From 42e777349b6f1a57284419fec3e5eb7d62a6dc5c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 04 一月 2026 17:19:36 +0800
Subject: [PATCH] 283 【配套功能】查看他人-服务端(武将物品增加Data记录;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |   87 +++++++++++++++++++++++++++++--------------
 1 files changed, 59 insertions(+), 28 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index b2a4aff..ab8a339 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -270,6 +270,7 @@
                         ("BYTE", "FatesLV", 1),
                         ("BYTE", "NeedStarTotal", 0),
                         ("BYTE", "NeedHeroCnt", 0),
+                        ("BYTE", "NeedQuality", 0),
                         ),
 
                 "PlayerAttr":(
@@ -356,6 +357,7 @@
                         ("BYTE", "BossPosView", 0),
                         ("list", "SkillIDExList", 0),
                         ("BYTE", "SkillExCnt", 0),
+                        ("WORD", "ReModelID", 0),
                         ),
 
                 "Title":(
@@ -872,6 +874,11 @@
                         ("DWORD", "MaxHP", 0),
                         ("DWORD", "Atk", 0),
                         ("DWORD", "Def", 0),
+                        ),
+
+                "LVReValue":(
+                        ("WORD", "ModelID", 1),
+                        ("WORD", "LV", 1),
                         ("BYTE", "ReHeroStar", 0),
                         ("BYTE", "ReHeroBreakLV", 0),
                         ("BYTE", "ReHeroAwakeLV", 0),
@@ -1264,12 +1271,13 @@
                         ("BYTE", "LuckyGridNum", 0),
                         ("dict", "GridNumMaxLimitInfo", 0),
                         ("list", "NotifyGridNumList", 0),
-                        ("char", "NotifyKey", 0),
+                        ("dict", "NotifyKeyDict", 0),
                         ("BYTE", "AwardMoneyType", 0),
                         ("WORD", "AwardMoneyValue", 0),
-                        ("BYTE", "WishOutput", 0),
                         ("BYTE", "WishReset", 0),
                         ("dict", "WishLibSelect", 0),
+                        ("dict", "WishLibPubFreeCnt", 0),
+                        ("dict", "WishLibCard", 0),
                         ),
 
                 "TreasureHouse":(
@@ -1292,6 +1300,7 @@
                         ("DWORD", "ItemID", 0),
                         ("DWORD", "ItemCount", 0),
                         ("DWORD", "ItemWeight", 0),
+                        ("BYTE", "IsWishItem", 0),
                         ("BYTE", "WishOutCnt", 0),
                         ),
 
@@ -2551,7 +2560,8 @@
     def GetFatesQuality(self): return self.attrTuple[0] # 宿缘品质 BYTE
     def GetFatesLV(self): return self.attrTuple[1] # 宿缘等级 BYTE
     def GetNeedStarTotal(self): return self.attrTuple[2] #  升到该级所需总星数 BYTE
-    def GetNeedHeroCnt(self): return self.attrTuple[3] #  所需品质武将数 BYTE
+    def GetNeedHeroCnt(self): return self.attrTuple[3] #  所需品质武将数 BYTE
+    def GetNeedQuality(self): return self.attrTuple[4] #  所需武将品质 BYTE
 
 # 属性条目表
 class IPY_PlayerAttr():
@@ -2662,7 +2672,8 @@
     def GetBossID(self): return self.attrTuple[7] #  本阵容的BossID,没有boss时为0 DWORD
     def GetBossPosView(self): return self.attrTuple[8] # Boss通知站位 BYTE
     def GetSkillIDExList(self): return self.attrTuple[9] #  boss附加技能列表 list
-    def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
+    def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
+    def GetReModelID(self): return self.attrTuple[11] # 等级参考值模版 WORD
 
 # 称号表
 class IPY_Title():
@@ -3443,25 +3454,35 @@
     def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
     def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
     def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
-    def GetDef(self): return self.attrTuple[4] # 防御 DWORD
-    def GetReHeroStar(self): return self.attrTuple[5] # 参考星级 BYTE
-    def GetReHeroBreakLV(self): return self.attrTuple[6] # 参考突破等级 BYTE
-    def GetReHeroAwakeLV(self): return self.attrTuple[7] # 参考觉醒等级 BYTE
-    def GetReAtk(self): return self.attrTuple[8] # 参考攻击 DWORD
-    def GetReDef(self): return self.attrTuple[9] # 防御 DWORD
-    def GetReMaxHP(self): return self.attrTuple[10] # 生命 DWORD
-    def GetReStunRate(self): return self.attrTuple[11] # DWORD
-    def GetReSuperHitRate(self): return self.attrTuple[12] # DWORD
-    def GetReComboRate(self): return self.attrTuple[13] # DWORD
-    def GetReMissRate(self): return self.attrTuple[14] # DWORD
-    def GetReParryRate(self): return self.attrTuple[15] # DWORD
-    def GetReSuckHPPer(self): return self.attrTuple[16] # DWORD
-    def GetReStunRateDef(self): return self.attrTuple[17] # DWORD
-    def GetReSuperHitRateDef(self): return self.attrTuple[18] # DWORD
-    def GetReComboRateDef(self): return self.attrTuple[19] # DWORD
-    def GetReMissRateDef(self): return self.attrTuple[20] # DWORD
-    def GetReParryRateDef(self): return self.attrTuple[21] # DWORD
-    def GetReSuckHPPerDef(self): return self.attrTuple[22] # DWORD
+    def GetDef(self): return self.attrTuple[4] # 防御 DWORD
+
+# 等级参考值
+class IPY_LVReValue():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetModelID(self): return self.attrTuple[0] # 模版ID WORD
+    def GetLV(self): return self.attrTuple[1] # 玩家等级 WORD
+    def GetReHeroStar(self): return self.attrTuple[2] # 参考星级 BYTE
+    def GetReHeroBreakLV(self): return self.attrTuple[3] # 参考突破等级 BYTE
+    def GetReHeroAwakeLV(self): return self.attrTuple[4] # 参考觉醒等级 BYTE
+    def GetReAtk(self): return self.attrTuple[5] # 参考攻击 DWORD
+    def GetReDef(self): return self.attrTuple[6] # 防御 DWORD
+    def GetReMaxHP(self): return self.attrTuple[7] # 生命 DWORD
+    def GetReStunRate(self): return self.attrTuple[8] # DWORD
+    def GetReSuperHitRate(self): return self.attrTuple[9] # DWORD
+    def GetReComboRate(self): return self.attrTuple[10] # DWORD
+    def GetReMissRate(self): return self.attrTuple[11] # DWORD
+    def GetReParryRate(self): return self.attrTuple[12] # DWORD
+    def GetReSuckHPPer(self): return self.attrTuple[13] # DWORD
+    def GetReStunRateDef(self): return self.attrTuple[14] # DWORD
+    def GetReSuperHitRateDef(self): return self.attrTuple[15] # DWORD
+    def GetReComboRateDef(self): return self.attrTuple[16] # DWORD
+    def GetReMissRateDef(self): return self.attrTuple[17] # DWORD
+    def GetReParryRateDef(self): return self.attrTuple[18] # DWORD
+    def GetReSuckHPPerDef(self): return self.attrTuple[19] # DWORD
 
 # 特殊地图玩家属性公式表
 class IPY_SpecMapPlayerAttrFormat():
@@ -4016,12 +4037,13 @@
     def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
     def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
     def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
-    def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
+    def GetNotifyKeyDict(self): return self.attrTuple[18] # 广播key dict
     def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
     def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
-    def GetWishOutput(self): return self.attrTuple[21] # 心愿产出规则 BYTE
-    def GetWishReset(self): return self.attrTuple[22] # 心愿重置规则 BYTE
-    def GetWishLibSelect(self): return self.attrTuple[23] # 心愿库选择数 dict
+    def GetWishReset(self): return self.attrTuple[21] # 心愿重置规则 BYTE
+    def GetWishLibSelect(self): return self.attrTuple[22] # 心愿库选择数 dict
+    def GetWishLibPubFreeCnt(self): return self.attrTuple[23] # 心愿库公共免费次数 dict
+    def GetWishLibCard(self): return self.attrTuple[24] # 心愿库心愿卡 dict
 
 # 寻宝产出库表
 class IPY_TreasureHouse():
@@ -4054,7 +4076,8 @@
     def GetItemID(self): return self.attrTuple[2] # 物品ID DWORD
     def GetItemCount(self): return self.attrTuple[3] # 物品个数 DWORD
     def GetItemWeight(self): return self.attrTuple[4] # 物品权重 DWORD
-    def GetWishOutCnt(self): return self.attrTuple[5] # 心愿产出次数 BYTE
+    def GetIsWishItem(self): return self.attrTuple[5] # 心愿可选 BYTE
+    def GetWishOutCnt(self): return self.attrTuple[6] # 心愿独立产出次数 BYTE
 
 # 寻宝累计次数奖励表
 class IPY_TreasureCntAward():
@@ -5643,6 +5666,7 @@
         self.__LoadFileData("TravelEvent", onlyCheck)
         self.__LoadFileData("TravelScenery", onlyCheck)
         self.__LoadFileData("PlayerLV", onlyCheck)
+        self.__LoadFileData("LVReValue", onlyCheck)
         self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
         self.__LoadFileData("GMAttr", onlyCheck)
         self.__LoadFileData("RuneTower", onlyCheck)
@@ -6552,6 +6576,13 @@
         self.CheckLoadData("PlayerLV")
         return self.ipyPlayerLVCache[index]
 
+    def GetLVReValueCount(self):
+        self.CheckLoadData("LVReValue")
+        return self.ipyLVReValueLen
+    def GetLVReValueByIndex(self, index):
+        self.CheckLoadData("LVReValue")
+        return self.ipyLVReValueCache[index]
+
     def GetSpecMapPlayerAttrFormatCount(self):
         self.CheckLoadData("SpecMapPlayerAttrFormat")
         return self.ipySpecMapPlayerAttrFormatLen

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