From 43e7b36534ba2bb1bb4e399d1536061e5890ab99 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 十月 2025 10:47:58 +0800
Subject: [PATCH] 263 【主界面】头像系统(内政-幻境阁系统)-服务端(优化改名逻辑)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py |   61 +++++++++++++++++++++++++-----
 1 files changed, 51 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
index 9f6683b..6f3b7c5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
@@ -23,6 +23,8 @@
 import NetPackCommon
 import IpyGameDataPY
 import PlayerFamily
+import PyMongoMain
+import DirtyList
 import ObjPool
 
 def OnPlayerLogin(curPlayer):
@@ -41,36 +43,75 @@
 #    DWORD        ServerID;
 #};
 def UpdatePlayerName(index, clientData, tick):
-    
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    #新名字
-    newName = clientData.NewName
+    playerID = curPlayer.GetPlayerID()
+    inputName = clientData.NewName
+    inputName = GameWorld.GetGameWorld().GetCharTrim(inputName)
+    newName = GetPlayerFullName(curPlayer, inputName)
+    if not newName:
+        return
+    
+    if DirtyList.IsWordForbidden(inputName):
+        GameWorld.DebugLog("玩家改名存在敏感词! %s" % GameWorld.CodeToGbk(inputName), playerID)
+        PlayerControl.NotifyCode(curPlayer, "NameSensitive")
+        return
+    
+    ctrlDB = PyMongoMain.GetUserCtrlDB()
+    if ctrlDB.findDBPlayerByName(newName):
+        GameWorld.DebugLog("玩家改名已存在! %s" % GameWorld.CodeToGbk(newName), playerID)
+        PlayerControl.NotifyCode(curPlayer, "NameExists")
+        return
     
     renameState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename)
     if renameState:
-        moneyType, moneyCount = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 1)
-        if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCount, "Rename"):
+        moneyType, moneyCount = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 3)
+        if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyCount):
             return
+        
+    GameWorld.DebugLog("玩家改名: %s" % GameWorld.CodeToGbk(newName), playerID)
+    if not ctrlDB.updateDBPlayerName(playerID, newName):
+        return
+    
+    if renameState:
+        PlayerControl.PayMoney(curPlayer, moneyType, moneyCount, "Rename")
+    else:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Rename, 1)
+        Sync_UpdatePlayerNameCount(curPlayer)
         
     oldName = curPlayer.GetName()
     curPlayer.SetPlayerName(newName)
     GameWorld.GetPlayerManager().UpdatePlayerNameIndex(oldName, newName)
     GameWorld.GetMapCopyPlayerManager().UpdatePlayerNameIndex(oldName, newName)
-        
+    
     #改名结果
     clientPack = ChPyNetSendPack.tagSCRenameResult()
     clientPack.PlayerName = curPlayer.GetPlayerName()
     NetPackCommon.SendFakePack(curPlayer, clientPack)
-    if not renameState:
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Rename, 1)
-        Sync_UpdatePlayerNameCount(curPlayer)
-        
+    
     #同步其他功能玩家名
     PlayerFamily.RefreshFamilyMember(curPlayer)
     PlayerBillboard.UpdatePlayerBillboardName(curPlayer)
     #社交名待更新
     return
 
+def GetPlayerFullName(curPlayer, playerName):
+    ## 获取玩家全名
+    serverID = GameWorld.GetPlayerServerID(curPlayer)
+    nameFormatInfo = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 1)
+    if not nameFormatInfo:
+        return ""
+    nameFormat = nameFormatInfo[0]
+    paramList = [eval(pName) for pName in nameFormatInfo[1:]]
+    fullName = nameFormat % tuple(paramList)
+    
+    maxLen = min(33, IpyGameDataPY.GetFuncCfg("PlayerRename", 2))
+    if len(fullName) > maxLen:
+        PlayerControl.NotifyCode(curPlayer, "NameLenLimit", [maxLen / 3, maxLen])
+        GameWorld.DebugLog("玩家全名长度受限! %s len=%s > %s, serverID=%s" % (GameWorld.CodeToGbk(fullName), len(fullName), maxLen, serverID))
+        return ""
+    
+    return fullName
+
 def Sync_UpdatePlayerNameCount(curPlayer):
     clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagUpdatePlayerNameCount)
     clientPack.Count = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename)

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