From 414e694600077975d13979e925e152a52f4f8d03 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 09 十二月 2025 18:08:05 +0800
Subject: [PATCH] 383 【武将】武将宿缘-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py   |  254 +++++++++++++++++++---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py |    9 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini                 |    6 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py         |   81 +++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py     |  112 ++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py       |   74 ++++++
 PySysDB/PySysDBPY.h                                                                        |   28 ++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py    |   40 +++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py            |    4 
 9 files changed, 556 insertions(+), 52 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 3640f44..d1e46da 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -211,7 +211,7 @@
 //武将品质表
 struct	HeroQuality
 {
-	DWORD		_Quality;	//品质
+	BYTE		_Quality;	//品质
 	list		InitTalentWeight;	// 初始天赋数权重
 	BYTE		InitStarUpper;	// 初始星级上限
 	DWORD		InitAddPer;	// 卡牌初始加成万分率
@@ -226,7 +226,7 @@
 //武将品质突破表
 struct	HeroQualityBreak
 {
-	DWORD		_Quality;	//品质
+	BYTE		_Quality;	//品质
 	DWORD		_BreakLV;	//突破等级
 	WORD		UPLVNeed;	// 突破到下级需要等级
 	list		UPCostItemList;	// 突破到下级消耗道具
@@ -235,7 +235,7 @@
 //武将品质觉醒表
 struct	HeroQualityAwake
 {
-	DWORD		_Quality;	//品质
+	BYTE		_Quality;	//品质
 	DWORD		_AwakeLV;	//觉醒等级
 	list		UPCostItem;	// 觉醒到下级消耗道具
 	DWORD		RebirthCostMoney;	//重生消耗货币
@@ -244,7 +244,7 @@
 //品质武将升级表
 struct	HeroQualityLV
 {
-	DWORD		_Quality;	//品质
+	BYTE		_Quality;	//品质
 	DWORD		_HeroLV;	//武将等级
 	list		UPCostItem;	// 升级到下级消耗道具
 	list		AttrIDList;	// 武将属性ID列表
@@ -258,6 +258,26 @@
 	list		HeroIDList;	// 推荐武将ID列表
 };
 
+//武将宿缘表
+struct	HeroFates
+{
+	WORD		_FatesID;	//宿缘ID
+	BYTE		FatesQuality;	//宿缘品质
+	list		HeroIDList;	// 武将ID组合列表
+	list		AwardItemList;	// 激活奖励物品列表
+	list		AttrIDList;	// 属性ID列表
+	list		LVAttrValueList;	// 每级属性值列表
+};
+
+//武将宿缘品质等级表
+struct	HeroFatesQualityLV
+{
+	BYTE		_FatesQuality;	//宿缘品质
+	BYTE		_FatesLV;	//宿缘等级
+	BYTE		NeedStarTotal;	// 升到该级所需总星数
+	BYTE		NeedHeroCnt;	// 所需品质武将数
+};
+
 //属性条目表
 struct	PlayerAttr
 {
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index 54f27c9..7880763 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1270,7 +1270,7 @@
 Writer = hxp
 Releaser = hxp
 RegType = 0
-RegisterPackCount = 12
+RegisterPackCount = 13
 
 PacketCMD_1=0xB2
 PacketSubCMD_1=0x30
@@ -1319,3 +1319,7 @@
 PacketCMD_12=0xB2
 PacketSubCMD_12=0x40
 PacketCallFunc_12=OnHeroDismiss
+
+PacketCMD_13=0xB2
+PacketSubCMD_13=0x41
+PacketCallFunc_13=OnHeroFates
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 6c5daa6..19843f7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -223,7 +223,7 @@
 Def_CalcAttrList = (
 Def_CalcAttr_LV, # 主公等级 0
 Def_CalcAttr_MainEquip, # 主装备 1
-Def_CalcAttr_2,
+Def_CalcAttr_HeroFates, # 武将宿缘 2
 Def_CalcAttr_Realm, # 官职 3
 Def_CalcAttr_Gubao, # 古宝 4
 Def_CalcAttr_HJG, # 幻境阁 5
@@ -234,6 +234,7 @@
 CalcAttrName = {
                 Def_CalcAttr_LV:"主公等级",
                 Def_CalcAttr_MainEquip:"主装备",
+                Def_CalcAttr_HeroFates:"武将宿缘",
                 Def_CalcAttr_Realm:"官职",
                 Def_CalcAttr_Gubao:"古宝",
                 Def_CalcAttr_HJG:"幻境阁",
@@ -3842,6 +3843,7 @@
 Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
 Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
 Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
+Def_PDict_HeroFatesInfo = "HeroFatesInfo_%s" # 武将宿缘信息,参数(宿缘ID) 宿缘等级*10 + 宿缘状态
 
 #主线
 Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 475dfb6..df6e0dc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -11860,6 +11860,87 @@
 
 
 #------------------------------------------------------
+# B2 41 武将宿缘 #tagCSHeroFates
+
+class  tagCSHeroFates(Structure):
+    Head = tagHead()
+    FatesID = 0    #(BYTE FatesID)// 宿缘ID
+    OPType = 0    #(BYTE OPType)// 0-激活领奖;1-升级
+    IndexCnt = 0    #(BYTE IndexCnt)
+    ItemIndexList = list()    #(vector<WORD> ItemIndexList)// 升级时消耗的材料卡在武将背包索引列表,升级时才发
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        self.Head.Cmd = 0xB2
+        self.Head.SubCmd = 0x41
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        _pos = self.Head.ReadData(_lpData, _pos)
+        self.FatesID,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.OPType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.IndexCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.IndexCnt):
+            value,_pos=CommFunc.ReadWORD(_lpData,_pos)
+            self.ItemIndexList.append(value)
+        return _pos
+
+    def Clear(self):
+        self.Head = tagHead()
+        self.Head.Clear()
+        self.Head.Cmd = 0xB2
+        self.Head.SubCmd = 0x41
+        self.FatesID = 0
+        self.OPType = 0
+        self.IndexCnt = 0
+        self.ItemIndexList = list()
+        return
+
+    def GetLength(self):
+        length = 0
+        length += self.Head.GetLength()
+        length += 1
+        length += 1
+        length += 1
+        length += 2 * self.IndexCnt
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.FatesID)
+        data = CommFunc.WriteBYTE(data, self.OPType)
+        data = CommFunc.WriteBYTE(data, self.IndexCnt)
+        for i in range(self.IndexCnt):
+            data = CommFunc.WriteWORD(data, self.ItemIndexList[i])
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                Head:%s,
+                                FatesID:%d,
+                                OPType:%d,
+                                IndexCnt:%d,
+                                ItemIndexList:%s
+                                '''\
+                                %(
+                                self.Head.OutputString(),
+                                self.FatesID,
+                                self.OPType,
+                                self.IndexCnt,
+                                "..."
+                                )
+        return DumpString
+
+
+m_NAtagCSHeroFates=tagCSHeroFates()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCSHeroFates.Head.Cmd,m_NAtagCSHeroFates.Head.SubCmd))] = m_NAtagCSHeroFates
+
+
+#------------------------------------------------------
 # B2 38 武将锁定 #tagCSHeroLock
 
 class  tagCSHeroLock(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 94bbe03..c12717b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -31079,6 +31079,118 @@
 
 
 #------------------------------------------------------
+# B1 31 宿缘信息 #tagSCHeroFatesInfo
+
+class  tagSCHeroFates(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("FatesID", c_ubyte),    # 宿缘ID
+                  ("State", c_ubyte),    # 宿缘状态:0-未激活;1-已激活已领奖
+                  ("FatesLV", c_ubyte),    # 宿缘等级,激活时为0级,升级后有升级属性
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.FatesID = 0
+        self.State = 0
+        self.FatesLV = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagSCHeroFates)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B1 31 宿缘信息 //tagSCHeroFatesInfo:
+                                FatesID:%d,
+                                State:%d,
+                                FatesLV:%d
+                                '''\
+                                %(
+                                self.FatesID,
+                                self.State,
+                                self.FatesLV
+                                )
+        return DumpString
+
+
+class  tagSCHeroFatesInfo(Structure):
+    Head = tagHead()
+    Count = 0    #(BYTE Count)
+    FatesList = list()    #(vector<tagSCHeroFates> FatesList)
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        self.Head.Cmd = 0xB1
+        self.Head.SubCmd = 0x31
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        _pos = self.Head.ReadData(_lpData, _pos)
+        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.Count):
+            temFatesList = tagSCHeroFates()
+            _pos = temFatesList.ReadData(_lpData, _pos)
+            self.FatesList.append(temFatesList)
+        return _pos
+
+    def Clear(self):
+        self.Head = tagHead()
+        self.Head.Clear()
+        self.Head.Cmd = 0xB1
+        self.Head.SubCmd = 0x31
+        self.Count = 0
+        self.FatesList = list()
+        return
+
+    def GetLength(self):
+        length = 0
+        length += self.Head.GetLength()
+        length += 1
+        for i in range(self.Count):
+            length += self.FatesList[i].GetLength()
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.Count)
+        for i in range(self.Count):
+            data = CommFunc.WriteString(data, self.FatesList[i].GetLength(), self.FatesList[i].GetBuffer())
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                Head:%s,
+                                Count:%d,
+                                FatesList:%s
+                                '''\
+                                %(
+                                self.Head.OutputString(),
+                                self.Count,
+                                "..."
+                                )
+        return DumpString
+
+
+m_NAtagSCHeroFatesInfo=tagSCHeroFatesInfo()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCHeroFatesInfo.Head.Cmd,m_NAtagSCHeroFatesInfo.Head.SubCmd))] = m_NAtagSCHeroFatesInfo
+
+
+#------------------------------------------------------
 # B1 22 武将信息 #tagSCHeroInfo
 
 class  tagSCHero(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index c97c796..a11242a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -42,6 +42,8 @@
         GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0 [重置阵容推荐]")
         GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
         GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
+        GameWorld.DebugAnswer(curPlayer, "重置宿缘: Hero sy 0")
+        GameWorld.DebugAnswer(curPlayer, "设置宿缘: Hero sy 宿缘ID 等级 [是否激活]")
         GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
         GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
         GameWorld.DebugAnswer(curPlayer, "阵容上阵: Hero f 阵容ID [武将ID ...]")
@@ -126,6 +128,44 @@
         PlayerHero.ActiveHeroSkin(curPlayer, heroID, skinIndex, isActive)
         return
     
+    # 宿缘
+    if value == "sy":
+        syncIDList = []
+        if not value2:
+            ipyDataMgr = IpyGameDataPY.IPY_Data()
+            for index in range(ipyDataMgr.GetHeroFatesCount()):
+                ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
+                fatesID = ipyData.GetFatesID()
+                if not PlayerHero.GetHeroFatesState(curPlayer, fatesID):
+                    continue
+                PlayerHero.SetHeroFatesState(curPlayer, fatesID, 0)
+                PlayerHero.SetHeroFatesLV(curPlayer, fatesID, 0)
+                syncIDList.append(fatesID)
+            GameWorld.DebugAnswer(curPlayer, "重置宿缘")
+        else:
+            fatesID = value2
+            fatesLV = msgList[2] if len(msgList) > 2 else 0
+            fatesState = msgList[3] if len(msgList) > 3 else None
+            ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
+            if not ipyData:
+                GameWorld.DebugAnswer(curPlayer, "宿缘ID不存在: %s" % fatesID)
+                return
+            if fatesLV:
+                fatesQuality = ipyData.GetFatesQuality()
+                if not IpyGameDataPY.GetIpyGameData("HeroFatesQualityLV", fatesQuality, fatesLV):
+                    GameWorld.DebugAnswer(curPlayer, "宿缘品质(%s)等级(%s)不存在" % (fatesQuality, fatesLV))
+                    return
+            syncIDList.append(fatesID)
+            if fatesState != None:
+                PlayerHero.SetHeroFatesState(curPlayer, fatesID, fatesState)
+            else:
+                fatesState = PlayerHero.GetHeroFatesState(curPlayer, fatesID)
+            PlayerHero.SetHeroFatesLV(curPlayer, fatesID, fatesLV)
+            GameWorld.DebugAnswer(curPlayer, "设置宿缘ID=%s,LV=%s,State=%s" % (fatesID, fatesLV, fatesState))
+        PlayerHero.Sync_HeroFatesInfo(curPlayer, syncIDList)
+        PlayerHero.RefreshLordAttr(curPlayer)
+        return
+    
     itemIndex = value2
     heroItem = PlayerHero.GetHeroItem(curPlayer, itemIndex)
     if not heroItem:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 017f1bd..cbd6e77 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -217,7 +217,7 @@
                         ),
 
                 "HeroQuality":(
-                        ("DWORD", "Quality", 1),
+                        ("BYTE", "Quality", 1),
                         ("list", "InitTalentWeight", 0),
                         ("BYTE", "InitStarUpper", 0),
                         ("DWORD", "InitAddPer", 0),
@@ -230,21 +230,21 @@
                         ),
 
                 "HeroQualityBreak":(
-                        ("DWORD", "Quality", 1),
+                        ("BYTE", "Quality", 1),
                         ("DWORD", "BreakLV", 1),
                         ("WORD", "UPLVNeed", 0),
                         ("list", "UPCostItemList", 0),
                         ),
 
                 "HeroQualityAwake":(
-                        ("DWORD", "Quality", 1),
+                        ("BYTE", "Quality", 1),
                         ("DWORD", "AwakeLV", 1),
                         ("list", "UPCostItem", 0),
                         ("DWORD", "RebirthCostMoney", 0),
                         ),
 
                 "HeroQualityLV":(
-                        ("DWORD", "Quality", 1),
+                        ("BYTE", "Quality", 1),
                         ("DWORD", "HeroLV", 1),
                         ("list", "UPCostItem", 0),
                         ("list", "AttrIDList", 0),
@@ -254,6 +254,22 @@
                 "LineupRecommend":(
                         ("DWORD", "RecommendID", 1),
                         ("list", "HeroIDList", 0),
+                        ),
+
+                "HeroFates":(
+                        ("WORD", "FatesID", 1),
+                        ("BYTE", "FatesQuality", 0),
+                        ("list", "HeroIDList", 0),
+                        ("list", "AwardItemList", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "LVAttrValueList", 0),
+                        ),
+
+                "HeroFatesQualityLV":(
+                        ("BYTE", "FatesQuality", 1),
+                        ("BYTE", "FatesLV", 1),
+                        ("BYTE", "NeedStarTotal", 0),
+                        ("BYTE", "NeedHeroCnt", 0),
                         ),
 
                 "PlayerAttr":(
@@ -2448,7 +2464,7 @@
         self.attrTuple = None
         return
         
-    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
     def GetInitTalentWeight(self): return self.attrTuple[1] #  初始天赋数权重 list
     def GetInitStarUpper(self): return self.attrTuple[2] #  初始星级上限 BYTE
     def GetInitAddPer(self): return self.attrTuple[3] #  卡牌初始加成万分率 DWORD
@@ -2466,7 +2482,7 @@
         self.attrTuple = None
         return
         
-    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
     def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
     def GetUPLVNeed(self): return self.attrTuple[2] #  突破到下级需要等级 WORD
     def GetUPCostItemList(self): return self.attrTuple[3] #  突破到下级消耗道具 list
@@ -2478,7 +2494,7 @@
         self.attrTuple = None
         return
         
-    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
     def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
     def GetUPCostItem(self): return self.attrTuple[2] #  觉醒到下级消耗道具 list
     def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
@@ -2490,7 +2506,7 @@
         self.attrTuple = None
         return
         
-    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
     def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
     def GetUPCostItem(self): return self.attrTuple[2] #  升级到下级消耗道具 list
     def GetAttrIDList(self): return self.attrTuple[3] #  武将属性ID列表 list
@@ -2505,6 +2521,32 @@
         
     def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
     def GetHeroIDList(self): return self.attrTuple[1] #  推荐武将ID列表 list
+
+# 武将宿缘表
+class IPY_HeroFates():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetFatesID(self): return self.attrTuple[0] # 宿缘ID WORD
+    def GetFatesQuality(self): return self.attrTuple[1] # 宿缘品质 BYTE
+    def GetHeroIDList(self): return self.attrTuple[2] #  武将ID组合列表 list
+    def GetAwardItemList(self): return self.attrTuple[3] #  激活奖励物品列表 list
+    def GetAttrIDList(self): return self.attrTuple[4] #  属性ID列表 list
+    def GetLVAttrValueList(self): return self.attrTuple[5] #  每级属性值列表 list
+
+# 武将宿缘品质等级表
+class IPY_HeroFatesQualityLV():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetFatesQuality(self): return self.attrTuple[0] # 宿缘品质 BYTE
+    def GetFatesLV(self): return self.attrTuple[1] # 宿缘等级 BYTE
+    def GetNeedStarTotal(self): return self.attrTuple[2] #  升到该级所需总星数 BYTE
+    def GetNeedHeroCnt(self): return self.attrTuple[3] #  所需品质武将数 BYTE
 
 # 属性条目表
 class IPY_PlayerAttr():
@@ -5531,6 +5573,8 @@
         self.__LoadFileData("HeroQualityAwake", onlyCheck)
         self.__LoadFileData("HeroQualityLV", onlyCheck)
         self.__LoadFileData("LineupRecommend", onlyCheck)
+        self.__LoadFileData("HeroFates", onlyCheck)
+        self.__LoadFileData("HeroFatesQualityLV", onlyCheck)
         self.__LoadFileData("PlayerAttr", onlyCheck)
         self.__LoadFileData("FightPowerRatio", onlyCheck)
         self.__LoadFileData("MainChapter", onlyCheck)
@@ -6078,6 +6122,20 @@
         self.CheckLoadData("LineupRecommend")
         return self.ipyLineupRecommendCache[index]
 
+    def GetHeroFatesCount(self):
+        self.CheckLoadData("HeroFates")
+        return self.ipyHeroFatesLen
+    def GetHeroFatesByIndex(self, index):
+        self.CheckLoadData("HeroFates")
+        return self.ipyHeroFatesCache[index]
+
+    def GetHeroFatesQualityLVCount(self):
+        self.CheckLoadData("HeroFatesQualityLV")
+        return self.ipyHeroFatesQualityLVLen
+    def GetHeroFatesQualityLVByIndex(self, index):
+        self.CheckLoadData("HeroFatesQualityLV")
+        return self.ipyHeroFatesQualityLVCache[index]
+
     def GetPlayerAttrCount(self):
         self.CheckLoadData("PlayerAttr")
         return self.ipyPlayerAttrLen
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 0fc5405..907551c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -42,6 +42,7 @@
     Sync_HeroInfo(curPlayer)
     Sync_PlayerHeroInfo(curPlayer)
     Sync_LineupRecommendInfo(curPlayer)
+    Sync_HeroFatesInfo(curPlayer)
     return
 
 def OnPlayerFirstLogin(curPlayer):
@@ -1507,43 +1508,196 @@
     Sync_LineupRecommendInfo(curPlayer, [recommendID])
     return
 
-#def RefreshLordAttr(curPlayer):
-#    ## 刷新主公属性
-#    CalcHeroAddAttr(curPlayer)
-#    PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
-#    return
+def GetHeroFatesState(curPlayer, fatesID): # 宿缘ID状态: 0-未激活;1-已激活
+    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
+    return info % 10
+def SetHeroFatesState(curPlayer, fatesID, state):
+    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
+    info = info / 10 * 10 + min(state, 9)
+    info = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroFatesInfo % fatesID, info)
+    return info
 
-#def CalcHeroAddAttr(curPlayer):
-#    ## 计算武将对主公增加的属性
-#    
-#    heroBookAttrDict = {}
-#    playerID = curPlayer.GetID()
-#    
-#    ipyDataMgr = IpyGameDataPY.IPY_Data()
-#    for index in range(ipyDataMgr.GetHeroCount()):
-#        ipyData = ipyDataMgr.GetHeroByIndex(index)
-#        heroID = ipyData.GetHeroID()
-#        if not ipyData.GetPlayerCanUse():
-#            continue
-#        if not GetHeroBookInitState(curPlayer, heroID):
-#            # 图鉴未激活
-#            continue
-#        quality = ipyData.GetQuality()
-#        qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
-#        if not qualityIpyData:
-#            continue
-#        #bookInitAddPer = qualityIpyData.GetBookInitAddPer()
-#        #bookStarAddPer = qualityIpyData.GetBookStarAddPer()
-#        #bookBreakLVAddPer = qualityIpyData.GetBookBreakLVAddPer()
-#        bookStar = GetHeroBookStarLV(curPlayer, heroID)
-#        bookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
-#        for attrPerID in ChConfig.BaseAttrPerIDList:
-#            addPer = bookInitAddPer + bookStar * bookStarAddPer + bookBreakLV * bookBreakLVAddPer
-#            heroBookAttrDict[attrPerID] = heroBookAttrDict.get(attrPerID, 0) + addPer
-#            
-#    GameWorld.DebugLog("武将图鉴属性: %s" % heroBookAttrDict, playerID)
-#    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroBook, heroBookAttrDict)
-#    return
+def GetHeroFatesLV(curPlayer, fatesID): # 宿缘ID等级
+    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
+    return info / 10
+def SetHeroFatesLV(curPlayer, fatesID, lv):
+    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
+    info = lv * 10 + info % 10
+    info = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroFatesInfo % fatesID, info)
+    return info
+
+#// B2 41 武将宿缘 #tagCSHeroFates
+#
+#struct    tagCSHeroFates
+#{
+#    tagHead         Head;
+#    BYTE        FatesID;        // 宿缘ID
+#    BYTE        OPType;        // 0-激活领奖;1-升级
+#    BYTE        IndexCnt;
+#    WORD        ItemIndexList[IndexCnt];    // 升级时消耗的材料卡在武将背包索引列表,升级时才发
+#};
+def OnHeroFates(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    fatesID = clientData.FatesID
+    opType = clientData.OPType
+    itemIndexList = clientData.ItemIndexList
+    
+    if opType == 1:
+        __onHeroFatesLVUP(curPlayer, fatesID, itemIndexList)
+    else:
+        __onHeroFatesActivite(curPlayer, fatesID)    
+    return
+
+def __onHeroFatesActivite(curPlayer, fatesID):
+    ## 宿缘激活
+    if GetHeroFatesState(curPlayer, fatesID):
+        GameWorld.DebugLog("宿缘组合已经激活了! fatesID=%s" % fatesID)
+        return
+    ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
+    if not ipyData:
+        return
+    heroIDList = ipyData.GetHeroIDList()
+    for heroID in heroIDList:
+        if not GetHeroActivite(curPlayer, heroID):
+            GameWorld.DebugLog("有武将未获得过,不可激活宿缘! fatesID=%s,heroID=%s,heroIDList=%s" % (fatesID, heroID, heroIDList))
+            return
+    GameWorld.DebugLog("激活宿缘! fatesID=%s,heroIDList=%s" % (fatesID, heroIDList))
+    SetHeroFatesState(curPlayer, fatesID, 1)
+    itemList = ipyData.GetAwardItemList()
+    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["HeroFates", False, {}])
+    Sync_HeroFatesInfo(curPlayer, [fatesID])
+    return
+
+def __onHeroFatesLVUP(curPlayer, fatesID, useIndexList):
+    if not GetHeroFatesState(curPlayer, fatesID):
+        GameWorld.DebugLog("宿缘组合未激活! fatesID=%s" % fatesID)
+        return
+    ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
+    if not ipyData:
+        return
+    fatesQuality = ipyData.GetFatesQuality()
+    heroIDList = ipyData.GetHeroIDList()
+    fatesNextLV = GetHeroFatesLV(curPlayer, fatesID) + 1
+    GameWorld.DebugLog("宿缘升级: fatesID=%s,fatesQuality=%s,fatesNextLV=%s,heroIDList=%s,useIndexList=%s" % (fatesID, fatesQuality, fatesNextLV, heroIDList, useIndexList))
+    qualityLVIpyData = IpyGameDataPY.GetIpyGameData("HeroFatesQualityLV", fatesQuality, fatesNextLV)
+    if not qualityLVIpyData:
+        return
+    needStarTotal = qualityLVIpyData.GetNeedStarTotal()
+    needHeroCnt = qualityLVIpyData.GetNeedHeroCnt()
+    
+    costItemList = []
+    heroStarDict = {}
+    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
+    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
+    for index in range(curPack.GetCount()):
+        heroItem = curPack.GetAt(index)
+        if not heroItem or heroItem.IsEmpty():
+            continue
+        heroID = heroItem.GetItemTypeID()
+        
+        # 材料卡
+        if index in useIndexList:
+            if __checkHeroFatesLVUPItem(olPlayer, fatesQuality, index, heroItem, heroID):
+                costItemList.append(heroItem)
+                
+        if heroID not in heroIDList:
+            continue
+        if heroID not in heroStarDict:
+            heroStarDict[heroID] = 0
+        star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+        if star <= heroStarDict[heroID]:
+            continue
+        heroStarDict[heroID] = star
+        
+    nowStarTotal = sum(heroStarDict.values())
+    if nowStarTotal < needStarTotal:
+        GameWorld.DebugLog("    当前总星级不足: nowStarTotal=%s < %s, heroStarDict=%s" % (nowStarTotal, needStarTotal, heroStarDict))
+        return
+    GameWorld.DebugLog("    当前总星级: nowStarTotal=%s,needStarTotal=%s,heroStarDict=%s" % (nowStarTotal, needStarTotal, heroStarDict))
+    
+    if len(costItemList) < needHeroCnt:
+        GameWorld.DebugLog("    可用材料卡不足: %s < %s" % (len(costItemList), needHeroCnt))
+        return
+    
+    GameWorld.DebugLog("    宿缘升级! needHeroCnt=%s" % needHeroCnt)
+    for heroItem in costItemList[:needHeroCnt]:
+        ItemCommon.DelItem(curPlayer, heroItem, heroItem.GetCount(), False, "HeroFatesLVUP")
+        
+    SetHeroFatesLV(curPlayer, fatesID, fatesNextLV)
+    Sync_HeroFatesInfo(curPlayer, [fatesID])
+    RefreshLordAttr(curPlayer) # 宿缘
+    return
+
+def __checkHeroFatesLVUPItem(olPlayer, fatesQuality, itemIndex, heroItem, heroID):
+    ## 检查宿缘材料卡可否使用
+    heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+    if not heroIpyData:
+        return
+    
+    quality = heroIpyData.GetQuality()
+    if quality != fatesQuality:
+        GameWorld.DebugLog("    与宿缘品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, fatesQuality))
+        return
+    
+    #未生效、未上阵、未锁定、未进行过升级、突破、升星、觉醒
+    heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
+    breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
+    starLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+    awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+    if heroLV > 1 or breakLV or starLV or awakeLV:
+        GameWorld.DebugLog("    升级突破升星觉醒过的武将无法使用! itemIndex=%s,heroLV=%s,breakLV=%s,starLV=%s,awakeLV=%s" % (itemIndex, heroLV, breakLV, starLV, awakeLV))
+        return
+    
+    if heroItem.GetIsLocked():
+        GameWorld.DebugLog("    锁定的武将无法使用! itemIndex=%s" % (itemIndex))
+        return
+    
+    lineupCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)
+    if lineupCount:
+        lineupValueList = [heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex) for lpIndex in range(lineupCount)]
+        GameWorld.DebugLog("    上阵中的武将无法使用! itemIndex=%s,lineupValueList=%s" % (itemIndex, lineupValueList))
+        return
+    
+    heroID = heroItem.GetItemTypeID()
+    _, effItemIndex, _ = olPlayer.GetHeroEffectiveCard(heroID)
+    if itemIndex == effItemIndex:
+        GameWorld.DebugLog("    生效中的卡牌无法使用! itemIndex=%s,heroID=%s,effItemIndex=%s" % (itemIndex, heroID, effItemIndex))
+        return
+    
+    return True
+
+def RefreshLordAttr(curPlayer):
+    ## 刷新主公属性
+    CalcHeroAddAttr(curPlayer)
+    PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
+    return
+
+def CalcHeroAddAttr(curPlayer):
+    ## 计算武将对主公增加的属性
+    
+    fatesAttrDict = {}
+    playerID = curPlayer.GetID()
+    
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in range(ipyDataMgr.GetHeroFatesCount()):
+        ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
+        fatesID = ipyData.GetFatesID()
+        if not GetHeroFatesState(curPlayer, fatesID):
+            continue
+        fatesLV = GetHeroFatesLV(curPlayer, fatesID)
+        if fatesLV <= 0:
+            continue
+        attrIDList = ipyData.GetAttrIDList()
+        lvAttrValueList = ipyData.GetLVAttrValueList()
+        for i in range(min(len(attrIDList), len(lvAttrValueList))):
+            attrID = attrIDList[i]
+            attrValuePerLV = lvAttrValueList[i]
+            attrValue = attrValuePerLV * fatesLV
+            fatesAttrDict[attrID] = fatesAttrDict.get(attrID, 0) + attrValue
+            
+    GameWorld.DebugLog("宿缘属性: %s" % fatesAttrDict, playerID)
+    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroFates, fatesAttrDict)
+    return
 
 def Sync_HeroInfo(curPlayer, heroIDList=None):
     if heroIDList != None:
@@ -1657,3 +1811,31 @@
     clientPack.Count = len(clientPack.RecommendList)
     NetPackCommon.SendFakePack(curPlayer, clientPack)
     return
+
+def Sync_HeroFatesInfo(curPlayer, syncIDList=None):
+    
+    fatesList = []
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in range(ipyDataMgr.GetHeroFatesCount()):
+        ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
+        fatesID = ipyData.GetFatesID()
+        state = GetHeroFatesState(curPlayer, fatesID)
+        if syncIDList != None:
+            if fatesID not in syncIDList:
+                continue
+        elif not state:
+            continue
+        fates = ChPyNetSendPack.tagSCHeroFates()
+        fates.FatesID = fatesID
+        fates.State = state
+        fates.FatesLV = GetHeroFatesLV(curPlayer, fatesID)
+        fatesList.append(fates)
+        
+    if not fatesList:
+        return
+    
+    clientPack = ChPyNetSendPack.tagSCHeroFatesInfo()
+    clientPack.FatesList = fatesList
+    clientPack.Count = len(clientPack.FatesList)
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index ab521b9..5c14dcf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -584,7 +584,7 @@
     GameWorld.DebugLog("doCalcAllAttr...", curPlayer.GetPlayerID())
     CalcRoleBase(curPlayer)
     ChEquip.CalcRoleEquipAttr(curPlayer)
-    #PlayerHero.CalcHeroAddAttr(curPlayer)
+    PlayerHero.CalcHeroAddAttr(curPlayer)
     PlayerPrestigeSys.CalcOfficialRankAttr(curPlayer)
     PlayerGubao.CalcGubaoAttr(curPlayer)
     PlayerHJG.CalcHJGAttr(curPlayer)
@@ -814,6 +814,7 @@
     
     lvAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_LV)
     equipAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_MainEquip)
+    fatesAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HeroFates)
     realmAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Realm)
     gubaoAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
     hjgAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HJG)
@@ -832,6 +833,7 @@
     
     GameWorld.DebugLog("    主公等级属性=%s" % lvAttrDict, playerID)
     GameWorld.DebugLog("    主公装备属性=%s" % equipAttrDict, playerID)
+    GameWorld.DebugLog("    主公宿缘属性=%s" % fatesAttrDict, playerID)
     GameWorld.DebugLog("    主公官职属性=%s" % realmAttrDict, playerID)
     GameWorld.DebugLog("    主公古宝属性=%s" % gubaoAttrDict, playerID)
     GameWorld.DebugLog("    主幻境阁属性=%s" % hjgAttrDict, playerID)
@@ -876,6 +878,9 @@
             if attrID in ChConfig.BaseAttrIDList:
                 cardPer = effCardAddPer
                 
+            fatesValue = fatesAttrDict.get(attrID, 0)
+            fatesPer = fatesAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
+            
             realmValue = realmAttrDict.get(attrID, 0)
             realmPer = realmAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
             
@@ -916,7 +921,7 @@
             # 计算
             attrParamDict = {"lvValue":lvValue, "equipValue":equipValue, "realmValue":realmValue, "realmPer":realmPer, "cardPer":cardPer,
                              "gubaoValue":gubaoValue, "gubaoPer":gubaoPer, "hjgValue":hjgValue, "hjgPer":hjgPer, "horseValue":horseValue, "horsePer":horsePer, 
-                             "beautyValue":beautyValue, "beautyPer":beautyPer,
+                             "beautyValue":beautyValue, "beautyPer":beautyPer, "fatesValue":fatesValue, "fatesPer":fatesPer,
                              "heroSelfValue":heroSelfValue, "heroSelfPer":heroSelfPer, "inheritPer":inheritPer, "heroLVValue":heroLVValue, "heroLVPer":heroLVPer,
                              "lineupHaloValue":lineupHaloValue, "lineupHaloPer":lineupHaloPer, "fetterValue":fetterValue, "fetterPer":fetterPer,
                              "starTalentValue":starTalentValue, "starTalentPer":starTalentPer, "breakLVValue":breakLVValue, "breakLVPer":breakLVPer,

--
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