From 3ff1ab877de16426fec19b3d43d64d5f81c803a5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 26 十一月 2025 14:15:06 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(董卓技能;增加目标细分8-承伤盾目标优先 ; 增加效果7010;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 667d289..e88407c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -49,7 +49,7 @@
def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
-def DoFuncOpenLogic(curPlayer):
+def DoFuncOpenLogic(curPlayer, checkServerDay=True):
'''执行触发功能开启逻辑
@param finishMissionIDList: 完成的任务ID列表
'''
@@ -87,7 +87,7 @@
continue
limitOpenDay = ipyData.GetLimitOpenDay()
- if limitOpenDay and serverDay < limitOpenDay:
+ if limitOpenDay and serverDay < limitOpenDay and checkServerDay:
continue
# 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
--
Gitblit v1.8.0