From 3f862208516829ee806168cbb633bc9221f0cf6a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 11 十月 2025 20:30:10 +0800
Subject: [PATCH] 271 【内政】古宝系统-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 406 ++++++++++++++++++---------------------------------------
1 files changed, 130 insertions(+), 276 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 9487696..8e0685b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -162,7 +162,11 @@
AttrID_QunFinalDamPerDef, # 对群减伤 64
AttrID_SkillPer, # 技能增伤 65
AttrID_SkillPerDef, # 技能减伤 66
-) = range(1, 1 + 66)
+AttrID_PursueDamPer, # 追击增伤 67
+AttrID_PursueDamPerDef, # 追击减伤 68
+AttrID_ComboDamPer, # 连击增伤 69
+AttrID_ComboDamPerDef, # 连击减伤 70
+) = range(1, 1 + 70)
# 需要计算的武将战斗属性ID列表
CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
@@ -175,6 +179,8 @@
AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef,
AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
+ AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
+ AttrID_ComboDamPer, AttrID_ComboDamPerDef,
]
# 基础三维属性ID列表
@@ -207,12 +213,16 @@
Def_CalcAttr_LV, # 主公等级 0
Def_CalcAttr_MainEquip, # 主装备 1
Def_CalcAttr_HeroBook, # 武将图鉴 2
-) = range(3)
+Def_CalcAttr_Realm, # 官职 3
+Def_CalcAttr_Gubao, # 古宝 4
+) = range(5)
CalcAttrName = {
Def_CalcAttr_LV:"主公等级",
Def_CalcAttr_MainEquip:"主装备",
Def_CalcAttr_HeroBook:"武将图鉴",
+ Def_CalcAttr_Realm:"官职",
+ Def_CalcAttr_Gubao:"古宝",
}
##-----------------------------------------------------------------------------------------------
@@ -446,7 +456,6 @@
Def_ItemID_GoldMoney = 20 # 直接给仙玉
Def_ItemID_SilverMoney = 22 # 直接给铜钱
Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
-Def_ItemID_FamilyActive = 28 # 直接给战盟活跃点
Def_ItemID_SP = 29 # 直接给sp
Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
Def_ItemID_RealmPoint = 24 # 直接给修行点
@@ -464,7 +473,7 @@
Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
Def_ItemID_TongTianPoint = 720 # 直接给通天令经验点
Def_ItemID_SuccessScore = 590 # 直接给成就积分
-Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper,
+Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_SP, Def_ItemID_GoldPaper,
Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
@@ -623,7 +632,6 @@
Def_Effect_GivePlayerMoneyGold = 203 #给人物金钱 仙玉道具效果ID
Def_Effect_AddDienstgrad = 204 #使用物品获得称号
Def_Effect_UseItemGiveZhenQi = 205 #使用道具给予真气
-Def_Effect_ItemGiveFamilyActivity = 208 #使用道具给予仙盟活跃令
Def_Effect_ItemGiveFamilyContribution = 209 #使用道具给予仙盟贡献
Def_Effect_ItemAddExp = 213 #给经验道具
Def_Effect_ItemAddLV = 214 #直接升级道具
@@ -659,7 +667,6 @@
Def_Effect_ItemGiveMoney = 264 #通用给货币道具,A值数量,B值货币类型
Def_Effect_GuajiAward = 266 #直接给挂机收益,A值分钟
Def_Effect_ItemCount = 267 #自动转化为对应物品ID的个数,不存背包
-Def_Effect_GubaoPiece = 270 #古宝碎片效果ID, A值-古宝ID
Def_Effect_TrainRealmLV = 272 #境界培养卡,值A-功能(1-坐骑;2-灵宠;3-灵器), 值B-境界
Def_Effect_TiandaoQiyun = 273 #增加天道树气运;A值-增加值 效果值B: 领取是否默认直接使用
Def_Effect_Face = 274 #头像物品;A值-头像ID
@@ -925,7 +932,6 @@
Def_SkillID_Teleport = 1400 #瞬间移动 用于不影响攻击间隔
Def_SkillID_VipBuff = 11500 # VIPbuff
Def_SkillID_TeamVIPBuff = 22000 # VIP队伍buff, 攻守同盟
-Def_SkillID_FBEncourageBuff = 20051 # 副本鼓舞buff
Def_SkillID_PoisonAtkBuff = 25180 # 毒攻buff
Def_SkillID_DropOwnerBuff = 20040 # 掉落归属buff
Def_SkillID_TianxuanBuff = 5100 # 天玄丹特殊掉落buff
@@ -960,13 +966,15 @@
HurtType_Normal, # 伤害 1
HurtTYpe_Recovery, # 回血 2
HurtType_3,
-HurtType_4,
+HurtType_Immune, # 免疫 4
HurtType_Parry, # 格挡 5
HurtType_IgnoreDef, # 无视防御/真实伤害 6
HurtType_SuperHit, # 暴击 7
HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
HurtType_Miss, # 闪避 9
-) = range(10)
+HurtType_PoisonCureHurt, # 伤害毒奶 10
+HurtType_PoisonCureSuck, # 吸血毒奶 11
+) = range(12)
#伤害类型
(
@@ -1321,7 +1329,9 @@
Def_Calc_MaxHP, # 最大生命值 1
Def_Calc_LastHurt, # 最后一次伤害值 2
Def_Calc_TagMaxHP, # 目标最大生命值 3
-) = range(4)
+Def_Calc_ByBuffValue, # 触发buff的buff值 4
+Def_Calc_TagLostHP, # 目标已损失生命 5
+) = range(6)
#治疗类型(影响公式参数)
Def_CureTypeList = (
@@ -1384,7 +1394,10 @@
SkillTagAffect_HPHighest, # 血量最高 2
SkillTagAffect_Death, # 死亡单位 3
SkillTagAffect_UncontrolledPriority, # 未被控制优先 4
-) = range(5)
+SkillTagAffect_AtkHighest, # 攻击力最高 5
+SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
+SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
+) = range(8)
#技能施法目标
Def_UseSkillAim_Type = 3
@@ -1898,155 +1911,43 @@
Def_FBMapID_MainBoss = 2 # 主线Boss
Def_FBMapID_ArenaBattle = 3 # 演武场
-#创角新手村地图ID列表
-Def_CreatRoleMapIDList = [10000]
-#PK周赛
-Def_FBMapID_WeedPK = 12040
-#战盟副本-异界入侵、守卫人皇
-Def_FBMapID_FamilyInvade = 31170
+Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
+Def_FBMapID_Tianzi = 30020 # 天子考验
-# 战盟boss副本
-Def_FBMapID_FamilyBossMap = 31210
-# 仙盟联赛
-Def_FBMapID_FamilyWar = 31220
-
-# 百战之地
-Def_FBMapID_BZZD = 31080
-
-#试炼之塔(符印塔)
-Def_FBMapID_TrialTower = 31130
-
-#除魔卫道
-Def_FBMapID_ClearDevil = 31040
-#新手副本
-#Def_FBMapID_ClearDevil2 = 31090
-#法宝副本
-Def_FBMapID_MagicWeapon = 41110
-
-#BOSS之家
-Def_FBMapID_BossHome = 31270 #31020地图ID修改,不使用副本类型
-
-#古神禁地
-Def_FBMapID_GodArea = 31150
-
-#冰晶矿脉
-Def_FBMapID_IceLode = 31140
-
-#渡劫副本
-Def_FBMapID_DuJie = 31110
-
-#麒麟之府
-Def_FBMapID_KirinHome = 311900
-
-#个人BOSS
-Def_FBMapID_PersonalBoss = 31240
-
-#仙盟宴会
-Def_FBMapID_FamilyParty = 31230
-
-#宗门试炼
-Def_FBMapID_MunekadoTrial = 60010
-
-#混乱妖域
-Def_FBMapID_ChaosDemon = 31180
-
-#讨伐妖魔
-Def_FBMapID_KillDevil = 31280
-
-#娲皇遗迹
-Def_FBMapID_QueenRelics = 51010
-
-#上古战场
-Def_FBMapID_ElderBattlefield = 31160
-
-#守护副本
-Def_FBMapID_Guard = 31250
-
-#封魔坛
-Def_FBMapID_SealDemon = 52010
-#单人封魔坛
-Def_FBMapID_SealDemonEx = 52020
-#诛仙BOSS/雷罚BOSS
-Def_FBMapID_ZhuXianBoss = 31380
-#天星塔/丹塔
-Def_FBMapID_SkyTower = 31370
-#境界塔
-Def_FBMapID_RealmTower = 31310
-#仙魔之争
-Def_FBMapID_XMZZ = 31010
-#神兽副本
-Def_FBMapID_Dogz = 21110
-#聚魂副本
-Def_FBMapID_GatherSoul = 31340
-#跨服竞技场
-Def_FBMapID_CrossRealmPK = 32010
-#跨服排位
-Def_FBMapID_CrossChampionship = 32070
-#跨服蓬莱仙境
-Def_FBMapID_CrossPenglai = 32020
-#跨服魔化之地
-Def_FBMapID_CrossDemonLand = 32080
-#跨服妖王
-Def_FBMapID_CrossDemonKing = 32030
-#本服妖王
-Def_FBMapID_DemonKing = 22030
-#多仙盟Boss
-Def_FBMapID_AllFamilyBoss = 31260
-#骑宠Boss
-Def_FBMapID_HorsePetBoss = 31200
-#缥缈宝藏
-Def_FBMapID_FairyTreasure = 31190
-#跨服灵草园
-Def_FBMapID_CrossGrasslandLing = 32040
-#跨服仙草园
-Def_FBMapID_CrossGrasslandXian = 32050
-#跨服战场
-Def_FBMapID_CrossBattlefield = 32060
-#跨服仙盟夺旗战/逐鹿万界
-Def_FBMapID_CrossFamilyFlagwar = 32090
-#情缘副本
-Def_FBMapID_Love = 31300
-#镜像切磋
-Def_FBMapID_MirrorBattle = 100
-
-#前端自定义场景地图
-ClientCustomSceneList = []
-
-#镜像PK的地图ID列表
-MirrorBattleMapIDList = []
+#线路未过关时免费的地图
+UnPassFreeMapIDList = [Def_FBMapID_Zhanchui]
+#按星级记录过关的地图
+PassByStarMapIDList = []
+#扫荡不需要检查是否已过关的地图
+SweepUnCheckPassMapIDList = [Def_FBMapID_Tianzi]
#注册上传跨服服务器数据后直接进入跨服服务器的地图
-RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing,
- Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield,
- Def_FBMapID_CrossChampionship, Def_FBMapID_CrossFamilyFlagwar,
- ]
+RegisterEnter_CrossServerMapIDList = []
#跨服地图
-Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + [Def_FBMapID_CrossRealmPK]
+Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + []
#跨服分区类型配置, 没配置的默认 CrossZoneComm
Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区
- Def_FBMapID_CrossPenglai:"CrossZoneComm",
- Def_FBMapID_CrossDemonLand:"CrossZoneComm",
- Def_FBMapID_CrossRealmPK:"CrossZonePK",
- Def_FBMapID_CrossDemonKing:"CrossZonePK",
- Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
- Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
- Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
- Def_FBMapID_CrossChampionship:"CrossZonePK",
- Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm",
+# Def_FBMapID_CrossPenglai:"CrossZoneComm",
+# Def_FBMapID_CrossDemonLand:"CrossZoneComm",
+# Def_FBMapID_CrossDemonKing:"CrossZonePK",
+# Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
+# Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
+# Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
+# Def_FBMapID_CrossChampionship:"CrossZonePK",
+# Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm",
}
#跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
-Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
- Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
- Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
+Def_CrossZoneMapTableName = {
+ #Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
+ #Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
+ #Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
}
#需要动态分配线路的跨服地图
-Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield, Def_FBMapID_CrossChampionship]
+Def_CrossDynamicLineMap = []
#副本关闭时未拾取的物品邮件发放给玩家
#这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
-Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial,
- Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss,
- Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing, Def_FBMapID_KillDevil]
+Def_SendUnPickItemMailMapIDList = []
#金钱不掉物品直接给玩家的地图
Def_GiveMoneyMapIDList = []
@@ -2054,38 +1955,18 @@
# 副本中玩家下线就被踢出
Def_DisconnectExit_FBID = []
#会有阵营的地图
-Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul, Def_FBMapID_CrossBattlefield] + MirrorBattleMapIDList
+Def_MapID_NeedCamp = []
# 进入副本需要根据请求lineID动态分配虚拟分线属性的地图
-Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
-
-# 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing,
- Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + \
- Def_MapID_LineIDToPropertyID + [Def_FBMapID_CrossChampionship] + MirrorBattleMapIDList
-
-# 刷新标识点在无玩家的情况下也需要刷新的地图
-Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
-
-# 可重复进的副本
-Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_SealDemon]
+Def_MapID_LineIDToPropertyID = []
# 无玩家时不自动关闭的自伸缩副本
-Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_GatherSoul]
+Def_NoPlayerNotCloseAutoSizeMap = []
# 无玩家时自动关闭的非自伸缩副本
-Def_NoPlayerCloseNotAutoSizeMap = [Def_FBMapID_ZhuXianBoss]
-
-# 不可切换PK模式的地图
-Def_CanNotChangeAtkModelMap = []
+Def_NoPlayerCloseNotAutoSizeMap = []
# 从副本退出时,可以返回进入前的副本ID
Def_CanBackFBMap = []
-
-#答题触发地图
-Def_Subject_Map = [
- ]
-#没通关过不可资源找回的地图
-Def_UnRecoverNoPassMap = [Def_FBMapID_KirinHome, Def_FBMapID_MunekadoTrial, Def_FBMapID_QueenRelics]
#副本延时踢出玩家的时间
Def_FBKickPlayerTime = 5000 #5秒
@@ -2110,6 +1991,8 @@
'MainLevel':[Def_FBMapID_Main], # 主线关卡
'MainLevelBoss':[Def_FBMapID_MainBoss], # 主线关卡boss
'Arena':[Def_FBMapID_ArenaBattle],
+ 'Zhanchui':[Def_FBMapID_Zhanchui],
+ 'Tianzi':[Def_FBMapID_Tianzi],
}
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -3045,8 +2928,8 @@
TurnBattleType_Combo, # 连击 1
TurnBattleType_AtkBack, # 反击 2
TurnBattleType_Pursue, # 追击 3
-TurnBattleType_Enhance, # 额外技能 4
-TurnBattleType_Passive, # 被动技能 5
+TurnBattleType_Enhance, # 额外技能(一般是主技能拆分为多个效果的技能) 4
+TurnBattleType_Passive, # 被动触发的技能 5
) = range(6)
Def_PerTurnTick = 1000 # 每回合等同于常规tick时长
@@ -3134,17 +3017,24 @@
BatObjState_Poison, # 中毒 5
BatObjState_Bleeding, # 流血 6
BatObjState_EasyHurt, # 易伤 7
- BatObjState_Wudi, # 无敌 8
+ BatObjState_Wudi, # 无敌( 受任意伤害、控制类、dot效果,全部飘“免疫”) 8
BatObjState_Sneer, # 嘲讽 9
BatObjState_LimitSkill, # 沉默 10
BatObjState_LimitAddHP, # 禁疗 11
BatObjState_Stone, # 石化 12
BatObjState_Disarm, # 缴械 13
BatObjState_ParryYJ, # 格挡印记 14
-) = range(15)
-
-# 被控制的状态列表,无法行动,处于某些控制类buff影响状态下,如晕眩,冰冻,石化
-InControlledStateList = [BatObjState_Frozen, BatObjState_Stun, BatObjState_Stone]
+ BatObjState_Weak, # 虚弱 15
+ BatObjState_Charm, # 魅惑 16
+ BatObjState_Chaos, # 混乱 17
+ BatObjState_18, # 权谋 18
+ BatObjState_FocusFire, # 军令/集火 19
+ BatObjState_20, # 贯龙枪 20
+ BatObjState_DamShield, # 承伤盾 21
+ BatObjState_DamBackShield, # 荆棘盾 22
+ BatObjState_BurnPlus, # 玄火(灼烧2) 23
+ BatObjState_PoisonCure, # 焚血(毒奶) 24
+) = range(1 + 24)
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
Def_PlayerStateList = (
@@ -3199,9 +3089,6 @@
Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性
-Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
-Def_PlayerKey_ClientCustomSceneStepTick = "ClientCustomSceneStepTick" # 客户端自定义场景tick
-Def_PlayerKey_ClientCustomSceneGrade = "ClientCustomSceneGrade" # 客户端自定义场景评级
Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID
Def_PlayerKey_ChangeLineID = "ChangeLineID" # 请求切换的线路ID
Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID
@@ -3369,7 +3256,6 @@
Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID
-Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s" #家族科技等级, 参数(科技ID)
Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33" #RouteServer初始化成功(仅登陆一次)
Def_Player_Dict_Wallow_LV = "GameWallowLV_34" #防沉迷等级
Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35" #防沉迷离线累积时间
@@ -3393,21 +3279,12 @@
Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
-Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
-Def_Player_Dict_CustomMapStep = "CustomMapStep_%s_%s" # 前端自定义场景阶段, 参数(mapID, lineID),对应 CustomMapStep_Fight ...
+Def_Player_Dict_FBStar = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
Def_Player_Dict_FBPassLineID = "FBPassLineID_%s" # 副本已过关到的lineID, 参数为副本ID
-Def_Player_Dict_EnterFbCntTotal = "EnterFbCntTotal_%s" # 进入副本总累计次数, 参数为副本ID
-Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID
-Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
-Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID
-Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID
-Def_Player_Dict_RegainFbCnt = "RegainFbCnt_%s" # 时间恢复增加的副本次数, 参数为副本ID
-Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID
-Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
-Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
-Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID
-Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
-Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级
+Def_Player_Dict_FbEnterCnt = "FbEnterCnt_%s" # 今日进入副本次数(获得奖励次数), 参数为副本ID
+Def_Player_Dict_FBBuyCnt = "FBBuyCnt_%s" # 今日购买副本进入次数, 参数为副本ID
+Def_Player_Dict_FBItemCnt = "FBItemCnt_%s" # 今日使用物品增加的副本次数, 参数为副本ID
+Def_Player_Dict_FBADCnt = "FBADCnt_%s" # 今日已通过广告获得的次数, 参数为副本ID
Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s" # 服务端功能首次触发开启状态; 参数, key编号
Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号
Def_Player_Dict_MissionFinish = "MissionFinish_%s" # 任务是否完成; 参数, 任务ID, 只会记录部分需要记录的任务ID
@@ -3441,16 +3318,9 @@
Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199" # 改名锁
Def_Player_Dict_UpdateFamilyNameItemIndex = "UpdateFamilyNameItemIndex" # 改名物品在背包的位置
Def_Player_Dict_UpdateFamilyName = "UpdateFamilyName" # 改名锁
-Def_Player_Dict_FamilyDayAward = "FamilyDayAward" # 仙盟每日奖励领奖记录
-Def_Player_Dict_FamilyDonateRecord = "FamilyDonateRecord" # 仙盟今日捐献记录,按位存储每种类型今日已捐献次数
-Def_Player_Dict_FamilyEmblemID = "FamilyEmblemID" # 仙盟徽章ID
Def_Player_Dict_FamilyZhenbaogeCut = "FamilyZhenbaogeCut" #珍宝阁今日是否已砍过价
Def_Player_Dict_FamilyZhenbaogeBuy = "FamilyZhenbaogeBuy" #珍宝阁今日是否已购买过
-
-# 仙盟事务
-Def_Player_Dict_FamilyAffairRefreshFree = "FamilyAffairRefreshFree" # 今日已免费刷新事务次数
-Def_Player_Dict_FamilyAffairInfo = "FamilyAffairStar_%s" # 事务信息,星级*10+状态(0-无;1-进行中;2-已完成);参数(事务编号ID)
-Def_Player_Dict_FamilyAffairStartTime = "FamilyAffairStartTime_%s" # 事务开始时间戳,参数(事务编号ID)
+Def_Player_Dict_FamilyDonateCnt = "FamilyDonateCnt_%s" # 仙盟今日捐献次数,参数(捐献类型)
Def_Player_Dict_DelPackIndex = "DelPackIndex215" # 装备回购不重排,只记录最旧的一个物品
@@ -3470,8 +3340,6 @@
Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
-Def_PDict_OnlinePrizeNote = "OnlinePrizeNote" # 当日在线奖励领取信息
-
Def_PDict_OpenSererDailyAward = "OpenSererDailyAward" # 开服每日奖励记录
Def_PDict_CreateRoleAwardState = "CreateRoleAwardState" # 创角奖励领取记录
Def_PDict_GameNoticeAwardState = "GameNoticeAwardState" # 玩法前瞻游戏领奖记录
@@ -3479,6 +3347,7 @@
Def_PDict_GoodGameAwardState = "GoodGameAwardState" # 游戏好评领奖记录
Def_PDict_LikeGameAwardState = "LikeGameAwardState" # 游戏点赞领奖记录
Def_PDict_RechargeDayAward = "RechargeDayAward" # 累充每日奖励
+Def_PDict_ADCnt = "ADCnt_%s" # 今日已领取广告奖励次数,参数(广告ID)
Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存
Def_PDict_PackDataSyncState = "PackDataSyncState" # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服
Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower" # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可
@@ -3499,17 +3368,9 @@
Def_PDict_CTGSelectItemValue = "CTGSelectItemValue_%s" # 充值自选选择记录,参数(CTG对应的商品记录ID) 每两位存储每个自选索引对应选择的物品索引+1,存储位值为0代表未选择,最多支持选择4种物品
Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward" # 在线特惠充值额外奖励 - 是否已领取奖励
Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState" # 每日免费直购礼包领取记录
-Def_PDict_GoldGiftFirstRecord = "GoldGiftFirstRecord" # 首充领取记录,按位记录首充第x天是否已领取
-Def_PDict_FirstGoldServerDay = "FirstGoldServerDay" # 首充时的开服天
-Def_PDict_FirstGoldRemainTime = "FirstGoldRemainTime" # 首充提示剩余时间
-Def_PDict_FirstGoldTipStartTime = "FirstGoldTipStartTime" # 首充提示开始时间
-Def_PDict_FirstGoldTry = "FirstGoldTry" # 首充试用状态 0-不可试用 1-可试用 2-已试用
-Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间
+Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s" # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID)
+Def_PDict_FirstChargeTime = "FirstChargeTime_%s" # 首充充值时间戳,参数(首充ID)
Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活
-Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态
-Def_PDict_Family_Contribution = "FamilyContribution" #战盟贡献度
-Def_PDict_HasChange_FamilyActiveToContribution = "HasChangeContribution" #战盟活跃度已转化过贡献度
-Def_PDict_KillPlayerAddActive = "KillPlayerAddActiveByDay" # 杀人每日获得活跃度
Def_PDict_LoginDayCnt = "PLoginDayCnt" # 累计登陆天数
Def_PDict_LoginDayAward = "PLoginDayAward" # 累计登陆领取情况
Def_PDict_CollNpcIDCollTime = "NPCIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
@@ -3538,17 +3399,6 @@
Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
Def_PDict_NobleExperState = "NobleExperState" # 体验贵族状态; 0-无效;1-有效; 2-可体验
-Def_PDict_RecoverFBCommonCnt = "RecoverFBCommonCnt_%s" # 资源找回副本普通次数 <%s-找回项索引>
-Def_PDict_RecoverFBRegainCnt = "RecoverFBRegainCnt_%s" # 资源找回副本时间恢复次数 <%s-找回项索引>
-Def_PDict_RecoverFBExtraCnt = "RecoverFBExtraCnt_%s" # 资源找回副本VIP额外次数 <%s-找回项索引>
-Def_PDict_RecoverFBBuyCnt = "RecoverFBBuyCnt_%s" # 资源找回副本购买次数 <%s-找回项索引>
-Def_PDict_RecoverFBItemAddCnt = "RecoverFBItemAddCnt_%s" # 资源找回副本物品增加次数 <%s-找回项索引>
-Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本未购买次数 <%s-找回项索引>
-Def_PDict_RecoverGainData = "RecoverGainData_%s" # 资源找回额外数据<%s-找回项索引>
-Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # 资源找回额外数据<%s-找回项索引>
-Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> 1:找回了普通 2:找回了vip 3:2个都有找回
-Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
-
Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
Def_PDict_NPCAttackCount = "NPCAttackCount_%s" # NPC已攻击次数, 参数(NPCID)
@@ -3557,12 +3407,6 @@
Def_PDict_RedPacketGrabCnt = "RedPacketGrabCnt" # 抢红包次数
Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # 物品今日使用次数, 参数为物品ID
-
-Def_PDict_DayLoginSignIsMulti = "SignIsMulti" # 是否第二月以后
-Def_PDict_DayLoginSignNum = "DayLoginSignNum" # 本轮已签到次数
-Def_PDict_TotalSignNum = "TotalSignNum" # 累计已签到次数
-Def_PDict_DayLoginSignState = "DayLoginSignState" # 当天登陆签到状态
-Def_PDict_DayLoginSignStartTime = "SignStartTime" # 本轮签到开始时间
Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # 神器等级, 参数神器索引
Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
@@ -3583,6 +3427,10 @@
Def_PDict_DropCountToday = "DropCountToday_%s" # 今日物品已掉落次数,参数(物品ID)
Def_PDict_DropColorToday = "DropColorToday_%s" # 今日装备品质已掉落次数,参数(装备品质)
+
+# 签到
+Def_PDict_SignInState = "SignInState_%s" # 按位记录每日签到状态,参数(key编号),状态:0-不可签到;1-已签到;2-可补签;3-已领取
+Def_PDict_SignInLastDay = "SignInLastDay" # 最后一次签到是第x天
# 跑环
Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
@@ -3610,13 +3458,6 @@
# 灵器培养
Def_PDict_LingQiTrainLV = "LingQiTrainLV_%s_%s" # 培养等阶,参数为(place, 培养类型)
Def_PDict_LingQiTrainItemCount = "LingQiTrainItemCount_%s_%s" # 培养当前阶已吃培养丹个数,参数为(place, 培养类型)
-
-# 公共CD副本扫荡
-Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # 开始扫荡时间, 参数(公共组编号)
-Def_PDict_PubCDFBS_MapID = "PCDFBS_%s_MID" # 扫荡的地图, 参数(公共组编号)
-Def_PDict_PubCDFBS_LineID = "PCDFBS_%s_LID" # 扫荡的线路, 参数(公共组编号)
-Def_PDict_PubCDFBS_Cnt = "PCDFBS_%s_Cnt" # 扫荡次数, 参数(公共组编号)
-Def_PDict_PubCDFBS_DataEx = "PCDFBS_%s_DEx" # 扫荡次数, 参数(公共组编号)
# 宠物
Def_PDict_FightPetIndex = "FightPetIndex" # 出战的宠物索引
@@ -3979,9 +3820,6 @@
Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s" # 每日活动今日购买次数 参数每日活动ID
Def_PDict_DailyActionDayItemTimes = "DADayItemTimes_%s" # 每日活动今日物品增加次数 参数每日活动ID
Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s" # 每日活动本周完成次数 参数每日活动ID
-#仙盟活跃
-Def_PDict_FamilyActivityFinishCnt = "FamilyActivityFinishCnt%s" # 已完成次数
-Def_PDict_FamilyActivityAwardRecord = "FamilyActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
# 投资理财
Def_PDict_InvestTime = "InvestTime_%s" # 投资时的时间,参数为投资类型
@@ -4101,9 +3939,7 @@
Def_PDict_CharmLV = "CharmLV" # 魅力等级
#古宝
-Def_PDict_GubaoLVInfo = "GubaoLVInfo_%s" # 古宝等级信息,参数(古宝ID),等级*100+星级
-Def_PDict_GubaoItemEffValue = "GubaoItemEffValue_%s_%s" # 古宝效果物品进度,参数(古宝ID, 效果类型)
-Def_PDict_GubaoPiece = "GubaoPiece_%s" # 古宝碎片数,参数(古宝ID)
+Def_PDict_GubaoInfo = "Gubao_%s" # 古宝信息,参数(古宝ID),特殊效果层*100000 + 等级*100 + 星级
#神通
Def_PDict_ShentongLVInfo = "ShentongLVInfo_%s" # 神通等级信息,参数(神通ID),阶级*100+等级
@@ -4154,6 +3990,11 @@
Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
+#天子考验
+Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
+Def_PDict_TianziHisHurtEx = "TianziHisHurtEx_%s" # 历史最高伤害,整除亿部分,参数(bossID)
+Def_PDict_TianziTodayHurt = "TianziTodayHurt" # 今日最高伤害,求余亿部分
+Def_PDict_TianziTodayHurtEx = "TianziTodayHurtEx" # 今日最高伤害,整除亿部分
#-------------------------------------------------------------------------------
#物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
@@ -4165,12 +4006,7 @@
FuncNoLinearAttrDict = {}
# 指定地图生效的非线性属性配置
-MapAttrInfoDict_Noline = {
- Def_FBMapID_FamilyWar:{
- TYPE_Calc_FamilyWarAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
- TYPE_Calc_FamilyWarHPPer:[TYPE_Calc_AttrMaxHP],
- }
- }
+MapAttrInfoDict_Noline = {}
#属性线性索引
CalcAttrIndexList = (
@@ -4270,13 +4106,24 @@
TriggerWay_HeroActionStart, # 武将行动前 6
TriggerWay_HeroActionEnd, # 武将行动后 7
TriggerWay_CalcEffValue, # 统计计算效果值时 8
-TriggerWay_9, # 9
-TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10
+TriggerWay_UseSkillOver, # 使用技能后(每个目标触发一次)9
+TriggerWay_AttackOverDirect, # 直接攻击后(除dot或buff外的攻击,每个目标触发一次)10
TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11
TriggerWay_ShieldBroken, # 承伤盾被击破时 12
TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13
TriggerWay_CurSkillEffLst, # 本持续buff结算后额外触发效果,仅该持续buff结算后有效 14
-) = range(1, 1 + 14)
+TriggerWay_KillOneObj, # 击杀目标后(单次击杀多目标只触发一次) 15
+TriggerWay_KillTagObj, # 击杀每目标后(单次击杀多目标每个目标触发一次) 16
+TriggerWay_BuffDel, # buff消失后 17
+TriggerWay_BeCombo, # 被连击时 18
+TriggerWay_BePursue, # 被追击时 19
+TriggerWay_UseSkillOverOne, # 使用技能后(多目标仅触发一次)20
+TriggerWay_AttackOverDirectOne, # 直接攻击后(除dot或buff外的攻击,多目标仅触发一次)21
+TriggerWay_BeAnyEffect, # 受到任意效果时(除直接攻击外的任意效果,如buff、dot、治疗、额外怒技)22
+) = range(1, 1 + 22)
+
+# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
+TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
# 被动触发有效来源
TriggerSrc_Skill = 1 # 身上技能有效
@@ -4286,16 +4133,31 @@
# 被动效果ID,属性类的直接使用属性ID当做效果ID
PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
-PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
-PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减): 值1-变更倍值;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
-PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比: 值1-增加的万分比;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
+PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型
+PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
+PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比(验证目标状态)
+PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比(验证目标职业)
+# 6005 增加本次技能万分比(按buff状态层数算)
+PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数
+PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果
+PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击
+PassiveEff_AddSkillPerByHP = 6010 # 增加本次技能万分比(验证当前生命)
+PassiveEff_AddSkillPerByBuffLayer = 6011 # 增加本次技能万分比(根据buff层级)
+PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限
+PassiveEff_AddFinalDamPer = 6013 # 增加最终增伤(根据属性转化)
+PassiveEff_AddSkillRate = 6014 # 增加技能概率
# 被动效果ID有触发值时就返回的
-PassiveEffHappenValueList = [PassiveEff_ChangeHurtType]
+PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit]
# 被动效果ID触发值取最大值的
-PassiveEffValueMaxList = []
+PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
# 被动效果ID触发值取最小值的
PassiveEffValueMinList = []
+
+# 技能效果 - 不需要配置触发方式的
+SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
+SkillEff_HurtShare = 7002 # 均摊伤害
+SkillEff_ChangeTag = 7003 # 修改技能目标
(
TriggerType_BeSuperHit, # 被暴击触发技能 1
@@ -4388,7 +4250,7 @@
TriggerType_ThumpSkillValue, # 重击增加技能固定值伤害 88
TriggerType_HitValue, # 记录命中个数 89
TriggerType_ChangeSkillEff, # 改变技能特效广播 90
-) = range(1, 91)
+) = range(1001, 1091)
#不可以佩戴翅膀的地图
@@ -4453,10 +4315,10 @@
Def_Cost_BuyPack, # 购买背包格子
Def_Cost_UseSpeaker, # 喇叭发言
Def_Cost_Revive, # 复活
-Def_Cost_FBEncourage, # 副本鼓舞 5
+Def_Cost_5, # 副本鼓舞 5
Def_Cost_GoldInvest, # 理财投资
Def_Cost_Pray, # 祈祷
-Def_Cost_RecoverGain, # 资源找回
+Def_Cost_8, # 资源找回
Def_Cost_BuyVIPItem, # 购买VIP礼包
Def_Cost_GM, # GM 10
Def_Cost_BourseBuy, # 交易所购买
@@ -4494,7 +4356,7 @@
Def_Cost_MysteryShopRefresh, # 神秘商店刷新
Def_Cost_AuctionBid, # 拍卖行竞价
Def_Cost_BuyDailyActionCnt, # 购买活动次数 45
-Def_Cost_FBBuyBuff, # 副本买buff
+Def_Cost_46, # 副本买buff
Def_Cost_CreatFamily, # 创建仙盟
Def_Cost_BuyKillBossCnt, #购买boss次数
Def_Cost_EquipStar, #装备升星
@@ -4525,7 +4387,7 @@
Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
# 可在跨服中消费的类型列表
-MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
+MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive]
#内部仙玉不能用的消费类型列表
UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
# 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
@@ -4543,14 +4405,12 @@
Def_Cost_Pray:"Pray",
Def_Cost_Treasure:"Treasure",
Def_Cost_OpenNoble:"OpenNoble",
-Def_Cost_RecoverGain:"RecoverGain",
Def_Cost_EnterFB:"EnterFB",
# 无消费对象子类的
Def_Cost_BuyPack:"BuyPack",
Def_Cost_UseSpeaker:"UseSpeaker",
Def_Cost_Revive:"Revive",
-Def_Cost_FBEncourage:"FBEncourage",
Def_Cost_RefreshArrestTask:"RefreshArrestTask",
Def_Cost_RefreshTimeShop:"RefreshTimeShop",
Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill",
@@ -4593,7 +4453,6 @@
Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
Def_Cost_AuctionBid:"AuctionBid",
Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
-Def_Cost_FBBuyBuff:"FBBuyBuff",
Def_Cost_CreatFamily:"CreatFamily",
Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
Def_Cost_EquipStar:"EquipStar",
@@ -4622,7 +4481,7 @@
Def_GiveMoney_Pickup, # 拾取
Def_GiveMoney_Bourse, # 交易所 10
Def_GiveMoney_GoldInvest, # 绑钻投资
-Def_GiveMoney_Recover, # 资源找回
+Def_GiveMoney_12, # 资源找回
Def_GiveMoney_RedPacket, # 红包
Def_GiveMoney_RefineGift, # 炼制奖励
Def_GiveMoney_Mail, # 邮件(补偿) 15
@@ -4660,7 +4519,6 @@
Def_GiveMoney_Pickup:"Pickup",
Def_GiveMoney_Bourse:"Bourse",
Def_GiveMoney_GoldInvest:"GoldInvest",
-Def_GiveMoney_Recover:"Recover",
Def_GiveMoney_RedPacket:"RedPacket",
Def_GiveMoney_RefineGift:"RefineGift",
Def_GiveMoney_Mail:"Mail",
@@ -4837,10 +4695,6 @@
}
##==================================================================================================
-
-# 前端自定义场景状态
-CustomMapStep_Over = 0 # 没有或已结束
-CustomMapStep_Fight = 1 # 战斗进行中
# 副本参与类型
FB_JoinType = (
@@ -5112,14 +4966,14 @@
# 游戏功能奖励定义
(
Def_RewardType_Activity, # 活跃度奖励 0
-Def_RewardType_FamilyActivity, # 仙盟活跃度奖励 1
+Def_RewardType_1, # 1
Def_RewardType_ChampionFamilyDailyReward, # 仙盟联赛冠军仙盟每日俸禄奖励 2
Def_RewardType_XMZZWinCnt, # 仙魔之争胜利场数奖励 3
Def_RewardType_FamilyDayAward, # 仙盟每日福利奖励 4
Def_RewardType_LVAward, # 玩家等级奖励5
Def_RewardType_XBXZ, # 仙宝寻主奖励6
Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
-Def_RewardType_GoldGiftFirst, # 首充礼包奖励8
+Def_RewardType_FirstCharge, # 首充礼包奖励8
Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃
Def_RewardType_FreeGoods, # 极品白拿10
Def_RewardType_CostRebate, # 消费返利11
--
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