From 3ff1ab877de16426fec19b3d43d64d5f81c803a5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 26 十一月 2025 14:15:06 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(董卓技能;增加目标细分8-承伤盾目标优先 ; 增加效果7010;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py |   75 +++++++++++++++++++++++++++++--------
 1 files changed, 58 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 7c3b80c..88d7108 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -401,18 +401,12 @@
     # 灼烧/玄火目标优先
     elif tagAffect == ChConfig.SkillTagAffect_Burn:
         atkBackTagFrist = False
-        relativeObj = __GetRelativeObjDefault(batObjMgr, curBatObj, posNum, batLineup)
-        sortObjList = [] # 优先灼烧目标,再对位
-        for aimObj in aimObjList:
-            sortValue = 0
-            buffMgr = aimObj.GetBuffManager()
-            if buffMgr.FindBuffListByState(ChConfig.BatObjState_Burn) or buffMgr.FindBuffListByState(ChConfig.BatObjState_BurnPlus):
-                sortValue = 2
-            elif relativeObj and relativeObj.GetID() == aimObj.GetID():
-                sortValue = 1
-            sortObjList.append([sortValue, aimObj])
-        sortObjList.sort(reverse=True)
-        aimObjList = [s[1] for s in sortObjList]
+        aimObjList = __getBuffStateFirst(batObjMgr, curBatObj, posNum, batLineup, aimObjList, [ChConfig.BatObjState_Burn, ChConfig.BatObjState_BurnPlus])
+        
+    # 承伤盾目标优先
+    elif tagAffect == ChConfig.SkillTagAffect_DamShield:
+        atkBackTagFrist = False
+        aimObjList = __getBuffStateFirst(batObjMgr, curBatObj, posNum, batLineup, aimObjList, [ChConfig.BatObjState_DamShield])
         
     # 仅焚血(毒奶)目标
     elif tagAffect == ChConfig.SkillTagAffect_PoisonCure:
@@ -447,6 +441,20 @@
         aimObjList = aimObjList[:tagCount]
         
     return aimObjList
+
+def __getBuffStateFirst(batObjMgr, curBatObj, posNum, batLineup, aimObjList, checkStateList):
+    ## 获取处于xxbuff状态优先,然后再对位目标
+    relativeObj = __GetRelativeObjDefault(batObjMgr, curBatObj, posNum, batLineup)
+    sortObjList = [] # 优先灼烧目标,再对位
+    for aimObj in aimObjList:
+        sortValue = 0
+        if aimObj.CheckInState(checkStateList):
+            sortValue = 2
+        elif relativeObj and relativeObj.GetID() == aimObj.GetID():
+            sortValue = 1
+        sortObjList.append([sortValue, aimObj])
+    sortObjList.sort(reverse=True)
+    return [s[1] for s in sortObjList]
 
 def CheckChangeTagEff(turnFight, curBatObj, useSkill):
     ## 技能自身设定强制修改目标,目前暂定优先级最高,无视软控
@@ -624,6 +632,7 @@
     atkType = useSkill.GetAtkType()
     GameWorld.DebugLog("__doUseSkill: curID=%s,skillID=%s,atkType=%s" % (curBatObj.GetID(), useSkill.GetSkillID(), atkType))
     
+    __doStealBuff(turnFight, curBatObj, useSkill)
     __doHarmSelf(turnFight, curBatObj, useSkill)
     
     # 通用攻击
@@ -654,6 +663,38 @@
     elif atkType == 9:
         SkillModule_9(turnFight, curBatObj, useSkill)
         
+    return
+
+def __doStealBuff(turnFight, curBatObj, useSkill):
+    ## 施法前偷取buff
+    stealEff = useSkill.GetEffectByID(ChConfig.SkillEff_UseSkillStealBuff)
+    if not stealEff:
+        return
+    buffState = stealEff.GetEffectValue(0) # buff状态
+    stealCnt = stealEff.GetEffectValue(1) # 偷取个数 0-全部;>0-个数
+    isAll = True if stealCnt == 0 else False
+    
+    for tagObj in useSkill.GetTagObjList():
+        if not isAll and stealCnt <= 0:
+            break
+        tagBuffList = tagObj.GetBuffManager().FindBuffListByState(buffState)
+        if not tagBuffList:
+            continue
+        
+        if not isAll and len(tagBuffList) > stealCnt:
+            random.shuffle(tagBuffList) # 随机
+            
+        for tagBuff in tagBuffList:
+            skillID = tagBuff.GetSkillID()
+            buffOwner = curBatObj
+            GameWorld.DebugLog("使用技能前偷取buff: tagID=%s,tagBuffID=%s,buffSkillID=%s" % (tagObj.GetID(), tagBuff.GetBuffID(), skillID))
+            addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, curBatObj, skillID, buffOwner, useSkill, isSync=False)
+            if not addBuff:
+                continue
+            stealCnt -= 1
+            TurnBuff.CopyBuff(turnFight, curBatObj, addBuff, tagBuff, useSkill, True, refreshTimeLayer=False)
+            TurnBuff.DoBuffDel(turnFight, tagObj, tagBuff, relatedSkill=useSkill)
+            
     return
 
 def __doHarmSelf(turnFight, curBatObj, useSkill):
@@ -926,7 +967,7 @@
         
     Sync_UseSkill(turnFight, atkObj, useSkill)
     
-    DoBeAttackResult(turnFight, atkObj, useSkill)
+    DoBeAttackResult(turnFight, atkObj, useSkill, curBuff)
     
     # 通知结束标签
     Sync_TurnFightTag(turnFight, useTag, 1)
@@ -1024,7 +1065,7 @@
     __doCostZhanchui(turnFight, curBatObj, useSkill)
     __doSkillUserAnger(turnFight, curBatObj, useSkill)
     
-    DoBeAttackResult(turnFight, curBatObj, useSkill, True)
+    DoBeAttackResult(turnFight, curBatObj, useSkill)
     return
 
 def DoCombo(turnFight, atkObj, useSkill):
@@ -1149,13 +1190,13 @@
             return useSkill
     return
 
-def DoBeAttackResult(turnFight, curObj, useSkill, isUseSkill=False):
+def DoBeAttackResult(turnFight, curObj, useSkill, curBuff=None):
     '''被攻击结果
     @param curObj: 施法方或buff归属方
-    @param isUseSkill: 是否是直接使用技能的攻击结果,否则视为持续性的
     '''
     
     #curID = curObj.GetID()
+    isUseSkill = False if curBuff else True # buff的视为持续性的,否则为直接使用技能的攻击结果
     isTurnNormalSkill = SkillCommon.isTurnNormalSkill(useSkill)
     isAngerSkill = SkillCommon.isAngerSkill(useSkill)
     
@@ -2559,7 +2600,7 @@
     
     Sync_UseSkill(turnFight, atkObj, useSkill)
     
-    DoBeAttackResult(turnFight, atkObj, useSkill)
+    DoBeAttackResult(turnFight, atkObj, useSkill, curBuff)
     
     # 通知结束标签
     Sync_TurnFightTag(turnFight, useTag, 1)

--
Gitblit v1.8.0