From 46dbf29a22bd25d8e9c6ea4c34fea35a4828d712 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 31 十二月 2025 12:13:01 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将重置突破支持消耗货币;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py | 36 +++++++++++++++++++++++++++++++++---
1 files changed, 33 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index 3406937..05254cb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -119,9 +119,9 @@
# @param eventTypeStr: 事件类型标识
# @param dataDict: 事件字典
# @return None
-def SendEventPack(eventTypeStr, dataDict, curPlayer=None):
+def SendEventPack(eventTypeStr, dataDict, curPlayer=None, checkBatServer=True):
- if GameWorld.IsBattleServer():
+ if checkBatServer and GameWorld.IsBattleServer():
GameWorld.DebugLogEx("战斗服务器暂不做流向记录")
return
@@ -138,6 +138,14 @@
dataStr = str(dataDict)
GameWorld.GetGameWorld().EventShell_SendEventEx(eventTypeStr, len(eventTypeStr), dataStr, len(dataStr))
+ return
+
+def DR_Reload(reloadType):
+ ## 重读流向
+ GroupName = GameWorld.GetServerGroupName()
+ ServerID = GameWorld.GetGameWorld().GetServerID()
+ dataDict = {"GroupName":GroupName, "ServerID":ServerID, "ReloadType":reloadType}
+ SendEventPack("Reload", dataDict, checkBatServer=False)
return
## 登陆
@@ -247,6 +255,14 @@
SendEventPack("CTGOK", dataDict, curPlayer)
return
+def DR_FixVersion(curPlayer, fixName, fixDict):
+ ## 修正玩家数据版本流向
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
+ 'AccID':curPlayer.GetAccID()}
+ dataDict.update(fixDict)
+ SendEventPack("FixVersion_%s" % fixName, dataDict, curPlayer)
+ return
+
## 玩家升级
# @param curPlayer: 玩家实例
# @param playerLV: 玩家等级
@@ -273,8 +289,9 @@
def DR_MainLevelPass(curPlayer, lvID):
## 主线关卡过关
+ treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
- 'AccID':curPlayer.GetAccID(), 'lvID':lvID}
+ 'AccID':curPlayer.GetAccID(), 'lvID':lvID, 'treeLV':treeLV}
SendEventPack("MainLevelPass", dataDict, curPlayer)
return
@@ -286,6 +303,19 @@
SendEventPack("FBPass_%s" % mapID, dataDict, curPlayer)
return
+def DR_FightStat(reqPlayerID, mapID, funcLineID, isWin, turnNum, turnMax, heroCount, costTime, statInfo, drLineupInfo):
+ ## 战斗统计
+ dataDict = {'PlayerID':reqPlayerID, 'mapID':mapID, 'funcLineID':funcLineID, 'isWin':isWin,
+ 'turnNum':turnNum, 'turnMax':turnMax, 'heroCount':heroCount, 'costTime':costTime}
+ SendEventPack("FightTime", dataDict, checkBatServer=False)
+
+ #战斗失败的记录明细信息
+ if not isWin:
+ failDRDict = {"statInfo":statInfo, "drLineupInfo":drLineupInfo}
+ failDRDict.update(dataDict)
+ SendEventPack("FightFail_%s" % mapID, failDRDict, checkBatServer=False)
+ return
+
##累计登陆礼包
def DR_LoginDayAward(curPlayer, dayIndex):
dataDict = {'PlayerID':curPlayer.GetPlayerID(),
--
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