From 40482e1a851925b325dc085aef3058303730e287 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 17 十月 2025 11:44:46 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会加入改为官职限制;增加退出公会惩罚机制;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py | 89 +-------------------------------------------
1 files changed, 2 insertions(+), 87 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index 7a9eb91..3d303c4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -379,27 +379,6 @@
return drDict
-## 玩家充值后的点券信息及vip等级
-# @param curPlayer: 玩家实例
-# @param changeCoin: 兑换的点券数
-# @param totaChangelCoin: 总兑换点券数
-# @param prizeCoin: 赠送点券数
-# @param totalPrizeCoin: 总赠送点券数
-# @param playerVIPLV: vip等级
-# @param crazyCoin: 额为赠送数
-# @return: None
-def DR_PlayerCoinAfterCharge(curPlayer, changeCoin, totaChangelCoin, prizeCoin,
- totalPrizeCoin, playerVIPLV, crazyCoin, orderID):
-
- dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
- 'AccID':curPlayer.GetAccID(), 'ChangeCoin':changeCoin, 'TotaChangelCoin':totaChangelCoin,
- 'PrizeCoin':prizeCoin, 'TotalPrizeCoin':totalPrizeCoin, 'VIPLv':playerVIPLV,
- "CrazyCoin":crazyCoin, 'QueryOrderID':orderID}
-
- #发送封包
- SendEventPack("PlayerCoinAfterCharge", dataDict, curPlayer)
- return
-
## 玩家升级
# @param curPlayer: 玩家实例
# @param playerLV: 玩家等级
@@ -746,8 +725,8 @@
SendEventPack("UseCurrency_%s" % moneyType, dataDict, curPlayer)
#战盟贡献
- elif moneyType == ShareDefine.TYPE_Price_Family_Contribution:
- SendEventPack("UseFamilyContribution", dataDict, curPlayer)
+ #elif moneyType == ShareDefine.TYPE_Price_Family_Contribution:
+ # SendEventPack("UseFamilyContribution", dataDict, curPlayer)
return
@@ -1014,24 +993,6 @@
SendEventPack("OneTimeCoinGiveGold", dataDict, curPlayer)
return
-
-## 增加玩家家族活跃度
-# @param curPlayer: 玩家实例
-# @param addValue: 增加值
-# @param curValue: 增加后值
-# @param reason:增加原因
-# @return
-def DR_AddPlayerFamilyActiveValue(curPlayer, addValue, curValue, reason):
- return
-
- dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
- 'AccID':curPlayer.GetAccID(),
- 'addValue':addValue, 'FamilyActiveValue':curValue, 'Reason':reason}
- #发送封包
- SendEventPack("AddPlayerFamilyActiveValue", dataDict, curPlayer)
- return
-
-
## 宠物加点
# @param curPlayer: 玩家实例
# @param petID: 宠物id
@@ -1093,22 +1054,6 @@
#发送封包
SendEventPack("PlayerDead", dataDict, curPlayer)
- return
-
-
-## 给存奖励表物品
-# @param curPlayer: 玩家
-# @param rewardType: 奖励类型
-# @param itemID: 物品ID
-# @param itemCnt: 物品个数
-# @return
-def DR_PlayerGetReward(curPlayer, rewardType, itemID, itemCnt):
- dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
- 'AccID':curPlayer.GetAccID(), 'itemID':itemID, 'itemCnt':itemCnt,
- 'rewardType':rewardType}
-
- #发送封包
- SendEventPack("PlayerGetReward", dataDict, curPlayer)
return
## 申请加入贵宾俱乐部
@@ -1329,19 +1274,6 @@
SendEventPack("PlayerSubmit_%s" % eventName, dataDict, curPlayer)
return
-## 资源找回记录
-# @param curPlayer
-# @return: None
-def DR_PlayerRecover(curPlayer, recoverWay, recoverCntDict, totalExp, totalMoney, totalSP, totalItemDict):
-
- dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
- 'AccID':curPlayer.GetAccID(), 'recoverWay':recoverWay, 'recoverCntDict':recoverCntDict,
- 'totalExp':totalExp, 'totalMoney':totalMoney, 'totalSP':totalSP, 'totalItemDict':totalItemDict}
-
- #发送封包
- SendEventPack("PlayerRecover", dataDict, curPlayer)
- return
-
def DR_GlobalDropCD(curPlayer, npcID, itemID):
# 全局掉落CD掉落记录
dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
@@ -1357,23 +1289,6 @@
'ItemID':itemID, 'KilledCnt':killedCnt, 'DropRate':dropRate}
#发送封包
SendEventPack("GlobalDropRate", dataDict, curPlayer)
- return
-
-def DR_MagicWeaponExp(curPlayer, mwID, succID, newExp, needExp):
- # 法宝激活经验获得记录
- dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
- 'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'succID':succID,
- 'newExp':newExp, 'needExp':needExp}
- #发送封包
- SendEventPack("MagicWeaponExp", dataDict, curPlayer)
- return
-
-def DR_MagicWeaponActive(curPlayer, mwID, mwLV):
- # 法宝等级升级记录
- dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
- 'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'mwLV':mwLV}
- #发送封包
- SendEventPack("MagicWeaponActive", dataDict, curPlayer)
return
## 玩家上线成就检查
--
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