From 42e777349b6f1a57284419fec3e5eb7d62a6dc5c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 04 一月 2026 17:19:36 +0800
Subject: [PATCH] 283 【配套功能】查看他人-服务端(武将物品增加Data记录;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py | 50 ++++++++++++++++++++++++++++++++++++++++----------
1 files changed, 40 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
index 3829f22..5cf0dc3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -20,12 +20,14 @@
import TurnAttack
import ShareDefine
import IpyGameDataPY
+import PlayerSuccess
import PlayerControl
import PlayerActivity
import ChPyNetSendPack
import ItemControler
import IPY_GameWorld
import NetPackCommon
+import PlayerBeauty
import PlayerArena
import PlayerLLMJ
import ItemCommon
@@ -33,7 +35,6 @@
import NPCCommon
import BattleObj
import ChEquip
-import ObjPool
import random
@@ -121,12 +122,13 @@
# 其他战利品掉落
bootyDropNeedDict = IpyGameDataPY.GetFuncEvalCfg("MainBootyDrop", 1, {})
bootyDropCntDict = IpyGameDataPY.GetFuncEvalCfg("MainBootyDrop", 2, {})
- for itemID, dropUpper in DailyBootyUpperList:
+ for itemID, baseUpper in DailyBootyUpperList:
if spaceCount <= 0:
GameWorld.DebugLog("掉落背包已满!", playerID)
break
- if dropUpper <= 0:
+ if baseUpper <= 0:
continue
+ dropUpper = PlayerControl.GetBootyUpper(curPlayer, itemID, baseUpper)
todyDropCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID)
if todyDropCnt >= dropUpper:
GameWorld.DebugLog("战利品已达今日掉落上限! itemID=%s,todyDropCnt=%s >= %s" % (itemID, todyDropCnt, dropUpper), playerID)
@@ -152,6 +154,7 @@
curMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_ArenaTicket)
storeMax = PlayerArena.GetArenaTicketStoreMax(curPlayer)
if curMoney >= storeMax:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, 0)
GameWorld.DebugLog("挑战券已达存储上限! itemID=%s,curMoney=%s >= %s" % (itemID, curMoney, storeMax), playerID)
continue
@@ -220,6 +223,13 @@
bossType = npcData.GetBossType()
bossTypeList.append(bossType)
+ # 支持未击杀结算掉落,防止一次性掉太多导致玩家一直堆积未结算的掉落,前端在掉落背包满处理完后会补发一次请求处理未结算掉落
+ if not bossTypeList:
+ bossType = 0 # 默认小怪
+ bossTypeList = [bossType]
+ GameWorld.DebugLogEx("未击杀结算掉落默认按小怪掉落! bossTypeList=%s" % bossTypeList)
+
+ for bossType in bossTypeList:
if bossType in bossTypeDropRateDict:
continue
@@ -360,7 +370,7 @@
# tagHead Head;
# BYTE Count;
# WORD IndexList[Count]; // 掉落背包中的物品格子索引列表
-# BYTE OPType; // 0 - 拾取非装备物品;1 - 分解;2 - 穿戴/替换;
+# BYTE OPType; // 0 - 拾取非装备物品;1 - 分解;2 - 穿戴/替换;3-结算未掉落物品;
# BYTE OPValue; // 操作额外指令值,由操作类型决定,如穿戴时可发送穿戴后是否自动分解
#};
def OnMainDropItemOP(index, clientData, tick):
@@ -373,6 +383,8 @@
__doEquipMainEquip(curPlayer, itemIndexList, opValue)
elif opType == 1:
__doDecomposeMainEquip(curPlayer, itemIndexList)
+ elif opType == 3: # 结算未掉落物品
+ __doMainDrop(curPlayer, [])
else:
__doPickupMainItem(curPlayer, itemIndexList)
@@ -425,6 +437,7 @@
ChEquip.RefreshRoleEquipAttr(curPlayer)
PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_EquipColor)
+ PlayerSuccess.UpdateEquipSuccess(curPlayer)
return
def __doDecomposeMainEquip(curPlayer, itemIndexList):
@@ -434,6 +447,21 @@
if not moneyType or not moneyBase:
return
+ # 砍树类主线装备独立流向规则:暂时只记录分解,按祝福树对应品质列表记录
+ treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
+ ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", treeLV)
+ needRecordColorMin = 0
+ if ipyData:
+ lastColorCnt = IpyGameDataPY.GetFuncCfg("ItemRecordEquip", 1) # 有产出的最后几个品质需要记录
+ equipColorRateList = ipyData.GetEquipColorRateList()
+ lastColor = len(equipColorRateList)
+ for colorRate in equipColorRateList[::-1]:
+ if colorRate:
+ break
+ lastColor -= 1
+ needRecordColorMin = lastColor - lastColorCnt + 1
+ #GameWorld.DebugLogEx("treeLV=%s,rateLen=%s,lastColor=%s,needRecordColorMin=%s", treeLV, len(equipColorRateList), lastColor, needRecordColorMin, playerID)
+
decomposeMoney = moneyBase
mjExPer, exRemain = PlayerLLMJ.GetAddDecomposePer(curPlayer)
mjEx = int(decomposeMoney * mjExPer / 100.0)
@@ -465,7 +493,8 @@
GameWorld.DebugLog(" itemIndex=%s,decomposeMoney=%s,mjEx=%s,exRemain=%s,总:%s"
% (itemIndex, decomposeMoney, mjEx, exRemain, moneyTotal), playerID)
- ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), True, ChConfig.ItemDel_EquipDecompose)
+ isForceDR = curEquip.GetItemColor() >= needRecordColorMin # 记录分解流向
+ ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), True, ChConfig.ItemDel_EquipDecompose, isForceDR=isForceDR)
decomposeCnt += 1
if not moneyTotal:
@@ -474,10 +503,11 @@
moneyTotal = int(round(moneyTotal)) # 四舍五入取整
GameWorld.DebugLog("moneyTotal=%s,mjExTotal=%s" % (moneyTotal, mjExTotal), playerID)
- PlayerControl.GiveMoney(curPlayer, moneyType, moneyTotal, "DecomposeMainEquip", isSysHint=False)
+ PlayerControl.GiveMoney(curPlayer, moneyType, moneyTotal, isSysHint=False)
PlayerLLMJ.AddExpDecompose(curPlayer, mjExTotal)
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_EquipDecompose, decomposeCnt)
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_EquipDecompose, decomposeCnt)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAEquipDecompose, decomposeCnt)
return
def __doPickupMainItem(curPlayer, itemIndexList):
@@ -515,11 +545,10 @@
syncItemIDList = GetBootyItemIDList()
else:
syncItemIDList = [itemID]
- poolMgr = ObjPool.GetPoolMgr()
- clientPack = poolMgr.acquire(ChPyNetSendPack.tagSCDropBootyInfo)
+ clientPack = ChPyNetSendPack.tagSCDropBootyInfo()
clientPack.DropBootyList = []
for itemID in syncItemIDList:
- dropBooty = poolMgr.acquire(ChPyNetSendPack.tagSCDropBooty)
+ dropBooty = ChPyNetSendPack.tagSCDropBooty()
dropBooty.ItemID = itemID
dropBooty.TodayDropCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID)
clientPack.DropBootyList.append(dropBooty)
@@ -527,9 +556,10 @@
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
-def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
+def OnTurnFightOver(turnFight, mapID, funcLineID, overMsg):
## 回合战斗结束
+ curPlayer = turnFight.curPlayer
if not curPlayer:
return
--
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