------------
@@ -665,7 +667,6 @@
Def_Effect_ItemGiveMoney = 264 #通用给货币道具,A值数量,B值货币类型
Def_Effect_GuajiAward = 266 #直接给挂机收益,A值分钟
Def_Effect_ItemCount = 267 #自动转化为对应物品ID的个数,不存背包
-Def_Effect_GubaoPiece = 270 #古宝碎片效果ID, A值-古宝ID
Def_Effect_TrainRealmLV = 272 #境界培养卡,值A-功能(1-坐骑;2-灵宠;3-灵器), 值B-境界
Def_Effect_TiandaoQiyun = 273 #增加天道树气运;A值-增加值 效果值B: 领取是否默认直接使用
Def_Effect_Face = 274 #头像物品;A值-头像ID
@@ -3938,9 +3939,7 @@
Def_PDict_CharmLV = "CharmLV" # 魅力等级
#古宝
-Def_PDict_GubaoLVInfo = "GubaoLVInfo_%s" # 古宝等级信息,参数(古宝ID),等级*100+星级
-Def_PDict_GubaoItemEffValue = "GubaoItemEffValue_%s_%s" # 古宝效果物品进度,参数(古宝ID, 效果类型)
-Def_PDict_GubaoPiece = "GubaoPiece_%s" # 古宝碎片数,参数(古宝ID)
+Def_PDict_GubaoInfo = "Gubao_%s" # 古宝信息,参数(古宝ID),特殊效果层*100000 + 等级*100 + 星级
#神通
Def_PDict_ShentongLVInfo = "ShentongLVInfo_%s" # 神通等级信息,参数(神通ID),阶级*100+等级
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 4371b83..4c239d2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -13432,15 +13432,18 @@
#------------------------------------------------------
# B2 17 古宝升星 #tagCMGubaoStarUp
-class tagCMGubaoPieceUse(Structure):
+class tagCMGubaoStarUp(Structure):
_pack_ = 1
_fields_ = [
- ("GubaoID", c_ushort), # 通用碎片古宝ID
- ("PieceCount", c_ushort), # 使用碎片个数
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("GubaoID", c_ushort),
]
def __init__(self):
self.Clear()
+ self.Cmd = 0xB2
+ self.SubCmd = 0x17
return
def ReadData(self, stringData, _pos=0, _len=0):
@@ -13449,99 +13452,33 @@
return _pos + self.GetLength()
def Clear(self):
+ self.Cmd = 0xB2
+ self.SubCmd = 0x17
self.GubaoID = 0
- self.PieceCount = 0
return
def GetLength(self):
- return sizeof(tagCMGubaoPieceUse)
+ return sizeof(tagCMGubaoStarUp)
def GetBuffer(self):
return string_at(addressof(self), self.GetLength())
def OutputString(self):
DumpString = '''// B2 17 古宝升星 //tagCMGubaoStarUp:
- GubaoID:%d,
- PieceCount:%d
+ Cmd:%s,
+ SubCmd:%s,
+ GubaoID:%d
'''\
%(
- self.GubaoID,
- self.PieceCount
- )
- return DumpString
-
-
-class tagCMGubaoStarUp(Structure):
- Head = tagHead()
- GubaoID = 0 #(WORD GubaoID)
- PieceSelectCount = 0 #(BYTE PieceSelectCount)
- CommPieceUseList = list() #(vector<tagCMGubaoPieceUse> CommPieceUseList)// 通用古宝碎片使用列表
- data = None
-
- def __init__(self):
- self.Clear()
- self.Head.Cmd = 0xB2
- self.Head.SubCmd = 0x17
- return
-
- def ReadData(self, _lpData, _pos=0, _Len=0):
- self.Clear()
- _pos = self.Head.ReadData(_lpData, _pos)
- self.GubaoID,_pos = CommFunc.ReadWORD(_lpData, _pos)
- self.PieceSelectCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- for i in range(self.PieceSelectCount):
- temCommPieceUseList = tagCMGubaoPieceUse()
- _pos = temCommPieceUseList.ReadData(_lpData, _pos)
- self.CommPieceUseList.append(temCommPieceUseList)
- return _pos
-
- def Clear(self):
- self.Head = tagHead()
- self.Head.Clear()
- self.Head.Cmd = 0xB2
- self.Head.SubCmd = 0x17
- self.GubaoID = 0
- self.PieceSelectCount = 0
- self.CommPieceUseList = list()
- return
-
- def GetLength(self):
- length = 0
- length += self.Head.GetLength()
- length += 2
- length += 1
- for i in range(self.PieceSelectCount):
- length += self.CommPieceUseList[i].GetLength()
-
- return length
-
- def GetBuffer(self):
- data = ''
- data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
- data = CommFunc.WriteWORD(data, self.GubaoID)
- data = CommFunc.WriteBYTE(data, self.PieceSelectCount)
- for i in range(self.PieceSelectCount):
- data = CommFunc.WriteString(data, self.CommPieceUseList[i].GetLength(), self.CommPieceUseList[i].GetBuffer())
- return data
-
- def OutputString(self):
- DumpString = '''
- Head:%s,
- GubaoID:%d,
- PieceSelectCount:%d,
- CommPieceUseList:%s
- '''\
- %(
- self.Head.OutputString(),
- self.GubaoID,
- self.PieceSelectCount,
- "..."
+ self.Cmd,
+ self.SubCmd,
+ self.GubaoID
)
return DumpString
m_NAtagCMGubaoStarUp=tagCMGubaoStarUp()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGubaoStarUp.Head.Cmd,m_NAtagCMGubaoStarUp.Head.SubCmd))] = m_NAtagCMGubaoStarUp
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGubaoStarUp.Cmd,m_NAtagCMGubaoStarUp.SubCmd))] = m_NAtagCMGubaoStarUp
#------------------------------------------------------
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 02d7e2a..a17f6a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -6016,6 +6016,7 @@
("GubaoID", c_ushort),
("GubaoStar", c_ubyte),
("GubaoLV", c_ubyte),
+ ("EffLayer", c_ubyte), # 该特殊效果累加层值
]
def __init__(self):
@@ -6031,6 +6032,7 @@
self.GubaoID = 0
self.GubaoStar = 0
self.GubaoLV = 0
+ self.EffLayer = 0
return
def GetLength(self):
@@ -6043,19 +6045,21 @@
DumpString = '''// A3 C7 古宝信息 //tagMCGubaoInfo:
GubaoID:%d,
GubaoStar:%d,
- GubaoLV:%d
+ GubaoLV:%d,
+ EffLayer:%d
'''\
%(
self.GubaoID,
self.GubaoStar,
- self.GubaoLV
+ self.GubaoLV,
+ self.EffLayer
)
return DumpString
class tagMCGubaoInfo(Structure):
Head = tagHead()
- Count = 0 #(BYTE Count)
+ Count = 0 #(WORD Count)
GubaoInfoList = list() #(vector<tagMCGubao> GubaoInfoList)
data = None
@@ -6068,7 +6072,7 @@
def ReadData(self, _lpData, _pos=0, _Len=0):
self.Clear()
_pos = self.Head.ReadData(_lpData, _pos)
- self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.Count,_pos = CommFunc.ReadWORD(_lpData, _pos)
for i in range(self.Count):
temGubaoInfoList = tagMCGubao()
_pos = temGubaoInfoList.ReadData(_lpData, _pos)
@@ -6087,7 +6091,7 @@
def GetLength(self):
length = 0
length += self.Head.GetLength()
- length += 1
+ length += 2
for i in range(self.Count):
length += self.GubaoInfoList[i].GetLength()
@@ -6096,7 +6100,7 @@
def GetBuffer(self):
data = ''
data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
- data = CommFunc.WriteBYTE(data, self.Count)
+ data = CommFunc.WriteWORD(data, self.Count)
for i in range(self.Count):
data = CommFunc.WriteString(data, self.GubaoInfoList[i].GetLength(), self.GubaoInfoList[i].GetBuffer())
return data
@@ -6117,226 +6121,6 @@
m_NAtagMCGubaoInfo=tagMCGubaoInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCGubaoInfo.Head.Cmd,m_NAtagMCGubaoInfo.Head.SubCmd))] = m_NAtagMCGubaoInfo
-
-
-#------------------------------------------------------
-# A3 CA 古宝物品特殊效果信息 #tagMCGubaoItemEffInfo
-
-class tagMCGubaoItemEff(Structure):
- _pack_ = 1
- _fields_ = [
- ("GubaoID", c_ushort),
- ("EffType", c_ubyte), # 不同古宝ID允许拥有相同效果类型,进度值每个古宝ID单独统计
- ("EffValue", c_int), # 该效果目前累加值
- ]
-
- def __init__(self):
- self.Clear()
- return
-
- def ReadData(self, stringData, _pos=0, _len=0):
- self.Clear()
- memmove(addressof(self), stringData[_pos:], self.GetLength())
- return _pos + self.GetLength()
-
- def Clear(self):
- self.GubaoID = 0
- self.EffType = 0
- self.EffValue = 0
- return
-
- def GetLength(self):
- return sizeof(tagMCGubaoItemEff)
-
- def GetBuffer(self):
- return string_at(addressof(self), self.GetLength())
-
- def OutputString(self):
- DumpString = '''// A3 CA 古宝物品特殊效果信息 //tagMCGubaoItemEffInfo:
- GubaoID:%d,
- EffType:%d,
- EffValue:%d
- '''\
- %(
- self.GubaoID,
- self.EffType,
- self.EffValue
- )
- return DumpString
-
-
-class tagMCGubaoItemEffInfo(Structure):
- Head = tagHead()
- Count = 0 #(WORD Count)
- ItemEffInfoList = list() #(vector<tagMCGubaoItemEff> ItemEffInfoList)
- data = None
-
- def __init__(self):
- self.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0xCA
- return
-
- def ReadData(self, _lpData, _pos=0, _Len=0):
- self.Clear()
- _pos = self.Head.ReadData(_lpData, _pos)
- self.Count,_pos = CommFunc.ReadWORD(_lpData, _pos)
- for i in range(self.Count):
- temItemEffInfoList = tagMCGubaoItemEff()
- _pos = temItemEffInfoList.ReadData(_lpData, _pos)
- self.ItemEffInfoList.append(temItemEffInfoList)
- return _pos
-
- def Clear(self):
- self.Head = tagHead()
- self.Head.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0xCA
- self.Count = 0
- self.ItemEffInfoList = list()
- return
-
- def GetLength(self):
- length = 0
- length += self.Head.GetLength()
- length += 2
- for i in range(self.Count):
- length += self.ItemEffInfoList[i].GetLength()
-
- return length
-
- def GetBuffer(self):
- data = ''
- data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
- data = CommFunc.WriteWORD(data, self.Count)
- for i in range(self.Count):
- data = CommFunc.WriteString(data, self.ItemEffInfoList[i].GetLength(), self.ItemEffInfoList[i].GetBuffer())
- return data
-
- def OutputString(self):
- DumpString = '''
- Head:%s,
- Count:%d,
- ItemEffInfoList:%s
- '''\
- %(
- self.Head.OutputString(),
- self.Count,
- "..."
- )
- return DumpString
-
-
-m_NAtagMCGubaoItemEffInfo=tagMCGubaoItemEffInfo()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCGubaoItemEffInfo.Head.Cmd,m_NAtagMCGubaoItemEffInfo.Head.SubCmd))] = m_NAtagMCGubaoItemEffInfo
-
-
-#------------------------------------------------------
-# A3 CB 古宝碎片信息 #tagMCGubaoPieceInfo
-
-class tagMCGubaoPiece(Structure):
- _pack_ = 1
- _fields_ = [
- ("GubaoID", c_ushort),
- ("PieceCount", c_int), # 当前碎片个数
- ]
-
- def __init__(self):
- self.Clear()
- return
-
- def ReadData(self, stringData, _pos=0, _len=0):
- self.Clear()
- memmove(addressof(self), stringData[_pos:], self.GetLength())
- return _pos + self.GetLength()
-
- def Clear(self):
- self.GubaoID = 0
- self.PieceCount = 0
- return
-
- def GetLength(self):
- return sizeof(tagMCGubaoPiece)
-
- def GetBuffer(self):
- return string_at(addressof(self), self.GetLength())
-
- def OutputString(self):
- DumpString = '''// A3 CB 古宝碎片信息 //tagMCGubaoPieceInfo:
- GubaoID:%d,
- PieceCount:%d
- '''\
- %(
- self.GubaoID,
- self.PieceCount
- )
- return DumpString
-
-
-class tagMCGubaoPieceInfo(Structure):
- Head = tagHead()
- Count = 0 #(BYTE Count)
- PieceInfoList = list() #(vector<tagMCGubaoPiece> PieceInfoList)
- data = None
-
- def __init__(self):
- self.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0xCB
- return
-
- def ReadData(self, _lpData, _pos=0, _Len=0):
- self.Clear()
- _pos = self.Head.ReadData(_lpData, _pos)
- self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- for i in range(self.Count):
- temPieceInfoList = tagMCGubaoPiece()
- _pos = temPieceInfoList.ReadData(_lpData, _pos)
- self.PieceInfoList.append(temPieceInfoList)
- return _pos
-
- def Clear(self):
- self.Head = tagHead()
- self.Head.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0xCB
- self.Count = 0
- self.PieceInfoList = list()
- return
-
- def GetLength(self):
- length = 0
- length += self.Head.GetLength()
- length += 1
- for i in range(self.Count):
- length += self.PieceInfoList[i].GetLength()
-
- return length
-
- def GetBuffer(self):
- data = ''
- data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
- data = CommFunc.WriteBYTE(data, self.Count)
- for i in range(self.Count):
- data = CommFunc.WriteString(data, self.PieceInfoList[i].GetLength(), self.PieceInfoList[i].GetBuffer())
- return data
-
- def OutputString(self):
- DumpString = '''
- Head:%s,
- Count:%d,
- PieceInfoList:%s
- '''\
- %(
- self.Head.OutputString(),
- self.Count,
- "..."
- )
- return DumpString
-
-
-m_NAtagMCGubaoPieceInfo=tagMCGubaoPieceInfo()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCGubaoPieceInfo.Head.Cmd,m_NAtagMCGubaoPieceInfo.Head.SubCmd))] = m_NAtagMCGubaoPieceInfo
#------------------------------------------------------
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Gubao.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Gubao.py
index d8a8afd..d8418b6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Gubao.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Gubao.py
@@ -6,35 +6,25 @@
#
# @todo:古宝
# @author hxp
-# @date 2023-01-5
+# @date 2025-10-11
# @version 1.0
#
# 详细描述: 古宝
#
#-------------------------------------------------------------------------------
-#"""Version = 2023-01-5 15:30"""
+#"""Version = 2025-10-11 21:00"""
#-------------------------------------------------------------------------------
import GameWorld
import IpyGameDataPY
+import ItemControler
import PlayerGubao
-import PlayerControl
-import ChConfig
-#---------------------------------------------------------------------
-#逻辑实现
-
-## GM命令执行入口
-# @param curPlayer 当前玩家
-# @param msgList 参数列表
-# @return None
-# @remarks 函数详细说明.
def OnExec(curPlayer, msgList):
if not msgList:
GameWorld.DebugAnswer(curPlayer, "重置古宝: Gubao 0")
- GameWorld.DebugAnswer(curPlayer, "设置古宝: Gubao 古宝ID 等级 星级")
- GameWorld.DebugAnswer(curPlayer, "设置效果: Gubao e 古宝ID 效果类型 进度值")
+ GameWorld.DebugAnswer(curPlayer, "设置古宝: Gubao 古宝ID [等级 星级 层级]")
GameWorld.DebugAnswer(curPlayer, "设置碎片: Gubao p 古宝ID 数量")
return
@@ -46,21 +36,18 @@
for index in range(ipyDataMgr.GetGubaoCount()):
ipyData = ipyDataMgr.GetGubaoByIndex(index)
gubaoID = ipyData.GetGubaoID()
- if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoPiece % gubaoID):
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoPiece % gubaoID, 0)
- if gubaoID not in gubaoIDList:
- gubaoIDList.append(gubaoID)
- _, star = PlayerGubao.GetGubaoLVInfo(curPlayer, gubaoID)
- if not star:
+ itemID = ipyData.GetUnlockItemID()
+ if ItemControler.GetItemCountByID(curPlayer, itemID):
+ ItemControler.SetItemCountByID(curPlayer, itemID, 0) # 重置
+ if not PlayerGubao.IsGubaoActivated(curPlayer, gubaoID):
continue
if gubaoID not in gubaoIDList:
gubaoIDList.append(gubaoID)
- PlayerGubao.SetGubaoLVInfo(curPlayer, gubaoID, 0, 0)
- for effType in PlayerGubao.NeedGubaoItemEffValueTypeList:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType), 0)
-
- PlayerGubao.Sync_GubaoItemEffInfo(curPlayer, force=True)
+ PlayerGubao.SetGubaoInfo(curPlayer, gubaoID, 0, 0, 0)
GameWorld.DebugAnswer(curPlayer, "重置古宝OK")
+ else:
+ return
+
elif value1 == "p":
gubaoID = msgList[1] if len(msgList) > 1 else 0
pieceCount = msgList[2] if len(msgList) > 2 else 0
@@ -68,49 +55,37 @@
if not ipyData:
GameWorld.DebugAnswer(curPlayer, "不存在该古宝!gubaoID=%s" % gubaoID)
return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoPiece % gubaoID, pieceCount)
- GameWorld.DebugAnswer(curPlayer, "设置碎片数量: ID:%s,数量:%s" % (gubaoID, pieceCount))
- PlayerGubao.Sync_GubaoPieceInfo(curPlayer, [gubaoID])
- return
- elif len(msgList) == 3:
- gubaoID, lv, star = msgList
- ipyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
- if not ipyData:
- GameWorld.DebugAnswer(curPlayer, "不存在该古宝!gubaoID=%s" % gubaoID)
- return
- starIpyData = IpyGameDataPY.GetIpyGameData("GubaoStar", gubaoID, star)
- if not starIpyData:
- GameWorld.DebugAnswer(curPlayer, "不存在该古宝星级!gubaoID=%s,star=%s" % (gubaoID, star))
- return
- gubaoType = ipyData.GetGubaoType()
- quality = ipyData.GetGubaoQuality()
- lvIpyData = IpyGameDataPY.GetIpyGameData("GubaoLV", gubaoType, quality, lv)
- if not lvIpyData:
- GameWorld.DebugAnswer(curPlayer, "不存在该古宝品质等级!gubaoID=%s,gubaoType=%s,quality=%s,lv=%s" % (gubaoID, gubaoType, quality, lv))
- return
- GameWorld.DebugAnswer(curPlayer, "设置古宝:%s,等级(%s),星(%s)" % (gubaoID, lv, star))
- PlayerGubao.SetGubaoLVInfo(curPlayer, gubaoID, lv, star)
- gubaoIDList.append(gubaoID)
- elif value1 == "e":
- if len(msgList) != 4:
- return
- _, gubaoID, effType, effValue = msgList
- if effType not in PlayerGubao.NeedGubaoItemEffValueTypeList:
- GameWorld.DebugAnswer(curPlayer, "古宝效果值类型仅包含:%s" % str(PlayerGubao.NeedGubaoItemEffValueTypeList))
- return
- ipyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
- if not ipyData:
- GameWorld.DebugAnswer(curPlayer, "不存在该古宝!gubaoID=%s" % gubaoID)
- return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType), effValue)
- PlayerGubao.Sync_GubaoItemEffInfo(curPlayer, gubaoID, effType, True)
- GameWorld.DebugAnswer(curPlayer, "设置古宝:%s,效果类型(%s),值(%s)" % (gubaoID, effType, effValue))
- else:
+ itemID = ipyData.GetUnlockItemID()
+ ItemControler.SetItemCountByID(curPlayer, itemID, pieceCount)
+ GameWorld.DebugAnswer(curPlayer, "设置古宝(%s)碎片ID:%s,数量:%s" % (gubaoID, itemID, pieceCount))
return
+ else:
+ gubaoID = value1
+ lv = msgList[1] if len(msgList) > 1 else 1
+ star = msgList[2] if len(msgList) > 2 else 0
+ layer = msgList[3] if len(msgList) > 3 else 0
+ ipyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
+ if not ipyData:
+ GameWorld.DebugAnswer(curPlayer, "不存在该古宝!gubaoID=%s" % gubaoID)
+ return
+ quality = ipyData.GetGubaoQuality()
+ layer = min(layer, ipyData.GetSpecEffLayerMax())
+
+ starIpyDataList = IpyGameDataPY.GetIpyGameDataList("GubaoStar", quality)
+ if starIpyDataList:
+ lastStarIpyData = starIpyDataList[-1]
+ star = min(star, lastStarIpyData.GetGubaoStar())
+
+ lvIpyDataList = IpyGameDataPY.GetIpyGameDataList("GubaoLV", quality)
+ if lvIpyDataList:
+ lastLVIpyData = lvIpyDataList[-1]
+ lv = min(lv, lastLVIpyData.GetLessEqualLV())
+
+ GameWorld.DebugAnswer(curPlayer, "设置古宝:%s,级(%s),星(%s),层(%s)" % (gubaoID, lv, star, layer))
+ PlayerGubao.SetGubaoInfo(curPlayer, gubaoID, lv, star, layer)
+ gubaoIDList.append(gubaoID)
+
PlayerGubao.RefreshGubaoAttr(curPlayer)
- PlayerGubao.Sync_GubaoInfo(curPlayer, gubaoIDList)
- PlayerGubao.Sync_GubaoPieceInfo(curPlayer, gubaoIDList)
+ PlayerGubao.Sync_GubaoInfo(curPlayer, gubaoIDList)
return
-
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py
index 54137cc..f018e5a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py
@@ -17,9 +17,7 @@
import GameWorld
import PlayerPrestigeSys
-import IpyGameDataPY
import PlayerControl
-import PlayerGubao
import ChConfig
@@ -41,20 +39,6 @@
value = cmdList[0]
if value == 0:
curPlayer.SetOfficialRank(ChConfig.Def_InitOfficialRank)
- curPlayer.SetFreePoint(0)
- GameWorld.DebugAnswer(curPlayer, "重置境界!")
- GameWorld.DebugAnswer(curPlayer, "重置灵根点!")
- effType = PlayerGubao.GubaoEffType_RealmLVAddLinggen
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in range(ipyDataMgr.GetGubaoCount()):
- ipyData = ipyDataMgr.GetGubaoByIndex(index)
- gubaoID = ipyData.GetGubaoID()
- addFreePointAlready = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType))
- if not addFreePointAlready:
- continue
- GameWorld.DebugAnswer(curPlayer, "重置古宝(%s)效果(%s)增加灵根点:%s" % (gubaoID, effType, addFreePointAlready))
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType), 0)
- PlayerGubao.Sync_GubaoItemEffInfo(curPlayer, gubaoID, effType, force=True)
GameWorld.DebugAnswer(curPlayer, "重置境界OK")
return
if value == 1:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
index e2df3ab..04e6974 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
@@ -25,6 +25,7 @@
import PlayerZhanling
import ItemControler
import PlayerArena
+import PlayerGubao
import PyGameData
import FBCommon
import ChConfig
@@ -140,6 +141,7 @@
PlayerArena.DoArenaMatchRefresh(curPlayer, True, isSys=True)
PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_ArenaCnt, 1)
+ PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Arena, 1)
return
def __updArenaBatRecord(curPlayer, turnFight, tagPlayerID, isWin, atkAddScore, defDecScore):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index e337850..488dc0e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -772,10 +772,18 @@
"Gubao":(
("WORD", "GubaoID", 1),
- ("BYTE", "GubaoType", 0),
("BYTE", "GubaoQuality", 0),
("DWORD", "UnlockItemID", 0),
("BYTE", "UnlockItemCnt", 0),
+ ("list", "BaseAttrIDList", 0),
+ ("list", "BaseAttrValueList", 0),
+ ("list", "BaseAttrPerStarAddList", 0),
+ ("BYTE", "SpecEffType", 0),
+ ("BYTE", "SpecEffLayerMax", 0),
+ ("BYTE", "SpecAttrID", 0),
+ ("DWORD", "SpecAttrValue", 0),
+ ("DWORD", "SpecAttrPerLVAdd", 0),
+ ("DWORD", "SpecAttrPerStarAdd", 0),
),
"GubaoResonanceAttr":(
@@ -791,35 +799,16 @@
),
"GubaoStar":(
- ("WORD", "GubaoID", 1),
- ("BYTE", "GubaoStar", 1),
- ("list", "StarUPNeedItemInfo", 0),
- ("list", "StarUPNeedQualityPiece", 0),
- ("list", "StarAttrIDList", 0),
- ("list", "StarAttrValueList", 0),
- ("list", "StarEffIDList", 0),
- ),
-
- "GubaoEffAttr":(
- ("DWORD", "GubaoEffID", 1),
- ("BYTE", "GubaoEffType", 0),
- ("DWORD", "EffCond", 0),
- ("DWORD", "EffCond2", 0),
- ("DWORD", "EffCond3", 0),
- ("BYTE", "IsPer", 0),
- ("list", "EffFuncAttrIDList", 0),
- ("DWORD", "EffAttrID", 0),
- ("DWORD", "EffAttrValue", 0),
- ("list", "EffItemAwardList", 0),
+ ("BYTE", "GubaoQuality", 1),
+ ("BYTE", "GubaoStar", 0),
+ ("BYTE", "StarUPNeedSelfCnt", 0),
+ ("list", "StarUPNeedItemList", 0),
),
"GubaoLV":(
- ("BYTE", "GubaoType", 1),
("BYTE", "GubaoQuality", 1),
- ("BYTE", "GubaoLV", 1),
+ ("BYTE", "LessEqualLV", 0),
("list", "LVUPNeedItemInfo", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
),
"Shentong":(
@@ -3628,10 +3617,18 @@
return
def GetGubaoID(self): return self.attrTuple[0] # 古宝ID WORD
- def GetGubaoType(self): return self.attrTuple[1] # 古宝分类 BYTE
- def GetGubaoQuality(self): return self.attrTuple[2] # 古宝品质 BYTE
- def GetUnlockItemID(self): return self.attrTuple[3] # 解锁所需物品ID DWORD
- def GetUnlockItemCnt(self): return self.attrTuple[4] # 解锁所需物品数量 BYTE
+ def GetGubaoQuality(self): return self.attrTuple[1] # 古宝品质 BYTE
+ def GetUnlockItemID(self): return self.attrTuple[2] # 解锁所需物品ID DWORD
+ def GetUnlockItemCnt(self): return self.attrTuple[3] # 解锁所需物品数量 BYTE
+ def GetBaseAttrIDList(self): return self.attrTuple[4] # 基础属性ID列表 list
+ def GetBaseAttrValueList(self): return self.attrTuple[5] # 基础属性初始值 list
+ def GetBaseAttrPerStarAddList(self): return self.attrTuple[6] # 基础属性每星成长 list
+ def GetSpecEffType(self): return self.attrTuple[7] # 特殊效果类型 BYTE
+ def GetSpecEffLayerMax(self): return self.attrTuple[8] # 特殊效果最大层数 BYTE
+ def GetSpecAttrID(self): return self.attrTuple[9] # 特殊属性ID BYTE
+ def GetSpecAttrValue(self): return self.attrTuple[10] # 特殊属性初始值 DWORD
+ def GetSpecAttrPerLVAdd(self): return self.attrTuple[11] # 特殊属性每级成长 DWORD
+ def GetSpecAttrPerStarAdd(self): return self.attrTuple[12] # 特殊属性每星成长 DWORD
# 古宝共鸣属性表
class IPY_GubaoResonanceAttr():
@@ -3655,38 +3652,17 @@
def GetResonanceID(self): return self.attrTuple[0] # 共鸣ID WORD
def GetGubaoIDList(self): return self.attrTuple[1] # 古宝ID列表 list
-# 古宝升星表
+# 古宝品质升星表
class IPY_GubaoStar():
def __init__(self):
self.attrTuple = None
return
- def GetGubaoID(self): return self.attrTuple[0] # 古宝ID WORD
+ def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
def GetGubaoStar(self): return self.attrTuple[1] # 古宝星级 BYTE
- def GetStarUPNeedItemInfo(self): return self.attrTuple[2] # 升星所需物品 [[物品ID,个数], ...] list
- def GetStarUPNeedQualityPiece(self): return self.attrTuple[3] # 升下一星额外所需品质碎片 [[品质,个数], ...] list
- def GetStarAttrIDList(self): return self.attrTuple[4] # 累计总属性ID列表 list
- def GetStarAttrValueList(self): return self.attrTuple[5] # 累计总属性值列表 list
- def GetStarEffIDList(self): return self.attrTuple[6] # 星级特殊效果ID列表 list
-
-# 古宝特殊效果表
-class IPY_GubaoEffAttr():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetGubaoEffID(self): return self.attrTuple[0] # 古宝特殊效果ID DWORD
- def GetGubaoEffType(self): return self.attrTuple[1] # 效果类型 BYTE
- def GetEffCond(self): return self.attrTuple[2] # 条件 DWORD
- def GetEffCond2(self): return self.attrTuple[3] # 条件2 DWORD
- def GetEffCond3(self): return self.attrTuple[4] # 条件3 DWORD
- def GetIsPer(self): return self.attrTuple[5] # 是否百分比提升 BYTE
- def GetEffFuncAttrIDList(self): return self.attrTuple[6] # 提升指定功能属性ID列表 list
- def GetEffAttrID(self): return self.attrTuple[7] # 直接增加属性类型 DWORD
- def GetEffAttrValue(self): return self.attrTuple[8] # 提升属性值 DWORD
- def GetEffItemAwardList(self): return self.attrTuple[9] # 领取物品列表 list
+ def GetStarUPNeedSelfCnt(self): return self.attrTuple[2] # 升到本星消耗本体碎片数量 BYTE
+ def GetStarUPNeedItemList(self): return self.attrTuple[3] # 消耗其他物品列表 [[物品ID,个数], ...] list
# 古宝品质升级表
class IPY_GubaoLV():
@@ -3695,12 +3671,9 @@
self.attrTuple = None
return
- def GetGubaoType(self): return self.attrTuple[0] # 古宝分类 BYTE
- def GetGubaoQuality(self): return self.attrTuple[1] # 古宝品质 BYTE
- def GetGubaoLV(self): return self.attrTuple[2] # 古宝等级 BYTE
- def GetLVUPNeedItemInfo(self): return self.attrTuple[3] # 升级所需物品 [[物品ID,个数], ...] list
- def GetLVAttrTypeList(self): return self.attrTuple[4] # 等级属性类型列表 list
- def GetLVAttrValueList(self): return self.attrTuple[5] # 等级属性值列表 list
+ def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
+ def GetLessEqualLV(self): return self.attrTuple[1] # 小于等于等级 BYTE
+ def GetLVUPNeedItemInfo(self): return self.attrTuple[2] # 升级所需物品 [[物品ID,个数], ...] list
# 神通表
class IPY_Shentong():
@@ -6442,7 +6415,6 @@
self.__LoadFileData("GubaoResonanceAttr", onlyCheck)
self.__LoadFileData("GubaoResonance", onlyCheck)
self.__LoadFileData("GubaoStar", onlyCheck)
- self.__LoadFileData("GubaoEffAttr", onlyCheck)
self.__LoadFileData("GubaoLV", onlyCheck)
self.__LoadFileData("Shentong", onlyCheck)
self.__LoadFileData("ShentongLV", onlyCheck)
@@ -7359,13 +7331,6 @@
def GetGubaoStarByIndex(self, index):
self.CheckLoadData("GubaoStar")
return self.ipyGubaoStarCache[index]
-
- def GetGubaoEffAttrCount(self):
- self.CheckLoadData("GubaoEffAttr")
- return self.ipyGubaoEffAttrLen
- def GetGubaoEffAttrByIndex(self, index):
- self.CheckLoadData("GubaoEffAttr")
- return self.ipyGubaoEffAttrCache[index]
def GetGubaoLVCount(self):
self.CheckLoadData("GubaoLV")
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index 3d49a93..93163c5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -606,7 +606,6 @@
ChConfig.Def_Effect_AddVIPExp:"Item_AddVIPExp", # 增加VIP经验
ChConfig.Def_Effect_VIPLVCard:"Item_VIPLVCard", # VIP等级直升卡
ChConfig.Def_Effect_TiandaoQiyun:"Item_TiandaoQiyun", # 天道树气运
- ChConfig.Def_Effect_GubaoPiece:"Item_GubaoPiece", # 古宝碎片效果ID
ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡
ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index ed41b74..866a05c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -25,18 +25,14 @@
import traceback
import random
import ReadChConfig
-import ChItem
-import PlayerSuccess
-import PlayerFamily
import ChPyNetSendPack
import NetPackCommon
import PlayerXiangong
import IpyGameDataPY
-import DataRecordPack
import PlayerGubao
import PyGameData
-import ChEquip
import PlayerHero
+import ObjPool
import math
import time
@@ -968,13 +964,6 @@
SetItemCountByID(curPlayer, itemID, GetItemCountByID(curPlayer, itemID) + tagItemCount)
tagItem.Clear()
return True
- #古宝碎片
- if itemEff.GetEffectID() == ChConfig.Def_Effect_GubaoPiece:
- gubaoID = itemEff.GetEffectValue(0)
- if gubaoID:
- PlayerGubao.AddGubaoPiece(curPlayer, gubaoID, tagItemCount, itemID)
- tagItem.Clear()
- return True
#气运
if itemEff.GetEffectID() == ChConfig.Def_Effect_TiandaoQiyun:
isAutoUse = itemEff.GetEffectValue(1)
@@ -1282,7 +1271,7 @@
itemCount = GetItemCountByID(curPlayer, itemID)
if not itemCount and not force:
continue
- countInfo = ChPyNetSendPack.tagMCAutoItemCount()
+ countInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCAutoItemCount)
countInfo.Clear()
countInfo.ItemID = itemID
countInfo.ItemCount = itemCount
@@ -1291,7 +1280,7 @@
if not itemCountList:
return
- clientPack = ChPyNetSendPack.tagMCAutoItemCountRefresh()
+ clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCAutoItemCountRefresh)
clientPack.Clear()
clientPack.ItemCountList = itemCountList
clientPack.Count = len(clientPack.ItemCountList)
@@ -2142,11 +2131,32 @@
def GetItemCountByID(curPlayer, itemID):
return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemCount % itemID)
def SetItemCountByID(curPlayer, itemID, itemCount, isSync=True):
+ befCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemCount % itemID)
itemCount = max(0, min(itemCount, ChConfig.Def_UpperLimit_DWord))
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ItemCount % itemID, itemCount)
+
+ # 检查碎片溢出自动转化,数量增加时才检查
+ if itemCount > befCount:
+ #GameWorld.DebugLog("碎片数量增加,检查溢出! itemID=%s,itemCount=%s,befCount=%s" % (itemID, itemCount, befCount))
+ if PlayerGubao.AutoTransGubaoPiece(curPlayer, itemID):
+ PyGameData.g_transItemSign = 1
+
if isSync:
Sync_AutoItemCount(curPlayer, [itemID])
return itemCount
+def CheckItemEnoughByID(curPlayer, itemID, needCount):
+ itemCount = GetItemCountByID(curPlayer, itemID)
+ if itemCount < needCount:
+ GameWorld.DebugLog("物品碎片不足! itemID=%s,itemCount=%s < %s" % (itemID, itemCount, needCount))
+ return False
+ return True
+def DelItemCountByID(curPlayer, itemID, delCount, isSync=True):
+ itemCount = GetItemCountByID(curPlayer, itemID)
+ if itemCount < delCount:
+ GameWorld.DebugLog("扣除物品碎片不足! itemID=%s,itemCount=%s < %s" % (itemID, itemCount, delCount))
+ return False
+ SetItemCountByID(curPlayer, itemID, itemCount - delCount, isSync)
+ return True
## 设置物品数量
# @param item 物品实例
@@ -2191,10 +2201,6 @@
itemEff = itemData.GetEffectByIndex(0)
if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount:
return True
- if itemEff.GetEffectID() == ChConfig.Def_Effect_GubaoPiece:
- gubaoID = itemEff.GetEffectValue(0)
- if gubaoID:
- return True
return False
def GetOutPutItemObj(itemID, itemCount=1, isAuctionItem=False, expireTime=0, curPlayer=None, setAttrDict=None):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GubaoPiece.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GubaoPiece.py
deleted file mode 100644
index 1c93023..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GubaoPiece.py
+++ /dev/null
@@ -1,32 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-##@package UseItem.Item_GubaoPiece
-#
-# @todo:古宝碎片效果ID
-# @author hxp
-# @date 2023-03-31
-# @version 1.0
-#
-# 详细描述: 古宝碎片效果ID, A值-古宝ID
-#
-#-------------------------------------------------------------------------------
-#"""Version = 2023-03-31 15:30"""
-#-------------------------------------------------------------------------------
-
-import ItemCommon
-import PlayerGubao
-import ChConfig
-
-def BatchUseItem(curPlayer, curRoleItem, tick, useCnt, exData):
- ##批量使用物品
- curEff = curRoleItem.GetEffectByIndex(0)
- gubaoID = curEff.GetEffectValue(0)
- curCount, updCount = PlayerGubao.AddGubaoPiece(curPlayer, gubaoID, useCnt, curRoleItem.GetItemTypeID())
- succCnt = useCnt
- saveDataDict = {"gubaoID":gubaoID, "curCount":curCount, "updCount":updCount}
- ItemCommon.DelItem(curPlayer, curRoleItem, succCnt, True, ChConfig.ItemDel_Unknown, saveDataDict, True)
- return True, succCnt
-
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 69d94f7..defb857 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -59,7 +59,6 @@
import PlayerActTask
#import PlayerZhanling
import IpyGameDataPY
-import PlayerGubao
import PlayerState
import TurnAttack
import PyGameData
@@ -933,7 +932,6 @@
if limitIndex == ShareDefine.Def_Boss_Func_World:
# 世界BOSS击杀成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
- PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillWorldBoss, 1)
# 每日活动
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
@@ -948,7 +946,6 @@
#BOSS之家
# BOSS之家BOSS击杀成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
- PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillBossHome, 1)
# 每日活动
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
@@ -960,13 +957,11 @@
# #跨服蓬莱仙境
# PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossPenglai)
# PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossPenglaiBoss, 1)
-# PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillCrossPenglaiBoss, 1)
# PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossPenglaiBoss, 1)
# elif mapID == ChConfig.Def_FBMapID_CrossDemonLand:
# #跨服魔化之地
# PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossDemonLand)
# PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossDemonLandBoss, 1)
-# PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillCrossDemonLandBoss, 1)
# PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossDemonLandBoss, 1)
# if mapID in [ChConfig.Def_FBMapID_CrossPenglai, ChConfig.Def_FBMapID_CrossDemonLand]:
# PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_CrossBoss, 1)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 1bbc5f0..d8572d3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -3362,8 +3362,8 @@
elif rewardType == ChConfig.Def_RewardType_CrossYaomoBossHurt:
PlayerCrossYaomoBoss.GetCrossYaomoBossHurtAward(curPlayer, dataEx, tick)
# 古宝特殊效果物品奖励
- elif rewardType == ChConfig.Def_RewardType_GubaoItemEff:
- PlayerGubao.GetGubaoItemEffAward(curPlayer, dataEx, dataExStr)
+ #elif rewardType == ChConfig.Def_RewardType_GubaoItemEff:
+ # PlayerGubao.GetGubaoItemEffAward(curPlayer, dataEx, dataExStr)
# 成就积分奖励
elif rewardType == ChConfig.Def_RewardType_SuccessScore:
PlayerSuccess.GetSuccessScoreAward(curPlayer, dataEx)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
index ec38573..fb587b1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -36,7 +36,6 @@
import PlayerTongTianLing
import PlayerActTask
import PlayerSuccess
-import PlayerGubao
#关联类型
(
@@ -944,7 +943,6 @@
ItemControler.GivePlayerItemOrMail(curPlayer, rewardItemList, event=["ActivityPlace", False, {}])
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_ActivityPlace, rewardCount)
- PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_ActivityPlace, rewardCount)
Sync_ActivityPlaceInfo(curPlayer)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 05fe858..fd02f54 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -58,7 +58,6 @@
import CrossPlayerData
import ChNetSendPack
import PlayerState
-import PlayerGubao
import PlayerOnline
import PlayerTask
import PlayerMail
@@ -3520,7 +3519,6 @@
#if aftFreePoint > befFreePoint:
# curPlayer.SetFreePoint(aftFreePoint)
- PlayerGubao.DoGubaoAddFreePoint(curPlayer)
# 升级需要执行的游戏功能处理
GameFuncComm.DoFuncOpenLogic(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
index e1e775c..de7214a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
@@ -33,7 +33,6 @@
import GameWorld
import ChConfig
import GameObj
-import PlayerGubao
def DoPlayerOnDay(curPlayer):
if GameWorld.IsCrossServer():
@@ -362,7 +361,6 @@
PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_CrossPK, 1)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_CrossPK, 1)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CrossPK, 1)
- PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_CrossRealmPK, 1)
PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_CrossPK, 1)
else:
GameWorld.Log(" 不同天的PK结算不增加今日PK次数! ", playerID)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossYaomoBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossYaomoBoss.py
index 5a9799e..9392e52 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossYaomoBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossYaomoBoss.py
@@ -23,7 +23,6 @@
import ShareDefine
import ItemCommon
import ChConfig
-import PlayerGubao
def OnYaomoBossStateChange(state, tick):
## 活动状态变更
@@ -106,7 +105,7 @@
## 参与击杀妖魔boss
if msgType == "KillYaomoBoss":
- PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_CrossYaomoBoss, 1)
+ pass
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldRush.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldRush.py
index 897d3b8..872f3a8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldRush.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldRush.py
@@ -23,6 +23,7 @@
import ChPyNetSendPack
import PlayerControl
import GameFuncComm
+import PlayerGubao
import ShareDefine
import ObjPool
@@ -500,6 +501,7 @@
SetCampInfo(curPlayer, campID, 0, 0, 0, False)
syncCampIDList.append(campID)
GameWorld.DebugLog("淘金结束: campID=%s,goldID=%s,放入淘金仓库index=%s,panningCnt=%s" % (campID, goldID, index, panningCnt))
+ PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_GoldRush, 1)
if not syncCampIDList:
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
index 776ae6a..a9c21b0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
@@ -4,118 +4,54 @@
#
##@package Player.PlayerGubao
#
-# @todo:古宝系统
+# @todo:古宝
# @author hxp
-# @date 2023-01-05
+# @date 2025-10-11
# @version 1.0
#
-# 详细描述: 古宝系统
+# 详细描述: 古宝
#
#-------------------------------------------------------------------------------
-#"""Version = 2023-01-05 15:30"""
+#"""Version = 2025-10-11 21:00"""
#-------------------------------------------------------------------------------
import GameWorld
-import PlayerRune
import ItemCommon
import PlayerControl
import IpyGameDataPY
import ChPyNetSendPack
import NetPackCommon
import IPY_GameWorld
-import PlayerHorse
-import PlayerDogz
-import PlayerPet
-import ChConfig
import ItemControler
-import PlayerDienstgrad
-import PlayerActTask
-import PlayerCoat
+import PlayerOnline
+import ChConfig
+import ObjPool
-GubaoEffType_FamilyWar = 48 # 参与仙盟联赛每X次+XXX属性 x次
-GubaoEffType_ElderBattlefield = 49 # 参与上古战场每X次+XXX属性 x次
-GubaoEffType_CrossBattlefield = 50 # 参与古神战场每X次+XXX属性 x次
-GubaoEffType_CrossYaomoBoss = 51 # 参与魔王入侵每X次+XXX属性 x次
-GubaoEffType_CrossFamilyFlagwar = 52 # 参与逐鹿万界每X次+XXX属性 x次
+GubaoEffType_GoldRush = 1 # 参与淘金
+GubaoEffType_Arena = 2 # 参与演武场
-GubaoEffAttrIypeList = [GubaoEffType_FamilyWar, GubaoEffType_ElderBattlefield, GubaoEffType_CrossBattlefield,
- GubaoEffType_CrossYaomoBoss, GubaoEffType_CrossFamilyFlagwar]
-
-GubaoEffType_ActivityPlace = 33 # 活跃修炼x次可领取物品 x次
-GubaoEffType_Arena = 34 # 竞技场挑战x次可领取物品 x次
-GubaoEffType_KillWorldBoss = 35 # 击杀世界bossx次可领取物品 x次
-GubaoEffType_KillBossHome = 36 # 击杀boss之家bossx次可领取物品 x次
-GubaoEffType_KillCrossPenglaiBoss = 37 # 击杀蓬莱仙境bossx次可领取物品 x次
-GubaoEffType_KillCrossDemonLandBoss = 38 # 击杀魔化之地bossx次可领取物品 x次
-GubaoEffType_KillSealDemonBoss = 39 # 击杀封魔坛bossx次可领取物品 x次
-GubaoEffType_CrossRealmPK = 40 # 参与跨服天梯赛x次可领取物品 x次
-
-# 古宝领取物品特殊效果列表
-GubaoEffTtemIypeList = [GubaoEffType_ActivityPlace, GubaoEffType_Arena, GubaoEffType_KillWorldBoss, GubaoEffType_KillBossHome,
- GubaoEffType_KillCrossPenglaiBoss, GubaoEffType_KillCrossDemonLandBoss, GubaoEffType_KillSealDemonBoss,
- GubaoEffType_CrossRealmPK,
- ]
-
-# 古宝灵根点特殊效果列表
-GubaoEffType_RealmLVAddLinggen = 55 # 境界每级增加X点灵根
-GubaoEffFreePointTypeList = [54, 55, 56]
-
-# 需要记录EffValue的EffType列表
-NeedGubaoItemEffValueTypeList = GubaoEffAttrIypeList + GubaoEffTtemIypeList + GubaoEffFreePointTypeList
-
-def GetGubaoLVInfo(curPlayer, gubaoID):
- lvInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoLVInfo % gubaoID)
- lv = lvInfo / 100
- star = lvInfo % 100
- return lv, star
-def SetGubaoLVInfo(curPlayer, gubaoID, lv, star):
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoLVInfo % gubaoID, lv * 100 + star)
+def GetGubaoInfo(curPlayer, gubaoID):
+ info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoInfo % gubaoID)
+ layer = info / 100000
+ lv = info % 100000 / 100
+ star = info % 100
+ return lv, star, layer
+def SetGubaoInfo(curPlayer, gubaoID, lv, star, layer):
+ ## 特殊效果层*100000 + 等级*100 + 星级
+ info = min(layer, 99) * 100000 + min(lv, 999) * 100 + min(star, 99)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoInfo % gubaoID, info)
return
def OnPlayerLogin(curPlayer):
- DoGubaoAddFreePoint(curPlayer) # 上线检查一下,修改配置可生效
Sync_GubaoInfo(curPlayer)
- Sync_GubaoItemEffInfo(curPlayer)
- Sync_GubaoPieceInfo(curPlayer)
return
-def AddGubaoPiece(curPlayer, gubaoID, addCount, useItemID):
- curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoPiece % gubaoID)
- updCount = min(curCount + addCount, ChConfig.Def_UpperLimit_DWord)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoPiece % gubaoID, updCount)
- Sync_GubaoPieceInfo(curPlayer, [gubaoID])
- GameWorld.Log("增加古宝碎片: gubaoID=%s,curCount=%s,addCount=%s,updCount=%s,useItemID=%s"
- % (gubaoID, curCount, addCount, updCount, useItemID), curPlayer.GetPlayerID())
- return curCount, updCount
-
-def DelGubaoPiece(curPlayer, gubaoID, delCount, delName):
- curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoPiece % gubaoID)
- if curCount < delCount:
- return False
- updCount = curCount - delCount
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoPiece % gubaoID, updCount)
- Sync_GubaoPieceInfo(curPlayer, [gubaoID])
- GameWorld.Log("扣除古宝碎片: gubaoID=%s,curCount=%s,delCount=%s,updCount=%s,delName=%s"
- % (gubaoID, curCount, delCount, updCount, delName), curPlayer.GetPlayerID())
- return True
-
-def ParseGubaoNeedItem(curPlayer, needItemList):
- ## 解析古宝功能所需物品,转化为古宝碎片+物品
- needPieceInfo, realNeedItemList = {}, []
- for itemID, itemCount in needItemList:
- itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
- if not itemData:
- continue
- curEff = itemData.GetEffectByIndex(0)
- effID = curEff.GetEffectID()
- if effID != ChConfig.Def_Effect_GubaoPiece:
- realNeedItemList.append([itemID, itemCount])
- continue
- gubaoID = curEff.GetEffectValue(0)
- needPieceInfo[gubaoID] = needPieceInfo.get(gubaoID, 0) + itemCount
- GameWorld.DebugLog("转化古宝功能所需物品: needItemList=%s,realNeedItemList=%s,needPieceInfo=%s"
- % (needItemList, realNeedItemList, needPieceInfo), curPlayer.GetPlayerID())
- return needPieceInfo, realNeedItemList
+def IsGubaoActivated(curPlayer, gubaoID):
+ ## 检查古宝是否已激活
+ lv, star, _ = GetGubaoInfo(curPlayer, gubaoID)
+ if lv or star:
+ return True
+ return False
#// B2 16 古宝激活 #tagCMGubaoActivate
#
@@ -128,6 +64,11 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
playerID = curPlayer.GetPlayerID()
gubaoID = curPackData.GubaoID
+
+ if IsGubaoActivated(curPlayer, gubaoID):
+ GameWorld.DebugLog("古宝已经激活过! gubaoID=%s" % gubaoID, playerID)
+ return
+
ipyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
if not ipyData:
return
@@ -136,203 +77,83 @@
if not needItemID or not needItemCnt:
return
- lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
- if lv or star:
- GameWorld.DebugLog("古宝已经激活过! gubaoID=%s" % gubaoID, playerID)
+ itemCount = ItemControler.GetItemCountByID(curPlayer, needItemID)
+ if itemCount < needItemCnt:
+ GameWorld.DebugLog("激活古宝碎片不足! gubaoID=%s,needItemID=%s,itemCount=%s < %s" % (gubaoID, needItemID, itemCount, needItemCnt), playerID)
return
+ ItemControler.DelItemCountByID(curPlayer, needItemID, needItemCnt)
- needPieceInfo, realNeedItemList = ParseGubaoNeedItem(curPlayer, [[needItemID, needItemCnt]])
- if realNeedItemList:
- itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, needItemCnt)
- if not hasEnough:
- GameWorld.DebugLog("激活古宝道具不足! needItemID=%s,needItemCnt=%s" % (needItemID, needItemCnt), playerID)
- return
- for gID, needPieceCount in needPieceInfo.items():
- curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoPiece % gID)
- if curCount < needPieceCount:
- GameWorld.DebugLog("激活古宝碎片不足! gubaoID=%s,curCount=%s < needPieceCount=%s" % (gubaoID, curCount, needPieceCount), playerID)
- return
-
- for gID, needPieceCount in needPieceInfo.items():
- DelGubaoPiece(curPlayer, gID, needPieceCount, "Activate")
- if realNeedItemList:
- ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, "Gubao")
-
- lv, star = 1, 1
- SetGubaoLVInfo(curPlayer, gubaoID, lv, star)
- GameWorld.Log("古宝激活成功! gubaoID=%s" % gubaoID, playerID)
- DoGubaoAddFreePoint(curPlayer, gubaoID)
+ lv, star, layer = 1, 0, 0
+ SetGubaoInfo(curPlayer, gubaoID, lv, star, layer)
+ GameWorld.DebugLog("古宝激活成功! gubaoID=%s" % gubaoID, playerID)
RefreshGubaoAttr(curPlayer)
Sync_GubaoInfo(curPlayer, [gubaoID])
-
return
#// B2 17 古宝升星 #tagCMGubaoStarUp
-#
-#struct tagCMGubaoPieceUse
-#{
-# WORD GubaoID; // 通用碎片古宝ID
-# WORD PieceCount; // 使用碎片个数
-#};
#
#struct tagCMGubaoStarUp
#{
# tagHead Head;
# WORD GubaoID;
-# BYTE PieceSelectCount;
-# tagCMGubaoPieceUse CommPieceUseList[PieceSelectCount]; // 通用古宝碎片使用列表
#};
def OnGubaoStarUp(index, curPackData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
playerID = curPlayer.GetPlayerID()
gubaoID = curPackData.GubaoID
- lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
- if not star:
+ if not IsGubaoActivated(curPlayer, gubaoID):
GameWorld.DebugLog("古宝未激活,无法升星! gubaoID=%s" % gubaoID, playerID)
return
- if not IpyGameDataPY.GetIpyGameDataNotLog("GubaoStar", gubaoID, star + 1):
- GameWorld.DebugLog("古宝已满星! gubaoID=%s,star=%s" % (gubaoID, star), playerID)
+ gubaoIpyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
+ if not gubaoIpyData:
return
+ quality = gubaoIpyData.GetGubaoQuality()
+ selfItemID = gubaoIpyData.GetUnlockItemID()
- ipyData = IpyGameDataPY.GetIpyGameData("GubaoStar", gubaoID, star)
- if not ipyData:
- return
- needItemList = ipyData.GetStarUPNeedItemInfo()
- needQualityPiece = ipyData.GetStarUPNeedQualityPiece()
- if not needItemList and not needQualityPiece:
- return
+ lv, star, layer = GetGubaoInfo(curPlayer, gubaoID)
+ nextStar = star + 1
- needPieceInfo, realNeedItemList = ParseGubaoNeedItem(curPlayer, needItemList)
- if realNeedItemList:
+ ipyDataList = IpyGameDataPY.GetIpyGameDataList("GubaoStar", quality)
+ if not ipyDataList:
+ return
+ nextIpyData = None
+ for ipyData in ipyDataList:
+ if ipyData.GetGubaoStar() == nextStar:
+ nextIpyData = ipyData
+ break
+ if not nextIpyData:
+ GameWorld.DebugLog("古宝已满星! gubaoID=%s,quality=%s,star=%s" % (gubaoID, quality, star), playerID)
+ return
+ needSelfCnt = nextIpyData.GetStarUPNeedSelfCnt()
+ needItemList = nextIpyData.GetStarUPNeedItemList()
+
+ if needItemList:
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(realNeedItemList, itemPack)
+ lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
if lackItemDict:
- GameWorld.DebugLog("古宝升星所需物品不足! star=%s,realNeedItemList=%s,lackItemDict=%s" % (star, realNeedItemList, lackItemDict), playerID)
+ GameWorld.DebugLog("古宝升星所需物品不足! quality=%s,nextStar=%s,needItemList=%s,lackItemDict=%s" % (quality, nextStar, needItemList, lackItemDict), playerID)
return
- if needQualityPiece:
- commPieceUseLimitInfo = IpyGameDataPY.GetFuncEvalCfg("GubaoPiece", 1, {})
- selectPieceDict = {}
- for pieceUse in curPackData.CommPieceUseList:
- useGubaoID = pieceUse.GubaoID
- usePieceCnt = pieceUse.PieceCount
- useIpyData = IpyGameDataPY.GetIpyGameData("Gubao", useGubaoID)
- if not useIpyData:
- return
- quality = useIpyData.GetGubaoQuality()
- if str(quality) not in commPieceUseLimitInfo:
- GameWorld.DebugLog("该古宝品质没有配置可作为通用碎片使用的最低星级! useGubaoID=%s" % (useGubaoID), playerID)
- return
- needStar = commPieceUseLimitInfo[str(quality)]
- _, usePieceStar = GetGubaoLVInfo(curPlayer, useGubaoID)
- if usePieceStar < needStar:
- GameWorld.DebugLog("该古宝品质星级不足,无法作为通用碎片! useGubaoID=%s,usePieceStar=%s < %s" % (useGubaoID, usePieceStar, needStar), playerID)
- return
- selectPieceDict[quality] = selectPieceDict.get(quality, 0) + usePieceCnt
- needPieceInfo[useGubaoID] = needPieceInfo.get(useGubaoID, 0) + usePieceCnt
-
- for quality, needCount in needQualityPiece:
- selectCount = selectPieceDict.get(quality, 0)
- if selectCount != needCount: # 需精确匹配个数,多或少都不允许升星,防止多扣或者少扣
- GameWorld.ErrLog("选择使用的品质通用碎片个数不匹配,无法升星! gubaoID=%s,star=%s,quality=%s,selectCount=%s != %s"
- % (gubaoID, star, quality, selectCount, needCount), playerID)
- return
-
- GameWorld.DebugLog("所需古宝碎片汇总: %s" % needPieceInfo, playerID)
-
- for costGubaoID, needPieceCount in needPieceInfo.items():
- curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoPiece % costGubaoID)
- if curCount < needPieceCount:
- GameWorld.DebugLog("古宝升星所需古宝碎片不足! gubaoID=%s,costGubaoID=%s,curCount=%s < needPieceCount=%s" % (gubaoID, costGubaoID, curCount, needPieceCount), playerID)
+ if needSelfCnt:
+ if not ItemControler.CheckItemEnoughByID(curPlayer, selfItemID, needSelfCnt):
return
#扣消耗
- for costGubaoID, needPieceCount in needPieceInfo.items():
- DelGubaoPiece(curPlayer, costGubaoID, needPieceCount, "StarUp")
- if realNeedItemList:
+ if selfItemID and needSelfCnt:
+ ItemControler.DelItemCountByID(curPlayer, selfItemID, needSelfCnt)
+ if needItemList:
ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "Gubao")
- updStar = star + 1
- SetGubaoLVInfo(curPlayer, gubaoID, lv, updStar)
- GameWorld.Log("古宝升星: gubaoID=%s,updStar=%s" % (gubaoID, updStar), playerID)
- DoGubaoAddFreePoint(curPlayer, gubaoID)
+ updStar = nextStar
+ SetGubaoInfo(curPlayer, gubaoID, lv, updStar, layer)
+ GameWorld.DebugLog("古宝升星: gubaoID=%s,updStar=%s,needSelfCnt=%s,needItemList=%s" % (gubaoID, updStar, needSelfCnt, needItemList), playerID)
+
RefreshGubaoAttr(curPlayer)
Sync_GubaoInfo(curPlayer, [gubaoID])
-
- PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_GubaoStarUp)
return
-
-def DoGubaoAddFreePoint(curPlayer, gubaoID=0):
- playerID = curPlayer.GetPlayerID()
- effPointDict = {}
- if gubaoID:
- __calcStarEffAddFreePoint(curPlayer, gubaoID, effPointDict)
- else:
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in xrange(ipyDataMgr.GetGubaoCount()):
- ipyData = ipyDataMgr.GetGubaoByIndex(index)
- gubaoID = ipyData.GetGubaoID()
- __calcStarEffAddFreePoint(curPlayer, gubaoID, effPointDict)
-
- if not effPointDict:
- return
-
- unAddFreePointTotal = 0
- for effKey, addFreePointTotal in effPointDict.items():
- gubaoID, star, effType = effKey
- # 已增加的点数
- addFreePointAlready = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType))
- unAddFreePoint = max(0, addFreePointTotal - addFreePointAlready)
- unAddFreePointTotal += unAddFreePoint
- GameWorld.DebugLog("古宝星级增加灵根点: gubaoID=%s,star=%s,effType=%s,addFreePointTotal=%s,addFreePointAlready=%s,unAddFreePoint=%s,total=%s"
- % (gubaoID, star, effType, addFreePointTotal, addFreePointAlready, unAddFreePoint, unAddFreePointTotal), playerID)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType), addFreePointTotal)
- if unAddFreePoint:
- Sync_GubaoItemEffInfo(curPlayer, gubaoID, effType, True)
-
- if unAddFreePointTotal <= 0:
- return
- freePoint = curPlayer.GetFreePoint()
- updFreePoint = freePoint + unAddFreePointTotal
- curPlayer.SetFreePoint(updFreePoint)
- GameWorld.DebugLog("古宝加点: freePoint=%s,freePoint=%s,freePoint=%s" % (freePoint, unAddFreePointTotal, updFreePoint), playerID)
- return
-
-def __calcStarEffAddFreePoint(curPlayer, gubaoID, effPointDict):
- _, star = GetGubaoLVInfo(curPlayer, gubaoID)
- if not star:
- return
- starIpyData = IpyGameDataPY.GetIpyGameData("GubaoStar", gubaoID, star)
- if not starIpyData:
- return
- starEffIDList = starIpyData.GetStarEffIDList()
- for effID in starEffIDList:
- effIpyData = IpyGameDataPY.GetIpyGameData("GubaoEffAttr", effID)
- if not effIpyData:
- continue
- effType = effIpyData.GetGubaoEffType()
- effCond = effIpyData.GetEffCond()
- effAttrValue = effIpyData.GetEffAttrValue()
-
- effKey = (gubaoID, star, effType)
- if effType == 54: # 增加x点灵根
- addFreePointTotal = effIpyData.GetEffAttrValue()
- effPointDict[effKey] = effPointDict.get(effKey, 0) + addFreePointTotal
- elif effType == 55: # 境界每级增加X点灵根
- realmLV = curPlayer.GetOfficialRank()
- addFreePointTotal = int(realmLV / effCond * effAttrValue)
- effPointDict[effKey] = effPointDict.get(effKey, 0) + addFreePointTotal
- elif effType == 56: # 等级每级增加X点灵根
- playerLV = curPlayer.GetLV()
- addFreePointTotal = int(playerLV / effCond * effAttrValue)
- effPointDict[effKey] = effPointDict.get(effKey, 0) + addFreePointTotal
-
- return
-
#// B2 18 古宝升级 #tagCMGubaoLVUp
#
@@ -346,55 +167,49 @@
playerID = curPlayer.GetPlayerID()
gubaoID = curPackData.GubaoID
- lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
- if not star:
+ if not IsGubaoActivated(curPlayer, gubaoID):
GameWorld.DebugLog("古宝未激活,无法升级! gubaoID=%s" % gubaoID, playerID)
return
- ipyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
- if not ipyData:
+ gubaoIpyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
+ if not gubaoIpyData:
return
- gubaoType = ipyData.GetGubaoType()
- quality = ipyData.GetGubaoQuality()
+ quality = gubaoIpyData.GetGubaoQuality()
- if not IpyGameDataPY.GetIpyGameDataNotLog("GubaoLV", gubaoType, quality, lv + 1):
+ ipyDataList = IpyGameDataPY.GetIpyGameDataList("GubaoLV", quality)
+ if not ipyDataList:
+ return
+
+ lv, star, layer = GetGubaoInfo(curPlayer, gubaoID)
+ nextLV = lv + 1
+ nextIpyData = None
+ for ipyData in ipyDataList:
+ if nextLV <= ipyData.GetLessEqualLV():
+ nextIpyData = ipyData
+ break
+
+ if not nextIpyData:
GameWorld.DebugLog("古宝已满级! gubaoID=%s,quality=%s,lv=%s" % (gubaoID, quality, lv), playerID)
return
- lvIpyData = IpyGameDataPY.GetIpyGameData("GubaoLV", gubaoType, quality, lv)
- if not lvIpyData:
- return
- needItemList = lvIpyData.GetLVUPNeedItemInfo()
- if not needItemList:
- return
-
- needPieceInfo, realNeedItemList = ParseGubaoNeedItem(curPlayer, needItemList)
- if realNeedItemList:
+ needItemList = nextIpyData.GetLVUPNeedItemInfo()
+ if needItemList:
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(realNeedItemList, itemPack)
+ lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
if lackItemDict:
- GameWorld.DebugLog("古宝升级所需物品不足! quality=%s,lv=%s,realNeedItemList=%s,lackItemDict=%s"
- % (quality, lv, realNeedItemList, lackItemDict), playerID)
- return
- for gID, needPieceCount in needPieceInfo.items():
- curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoPiece % gID)
- if curCount < needPieceCount:
- GameWorld.DebugLog("古宝升级所需古宝碎片不足! gubaoID=%s,curCount=%s < needPieceCount=%s" % (gubaoID, curCount, needPieceCount), playerID)
+ GameWorld.DebugLog("古宝升级所需物品不足! quality=%s,nextLV=%s,needItemList=%s,lackItemDict=%s"
+ % (quality, nextLV, needItemList, lackItemDict), playerID)
return
- #扣消耗
- for gID, needPieceCount in needPieceInfo.items():
- DelGubaoPiece(curPlayer, gID, needPieceCount, "LVUp")
- if realNeedItemList:
+ if needItemList:
ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "Gubao")
+
+ updLV = nextLV
+ SetGubaoInfo(curPlayer, gubaoID, updLV, star, layer)
+ GameWorld.DebugLog("古宝升级: gubaoID=%s,quality=%s,updLV=%s,needItemList=%s" % (gubaoID, quality, updLV, needItemList), playerID)
- updLV = lv + 1
- SetGubaoLVInfo(curPlayer, gubaoID, updLV, star)
- GameWorld.Log("古宝升级: gubaoID=%s,gubaoType=%s,quality=%s,updLV=%s" % (gubaoID, gubaoType, quality, updLV), playerID)
RefreshGubaoAttr(curPlayer)
Sync_GubaoInfo(curPlayer, [gubaoID])
-
- PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_GubaoLVUp)
return
def GetGubaoTotalLVStar(curPlayer):
@@ -404,60 +219,73 @@
for index in xrange(ipyDataMgr.GetGubaoCount()):
ipyData = ipyDataMgr.GetGubaoByIndex(index)
gubaoID = ipyData.GetGubaoID()
- lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
+ lv, star, _ = GetGubaoInfo(curPlayer, gubaoID)
totalLV += lv
totalStar += star
return totalLV, totalStar
-def GetGubaoTotalCnt(curPlayer):
+def GetGubaoTotalCnt(curPlayer, checkCnt=0):
## 获取古宝激活总数
- return 0
-
-def RefreshGubaoAttr(curPlayer):
- #CalcGubaoAttr(curPlayer)
- PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
- return
-
-def CalcGubaoAttr(curPlayer):
-
- allAttrList = [{} for _ in range(4)]
- allAttrListResonance = [{} for _ in range(4)]
-
+ # @param checkCnt: 可指定需要验证的所需个数,当达到该个数时直接返回该个数
+ totalCount = 0
ipyDataMgr = IpyGameDataPY.IPY_Data()
for index in xrange(ipyDataMgr.GetGubaoCount()):
ipyData = ipyDataMgr.GetGubaoByIndex(index)
gubaoID = ipyData.GetGubaoID()
- lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
- if not star:
+ if not IsGubaoActivated(curPlayer, gubaoID):
+ continue
+ totalCount += 1
+ if checkCnt and totalCount >= checkCnt:
+ break
+ return totalCount
+
+def RefreshGubaoAttr(curPlayer):
+ CalcGubaoAttr(curPlayer)
+ PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
+ return
+
+def CalcGubaoAttr(curPlayer):
+
+ playerID = curPlayer.GetPlayerID()
+ attrDict = {}
+
+ gubaoStarDict = {}
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in xrange(ipyDataMgr.GetGubaoCount()):
+ ipyData = ipyDataMgr.GetGubaoByIndex(index)
+ gubaoID = ipyData.GetGubaoID()
+
+ if not IsGubaoActivated(curPlayer, gubaoID):
continue
- gubaoType = ipyData.GetGubaoType()
- quality = ipyData.GetGubaoQuality()
- lvIpyData = IpyGameDataPY.GetIpyGameData("GubaoLV", gubaoType, quality, lv)
- if lvIpyData:
- lvAttrTypeList = lvIpyData.GetLVAttrTypeList()
- lvAttrValueList = lvIpyData.GetLVAttrValueList()
- for i, attrID in enumerate(lvAttrTypeList):
- attrValue = lvAttrValueList[i]
- PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
-
- starIpyData = IpyGameDataPY.GetIpyGameData("GubaoStar", gubaoID, star)
- if starIpyData:
- starAttrIDList = starIpyData.GetStarAttrIDList()
- starAttrValueList = starIpyData.GetStarAttrValueList()
- for i, attrID in enumerate(starAttrIDList):
- attrValue = starAttrValueList[i]
- PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
-
- starEffIDList = starIpyData.GetStarEffIDList()
- effAttrInfo = {}
- #GameWorld.DebugLog("GubaoStar属性: gubaoID=%s,star=%s,starEffIDList=%s" % (gubaoID, star, starEffIDList))
- for effID in starEffIDList:
- __calcStarEffAttrByID(curPlayer, gubaoID, effID, effAttrInfo)
- #GameWorld.DebugLog(" effID=%s,effAttrInfo=%s" % (effID, effAttrInfo))
- for attrID, attrValue in effAttrInfo.items():
- PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
-
+ lv, star, layer = GetGubaoInfo(curPlayer, gubaoID)
+ gubaoStarDict[gubaoID] = star
+
+ # 基础属性
+ BaseAttrIDList = ipyData.GetBaseAttrIDList()
+ BaseAttrValueList = ipyData.GetBaseAttrValueList()
+ BaseAttrPerStarAddList = ipyData.GetBaseAttrPerStarAddList()
+ for bIndex, attrID in enumerate(BaseAttrIDList):
+ baseValue = BaseAttrValueList[bIndex]
+ perStarAdd = BaseAttrPerStarAddList[bIndex]
+ attrValue = baseValue + perStarAdd * star
+ attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
+ GameWorld.DebugLog("古宝基础属性! gubaoID=%s,star=%s,addAttr=%s,v:%s,perStar:%s,%s"
+ % (gubaoID, star, BaseAttrIDList, BaseAttrValueList, BaseAttrPerStarAddList, attrDict), playerID)
+
+ # 特殊属性
+ attrID = ipyData.GetSpecAttrID()
+ effType = ipyData.GetSpecEffType()
+ SpecAttrValue = ipyData.GetSpecAttrValue()
+ SpecAttrPerLVAdd = ipyData.GetSpecAttrPerLVAdd()
+ SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
+ attrValue = SpecAttrValue + SpecAttrPerLVAdd * max(lv - 1, 0) + SpecAttrPerStarAdd * star
+ if effType: # 有特殊效果类型的
+ attrValue *= layer
+ attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
+ GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,lv=%s,star=%s,effType=%s,layer=%s,attrID=%s,v=%s,perLV=%s,perStar=%s,attrValue=%s,%s"
+ % (gubaoID, lv, star, effType, layer, attrID, SpecAttrValue, SpecAttrPerLVAdd, SpecAttrPerStarAdd, attrValue, attrDict), playerID)
+
# 共鸣
for index in range(ipyDataMgr.GetGubaoResonanceCount()):
ipyData = ipyDataMgr.GetGubaoResonanceByIndex(index)
@@ -465,15 +293,8 @@
gubaoIDList = ipyData.GetGubaoIDList()
if not gubaoIDList:
continue
-
- gubaoStarDict = {}
- for gubaoID in gubaoIDList:
- _, star = GetGubaoLVInfo(curPlayer, gubaoID)
- gubaoStarDict[gubaoID] = star
- minStar = min(gubaoStarDict.values()) # 共鸣星级,取组合中最低古宝星级
- if not minStar:
- #GameWorld.DebugLog("共鸣组合存在古宝未激活! resonanceID=%s,gubaoStarDict=%s" % (resonanceID, gubaoStarDict))
- continue
+ starList = [gubaoStarDict.get(gubaoID, 0) for gubaoID in gubaoIDList]
+ minStar = min(starList) # 共鸣星级,取组合中最低古宝星级
attrIpyDataList = IpyGameDataPY.GetIpyGameDataList("GubaoResonanceAttr", resonanceID)
if not attrIpyDataList:
@@ -487,447 +308,114 @@
resonanceAttrIpyData = attrIpyData
if not resonanceAttrIpyData:
- #GameWorld.DebugLog("没有古宝共鸣属性! resonanceID=%s,minStar=%s" % (resonanceID, minStar))
+ GameWorld.DebugLog("没有古宝共鸣属性! resonanceID=%s,minStar=%s,starList=%s" % (resonanceID, minStar, starList), playerID)
continue
- #GameWorld.DebugLog("古宝共鸣: resonanceID=%s,resonanceStar=%s,gubaoStarDict=%s" % (resonanceID, resonanceAttrIpyData.GetResonanceStar(), gubaoStarDict))
resonanceAttrIDList = resonanceAttrIpyData.GetResonanceAttrIDList()
resonanceAttrValueList = resonanceAttrIpyData.GetResonanceAttrValueList()
for i, attrID in enumerate(resonanceAttrIDList):
attrValue = resonanceAttrValueList[i]
- PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrListResonance)
-
+ attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
+ GameWorld.DebugLog("古宝共鸣: resonanceID=%s,resonanceStar=%s,starList=%s,addAttr=%s,%s,%s"
+ % (resonanceID, resonanceAttrIpyData.GetResonanceStar(), starList,
+ resonanceAttrIDList, resonanceAttrValueList, attrDict), playerID)
+
# 保存计算值
- #GameWorld.DebugLog("古宝属性: %s" % allAttrList)
- #GameWorld.DebugLog("古宝共鸣属性: %s" % allAttrListResonance)
- PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Gubao, allAttrList)
- PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GubaoResonance, allAttrListResonance)
+ GameWorld.DebugLog("古宝属性: %s" % attrDict, playerID)
+ PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Gubao, attrDict)
return
-def __calcStarEffAttrByID(curPlayer, gubaoID, effID, effAttrInfo):
- ''' 计算古宝特殊效果ID对应提升属性
- '''
- ipyData = IpyGameDataPY.GetIpyGameData("GubaoEffAttr", effID)
- if not ipyData:
- return
- effType = ipyData.GetGubaoEffType()
- effCond = ipyData.GetEffCond()
- effCond2 = ipyData.GetEffCond2()
- effCond3 = ipyData.GetEffCond3()
- attrID = ipyData.GetEffAttrID()
- effAttrValue = ipyData.GetEffAttrValue()
- if effAttrValue <= 0:
- return
- #效果类型 类型说明 条件
- # 10 x品质灵宠攻击属性提升x% x品质
- if effType == 10:
- customAttrDictPet = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Pet)[2]
- petQualityAttrInfo = customAttrDictPet.get("petQualityAttrInfo", {})
- quality = effCond
- #GameWorld.DebugLog(" effID=%s,effType=%s,quality=%s,petQualityAttrInfo=%s" % (effID, effType, quality, petQualityAttrInfo))
- if quality not in petQualityAttrInfo:
- return
- __addStarEffFuncAttr(ipyData, effAttrInfo, petQualityAttrInfo[quality], effAttrValue)
-
- # 11 灵宠总等级每x级+xx属性 x级
- elif effType == 11:
- totalPetLV = PlayerPet.GetTotalPetLV(curPlayer)
- addAttrValue = int(totalPetLV / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,effCond=%s,totalPetLV=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, totalPetLV, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- # 12 灵宠每激活x只+xx属性 x只
- elif effType == 12:
- totalPetCount = PlayerPet.GetTotalPetCount(curPlayer)
- addAttrValue = int(totalPetCount / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,effCond=%s,totalPetCount=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, totalPetCount, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- # 13 x品质坐骑幻化属性提升x% x品质
- elif effType == 13:
- customAttrDictSkin = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseSkin)[2]
- horseSkinQualityAttrInfo = customAttrDictSkin.get("horseSkinQualityAttrInfo", {})
- quality = effCond
- #GameWorld.DebugLog(" effID=%s,effType=%s,quality=%s,horseSkinQualityAttrInfo=%s" % (effID, effType, quality, horseSkinQualityAttrInfo))
- if quality not in horseSkinQualityAttrInfo:
- return
- __addStarEffFuncAttr(ipyData, effAttrInfo, horseSkinQualityAttrInfo[quality], effAttrValue)
-
- # 14 坐骑幻化激活x只+xx属性 x只
- elif effType == 14:
- horseSkinActCount = PlayerHorse.GetHorseSkinActCount(curPlayer)
- addAttrValue = int(horseSkinActCount / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,effCond=%s,horseSkinActCount=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, horseSkinActCount, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- # 15 每培养坐骑x次+xx属性 x次
- elif effType == 15:
- pass
-
- #16 x阶装备强化属性提升x% x阶
- elif effType == 16:
- customAttrDictPlus = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Plus)[2]
- classBaseAttrDictPlus = customAttrDictPlus.get("classBaseAttrDictPlus", {})
- classLV = effCond
- #GameWorld.DebugLog(" effID=%s,effType=%s,classLV=%s,classBaseAttrDictPlus=%s" % (effID, effType, classLV, classBaseAttrDictPlus))
- if classLV not in classBaseAttrDictPlus:
- return
- __addStarEffFuncAttr(ipyData, effAttrInfo, classBaseAttrDictPlus[classLV], effAttrValue)
-
- #17 x阶装备宝石属性提升x% x阶
- elif effType == 17:
- customAttrDictStone = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Stone)[2]
- classBaseAttrDictStone = customAttrDictStone.get("classBaseAttrDictStone", {})
- classLV = effCond
- #GameWorld.DebugLog(" effID=%s,effType=%s,classLV=%s,classBaseAttrDictStone=%s" % (effID, effType, classLV, classBaseAttrDictStone))
- if classLV not in classBaseAttrDictStone:
- return
- __addStarEffFuncAttr(ipyData, effAttrInfo, classBaseAttrDictStone[classLV], effAttrValue)
-
- #18 x阶装备升星属性提升x% x阶
- elif effType == 18:
- customAttrDictStar = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Star)[2]
- classBaseAttrDictStar = customAttrDictStar.get("classBaseAttrDictStar", {})
- classLV = effCond
- #GameWorld.DebugLog(" effID=%s,effType=%s,classLV=%s,classBaseAttrDictStar=%s" % (effID, effType, classLV, classBaseAttrDictStar))
- if classLV not in classBaseAttrDictStar:
- return
- __addStarEffFuncAttr(ipyData, effAttrInfo, classBaseAttrDictStar[classLV], effAttrValue)
-
- #19 x阶装备洗炼属性提升x% x阶
- elif effType == 19:
- customAttrDictWash = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Wash)[2]
- classBaseAttrDictWash = customAttrDictWash.get("classBaseAttrDictWash", {})
- classLV = effCond
- #GameWorld.DebugLog(" effID=%s,effType=%s,classLV=%s,classBaseAttrDictWash=%s" % (effID, effType, classLV, classBaseAttrDictWash))
- if classLV not in classBaseAttrDictWash:
- return
- __addStarEffFuncAttr(ipyData, effAttrInfo, classBaseAttrDictWash[classLV], effAttrValue)
-
- #20 x阶装备附魔属性提升x% x阶
- elif effType == 20:
- customAttrDictEnchant = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Enchant)[2]
- classBaseAttrDictEnchant = customAttrDictEnchant.get("classBaseAttrDictEnchant", {})
- classLV = effCond
- #GameWorld.DebugLog(" effID=%s,effType=%s,classLV=%s,classBaseAttrDictEnchant=%s" % (effID, effType, classLV, classBaseAttrDictEnchant))
- if classLV not in classBaseAttrDictEnchant:
- return
- __addStarEffFuncAttr(ipyData, effAttrInfo, classBaseAttrDictEnchant[classLV], effAttrValue)
-
- #21 出战神兽装备强化每x级+xx属性 x级
- elif effType == 21:
- fightDogzTotalPlusLv = PlayerDogz.GetFightDogzTotalPlusLv(curPlayer)
- addAttrValue = int(fightDogzTotalPlusLv / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,effCond=%s,fightDogzTotalPlusLv=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, fightDogzTotalPlusLv, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #24 符印等级每每x级+xx属性 x级
- elif effType == 24:
- runeTotalLV = PlayerRune.GetRuneTotalLV(curPlayer)
- addAttrValue = int(runeTotalLV / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,effCond=%s,runeTotalLV=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, runeTotalLV, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #26 x阶装备强化每x级+xx属性 x阶 x级
- elif effType == 26:
- customAttrDictPlus = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Plus)[2]
- classPlusLVDict = customAttrDictPlus.get("classPlusLVDict", {})
- classLV = effCond
- #GameWorld.DebugLog(" effID=%s,effType=%s,classLV=%s,classPlusLVDict=%s" % (effID, effType, classLV, classPlusLVDict))
- if classLV not in classPlusLVDict:
- return
- totalPlusLV = classPlusLVDict[classLV]
- addAttrValue = int(totalPlusLV / effCond2 * effAttrValue)
- #GameWorld.DebugLog(" effCond=%s,effCond2=%s,totalPlusLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalPlusLV, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #27 x阶装备宝石每x级+xx属性 x阶 x级
- elif effType == 27:
- customAttrDictStone = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Stone)[2]
- classStoneLVDict = customAttrDictStone.get("classStoneLVDict", {})
- classLV = effCond
- #GameWorld.DebugLog(" effID=%s,effType=%s,classLV=%s,classStoneLVDict=%s" % (effID, effType, classLV, classStoneLVDict))
- if classLV not in classStoneLVDict:
- return
- totalStoneLV = classStoneLVDict[classLV]
- addAttrValue = int(totalStoneLV / effCond2 * effAttrValue)
- #GameWorld.DebugLog(" effCond=%s,effCond2=%s,totalStoneLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalStoneLV, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #28 x阶装备升星每x星+xx属性 x阶 x星
- elif effType == 28:
- customAttrDictStar = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Star)[2]
- classStarLVDict = customAttrDictStar.get("classStarLVDict", {})
- classLV = effCond
- #GameWorld.DebugLog(" effID=%s,effType=%s,classLV=%s,classStarLVDict=%s" % (effID, effType, classLV, classStarLVDict))
- if classLV not in classStarLVDict:
- return
- totalStarLV = classStarLVDict[classLV]
- addAttrValue = int(totalStarLV / effCond2 * effAttrValue)
- #GameWorld.DebugLog(" effCond=%s,effCond2=%s,totalStarLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalStarLV, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #29 x阶装备洗练每x级+xx属性 x阶 x级
- elif effType == 29:
- customAttrDictWash = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Wash)[2]
- classWashLVDict = customAttrDictWash.get("classWashLVDict", {})
- classLV = effCond
- #GameWorld.DebugLog(" effID=%s,effType=%s,classLV=%s,classWashLVDict=%s" % (effID, effType, classLV, classWashLVDict))
- if classLV not in classWashLVDict:
- return
- totalWashLV = classWashLVDict[classLV]
- addAttrValue = int(totalWashLV / effCond2 * effAttrValue)
- #GameWorld.DebugLog(" effCond=%s,effCond2=%s,totalWashLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalWashLV, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #30 x阶装备附魔每x级+xx属性 x阶 x级
- elif effType == 30:
- customAttrDictEnchant = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Enchant)[2]
- classEnchantLVDict = customAttrDictEnchant.get("classEnchantLVDict", {})
- classLV = effCond
- #GameWorld.DebugLog(" effID=%s,effType=%s,classLV=%s,classEnchantLVDict=%s" % (effID, effType, classLV, classEnchantLVDict))
- if classLV not in classEnchantLVDict:
- return
- totalEnchantLV = classEnchantLVDict[classLV]
- addAttrValue = int(totalEnchantLV / effCond2 * effAttrValue)
- #GameWorld.DebugLog(" effCond=%s,effCond2=%s,totalEnchantLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalEnchantLV, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #31 x阶装备x件x品质装备+xx属性 x阶 x件 x品质
- elif effType == 31:
- customAttrDictEquip = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Equip)[2]
- classEquipColorDict = customAttrDictEquip.get("classEquipColorDict", {})
- classLV = effCond
- #GameWorld.DebugLog(" effID=%s,effType=%s,classLV=%s,classEquipColorDict=%s" % (effID, effType, classLV, classEquipColorDict))
- if classLV not in classEquipColorDict:
- return
- equipColorDict = classEquipColorDict[classLV]
- equipColorCnt = 0
- for itemColor in equipColorDict.values():
- if itemColor >= effCond3:
- equipColorCnt += 1
- addAttrValue = int(equipColorCnt / effCond2 * effAttrValue)
- #GameWorld.DebugLog(" effCond=%s,effCond2=%s,effCond3=%s,equipColorCnt=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, effCond3, equipColorCnt, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #32 获得x点灵根点+xx属性 x点
- elif effType == 32:
- totalLingGenPoint = PlayerControl.GetTotalLingGenPoint(curPlayer)
- addAttrValue = int(totalLingGenPoint / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,effCond=%s,totalLingGenPoint=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, totalLingGenPoint, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #41 x类型神兵每X级+X属性 x类型 x级
- elif effType == 41:
- gwType = effCond
- gwLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
- addAttrValue = int(gwLV / effCond2 * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,gwType=%s,gwLV=%s,effCond2=%s,attrID=%s,addAttrValue=%s" % (effID, effType, gwType, gwLV, effCond2, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #42 法器每X阶+X%法器总属性 x阶
- elif effType == 42:
- customAttrDictFaQi = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_FaQi)[2]
- faQiAllAttrInfo = customAttrDictFaQi.get("faQiAllAttrInfo", {})
- faQiLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FaQiLV)
- addPer = int(faQiLV / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,faQiLV=%s,addPer=%s,faQiAllAttrInfo=%s" % (effID, effType, faQiLV, addPer, faQiAllAttrInfo))
- __addStarEffFuncAttr(ipyData, effAttrInfo, faQiAllAttrInfo, addPer)
-
- #43 每拥有X个X类型的称号+X属性 x类型 x个
- elif effType == 43:
- activeTypeCountDict = PlayerDienstgrad.GetDienstgradActiveTypeCountInfo(curPlayer)
- dType = effCond
- activeCount = activeTypeCountDict.get(dType, 0)
- addAttrValue = int(activeCount / effCond2 * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,dType=%s,activeTypeCountDict=%s,effCond2=%s,attrID=%s,addAttrValue=%s" % (effID, effType, dType, activeTypeCountDict, effCond2, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
-
- #44 X品质时装总星数每X星+X属性 x类型 x星
- elif effType == 44:
- costQualityLVDict = PlayerCoat.GetCoatQualityLVInfo(curPlayer)
- quality = effCond
- lvTotal = costQualityLVDict.get(quality, 0)
- addAttrValue = int(lvTotal / effCond2 * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,quality=%s,costQualityLVDict=%s,effCond2=%s,attrID=%s,addAttrValue=%s" % (effID, effType, quality, costQualityLVDict, effCond2, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #45 每X级魅力等级+X属性 x级
- elif effType == 45:
- charmLV = PlayerControl.GetCharmLV(curPlayer)
- addAttrValue = int(charmLV / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,charmLV=%s,effCond=%s,attrID=%s,addAttrValue=%s" % (effID, effType, charmLV, effCond, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #46 每拥有X个神通技能+X属性 x个
- elif effType == 46:
- customAttrDictShentong = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Shentong)[2]
- shentongSkillInfo = customAttrDictShentong.get("shentongSkillInfo", {})
- skillCount = len(shentongSkillInfo)
- addAttrValue = int(skillCount / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,skillCount=%s,effCond=%s,attrID=%s,addAttrValue=%s,shentongSkillInfo=%s" % (effID, effType, skillCount, effCond, attrID, addAttrValue, shentongSkillInfo))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #47 神通技能总等级每X级+X属性 x级
- elif effType == 47:
- customAttrDictShentong = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Shentong)[2]
- shentongSkillInfo = customAttrDictShentong.get("shentongSkillInfo", {})
- skillLVTotal = sum(shentongSkillInfo.values())
- addAttrValue = int(skillLVTotal / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,skillLVTotal=%s,effCond=%s,attrID=%s,addAttrValue=%s,shentongSkillInfo=%s" % (effID, effType, skillLVTotal, effCond, attrID, addAttrValue, shentongSkillInfo))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #48 参与仙盟联赛每X次+XXX属性 x次
- #49 参与上古战场每X次+XXX属性 x次
- #50 参与古神战场每X次+XXX属性 x次
- #51 参与魔王入侵每X次+XXX属性 x次
- #52 参与逐鹿万界每X次+XXX属性 x次
- elif effType in GubaoEffAttrIypeList:
- effValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType))
- addAttrValue = int(effValue / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,effValue=%s,effCond=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effValue, effCond, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #57 坐骑基础属性提升x%
- elif effType == 57:
- customAttrDict = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Horse)[2]
- horseBaseAttrInfo = customAttrDict.get("horseBaseAttrInfo", {})
- #GameWorld.DebugLog(" effID=%s,effType=%s,horseBaseAttrInfo=%s,effAttrInfo=%s" % (effID, effType, horseBaseAttrInfo, effAttrInfo))
- __addStarEffFuncAttr(ipyData, effAttrInfo, horseBaseAttrInfo, effAttrValue)
-
- #58 坐骑每x级+xx属性 x级
- elif effType == 58:
- horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserLV)
- addAttrValue = int(horseLV / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,effCond=%s,horseLV=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, horseLV, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #59 法器每X阶+xx属性 x阶
- elif effType == 59:
- faQiLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FaQiLV)
- addAttrValue = int(faQiLV / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,effCond=%s,faQiLV=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, faQiLV, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- return
-
-def __addStarEffFuncAttr(ipyData, effAttrInfo, funcAttrInfo, effAttrValue):
- if not funcAttrInfo or effAttrValue <= 0:
- return
- isPer = ipyData.GetIsPer()
- effAttrIDList = ipyData.GetEffFuncAttrIDList() # 提升指定功能属性ID列表
- for attrID, attrValue in funcAttrInfo.items():
- if effAttrIDList and attrID not in effAttrIDList:
- continue
- if isPer:
- addAttrValue = int(attrValue * effAttrValue / 100.0)
- else:
- addAttrValue = effAttrValue
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
- return
-
-def AddGubaoItemEffValue(curPlayer, effType, addCnt):
- if effType not in GubaoEffTtemIypeList and effType not in GubaoEffAttrIypeList:
- return
- isAttr = False
+def AddGubaoSpecEffLayer(curPlayer, effType, addLayer):
+ ## 增加古宝特殊效果属性层级
+ gubaoIDList = []
ipyDataMgr = IpyGameDataPY.IPY_Data()
for index in xrange(ipyDataMgr.GetGubaoCount()):
ipyData = ipyDataMgr.GetGubaoByIndex(index)
gubaoID = ipyData.GetGubaoID()
- _, star = GetGubaoLVInfo(curPlayer, gubaoID)
- if not star:
+ if not IsGubaoActivated(curPlayer, gubaoID):
continue
- starIpyData = IpyGameDataPY.GetIpyGameData("GubaoStar", gubaoID, star)
- if not starIpyData:
+ if effType != ipyData.GetSpecEffType():
continue
- starEffIDList = starIpyData.GetStarEffIDList()
- for effID in starEffIDList:
- effIpyData = IpyGameDataPY.GetIpyGameData("GubaoEffAttr", effID)
- if not effIpyData:
- continue
- if effType != effIpyData.GetGubaoEffType():
- continue
- effValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType))
- updValue = min(effValue + addCnt, ChConfig.Def_UpperLimit_DWord)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType), updValue)
- GameWorld.DebugLog("更新古宝物品效果类型进度值: gubaoID=%s,effID=%s,effType=%s,effValue=%s,addCnt=%s,updValue=%s"
- % (gubaoID, effID, effType, effValue, addCnt, updValue), curPlayer.GetPlayerID())
- Sync_GubaoItemEffInfo(curPlayer, gubaoID, effType, True)
- if effType in GubaoEffAttrIypeList:
- isAttr = True
-
- if isAttr:
- RefreshGubaoAttr(curPlayer)
+ layerMax = ipyData.GetSpecEffLayerMax()
+ if not layerMax:
+ continue
+
+ lv, star, layer = GetGubaoInfo(curPlayer, gubaoID)
+ if layer >= layerMax:
+ continue
+ layer = min(layerMax, layer + addLayer)
+ SetGubaoInfo(curPlayer, gubaoID, lv, star, layer)
+ gubaoIDList.append(gubaoID)
+
+ if not gubaoIDList:
+ return
+ Sync_GubaoInfo(curPlayer, gubaoIDList)
+ RefreshGubaoAttr(curPlayer)
return
-def GetGubaoItemEffAward(curPlayer, gubaoID, effIDStr):
- _, star = GetGubaoLVInfo(curPlayer, gubaoID)
- if not star:
- #GameWorld.DebugLog("古宝物品效果领奖! 没有星级! gubaoID=%s" % (gubaoID), curPlayer.GetPlayerID())
+def GetItemGubaoIDDict():
+ ## 获取物品碎片对应的古宝ID字典
+ ItemGubaoIDDict = IpyGameDataPY.GetConfigEx("ItemGubaoIDDict")
+ if not ItemGubaoIDDict:
+ ItemGubaoIDDict = {}
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetGubaoCount()):
+ ipyData = ipyDataMgr.GetGubaoByIndex(index)
+ gubaoID = ipyData.GetGubaoID()
+ itemID = ipyData.GetUnlockItemID()
+ ItemGubaoIDDict[itemID] = gubaoID
+ IpyGameDataPY.SetConfigEx("ItemGubaoIDDict", ItemGubaoIDDict)
+ return ItemGubaoIDDict
+
+def AutoTransGubaoPiece(curPlayer, itemID):
+ ## 自动转化溢出的古宝碎片
+ ItemGubaoIDDict = GetItemGubaoIDDict()
+ if itemID not in ItemGubaoIDDict:
return
- starIpyData = IpyGameDataPY.GetIpyGameData("GubaoStar", gubaoID, star)
- if not starIpyData:
+ gubaoID = ItemGubaoIDDict[itemID]
+ if not IsGubaoActivated(curPlayer, gubaoID):
return
- starEffIDList = starIpyData.GetStarEffIDList()
- effID = GameWorld.ToIntDef(effIDStr)
- if not effID or effID not in starEffIDList:
- GameWorld.DebugLog("古宝物品效果领奖! 该星级不存在该效果ID! gubaoID=%s,star=%s,effID=%s"
- % (gubaoID, star, effID), curPlayer.GetPlayerID())
+ gubaoIpyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
+ if not gubaoIpyData:
return
- effIpyData = IpyGameDataPY.GetIpyGameData("GubaoEffAttr", effID)
- if not effIpyData:
+ if gubaoIpyData.GetUnlockItemID() != itemID:
return
- effType = effIpyData.GetGubaoEffType()
- if effType not in GubaoEffTtemIypeList:
- GameWorld.DebugLog("古宝物品效果领奖! 非物品效果类型! gubaoID=%s,star=%s,effID=%s,effType=%s"
- % (gubaoID, star, effID, effType), curPlayer.GetPlayerID())
+ quality = gubaoIpyData.GetGubaoQuality()
+
+ starIpyDataList = IpyGameDataPY.GetIpyGameDataList("GubaoStar", quality)
+ if not starIpyDataList:
return
- condValue = effIpyData.GetEffCond()
- awardItemList = effIpyData.GetEffItemAwardList()
- if not condValue or not awardItemList:
+
+ itemCount = ItemControler.GetItemCountByID(curPlayer, itemID)
+ if itemCount <= 0:
return
- effValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType))
- getTimes = effValue / condValue
- if getTimes <= 0:
- GameWorld.DebugLog("古宝物品效果领奖! 未达到领奖条件! gubaoID=%s,star=%s,effID=%s,effType=%s,effValue=%s,condValue=%s"
- % (gubaoID, star, effID, effType, effValue, condValue), curPlayer.GetPlayerID())
+
+ _, star, _ = GetGubaoInfo(curPlayer, gubaoID)
+ needPieceTotal = 0 # 还需碎片个数
+ for ipyData in starIpyDataList:
+ if star >= ipyData.GetGubaoStar():
+ continue
+ needSelfCnt = ipyData.GetStarUPNeedSelfCnt() # 升星所需
+ if not needSelfCnt:
+ continue
+ needPieceTotal += needSelfCnt
+ if itemCount <= needPieceTotal:
+ return
+
+ transPieceCnt = itemCount - needPieceTotal # 溢出数量
+ if transPieceCnt <= 0:
return
- awardItemTotalList = []
- if getTimes > 1:
- for itemID, itemCount, isAuctionItem in awardItemList:
- awardItemTotalList.append([itemID, int(itemCount * getTimes), isAuctionItem])
- else:
- awardItemTotalList = awardItemList
- updValue = effValue % condValue
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType), updValue)
- Sync_GubaoItemEffInfo(curPlayer, gubaoID, effType, True)
- GameWorld.DebugLog("古宝物品效果领奖: gubaoID=%s,star=%s,effID=%s,effType=%s,effValue=%s,condValue=%s,getTimes=%s,updValue=%s,awardItemTotalList=%s"
- % (gubaoID, star, effID, effType, effValue, condValue, getTimes, updValue, awardItemTotalList), curPlayer.GetPlayerID())
- ItemControler.GivePlayerItemOrMail(curPlayer, awardItemTotalList, event=["Gubao", False, {}])
- return
+
+ qualityTransDict = IpyGameDataPY.GetFuncEvalCfg("Gubao", 1, {})
+ if str(quality) not in qualityTransDict:
+ return
+ transItemID, transCount = qualityTransDict[str(quality)]
+ transCountTotal = transCount * transPieceCnt
+ GameWorld.DebugLog("自动转化古宝溢出碎片! gubaoID=%s,itemID=%s,itemCount=%s,star=%s,needPieceTotal=%s,transPieceCnt=%s,transItemID=%s,transCountTotal=%s"
+ % (gubaoID, itemID, itemCount, star, needPieceTotal, transPieceCnt, transItemID, transCountTotal))
+ ItemControler.GivePlayerItemOrMail(curPlayer, [[transItemID, transCountTotal]], isNotifyAward=False)
+ ItemControler.SetItemCountByID(curPlayer, itemID, needPieceTotal)
+ return transPieceCnt
def Sync_GubaoInfo(curPlayer, gubaoIDList=None):
if gubaoIDList == None:
@@ -941,85 +429,22 @@
gubaoInfoList = []
for gubaoID in syncIDList:
- lv, star = GetGubaoLVInfo(curPlayer, gubaoID)
- if not lv and not star and gubaoIDList == None:
+ if gubaoIDList == None and not IsGubaoActivated(curPlayer, gubaoID):
# 没有指定时只同步激活的
continue
- gubao = ChPyNetSendPack.tagMCGubao()
+ lv, star, layer = GetGubaoInfo(curPlayer, gubaoID)
+ gubao = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCGubao)
gubao.GubaoID = gubaoID
gubao.GubaoLV = lv
gubao.GubaoStar = star
+ gubao.EffLayer = layer
gubaoInfoList.append(gubao)
if not gubaoInfoList:
return
- clientPack = ChPyNetSendPack.tagMCGubaoInfo()
+ clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCGubaoInfo)
clientPack.GubaoInfoList = gubaoInfoList
clientPack.Count = len(clientPack.GubaoInfoList)
- NetPackCommon.SendFakePack(curPlayer, clientPack)
- return
-
-def Sync_GubaoItemEffInfo(curPlayer, gubaoID=0, effType=0, force=False):
- syncIDList = []
- if not gubaoID:
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in range(ipyDataMgr.GetGubaoCount()):
- ipyData = ipyDataMgr.GetGubaoByIndex(index)
- syncIDList.append(ipyData.GetGubaoID())
- else:
- syncIDList = [gubaoID]
-
- syncEffTypeList = [effType] if effType else NeedGubaoItemEffValueTypeList
-
- itemEffInfoList = []
- for gubaoID in syncIDList:
- for effType in syncEffTypeList:
- effValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType))
- if not effValue and not force:
- # 非强制同步情况下只同步有值的
- continue
- eff = ChPyNetSendPack.tagMCGubaoItemEff()
- eff.GubaoID = gubaoID
- eff.EffType = effType
- eff.EffValue = effValue
- itemEffInfoList.append(eff)
-
- if not itemEffInfoList:
- return
-
- clientPack = ChPyNetSendPack.tagMCGubaoItemEffInfo()
- clientPack.ItemEffInfoList = itemEffInfoList
- clientPack.Count = len(clientPack.ItemEffInfoList)
- NetPackCommon.SendFakePack(curPlayer, clientPack)
- return
-
-def Sync_GubaoPieceInfo(curPlayer, gubaoIDList=None):
- if gubaoIDList == None:
- syncIDList = []
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in range(ipyDataMgr.GetGubaoCount()):
- ipyData = ipyDataMgr.GetGubaoByIndex(index)
- syncIDList.append(ipyData.GetGubaoID())
- else:
- syncIDList = gubaoIDList
-
- pieceInfoList = []
- for gubaoID in syncIDList:
- curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoPiece % gubaoID)
- if not curCount and gubaoIDList == None:
- # 没有指定时只同步有数量的
- continue
- gubao = ChPyNetSendPack.tagMCGubaoPiece()
- gubao.GubaoID = gubaoID
- gubao.PieceCount = curCount
- pieceInfoList.append(gubao)
-
- if not pieceInfoList:
- return
-
- clientPack = ChPyNetSendPack.tagMCGubaoPieceInfo()
- clientPack.PieceInfoList = pieceInfoList
- clientPack.Count = len(clientPack.PieceInfoList)
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index 2f18462..ee604f5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -24,6 +24,7 @@
import IpyGameDataPY
import FormulaControl
import PlayerPrestigeSys
+import PlayerGubao
import PlayerHero
import GameWorld
import ChConfig
@@ -412,6 +413,7 @@
ChEquip.CalcRoleEquipAttr(curPlayer)
PlayerHero.CalcHeroAddAttr(curPlayer)
PlayerPrestigeSys.CalcOfficialRankAttr(curPlayer)
+ PlayerGubao.CalcGubaoAttr(curPlayer)
return
def doRefreshLineupAttr(curPlayer, olPlayer, lineup):
@@ -634,7 +636,8 @@
equipAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_MainEquip)
bookAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HeroBook)
realmAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Realm)
-
+ gubaoAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
+
GameWorld.DebugLog(" 国家武将统计=%s" % countryHeroInfo, playerID)
GameWorld.DebugLog(" 羁绊武将统计=%s" % fetterHeroInfo, playerID)
GameWorld.DebugLog(" 武将自身属性=%s" % heroSelfAttrInfo, playerID)
@@ -649,6 +652,7 @@
GameWorld.DebugLog(" 主公装备属性=%s" % equipAttrDict, playerID)
GameWorld.DebugLog(" 主公图鉴属性=%s" % bookAttrDict, playerID)
GameWorld.DebugLog(" 主公官职属性=%s" % realmAttrDict, playerID)
+ GameWorld.DebugLog(" 主公古宝属性=%s" % gubaoAttrDict, playerID)
PlayerLV = curPlayer.GetLV()
OfficialLV = curPlayer.GetOfficialRank()
@@ -683,6 +687,9 @@
realmValue = realmAttrDict.get(attrID, 0)
realmPer = realmAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
+ gubaoValue = gubaoAttrDict.get(attrID, 0)
+ gubaoPer = gubaoAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
+
lineupInitAddPer, lineupLVAddPer, lineupBreakLVAddPer, lineupStarAddPer = 0, 0, 0, 0
if attrID in ChConfig.BaseAttrIDList:
lineupInitAddPer, lineupLVAddPer, lineupBreakLVAddPer, lineupStarAddPer = InitAddPer, LVAddPer, BreakLVAddPer, StarAddPer
@@ -709,6 +716,7 @@
# 计算
attrParamDict = {"lvValue":lvValue, "equipValue":equipValue, "bookValue":bookValue, "bookPer":bookPer, "realmValue":realmValue, "realmPer":realmPer,
+ "gubaoValue":gubaoValue, "gubaoPer":gubaoPer,
"lineupInitAddPer":lineupInitAddPer, "lineupLVAddPer":lineupLVAddPer, "lineupBreakLVAddPer":lineupBreakLVAddPer, "lineupStarAddPer":lineupStarAddPer,
"heroSelfValue":heroSelfValue, "heroSelfPer":heroSelfPer, "inheritPer":inheritPer,
"lineupHaloValue":lineupHaloValue, "lineupHaloPer":lineupHaloPer, "fetterValue":fetterValue, "fetterPer":fetterPer,
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
index 45e2df9..1d30c2c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
@@ -28,7 +28,6 @@
import PlayerSuccess
import PlayerBillboard
import PlayerTongTianLing
-import PlayerGubao
import PlayerTask
import PlayerOnline
@@ -245,7 +244,6 @@
return
curPlayer.SetOfficialRank(nextRealmLv)
- PlayerGubao.DoGubaoAddFreePoint(curPlayer)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmTaskAwardState, 0)
syncTaskIDList = []
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerShentong.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerShentong.py
index 58e01bd..0472332 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerShentong.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerShentong.py
@@ -22,7 +22,6 @@
import ChPyNetSendPack
import IPY_GameWorld
import NetPackCommon
-import PlayerGubao
import ItemCommon
import ChConfig
import SkillCommon
@@ -54,10 +53,6 @@
shentongID = curPackData.ShentongID
ipyData = IpyGameDataPY.GetIpyGameData("Shentong", shentongID)
if not ipyData:
- return
- needGubaoID = ipyData.GetNeedGubaoID()
- if needGubaoID and not PlayerGubao.GetGubaoLVInfo(curPlayer, needGubaoID)[1]:
- GameWorld.DebugLog("古宝未激活,无法升级神通! shentongID=%s,needGubaoID=%s" % (shentongID, needGubaoID), playerID)
return
classLV, lv = GetShentongLVInfo(curPlayer, shentongID)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 6d4e4b1..a6ead2c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -28,8 +28,10 @@
import PlayerActLunhuidian
import PlayerActYunshi
import PlayerActTask
+import PlayerGubao
import ItemCommon
import PlayerHero
+import PyGameData
import ChConfig
import random
@@ -365,7 +367,8 @@
GameWorld.ErrLog("寻宝格子不存在!treasureType=%s,gridNum=%s" % (treasureType, gridNum), playerID)
return
- treasureResult.append([gridNum, itemID, itemCount, isBind])
+ isTrans = 0 # 是否转化
+ treasureResult.append([gridNum, itemID, itemCount, isTrans])
# 扣消耗
if costType == 1:
@@ -406,16 +409,18 @@
PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_JSTreasure, treasureCount)
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_JSTreasure, treasureCount)
PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJueshi, treasureCount)
- elif treasureType == TreasureType_Gubao:
- PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureGubao, treasureCount)
+ #elif treasureType == TreasureType_Gubao:
+ # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureGubao, treasureCount)
PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_Treasure, treasureType, treasureCount)
# 给物品
mailItemList = []
itemControl = ItemControler.PlayerItemControler(curPlayer)
- for gridNum, itemID, itemCount, isBind in treasureResult:
- itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, False, curPlayer=curPlayer)
+ for tResult in treasureResult:
+ gridNum, itemID, itemCount = tResult[:3]
+ PyGameData.g_transItemSign = 0
+ itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind, curPlayer=curPlayer)
mailItemDict = ItemCommon.GetMailItemDict(itemObj)
if int(gridNum) in notifyGridNumList and notifyKey:
@@ -425,6 +430,10 @@
mailItemList.append(mailItemDict)
itemObj.Clear()
+ # 检查物品转化
+ if PyGameData.g_transItemSign:
+ tResult[3] = 1 # 有转化物品时设置转化标记
+
if mailItemList:
PlayerControl.SendMailByKey("HappyXBUnEnough", [playerID], mailItemList)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py
index 3a1d092..15f5a30 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py
@@ -230,7 +230,7 @@
lvID = needValue
curValue = lvID if PlayerControl.IsMainLevelPass(curPlayer, lvID) else 0
elif zhanlingType == ZhanlingType_GubaoCnt:
- curValue = PlayerGubao.GetGubaoTotalCnt(curPlayer)
+ curValue = PlayerGubao.GetGubaoTotalCnt(curPlayer, needValue)
#elif zhanlingType == ZhanlingType_Login:
# firstLoginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
# if not firstLoginTime:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index a28cc57..de5ba70 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -130,4 +130,6 @@
g_playerDataCntInfo = {} # 玩家各表最后一次存档时数据条数 {playerID:{表名:条数, ...}, ...}
g_mergeRegisterPlayerDict = {} # 跨服玩家数据缓存 {accID:[loginTime, logoutTime, recvPack, groupID], ...}
-g_usrCtrlDB = None #数据库实例
\ No newline at end of file
+g_usrCtrlDB = None #数据库实例
+
+g_transItemSign = 0
--
Gitblit v1.8.0