From 445e6bdb5719d07c7196afe09b5e610e1839e062 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 21 十月 2025 10:44:32 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化B4 10 回合制战斗 #tagCMTurnFight请求战斗时FuncLineID逻辑)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py | 19 ++-----------------
1 files changed, 2 insertions(+), 17 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
index 9f205d3..4706134 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
@@ -26,7 +26,7 @@
## 回合战斗请求
playerID = curPlayer.GetPlayerID()
chapterID, levelNum, wave = PlayerControl.GetMainLevelPassInfo(curPlayer)
- #levelID = chapterID * 100 + levelNum
+ levelID = chapterID * 100 + levelNum
#if funcLineID != levelID:
# return
GameWorld.DebugLog("请求挑战关卡Boss! passInfo: chapterID=%s,levelNum=%s,wave=%s" % (chapterID, levelNum, wave), playerID)
@@ -59,22 +59,7 @@
GameWorld.DebugLog("最后一波未通过,无法挑战本关boss! passWave=%s < %s" % (wave, waveMax))
return
- return True
-
-def GetFBNPCLineupInfo(curPlayer, mapID, funcLineID):
- ## 获取NPC阵容相关
- # @return: npcLineupIDList, strongerLV, difficulty
-
- chapterID, levelNum, _ = PlayerControl.GetMainLevelPassInfo(curPlayer)
- levelIpyData = IpyGameDataPY.GetIpyGameData("MainLevel", chapterID, levelNum)
- if not levelIpyData:
- return
-
- npcLineupIDList = levelIpyData.GetBossLineupIDList() # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|...
- strongerLV = levelIpyData.GetNPCLV()
- difficulty = levelIpyData.GetDifficulty()
-
- return npcLineupIDList, strongerLV, difficulty
+ return True, levelID
def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
## 回合战斗结束
--
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