From 406c1a6775ef7dde34ba379843322bd2d5ca23d2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 02 十二月 2025 16:29:24 +0800
Subject: [PATCH] 320 【付费内容】商城-服务端(xssg充值回调接口;游戏服务器兑换充值商品逻辑修改;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 7 ++++++-
1 files changed, 6 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index dad7fca..6988ad3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -1114,11 +1114,12 @@
if useSkill.GetCoolDownTime():
useSkill.SetRemainTime(useSkill.GetCoolDownTime())
+ __doCostZhanchui(turnFight, curBatObj, useSkill) # 先扣除再同步技能
+
# 需先技能使用 - 前端按顺序优先表现技能释放内容,前端需要动作或有伤血则通知
if IsNeedSyncSkill(useSkill):
Sync_UseSkill(turnFight, curBatObj, useSkill)
- __doCostZhanchui(turnFight, curBatObj, useSkill)
__doSkillUserAnger(turnFight, curBatObj, useSkill)
DoBeAttackResult(turnFight, curBatObj, useSkill)
@@ -2502,6 +2503,10 @@
if hurtHP <= 1:
return
+ if not atkObj.IsAlive():
+ # dot施法者已死亡不再吸血
+ return
+
aSuckHPPer = atkObj.GetBatAttrValue(ChConfig.AttrID_SuckHPPer)
aCurePer = atkObj.GetBatAttrValue(ChConfig.AttrID_CurePer)
--
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