From 46dbf29a22bd25d8e9c6ea4c34fea35a4828d712 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 31 十二月 2025 12:13:01 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将重置突破支持消耗货币;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 98 +++++++++++++++++++++++++++++++++++++++++--------
1 files changed, 82 insertions(+), 16 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 6fe71fd..b1eed6c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -53,7 +53,6 @@
import PlayerCrossChampionship
import GameFuncComm
import PlayerFamilyTaofa
-import PlayerBossReborn
import PlayerWeekParty
import PlayerFeastWeekParty
import PlayerFeastLogin
@@ -80,7 +79,6 @@
import PlayerActManyDayRecharge
import PlayerActSingleRecharge
import PlayerSpringSale
-import GY_Query_BossFirstKill
import PlayerCrossYaomoBoss
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
@@ -89,6 +87,7 @@
import PlayerFuncSysPrivilege
import PlayerActTurntable
import PlayerTongTianLing
+import OpenServerActivity
import CrossRealmPlayer
import ChNetSendPack
import PlayerArena
@@ -134,7 +133,7 @@
import PlayerTravel
import TurnAttack
import PlayerHJG
-import ObjPool
+import ChEquip
import datetime
import time
@@ -617,8 +616,6 @@
#PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
# 极品白拿
PlayerFreeGoods.OnLogin(curPlayer)
- # BOSS复活活动
- PlayerBossReborn.OnLogin(curPlayer)
# 周狂欢活动
PlayerWeekParty.OnLogin(curPlayer)
# 购买次数礼包活动
@@ -649,6 +646,8 @@
PlayerActSingleRecharge.OnPlayerLogin(curPlayer)
# 转盘活动
PlayerActTurntable.OnPlayerLogin(curPlayer)
+ # 分支下载奖励记录通知
+ SyncPackDownloadAward(curPlayer)
# 登录触发功能开启(老号处理)
GameFuncComm.DoFuncOpenLogic(curPlayer)
# 神兽
@@ -662,8 +661,6 @@
PlayerFB.OnLogin(curPlayer)
#技能专精信息
#SkillShell.NotifyElementSkillInfo(curPlayer)
- #Boss首杀
- GY_Query_BossFirstKill.OnPlayerLogin(curPlayer)
#通天令
PlayerTongTianLing.OnPlayerLogin(curPlayer)
#创角奖励
@@ -700,7 +697,7 @@
curPlayer.SetState(0) # 脱机挂恢复为正常上线
curPlayer.SetCountryLastWeekHornor(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
- PlayerControl.DoGMForbidenTalkOnLogin(curPlayer)
+ PlayerControl.OnPlayerLogin(curPlayer)
DataRecordPack.DR_PlayerLogin(curPlayer) # 放最后,记录等级、经验等信息
return
@@ -733,7 +730,9 @@
PlayerLLMJ.OnPlayerLogin(curPlayer)
PlayerBeauty.OnPlayerLogin(curPlayer)
PlayerTravel.OnPlayerLogin(curPlayer)
+ OpenServerActivity.OnPlayerLogin(curPlayer)
+ __OnFixVersion(curPlayer) # 修正线上玩家数据用,暂时放最后
# 上线查询一次充值订单
# curPlayer.SendDBQueryRecharge() 不查了,由在线轮询触发即可
@@ -741,6 +740,41 @@
isMixServerFirstLogin = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MixServerFirstLogin)
msg = str([isMixServerFirstLogin])
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "PlayerRealLoginOK", msg, len(msg))
+ return
+
+def __OnFixVersion(curPlayer):
+ ''' 修正线上玩家数据内容
+ 每次有需要修正时,只要定义一个新的系统内容版本号 sysFixVersion , 然后玩家根据自身版本号进行逐步修正即可
+ 这样只用到一个key即可,不需要每次都定义新的key
+ '''
+
+ playerID = curPlayer.GetPlayerID()
+ sysFixVersion = 2025123012 # 系统定义的最后一次修正版本号,一般以 yyyyMMddhh 定义为版本号
+ playerVersion = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FixVersion)
+ if not playerVersion:
+ createRoleTime = curPlayer.GetCreateRoleTime() # 按创角
+ ymd = createRoleTime.split(" ")[0]
+ playerVersion = GameWorld.ToIntDef("%s00" % ymd.replace("-", ""))
+ GameWorld.DebugLog("默认数据版本为创角日期: %s, %s" % (createRoleTime, playerVersion), playerID)
+
+ if playerVersion == sysFixVersion:
+ GameWorld.DebugLog("玩家当前数据版本号已是最新版本! playerVersion=%s" % (playerVersion), playerID)
+ return
+ GameWorld.Log("玩家当前数据版本号不等于系统版本号,开始修正! playerVersion=%s != %s" % (playerVersion, sysFixVersion), playerID)
+
+ # 修正玩家装备生命数值: 策划调整了生命占比,同步修改了生命战力,故需修正线上玩家装备生命,防止战力下降
+ fixVersion = 2025123012
+ if playerVersion < fixVersion:
+ ChEquip.FixRoleEquipHP(curPlayer, fixVersion)
+ # 每个版本修正完需要立即更新到对应的版本号值,防止中间某个版本修正失败,导致重登后重复修正已经处理的版本
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, fixVersion)
+
+ # 其他
+ # 需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!
+
+
+ # 最终强制设置为最新版本号
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, sysFixVersion)
return
## 玩家扩展信息同步
@@ -766,8 +800,7 @@
# 特殊说明: 如果地图没有完全初始化好,客户端断开或者异常等情况会触发RunGateGameServerMapServerKickOutPlayerNoSave
# 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
EventReport.WriteEvent_Entry(curPlayer, 4)
- #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
-
+
curPlayer.SetFightPoint(1) # 初始化为1倍消耗
#---补满血满魔---
@@ -1023,7 +1056,6 @@
#检查更新总战斗力
#PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer, True)
- EventReport.WriteEvent_FightPower(curPlayer)
#清除在本地图离线记录信息
PlayerControl.RemoveLeaveServerPlayerInfo(curPlayer.GetPlayerID())
@@ -3189,6 +3221,12 @@
# 红颜等级奖励
elif rewardType == ChConfig.Def_RewardType_BeautyLVAward:
PlayerBeauty.GetBeautyLVAward(curPlayer, dataEx)
+ # 领取分包下载奖励
+ elif rewardType == ChConfig.Def_RewardType_DownLoad:
+ GetDownloadAward(curPlayer, dataEx)
+ # 开服庆典积分阶段奖励
+ elif rewardType == ChConfig.Def_RewardType_OSACelebrationPointAward:
+ OpenServerActivity.GetOSACelebrationPointAward(curPlayer, dataEx)
# 每日免费直购礼包
@@ -3215,9 +3253,6 @@
# 领取单笔累充领取
elif rewardType == ChConfig.Def_RewardType_SingleRecharge:
PlayerActSingleRecharge.OnGetSingleRechargeAward(curPlayer, dataEx, dataExStr)
- # 领取boss复活活动奖励
- elif rewardType == ChConfig.Def_RewardType_BossReborn:
- PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
# 领取许愿池奖励
elif rewardType == ChConfig.Def_RewardType_WishingWell:
PlayerWishingWell.DoGetWishingAward(curPlayer)
@@ -3381,7 +3416,7 @@
adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
if not adCnt and syncADIDList == None:
continue
- adInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfo)
+ adInfo = ChPyNetSendPack.tagSCADInfo()
adInfo.ADID = adID
adInfo.ADCnt = adCnt
adInfoList.append(adInfo)
@@ -3389,7 +3424,7 @@
if not adInfoList:
return
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfoList)
+ clientPack = ChPyNetSendPack.tagSCADInfoList()
clientPack.ADInfoList = adInfoList[:255]
clientPack.Count = len(clientPack.ADInfoList)
NetPackCommon.SendFakePack(curPlayer, clientPack)
@@ -3436,6 +3471,37 @@
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
+def GetDownloadAward(curPlayer, dataEx):
+ ##分包下载奖励 dataEx 0直接领取 1发邮件
+ playerID = curPlayer.GetPlayerID()
+ downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 2)
+ curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
+ if curAwardNum == downloadAwardNum:
+ GameWorld.DebugLog("已领取分包奖励! curAwardNum(%s) == downloadAwardNum(%s)" % (curAwardNum, downloadAwardNum), playerID)
+ return
+
+ awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 1)
+ if not awardItemList:
+ return
+
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadAwardState, downloadAwardNum)
+ GameWorld.DebugLog("领取分包下载奖励: curAwardNum=%s,downloadAwardNum=%s" % (curAwardNum, downloadAwardNum), playerID)
+ if dataEx == 1:
+ PlayerMail.SendMailByKey('SubpackageDownload', curPlayer.GetID(), awardItemList)
+ else:
+ ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["PackDownload", False, {}])
+ SyncPackDownloadAward(curPlayer)
+ return
+
+def SyncPackDownloadAward(curPlayer):
+ #分包下载奖励记录通知
+ downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 2)
+ sendPack = ChPyNetSendPack.tagMCPackDownloadRecord()
+ sendPack.Clear()
+ sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState) == downloadAwardNum
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
+ return
+
def OnGiveAwardByClient(curPlayer, rewardType, dictKey, awardCfg, eventName=""):
## 发放前端控制的奖励,后端只负责发放奖励,是否可领奖前端自行判断
if curPlayer.NomalDictGetProperty(dictKey):
--
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