From 3f862208516829ee806168cbb633bc9221f0cf6a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 11 十月 2025 20:30:10 +0800
Subject: [PATCH] 271 【内政】古宝系统-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py |   39 +++++++++++----------------------------
 1 files changed, 11 insertions(+), 28 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 57cc487..cab0095 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -276,8 +276,6 @@
 Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt'   # 仙盟击杀骑宠boss数统计
 Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount'   # 骑宠争夺活动有效参考人数
 
-Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState"  #战盟相关活动今日开启状态, 按位存储代表今日是否开启过
-
 Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput'  # 红包产出信息
 Def_Notify_WorldKey_HurtLog = 'HurtLog'  # 战斗伤害日志
 
@@ -474,7 +472,8 @@
 BillboardTypeList = (
 Def_BT_MainLevel,    # 主线关卡过关榜 0
 Def_BT_Arena,    # 演武场积分周榜 1
-) = range(0, 2) 
+Def_BT_Tianzi,    # 天子考验伤害榜 2
+) = range(0, 3) 
 
 ''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
 与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -487,7 +486,7 @@
 
 BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
 
-BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜"}
+BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜"}
 
 #仙盟榜单类型
 FamilyBillboardList = []
@@ -621,7 +620,7 @@
 CDBPlayerRefresh_RuneSplinters,         # 符印碎片 170
 CDBPlayerRefresh_RealmPoint,            # 境界修炼点
 CDBPlayerRefresh_Ysog,                  # 魔精
-CDBPlayerRefresh_FamilyActivity,        # 仙盟活跃令
+CDBPlayerRefresh_FamilyCoin,            # 仙盟公会币
 CDBPlayerRefresh_ParryRateDef,          # 抗格挡
 CDBPlayerRefresh_PKState,               # 战斗状态 175
 CDBPlayerRefresh_BossState,             # boss状态
@@ -738,11 +737,11 @@
 ) = range(146, 287)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
-TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
+TYPE_Price_FamilyExp = 6 # 战盟经验
 TYPE_Price_FamilyStoreScore = 10    # 战盟仓库积分
 TYPE_Price_RealmPoint = 13    # 境界修炼点
 TYPE_Price_Ysog = 14    # 魔精
-TYPE_Price_FamilyActivity = 15    # 仙盟活跃令
+TYPE_Price_FamilyCoin = 15    # 仙盟公会贡献币
 TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
 TYPE_Price_Honor = 18    # 荣誉
 TYPE_Price_BossActScore = 19    # boss活动积分,bt版用
@@ -782,7 +781,7 @@
 
 #key可用于遍历所有货币,value仅GM相关会用到
 MoneyNameDict = {
-                 1:"金币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券",
+                 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券",
                  98:"代币时效", 99:"代币"
                  }
 #MoneyNameDict = {
@@ -799,7 +798,6 @@
 
 # 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
 TYPE_Price_CurrencyDict = {
-                           TYPE_Price_Family_Contribution:CDBPlayerRefresh_FamilyContribution,
                            TYPE_Price_FamilyStoreScore:CDBPlayerRefresh_FamilyStoreScore,
                            TYPE_Price_Rune:CDBPlayerRefresh_Rune,
                            TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
@@ -807,7 +805,7 @@
                            TYPE_Price_BourseMoney:None,
                            TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                            TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
-                           TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
+                           TYPE_Price_FamilyCoin:CDBPlayerRefresh_FamilyCoin,
                            TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                            TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                            TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
@@ -849,7 +847,6 @@
 # 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
 GameFuncID_Official = 12        # 官爵,境界
 GameFuncID_Family = 15          # 战盟,仙盟
-GameFuncID_SignDay = 81         # 签到
 GameFuncID_Arena = 195          # 竞技场
 
 # 以下为暂时无用的
@@ -859,7 +856,6 @@
 GameFuncID_GodWeapon = -1       # 神器 20
 GameFuncID_OSSail = -1          # 开服特惠 132
 GameFuncID_AddPoint = -1        # 加点功能/灵根功能 145
-GameFuncID_LittleHelper = -1    # 小助手 146
 
 #家族悬赏任务完成状态记录位标识
 Def_ArrestOverState_BitDic = {
@@ -1606,7 +1602,7 @@
 SuccType_DujieFBHelp, #渡劫护法成功X次 78
 SuccType_DujieFBHelpPass, #渡劫助战成功X次 79
 SuccType_XXX80, #废弃 80
-SuccType_FBEncourage, #x副本累计鼓舞X次 81
+SuccType_81, #x副本累计鼓舞X次 81
 SuccType_EquipStar, #x件x阶x星 82
 SuccType_XXX83, #废弃 83
 SuccType_XXX84, #废弃 84
@@ -1625,7 +1621,7 @@
 SuccType_XXX97, # 废弃97
 SuccType_XXX98, # 废弃98
 SuccType_XXX99, # 废弃99
-SuccType_FamilyTechLV, # 仙盟X技能X级100
+SuccType_100, # 100
 SuccType_XXX101, # 废弃101
 SuccType_XXX102, # 废弃102
 SuccType_XXX103, # 废弃103
@@ -1725,8 +1721,7 @@
                               SuccType_Pray,SuccType_PetClassLV,
                               SuccType_QueenRelics,SuccType_XMZZConWin,
                               SuccType_Collect,SuccType_DogzBattle,
-                              SuccType_UseItem,SuccType_FamilyTechLV,
-                              SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
+                              SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_XBXZ,
                               SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss,
                               SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep,
                               ]
@@ -1841,18 +1836,6 @@
     EntFBAskRet_Other,          # xx 其他限制
     EntFBAskRet_Max,
 ) = range(18)
-
-
-#增加仙盟活跃的活动类型
-FamilyActiveIDList = (
-FamilyActive_Task, #仙盟任务
-FamilyActive_Party, #仙盟宴会
-FamilyActive_BOSS, #仙盟BOSS
-FamilyActive_War, #仙盟联赛
-FamilyActive_HelpDujie, #同盟护法
-FamilyActive_SWRH, #守卫人皇
-) = range(1,6+1)
-
 
 # BOSS 功能标识区分 对应KillBossCntLimit,主要根据击杀类型不同区分
 (

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