From 4087d18ce7cbd1578a6e287962bd902386984048 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 14 七月 2025 10:55:57 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_ServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |   38 ++++++++++++++++++++++----------------
 1 files changed, 22 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 32b158a..f1661c3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1809,22 +1809,6 @@
     
     return
 
-## NPC攻击成功后FB处理(说明:进入这个函数的时候,怪物已经死亡,掉落经验等都处理过了)
-#  @param curNPC 攻击方
-#  @param target 防守方
-#  @param tick 当前时间
-#  @return None
-#  @remarks 函数详细说明.
-def DoOverNPCAttackSuccess(curNPC, target, tick):
-    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
-    
-    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoOverNPCAttackSuccess"))
-    
-    if callFunc:
-        callFunc(curNPC, target, tick)
-    
-    return
-
 ## 玩家死亡
 #  @param curPlayer:死亡的玩家 
 #  @return None
@@ -2425,6 +2409,28 @@
     
     return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
 
+def OnPlayerLineupAttackSuccess(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID):
+    ## 回合战斗主动发起的玩家阵容释放技能成功
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackSuccess"))
+    
+    if callFunc:
+        callFunc(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID)
+        
+    return
+
+def OnPlayerLineupAttackResult(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID):
+    ## 回合战斗主动发起的玩家阵容攻击结果额外处理
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackResult"))
+    
+    if callFunc:
+        callFunc(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID)
+        
+    return
+
 def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
     ## 回合战斗结束
     # @return: 是否需要同步GameServer, 奖励列表

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