From 40482e1a851925b325dc085aef3058303730e287 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 17 十月 2025 11:44:46 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会加入改为官职限制;增加退出公会惩罚机制;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py |   80 ++++++++++++++++++++++++++++++++++------
 1 files changed, 68 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 2c45798..f493192 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -394,9 +394,10 @@
             setFunc(value)
     return True
 
-def MapServer_FamilyRefresh(curPlayer, refreshFamilyID):
+def MapServer_FamilyRefresh(curPlayer, refreshFamilyID, isVoluntarily=0):
     ''' 相当于GameServer调用 curPlayer.MapServer_FamilyRefresh()
     @param familyID: 玩家更新的familyID
+    @param isVoluntarily: 是否自愿离开的,仅离开刷新时有效
     '''
     
     tick = GameWorld.GetGameWorld().GetTick()
@@ -443,7 +444,7 @@
         
     if lastFamilyID != 0 and curPlayer.GetFamilyID() == 0:
         #玩家离开家族
-        __OnLeaveFamily(curPlayer, tick)
+        __OnLeaveFamily(curPlayer, isVoluntarily, tick)
         
     elif lastFamilyID == 0 and curPlayer.GetFamilyID() != 0:
         #刚进家族并为族长,触发建家族事件
@@ -464,7 +465,7 @@
     Sync_RequestAddFamilyInfo(curPlayer)
     return
 
-def __OnLeaveFamily(curPlayer, tick):
+def __OnLeaveFamily(curPlayer, isVoluntarily, tick):
     ## 退出家族触发事件
     #---清空家族相关信息---
     curPlayer.SetPerExp(0)
@@ -473,7 +474,29 @@
     curPlayer.SetLastWeekFamilyActiveValue(0)
     curPlayer.SetFamilyLV(0)
     PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()))
-    
+    leaveCnt, kickedCnt, _ = PlayerControl.GetLeaveFamilyInfo(curPlayer)
+    GameWorld.DebugLog("__OnLeaveFamily: isVoluntarily=%s,leaveCnt=%s,kickedCnt=%s" % (isVoluntarily, leaveCnt, kickedCnt))
+    delMoneyType, delMoneyPer = IpyGameDataPY.GetFuncCfg("FamilyLeave", 3), 0
+    if isVoluntarily:
+        delMoneyPerList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 4)
+        if delMoneyPerList:
+            delMoneyPer = delMoneyPerList[leaveCnt] if len(delMoneyPerList) > leaveCnt else delMoneyPerList[-1]
+            
+        leaveCnt += 1
+        GameWorld.DebugLog("    增加主动离开次数: leaveCnt=%s" % (leaveCnt))
+    else:
+        delMoneyPerList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 5)
+        if delMoneyPerList:
+            delMoneyPer = delMoneyPerList[kickedCnt] if len(delMoneyPerList) > kickedCnt else delMoneyPerList[-1]
+            
+        kickedCnt += 1
+        GameWorld.DebugLog("    增加被踢离开次数: kickedCnt=%s" % (kickedCnt))
+    PlayerControl.SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, isVoluntarily)
+    if delMoneyType and delMoneyPer:
+        nowMoney = PlayerControl.GetMoney(curPlayer, delMoneyType)
+        delMoney = int(nowMoney * delMoneyPer / 100.0)
+        GameWorld.DebugLog("    扣除货币: delMoneyType=%s,delMoneyPer=%s,nowMoney=%s,delMoney=%s" % (delMoneyType, delMoneyPer, nowMoney, delMoney))        
+        PlayerControl.PayMoney(curPlayer, delMoneyType, delMoney, "LeaveFamily")
     FBLogic.OnLeaveFamily(curPlayer, tick)
     return
 
@@ -645,12 +668,43 @@
         
     return
 
+def CheckInJoinCD(curPlayer):
+    ## 检查是否加入仙盟CD中
+    leaveFamilyTime = PlayerControl.GetLeaveFamilyTimeEx(curPlayer)
+    if not leaveFamilyTime:
+        return False
+    
+    leaveCnt, kickedCnt, lastVoluntarily = PlayerControl.GetLeaveFamilyInfo(curPlayer)
+    joinCDMinute = 0
+    if lastVoluntarily:
+        if leaveCnt <= 0:
+            return False
+        joinCDMinuteList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 1)
+        if joinCDMinuteList:
+            joinCDMinute = joinCDMinuteList[leaveCnt - 1] if len(joinCDMinuteList) >= leaveCnt else joinCDMinuteList[-1]
+    else:
+        if kickedCnt <= 0:
+            return False
+        joinCDMinuteList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 2)
+        if joinCDMinuteList:
+            joinCDMinute = joinCDMinuteList[kickedCnt - 1] if len(joinCDMinuteList) >= kickedCnt else joinCDMinuteList[-1]
+    if joinCDMinute:
+        cdTimes = joinCDMinute * 60
+        passTimes = int(time.time()) - leaveFamilyTime
+        if passTimes < cdTimes:
+            GameWorld.DebugLog("加入仙盟CD中: leaveCnt=%s,kickedCnt=%s,lastVoluntarily=%s,leaveFamilyTime=%s(%s),passTimes=%s < %s" 
+                   % (leaveCnt, kickedCnt, lastVoluntarily, leaveFamilyTime, GameWorld.ChangeTimeNumToStr(leaveFamilyTime), passTimes, cdTimes))
+            return True
+    return False
+
 def AutoJoinFamily(curPlayer):
     if curPlayer.GetFamilyID():
         return
     playerID = curPlayer.GetPlayerID()
-    playerLV = curPlayer.GetLV()
-    GameWorld.DebugLog("玩家一键自动加入家族! playerLV=%s" % playerLV, playerID)
+    realmLV = curPlayer.GetOfficialRank()
+    GameWorld.DebugLog("玩家一键自动加入家族! realmLV=%s" % realmLV, playerID)
+    if CheckInJoinCD(curPlayer):
+        return
     
     familyMgr = DBDataMgr.GetFamilyMgr()
     indexList = range(familyMgr.GetCount())
@@ -661,8 +715,8 @@
             continue
         familyID = family.GetID()
         lvMin = family.GetJoinLVMin()
-        if lvMin and playerLV < lvMin:
-            GameWorld.DebugLog("    等级不足的不处理! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
+        if lvMin and realmLV < lvMin:
+            GameWorld.DebugLog("    官职不足的不处理! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
             continue
         if family.GetJoinReview():
             GameWorld.DebugLog("    需要审核的不处理! familyID=%s" % familyID, playerID)
@@ -694,6 +748,8 @@
 
 def RequestJoinTagFamily(curPlayer, familyID):
     ## 申请加入
+    if CheckInJoinCD(curPlayer):
+        return
     playerID = curPlayer.GetPlayerID()
     if curPlayer.GetFamilyID():
         GameWorld.DebugLog('已经有仙盟不能再申请加入! familyID=%s' % curPlayer.GetFamilyID(), playerID)
@@ -714,8 +770,8 @@
         return
     
     lvMin = tagFamily.GetJoinLVMin()
-    if curPlayer.GetLV() < lvMin:
-        GameWorld.DebugLog('等级未达到该仙盟加入最低等级限制! lv=%s < %s' % (curPlayer.GetLV(), lvMin), playerID)
+    if curPlayer.GetOfficialRank() < lvMin:
+        GameWorld.DebugLog('官职未达到该仙盟加入最低限制! realmLV=%s < %s' % (curPlayer.GetOfficialRank(), lvMin), playerID)
         return
     
     # 需要审核,满员后端不限制申请,由前端自行决定是否可申请
@@ -912,7 +968,7 @@
 def OnChangeFamilyJoin(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     joinReview = clientData.JoinReview
-    joinLVMin = clientData.JoinLVMin
+    joinLVMin = clientData.JoinLVMin # 官职
     
     playerID = curPlayer.GetPlayerID()
     familyID = curPlayer.GetFamilyID()
@@ -1164,7 +1220,7 @@
     #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n>  25  -   -
     NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
     
-    MapServer_FamilyRefresh(curPlayer, 0)
+    MapServer_FamilyRefresh(curPlayer, 0, 1)
     
     if family.GetCount() == 0:
         #玩家离开后, 家族没有人了 , 删除这个家族

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