From 3ff1ab877de16426fec19b3d43d64d5f81c803a5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 26 十一月 2025 14:15:06 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(董卓技能;增加目标细分8-承伤盾目标优先 ; 增加效果7010;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py
index dcf9003..58d657e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py
@@ -23,7 +23,7 @@
import BaseAttack
import PlayerControl
import IPY_GameWorld
-import Player_Attack_Player
+#import Player_Attack_Player
import GameObj
#---------------------------------------------------------------------
#全局变量
@@ -48,8 +48,8 @@
return False
#先判断该玩家能否攻击,防止自身血量扣除但没有攻击
- if not Player_Attack_Player.GetCanAttack(attacker, defender, curSkill, tick):
- return False
+ #if not Player_Attack_Player.GetCanAttack(attacker, defender, curSkill, tick):
+ # return False
#是障碍点,不能释放,跳出
if not GameWorld.GetMap().CanMove(destX, destY):
--
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