From 416c1dc316df0be2aafa00657350ffca525c868f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 10:48:43 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能:增加属性类技能支持;增加触发方式24-掉血时触发;增加效果7009-限制技能最多触发次数;效果5011增加验证当前生命支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py |   41 +++++++++++++++++++++++++++++++++++++++--
 1 files changed, 39 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 0f82ce0..c3fe775 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -68,6 +68,9 @@
             GameWorld.DebugLog("技能使用处于buff状态限制中! skillID=%s,buffStateGroups=%s,limitState=%s" % (skillID, buffStateGroups, limitState))
             return
         
+    if CheckSkillUseCntLimit(curBatObj, useSkill):
+        return
+    
     #没有指定目标,则按技能自身的目标逻辑
     if not tagObjList:
         tagObjList = GetSkillTags(turnFight, curBatObj, useSkill)
@@ -157,6 +160,32 @@
     if usePoolSkill:
         poolMgr.release(useSkill)
     return True
+
+def CheckSkillUseCntLimit(batObj, useSkill):
+    ## 检查技能使用次数是否受限
+    # @return: 是否受限
+    if not hasattr(useSkill, "GetEffectByID"):
+        return
+    effect = useSkill.GetEffectByID(ChConfig.SkillEff_SkillUseCntLimit)
+    if not effect:
+        return
+    useCntLimit = effect.GetEffectValue(0) # 每场战斗最大次数,0不限
+    turnUseCntLimit = effect.GetEffectValue(1) # 每大回合最大次数,0不限
+    
+    skillID = useSkill.GetSkillID()
+    if useCntLimit:
+        useCnt = batObj.GetSkillUseCnt(skillID)
+        if useCnt >= useCntLimit:
+            GameWorld.DebugLog("技能每场战斗使用次数受限! skillID=%s,useCnt=%s >= %s" % (skillID, useCnt, useCntLimit))
+            return True
+        
+    if turnUseCntLimit:
+        turnUseCnt = batObj.GetSkillTurnUseCnt(skillID)
+        if turnUseCnt >= turnUseCntLimit:
+            GameWorld.DebugLog("技能每大回合使用次数受限! skillID=%s,turnUseCnt=%s >= %s" % (skillID, turnUseCnt, turnUseCntLimit))
+            return True
+        
+    return
 
 def IsNeedSyncSkill(useSkill):
     ## 使用需要同步B427使用技能
@@ -976,7 +1005,8 @@
     # 统计伤血,可能单个技能对同一目标造成多次伤害
     totalHurtValue = 0
     isSuperHit, isStun, isSuckHP = False, False, False
-    missObjIDList, immuneObjIDList = [], []
+    missObjIDList, immuneObjIDList = [], [] # 闪避、免疫对象ID列表
+    beHurtObjIDList = [] # 受伤的对象ID列表
     for hurtObj in useSkill.GetHurtObjList():
         hurtObjID = hurtObj.GetObjID()
         tagObj = batObjMgr.getBatObj(hurtObjID)
@@ -988,7 +1018,10 @@
             
         if hurtObj.HaveHurtType(ChConfig.HurtType_Normal):
             totalHurtValue += hurtObj.GetHurtHP()
-            
+            if hurtObj.GetLostHP() > 0: # 有掉血的
+                if hurtObjID not in beHurtObjIDList:
+                    beHurtObjIDList.append(hurtObjID)
+                    
         if hurtObj.HaveHurtType(ChConfig.HurtType_Miss):
             if hurtObjID not in missObjIDList:
                 missObjIDList.append(hurtObjID)
@@ -1054,6 +1087,10 @@
         if tagID in effIgnoreObjIDList:
             continue
         
+        # 掉血时
+        if tagID in beHurtObjIDList:
+            TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeHurt, curObj, connSkill=useSkill)
+            
         # 直接攻击
         if isAttackDirect:
             if not triggerOne:

--
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