From 416c1dc316df0be2aafa00657350ffca525c868f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 10:48:43 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能:增加属性类技能支持;增加触发方式24-掉血时触发;增加效果7009-限制技能最多触发次数;效果5011增加验证当前生命支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 39 +++++++++++++++++++++++++++++++++------
1 files changed, 33 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index d101084..38d17f3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -357,8 +357,33 @@
GameWorld.DebugLog("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s"
% (objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict))
+ skbufAttrDict = {}
+
+ # 属性技能
+ skillAttrDict = {}
+ skillManager = batObj.GetSkillManager()
+ for index in range(0, skillManager.GetSkillCount()):
+ curSkill = skillManager.GetSkillByIndex(index)
+ if not curSkill:
+ continue
+ for eIndex in range(curSkill.GetEffectCount()):
+ effect = curSkill.GetEffect(eIndex)
+ effID = effect.GetEffectID()
+ if effID not in ChConfig.AttrIDList:
+ continue
+ if effect.GetTriggerWay():
+ continue
+ attrID = effID
+ attrValue = effect.GetEffectValue(0)
+ calcType = effect.GetEffectValue(1)
+ if calcType == 2: # 减少,其他默认增加
+ attrValue = -attrValue
+ skillAttrDict[attrID] = skillAttrDict.get(attrID, 0) + attrValue
+ skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
+ skillAttrDict and GameWorld.DebugLog(" skillAttrDict=%s" % skillAttrDict)
+
# buff
- buffAttrDict = {} # buff属性 {attrID:value, } value可能是负值
+ buffsAttrDict = {} # buff属性 {attrID:value, } value可能是负值
buffMgr = batObj.GetBuffManager()
for index in range(buffMgr.GetBuffCount()):
buff = buffMgr.GetBuffByIndex(index)
@@ -375,17 +400,19 @@
calcType = effect.GetEffectValue(1)
if calcType == 2: # 减少,其他默认增加
attrValue = -attrValue
- buffAttrDict[attrID] = buffAttrDict.get(attrID, 0) + attrValue
+ buffsAttrDict[attrID] = buffsAttrDict.get(attrID, 0) + attrValue
+ skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
- GameWorld.DebugLog(" buffAttrDict=%s" % buffAttrDict)
+ buffsAttrDict and GameWorld.DebugLog(" buffsAttrDict=%s" % buffsAttrDict)
+ GameWorld.DebugLog(" skbufAttrDict=%s" % skbufAttrDict)
objID = batObj.GetID()
# 先计算百分比加成或降低的
perIDList = ChConfig.AttrPerDict.values()
for attrID, attrPerID in ChConfig.AttrPerDict.items():
- if attrPerID not in buffAttrDict:
+ if attrPerID not in skbufAttrDict:
continue
- attrPerValue = buffAttrDict[attrPerID] # 可能是负值
+ attrPerValue = skbufAttrDict[attrPerID] # 可能是负值
attrValue = batObj.GetBatAttrValue(attrID, False)
if attrValue <= 0:
continue
@@ -395,7 +422,7 @@
GameWorld.DebugLog(" attrID=%s(PerID:%s),attrValue=%s(PerValue:%s),updValue=%s" % (attrID, attrPerID, attrValue, attrPerValue, updValue))
# 再累加非百分比的固定值
- for attrID, addValue in buffAttrDict.items():
+ for attrID, addValue in skbufAttrDict.items():
if attrID in perIDList:
continue
attrValue = batObj.GetBatAttrValue(attrID, False)
--
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