From 416c1dc316df0be2aafa00657350ffca525c868f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 10:48:43 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能:增加属性类技能支持;增加触发方式24-掉血时触发;增加效果7009-限制技能最多触发次数;效果5011增加验证当前生命支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 39 ++++++++++++++++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py | 13 ++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 41 +++++++++++++++++++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 4 +
4 files changed, 88 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 133feb9..d13e74f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4051,7 +4051,8 @@
TriggerWay_AttackOverDirectOne, # 直接攻击后(除dot或buff外的攻击,多目标仅触发一次)21
TriggerWay_BeAnyEffect, # 受到任意效果时(除直接攻击外的任意效果,如buff、dot、治疗、额外怒技)22
TriggerWay_BuffAddByOwner, # buff添加时(施法者触发) 23
-) = range(1, 1 + 23)
+TriggerWay_BeHurt, # 掉血时 24
+) = range(1, 1 + 24)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -4098,6 +4099,7 @@
SkillEff_ActionUseInvalid = 7006 # 行动时不可释放技能(可连击、反击、追击)
SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能
SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血)
+SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
(
TriggerType_BeSuperHit, # 被暴击触发技能 1
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
index 34209f9..a93acd6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
@@ -20,6 +20,19 @@
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
skillID = curEffect.GetEffectValue(0) # 技能ID,为0时释放本技能
+ checkHPInfo = curEffect.GetEffectValue(1) # 可附加验证生命值[计算方式, 百分比]
+ if checkHPInfo:
+ checkType, checkHPPer = checkHPInfo
+ nowPer = batObj.GetHP() / float(batObj.GetMaxHP()) * 100
+ # 小于等于
+ if checkType == 0:
+ if nowPer > checkHPPer:
+ return
+ # 大于等于
+ else:
+ if nowPer < checkHPPer:
+ return
+
if not skillID:
passiveSkill = effSkill
else:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index d101084..38d17f3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -357,8 +357,33 @@
GameWorld.DebugLog("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s"
% (objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict))
+ skbufAttrDict = {}
+
+ # 属性技能
+ skillAttrDict = {}
+ skillManager = batObj.GetSkillManager()
+ for index in range(0, skillManager.GetSkillCount()):
+ curSkill = skillManager.GetSkillByIndex(index)
+ if not curSkill:
+ continue
+ for eIndex in range(curSkill.GetEffectCount()):
+ effect = curSkill.GetEffect(eIndex)
+ effID = effect.GetEffectID()
+ if effID not in ChConfig.AttrIDList:
+ continue
+ if effect.GetTriggerWay():
+ continue
+ attrID = effID
+ attrValue = effect.GetEffectValue(0)
+ calcType = effect.GetEffectValue(1)
+ if calcType == 2: # 减少,其他默认增加
+ attrValue = -attrValue
+ skillAttrDict[attrID] = skillAttrDict.get(attrID, 0) + attrValue
+ skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
+ skillAttrDict and GameWorld.DebugLog(" skillAttrDict=%s" % skillAttrDict)
+
# buff
- buffAttrDict = {} # buff属性 {attrID:value, } value可能是负值
+ buffsAttrDict = {} # buff属性 {attrID:value, } value可能是负值
buffMgr = batObj.GetBuffManager()
for index in range(buffMgr.GetBuffCount()):
buff = buffMgr.GetBuffByIndex(index)
@@ -375,17 +400,19 @@
calcType = effect.GetEffectValue(1)
if calcType == 2: # 减少,其他默认增加
attrValue = -attrValue
- buffAttrDict[attrID] = buffAttrDict.get(attrID, 0) + attrValue
+ buffsAttrDict[attrID] = buffsAttrDict.get(attrID, 0) + attrValue
+ skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
- GameWorld.DebugLog(" buffAttrDict=%s" % buffAttrDict)
+ buffsAttrDict and GameWorld.DebugLog(" buffsAttrDict=%s" % buffsAttrDict)
+ GameWorld.DebugLog(" skbufAttrDict=%s" % skbufAttrDict)
objID = batObj.GetID()
# 先计算百分比加成或降低的
perIDList = ChConfig.AttrPerDict.values()
for attrID, attrPerID in ChConfig.AttrPerDict.items():
- if attrPerID not in buffAttrDict:
+ if attrPerID not in skbufAttrDict:
continue
- attrPerValue = buffAttrDict[attrPerID] # 可能是负值
+ attrPerValue = skbufAttrDict[attrPerID] # 可能是负值
attrValue = batObj.GetBatAttrValue(attrID, False)
if attrValue <= 0:
continue
@@ -395,7 +422,7 @@
GameWorld.DebugLog(" attrID=%s(PerID:%s),attrValue=%s(PerValue:%s),updValue=%s" % (attrID, attrPerID, attrValue, attrPerValue, updValue))
# 再累加非百分比的固定值
- for attrID, addValue in buffAttrDict.items():
+ for attrID, addValue in skbufAttrDict.items():
if attrID in perIDList:
continue
attrValue = batObj.GetBatAttrValue(attrID, False)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 0f82ce0..c3fe775 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -68,6 +68,9 @@
GameWorld.DebugLog("技能使用处于buff状态限制中! skillID=%s,buffStateGroups=%s,limitState=%s" % (skillID, buffStateGroups, limitState))
return
+ if CheckSkillUseCntLimit(curBatObj, useSkill):
+ return
+
#没有指定目标,则按技能自身的目标逻辑
if not tagObjList:
tagObjList = GetSkillTags(turnFight, curBatObj, useSkill)
@@ -157,6 +160,32 @@
if usePoolSkill:
poolMgr.release(useSkill)
return True
+
+def CheckSkillUseCntLimit(batObj, useSkill):
+ ## 检查技能使用次数是否受限
+ # @return: 是否受限
+ if not hasattr(useSkill, "GetEffectByID"):
+ return
+ effect = useSkill.GetEffectByID(ChConfig.SkillEff_SkillUseCntLimit)
+ if not effect:
+ return
+ useCntLimit = effect.GetEffectValue(0) # 每场战斗最大次数,0不限
+ turnUseCntLimit = effect.GetEffectValue(1) # 每大回合最大次数,0不限
+
+ skillID = useSkill.GetSkillID()
+ if useCntLimit:
+ useCnt = batObj.GetSkillUseCnt(skillID)
+ if useCnt >= useCntLimit:
+ GameWorld.DebugLog("技能每场战斗使用次数受限! skillID=%s,useCnt=%s >= %s" % (skillID, useCnt, useCntLimit))
+ return True
+
+ if turnUseCntLimit:
+ turnUseCnt = batObj.GetSkillTurnUseCnt(skillID)
+ if turnUseCnt >= turnUseCntLimit:
+ GameWorld.DebugLog("技能每大回合使用次数受限! skillID=%s,turnUseCnt=%s >= %s" % (skillID, turnUseCnt, turnUseCntLimit))
+ return True
+
+ return
def IsNeedSyncSkill(useSkill):
## 使用需要同步B427使用技能
@@ -976,7 +1005,8 @@
# 统计伤血,可能单个技能对同一目标造成多次伤害
totalHurtValue = 0
isSuperHit, isStun, isSuckHP = False, False, False
- missObjIDList, immuneObjIDList = [], []
+ missObjIDList, immuneObjIDList = [], [] # 闪避、免疫对象ID列表
+ beHurtObjIDList = [] # 受伤的对象ID列表
for hurtObj in useSkill.GetHurtObjList():
hurtObjID = hurtObj.GetObjID()
tagObj = batObjMgr.getBatObj(hurtObjID)
@@ -988,7 +1018,10 @@
if hurtObj.HaveHurtType(ChConfig.HurtType_Normal):
totalHurtValue += hurtObj.GetHurtHP()
-
+ if hurtObj.GetLostHP() > 0: # 有掉血的
+ if hurtObjID not in beHurtObjIDList:
+ beHurtObjIDList.append(hurtObjID)
+
if hurtObj.HaveHurtType(ChConfig.HurtType_Miss):
if hurtObjID not in missObjIDList:
missObjIDList.append(hurtObjID)
@@ -1054,6 +1087,10 @@
if tagID in effIgnoreObjIDList:
continue
+ # 掉血时
+ if tagID in beHurtObjIDList:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeHurt, curObj, connSkill=useSkill)
+
# 直接攻击
if isAttackDirect:
if not triggerOne:
--
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