From 453e31ebec1ae159c08bc88e81ff24e14162af49 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 28 五月 2025 15:49:30 +0800
Subject: [PATCH] 92 【主界面】主线任务-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   28 ++++++++++------------------
 1 files changed, 10 insertions(+), 18 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index f41b51b..c240c41 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -100,7 +100,6 @@
 import PassiveBuffEffMng
 import PlayerDiceEx
 import QuestCommon
-import PlayerTJG
 import GameLogic_XMZZ
 import PlayerFlashSale
 import PlayerFlashGiftbag
@@ -145,7 +144,6 @@
 import PlayerArena
 import PyGameData
 import PlayerCoin
-import PlayerGeTui
 import PlayerCharm
 import PlayerDogz
 import PlayerCoat
@@ -156,7 +154,9 @@
 import PlayerShentong
 import PlayerCustomAward
 import PlayerZhanling
+import PlayerTree
 import PlayerLianTi
+import PlayerTask
 import PlayerYinji
 import PlayerLove
 import GameObj
@@ -178,6 +178,7 @@
 import IPY_ServerDefine
 import CommFunc
 from PyMongoDB import RecvPackToMapDB
+import PlayerTalk
 
 import datetime
 import time
@@ -208,10 +209,6 @@
     #初始化玩家的时钟个数
     if curPlayer.GetTickTypeCount() == 0:
         curPlayer.SetTickTypeCount(ChConfig.TYPE_Player_Tick_Count)
-    
-    #初始化玩家聊天频道
-    if curPlayer.GetMaxChannelCount() == 0:
-        curPlayer.SetMaxChannelCount(ChConfig.Def_PlayerTalkChannelMaxCount)
         
 #===============================================================================
 #    #初始化玩家鉴定管理器物品最大个数
@@ -643,9 +640,6 @@
     #大师
     PlayerGreatMaster.MasterOnLogin(curPlayer)
     
-    # 推送提醒
-    PlayerGeTui.LoginNotifySetting(curPlayer)
-    
     #通知VIP
     PlayerVip.DoOnLogin(curPlayer, tick)
     
@@ -845,8 +839,6 @@
     PlayerEquipDecompose.PlayerLogin(curPlayer)
     #防沉迷
     PlayerGameWallow.DoLogic_CheckWallow(curPlayer, tick)
-    # 通知脱机挂信息
-    #PlayerTJG.NotifyTJGInfo(curPlayer)
     # 协助
     PlayerAssist.OnPlayerLogin(curPlayer)
     # 极品白拿
@@ -964,10 +956,7 @@
         
     curPlayer.SetState(0)   # 脱机挂恢复为正常上线
     curPlayer.SetCountryLastWeekHornor(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
-    #tjgTime = PlayerTJG.GetTJGTime(curPlayer)
-    #if tjgTime:
-    #    PlayerControl.SendGameServerRefreshState(curPlayer, IPY_GameWorld.CDBPlayerRefresh_HappyPoint, tjgTime)
-        
+    
     PlayerControl.DoGMForbidenTalkOnLogin(curPlayer)
     DataRecordPack.DR_PlayerLogin(curPlayer) # 放最后,记录等级、经验等信息
     return
@@ -995,9 +984,12 @@
         PlayerGubao.OnPlayerLogin(curPlayer)
         PlayerShentong.OnPlayerLogin(curPlayer)
         PlayerZhanling.OnPlayerLogin(curPlayer)
+        PlayerTask.OnPlayerLogin(curPlayer)
+        PlayerTree.OnPlayerLogin(curPlayer)
         PlayerMineArea.OnPlayerLogin(curPlayer)
         PlayerGuaji.OnPlayerLogin(curPlayer)
         PlayerActFamilyGCZ.OnPlayerLogin(curPlayer)
+        PlayerTalk.OnPlayerLogin(curPlayer)
         
         # 上线查询一次充值订单
         curPlayer.SendDBQueryRecharge()
@@ -1277,7 +1269,6 @@
     #---等级限制---
     if GameWorld.IsCrossServer():
         return
-    #PlayerTJG.TJGDeadOffline(curPlayer)
     
 #===============================================================================
 #    #---等级限制---
@@ -3163,8 +3154,6 @@
     
     #下线召回宠物
     PetControl.ReCallFightPet(curPlayer)
-    
-    #PlayerTJG.CalcPlayerTJG(curPlayer, tick)
     
     #离线session
     EventReport.WriteEvent_session(curPlayer)
@@ -5742,6 +5731,9 @@
     #打包直购礼包奖励
     elif rewardType == ChConfig.Def_RewardType_DailyPackBuyGift:
         PlayerGoldGift.GetDailyPackBuyGift(curPlayer, dataEx)
+    #任务奖励
+    elif rewardType == ChConfig.Def_RewardType_Task:
+        PlayerTask.GetTaskAward(curPlayer, dataEx)
     #战令奖励
     elif rewardType == ChConfig.Def_RewardType_Zhanling:
         PlayerZhanling.GetZhanlingReward(curPlayer, dataEx, dataExStr)

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