From 414e694600077975d13979e925e152a52f4f8d03 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 09 十二月 2025 18:08:05 +0800
Subject: [PATCH] 383 【武将】武将宿缘-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |  254 +++++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 218 insertions(+), 36 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 0fc5405..907551c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -42,6 +42,7 @@
     Sync_HeroInfo(curPlayer)
     Sync_PlayerHeroInfo(curPlayer)
     Sync_LineupRecommendInfo(curPlayer)
+    Sync_HeroFatesInfo(curPlayer)
     return
 
 def OnPlayerFirstLogin(curPlayer):
@@ -1507,43 +1508,196 @@
     Sync_LineupRecommendInfo(curPlayer, [recommendID])
     return
 
-#def RefreshLordAttr(curPlayer):
-#    ## 刷新主公属性
-#    CalcHeroAddAttr(curPlayer)
-#    PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
-#    return
+def GetHeroFatesState(curPlayer, fatesID): # 宿缘ID状态: 0-未激活;1-已激活
+    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
+    return info % 10
+def SetHeroFatesState(curPlayer, fatesID, state):
+    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
+    info = info / 10 * 10 + min(state, 9)
+    info = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroFatesInfo % fatesID, info)
+    return info
 
-#def CalcHeroAddAttr(curPlayer):
-#    ## 计算武将对主公增加的属性
-#    
-#    heroBookAttrDict = {}
-#    playerID = curPlayer.GetID()
-#    
-#    ipyDataMgr = IpyGameDataPY.IPY_Data()
-#    for index in range(ipyDataMgr.GetHeroCount()):
-#        ipyData = ipyDataMgr.GetHeroByIndex(index)
-#        heroID = ipyData.GetHeroID()
-#        if not ipyData.GetPlayerCanUse():
-#            continue
-#        if not GetHeroBookInitState(curPlayer, heroID):
-#            # 图鉴未激活
-#            continue
-#        quality = ipyData.GetQuality()
-#        qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
-#        if not qualityIpyData:
-#            continue
-#        #bookInitAddPer = qualityIpyData.GetBookInitAddPer()
-#        #bookStarAddPer = qualityIpyData.GetBookStarAddPer()
-#        #bookBreakLVAddPer = qualityIpyData.GetBookBreakLVAddPer()
-#        bookStar = GetHeroBookStarLV(curPlayer, heroID)
-#        bookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
-#        for attrPerID in ChConfig.BaseAttrPerIDList:
-#            addPer = bookInitAddPer + bookStar * bookStarAddPer + bookBreakLV * bookBreakLVAddPer
-#            heroBookAttrDict[attrPerID] = heroBookAttrDict.get(attrPerID, 0) + addPer
-#            
-#    GameWorld.DebugLog("武将图鉴属性: %s" % heroBookAttrDict, playerID)
-#    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroBook, heroBookAttrDict)
-#    return
+def GetHeroFatesLV(curPlayer, fatesID): # 宿缘ID等级
+    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
+    return info / 10
+def SetHeroFatesLV(curPlayer, fatesID, lv):
+    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
+    info = lv * 10 + info % 10
+    info = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroFatesInfo % fatesID, info)
+    return info
+
+#// B2 41 武将宿缘 #tagCSHeroFates
+#
+#struct    tagCSHeroFates
+#{
+#    tagHead         Head;
+#    BYTE        FatesID;        // 宿缘ID
+#    BYTE        OPType;        // 0-激活领奖;1-升级
+#    BYTE        IndexCnt;
+#    WORD        ItemIndexList[IndexCnt];    // 升级时消耗的材料卡在武将背包索引列表,升级时才发
+#};
+def OnHeroFates(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    fatesID = clientData.FatesID
+    opType = clientData.OPType
+    itemIndexList = clientData.ItemIndexList
+    
+    if opType == 1:
+        __onHeroFatesLVUP(curPlayer, fatesID, itemIndexList)
+    else:
+        __onHeroFatesActivite(curPlayer, fatesID)    
+    return
+
+def __onHeroFatesActivite(curPlayer, fatesID):
+    ## 宿缘激活
+    if GetHeroFatesState(curPlayer, fatesID):
+        GameWorld.DebugLog("宿缘组合已经激活了! fatesID=%s" % fatesID)
+        return
+    ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
+    if not ipyData:
+        return
+    heroIDList = ipyData.GetHeroIDList()
+    for heroID in heroIDList:
+        if not GetHeroActivite(curPlayer, heroID):
+            GameWorld.DebugLog("有武将未获得过,不可激活宿缘! fatesID=%s,heroID=%s,heroIDList=%s" % (fatesID, heroID, heroIDList))
+            return
+    GameWorld.DebugLog("激活宿缘! fatesID=%s,heroIDList=%s" % (fatesID, heroIDList))
+    SetHeroFatesState(curPlayer, fatesID, 1)
+    itemList = ipyData.GetAwardItemList()
+    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["HeroFates", False, {}])
+    Sync_HeroFatesInfo(curPlayer, [fatesID])
+    return
+
+def __onHeroFatesLVUP(curPlayer, fatesID, useIndexList):
+    if not GetHeroFatesState(curPlayer, fatesID):
+        GameWorld.DebugLog("宿缘组合未激活! fatesID=%s" % fatesID)
+        return
+    ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
+    if not ipyData:
+        return
+    fatesQuality = ipyData.GetFatesQuality()
+    heroIDList = ipyData.GetHeroIDList()
+    fatesNextLV = GetHeroFatesLV(curPlayer, fatesID) + 1
+    GameWorld.DebugLog("宿缘升级: fatesID=%s,fatesQuality=%s,fatesNextLV=%s,heroIDList=%s,useIndexList=%s" % (fatesID, fatesQuality, fatesNextLV, heroIDList, useIndexList))
+    qualityLVIpyData = IpyGameDataPY.GetIpyGameData("HeroFatesQualityLV", fatesQuality, fatesNextLV)
+    if not qualityLVIpyData:
+        return
+    needStarTotal = qualityLVIpyData.GetNeedStarTotal()
+    needHeroCnt = qualityLVIpyData.GetNeedHeroCnt()
+    
+    costItemList = []
+    heroStarDict = {}
+    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
+    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
+    for index in range(curPack.GetCount()):
+        heroItem = curPack.GetAt(index)
+        if not heroItem or heroItem.IsEmpty():
+            continue
+        heroID = heroItem.GetItemTypeID()
+        
+        # 材料卡
+        if index in useIndexList:
+            if __checkHeroFatesLVUPItem(olPlayer, fatesQuality, index, heroItem, heroID):
+                costItemList.append(heroItem)
+                
+        if heroID not in heroIDList:
+            continue
+        if heroID not in heroStarDict:
+            heroStarDict[heroID] = 0
+        star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+        if star <= heroStarDict[heroID]:
+            continue
+        heroStarDict[heroID] = star
+        
+    nowStarTotal = sum(heroStarDict.values())
+    if nowStarTotal < needStarTotal:
+        GameWorld.DebugLog("    当前总星级不足: nowStarTotal=%s < %s, heroStarDict=%s" % (nowStarTotal, needStarTotal, heroStarDict))
+        return
+    GameWorld.DebugLog("    当前总星级: nowStarTotal=%s,needStarTotal=%s,heroStarDict=%s" % (nowStarTotal, needStarTotal, heroStarDict))
+    
+    if len(costItemList) < needHeroCnt:
+        GameWorld.DebugLog("    可用材料卡不足: %s < %s" % (len(costItemList), needHeroCnt))
+        return
+    
+    GameWorld.DebugLog("    宿缘升级! needHeroCnt=%s" % needHeroCnt)
+    for heroItem in costItemList[:needHeroCnt]:
+        ItemCommon.DelItem(curPlayer, heroItem, heroItem.GetCount(), False, "HeroFatesLVUP")
+        
+    SetHeroFatesLV(curPlayer, fatesID, fatesNextLV)
+    Sync_HeroFatesInfo(curPlayer, [fatesID])
+    RefreshLordAttr(curPlayer) # 宿缘
+    return
+
+def __checkHeroFatesLVUPItem(olPlayer, fatesQuality, itemIndex, heroItem, heroID):
+    ## 检查宿缘材料卡可否使用
+    heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+    if not heroIpyData:
+        return
+    
+    quality = heroIpyData.GetQuality()
+    if quality != fatesQuality:
+        GameWorld.DebugLog("    与宿缘品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, fatesQuality))
+        return
+    
+    #未生效、未上阵、未锁定、未进行过升级、突破、升星、觉醒
+    heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
+    breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
+    starLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+    awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+    if heroLV > 1 or breakLV or starLV or awakeLV:
+        GameWorld.DebugLog("    升级突破升星觉醒过的武将无法使用! itemIndex=%s,heroLV=%s,breakLV=%s,starLV=%s,awakeLV=%s" % (itemIndex, heroLV, breakLV, starLV, awakeLV))
+        return
+    
+    if heroItem.GetIsLocked():
+        GameWorld.DebugLog("    锁定的武将无法使用! itemIndex=%s" % (itemIndex))
+        return
+    
+    lineupCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)
+    if lineupCount:
+        lineupValueList = [heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex) for lpIndex in range(lineupCount)]
+        GameWorld.DebugLog("    上阵中的武将无法使用! itemIndex=%s,lineupValueList=%s" % (itemIndex, lineupValueList))
+        return
+    
+    heroID = heroItem.GetItemTypeID()
+    _, effItemIndex, _ = olPlayer.GetHeroEffectiveCard(heroID)
+    if itemIndex == effItemIndex:
+        GameWorld.DebugLog("    生效中的卡牌无法使用! itemIndex=%s,heroID=%s,effItemIndex=%s" % (itemIndex, heroID, effItemIndex))
+        return
+    
+    return True
+
+def RefreshLordAttr(curPlayer):
+    ## 刷新主公属性
+    CalcHeroAddAttr(curPlayer)
+    PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
+    return
+
+def CalcHeroAddAttr(curPlayer):
+    ## 计算武将对主公增加的属性
+    
+    fatesAttrDict = {}
+    playerID = curPlayer.GetID()
+    
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in range(ipyDataMgr.GetHeroFatesCount()):
+        ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
+        fatesID = ipyData.GetFatesID()
+        if not GetHeroFatesState(curPlayer, fatesID):
+            continue
+        fatesLV = GetHeroFatesLV(curPlayer, fatesID)
+        if fatesLV <= 0:
+            continue
+        attrIDList = ipyData.GetAttrIDList()
+        lvAttrValueList = ipyData.GetLVAttrValueList()
+        for i in range(min(len(attrIDList), len(lvAttrValueList))):
+            attrID = attrIDList[i]
+            attrValuePerLV = lvAttrValueList[i]
+            attrValue = attrValuePerLV * fatesLV
+            fatesAttrDict[attrID] = fatesAttrDict.get(attrID, 0) + attrValue
+            
+    GameWorld.DebugLog("宿缘属性: %s" % fatesAttrDict, playerID)
+    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroFates, fatesAttrDict)
+    return
 
 def Sync_HeroInfo(curPlayer, heroIDList=None):
     if heroIDList != None:
@@ -1657,3 +1811,31 @@
     clientPack.Count = len(clientPack.RecommendList)
     NetPackCommon.SendFakePack(curPlayer, clientPack)
     return
+
+def Sync_HeroFatesInfo(curPlayer, syncIDList=None):
+    
+    fatesList = []
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in range(ipyDataMgr.GetHeroFatesCount()):
+        ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
+        fatesID = ipyData.GetFatesID()
+        state = GetHeroFatesState(curPlayer, fatesID)
+        if syncIDList != None:
+            if fatesID not in syncIDList:
+                continue
+        elif not state:
+            continue
+        fates = ChPyNetSendPack.tagSCHeroFates()
+        fates.FatesID = fatesID
+        fates.State = state
+        fates.FatesLV = GetHeroFatesLV(curPlayer, fatesID)
+        fatesList.append(fates)
+        
+    if not fatesList:
+        return
+    
+    clientPack = ChPyNetSendPack.tagSCHeroFatesInfo()
+    clientPack.FatesList = fatesList
+    clientPack.Count = len(clientPack.FatesList)
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return

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