From 43e7b36534ba2bb1bb4e399d1536061e5890ab99 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 十月 2025 10:47:58 +0800
Subject: [PATCH] 263 【主界面】头像系统(内政-幻境阁系统)-服务端(优化改名逻辑)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py | 61 +++++++++++++++++++++++++-----
1 files changed, 51 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
index 9f6683b..6f3b7c5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
@@ -23,6 +23,8 @@
import NetPackCommon
import IpyGameDataPY
import PlayerFamily
+import PyMongoMain
+import DirtyList
import ObjPool
def OnPlayerLogin(curPlayer):
@@ -41,36 +43,75 @@
# DWORD ServerID;
#};
def UpdatePlayerName(index, clientData, tick):
-
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- #新名字
- newName = clientData.NewName
+ playerID = curPlayer.GetPlayerID()
+ inputName = clientData.NewName
+ inputName = GameWorld.GetGameWorld().GetCharTrim(inputName)
+ newName = GetPlayerFullName(curPlayer, inputName)
+ if not newName:
+ return
+
+ if DirtyList.IsWordForbidden(inputName):
+ GameWorld.DebugLog("玩家改名存在敏感词! %s" % GameWorld.CodeToGbk(inputName), playerID)
+ PlayerControl.NotifyCode(curPlayer, "NameSensitive")
+ return
+
+ ctrlDB = PyMongoMain.GetUserCtrlDB()
+ if ctrlDB.findDBPlayerByName(newName):
+ GameWorld.DebugLog("玩家改名已存在! %s" % GameWorld.CodeToGbk(newName), playerID)
+ PlayerControl.NotifyCode(curPlayer, "NameExists")
+ return
renameState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename)
if renameState:
- moneyType, moneyCount = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 1)
- if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCount, "Rename"):
+ moneyType, moneyCount = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 3)
+ if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyCount):
return
+
+ GameWorld.DebugLog("玩家改名: %s" % GameWorld.CodeToGbk(newName), playerID)
+ if not ctrlDB.updateDBPlayerName(playerID, newName):
+ return
+
+ if renameState:
+ PlayerControl.PayMoney(curPlayer, moneyType, moneyCount, "Rename")
+ else:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Rename, 1)
+ Sync_UpdatePlayerNameCount(curPlayer)
oldName = curPlayer.GetName()
curPlayer.SetPlayerName(newName)
GameWorld.GetPlayerManager().UpdatePlayerNameIndex(oldName, newName)
GameWorld.GetMapCopyPlayerManager().UpdatePlayerNameIndex(oldName, newName)
-
+
#改名结果
clientPack = ChPyNetSendPack.tagSCRenameResult()
clientPack.PlayerName = curPlayer.GetPlayerName()
NetPackCommon.SendFakePack(curPlayer, clientPack)
- if not renameState:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Rename, 1)
- Sync_UpdatePlayerNameCount(curPlayer)
-
+
#同步其他功能玩家名
PlayerFamily.RefreshFamilyMember(curPlayer)
PlayerBillboard.UpdatePlayerBillboardName(curPlayer)
#社交名待更新
return
+def GetPlayerFullName(curPlayer, playerName):
+ ## 获取玩家全名
+ serverID = GameWorld.GetPlayerServerID(curPlayer)
+ nameFormatInfo = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 1)
+ if not nameFormatInfo:
+ return ""
+ nameFormat = nameFormatInfo[0]
+ paramList = [eval(pName) for pName in nameFormatInfo[1:]]
+ fullName = nameFormat % tuple(paramList)
+
+ maxLen = min(33, IpyGameDataPY.GetFuncCfg("PlayerRename", 2))
+ if len(fullName) > maxLen:
+ PlayerControl.NotifyCode(curPlayer, "NameLenLimit", [maxLen / 3, maxLen])
+ GameWorld.DebugLog("玩家全名长度受限! %s len=%s > %s, serverID=%s" % (GameWorld.CodeToGbk(fullName), len(fullName), maxLen, serverID))
+ return ""
+
+ return fullName
+
def Sync_UpdatePlayerNameCount(curPlayer):
clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagUpdatePlayerNameCount)
clientPack.Count = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename)
--
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