From 46dbf29a22bd25d8e9c6ea4c34fea35a4828d712 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 31 十二月 2025 12:13:01 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将重置突破支持消耗货币;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   98 +++++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 82 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 6fe71fd..b1eed6c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -53,7 +53,6 @@
 import PlayerCrossChampionship
 import GameFuncComm
 import PlayerFamilyTaofa
-import PlayerBossReborn
 import PlayerWeekParty
 import PlayerFeastWeekParty
 import PlayerFeastLogin
@@ -80,7 +79,6 @@
 import PlayerActManyDayRecharge
 import PlayerActSingleRecharge
 import PlayerSpringSale
-import GY_Query_BossFirstKill
 import PlayerCrossYaomoBoss
 import PlayerLuckyCloudBuy
 import PlayerLuckyTreasure
@@ -89,6 +87,7 @@
 import PlayerFuncSysPrivilege
 import PlayerActTurntable
 import PlayerTongTianLing
+import OpenServerActivity
 import CrossRealmPlayer
 import ChNetSendPack
 import PlayerArena
@@ -134,7 +133,7 @@
 import PlayerTravel
 import TurnAttack
 import PlayerHJG
-import ObjPool
+import ChEquip
 
 import datetime
 import time
@@ -617,8 +616,6 @@
     #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
     # 极品白拿
     PlayerFreeGoods.OnLogin(curPlayer)
-    # BOSS复活活动
-    PlayerBossReborn.OnLogin(curPlayer)
     # 周狂欢活动
     PlayerWeekParty.OnLogin(curPlayer)
     # 购买次数礼包活动
@@ -649,6 +646,8 @@
     PlayerActSingleRecharge.OnPlayerLogin(curPlayer)
     # 转盘活动
     PlayerActTurntable.OnPlayerLogin(curPlayer)
+    # 分支下载奖励记录通知
+    SyncPackDownloadAward(curPlayer)
     # 登录触发功能开启(老号处理)
     GameFuncComm.DoFuncOpenLogic(curPlayer)
     # 神兽
@@ -662,8 +661,6 @@
     PlayerFB.OnLogin(curPlayer)
     #技能专精信息
     #SkillShell.NotifyElementSkillInfo(curPlayer)
-    #Boss首杀
-    GY_Query_BossFirstKill.OnPlayerLogin(curPlayer)
     #通天令
     PlayerTongTianLing.OnPlayerLogin(curPlayer)
     #创角奖励
@@ -700,7 +697,7 @@
     curPlayer.SetState(0)   # 脱机挂恢复为正常上线
     curPlayer.SetCountryLastWeekHornor(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
     
-    PlayerControl.DoGMForbidenTalkOnLogin(curPlayer)
+    PlayerControl.OnPlayerLogin(curPlayer)
     DataRecordPack.DR_PlayerLogin(curPlayer) # 放最后,记录等级、经验等信息
     return
 
@@ -733,7 +730,9 @@
         PlayerLLMJ.OnPlayerLogin(curPlayer)
         PlayerBeauty.OnPlayerLogin(curPlayer)
         PlayerTravel.OnPlayerLogin(curPlayer)
+        OpenServerActivity.OnPlayerLogin(curPlayer)
         
+        __OnFixVersion(curPlayer) # 修正线上玩家数据用,暂时放最后
         # 上线查询一次充值订单
         # curPlayer.SendDBQueryRecharge() 不查了,由在线轮询触发即可
         
@@ -741,6 +740,41 @@
     isMixServerFirstLogin = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MixServerFirstLogin)
     msg = str([isMixServerFirstLogin])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "PlayerRealLoginOK", msg, len(msg))
+    return
+
+def __OnFixVersion(curPlayer):
+    ''' 修正线上玩家数据内容
+    每次有需要修正时,只要定义一个新的系统内容版本号  sysFixVersion , 然后玩家根据自身版本号进行逐步修正即可
+    这样只用到一个key即可,不需要每次都定义新的key
+    '''
+    
+    playerID = curPlayer.GetPlayerID()
+    sysFixVersion = 2025123012 # 系统定义的最后一次修正版本号,一般以 yyyyMMddhh 定义为版本号
+    playerVersion = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FixVersion)
+    if not playerVersion:
+        createRoleTime = curPlayer.GetCreateRoleTime() # 按创角
+        ymd = createRoleTime.split(" ")[0]
+        playerVersion = GameWorld.ToIntDef("%s00" % ymd.replace("-", ""))
+        GameWorld.DebugLog("默认数据版本为创角日期: %s, %s" % (createRoleTime, playerVersion), playerID)
+        
+    if playerVersion == sysFixVersion:
+        GameWorld.DebugLog("玩家当前数据版本号已是最新版本! playerVersion=%s" % (playerVersion), playerID)
+        return
+    GameWorld.Log("玩家当前数据版本号不等于系统版本号,开始修正! playerVersion=%s != %s" % (playerVersion, sysFixVersion), playerID)
+    
+    # 修正玩家装备生命数值: 策划调整了生命占比,同步修改了生命战力,故需修正线上玩家装备生命,防止战力下降
+    fixVersion = 2025123012
+    if playerVersion < fixVersion:
+        ChEquip.FixRoleEquipHP(curPlayer, fixVersion)
+        # 每个版本修正完需要立即更新到对应的版本号值,防止中间某个版本修正失败,导致重登后重复修正已经处理的版本
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, fixVersion)
+        
+    # 其他
+    # 需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!
+    
+    
+    # 最终强制设置为最新版本号
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, sysFixVersion)
     return
 
 ## 玩家扩展信息同步
@@ -766,8 +800,7 @@
     # 特殊说明: 如果地图没有完全初始化好,客户端断开或者异常等情况会触发RunGateGameServerMapServerKickOutPlayerNoSave
     # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
     EventReport.WriteEvent_Entry(curPlayer, 4)
-    #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
-     
+    
     curPlayer.SetFightPoint(1) # 初始化为1倍消耗
     
     #---补满血满魔---
@@ -1023,7 +1056,6 @@
     
     #检查更新总战斗力
     #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer, True)
-    EventReport.WriteEvent_FightPower(curPlayer)
     
     #清除在本地图离线记录信息
     PlayerControl.RemoveLeaveServerPlayerInfo(curPlayer.GetPlayerID())
@@ -3189,6 +3221,12 @@
     # 红颜等级奖励
     elif rewardType == ChConfig.Def_RewardType_BeautyLVAward:
         PlayerBeauty.GetBeautyLVAward(curPlayer, dataEx)
+    # 领取分包下载奖励
+    elif rewardType == ChConfig.Def_RewardType_DownLoad:
+        GetDownloadAward(curPlayer, dataEx)
+    # 开服庆典积分阶段奖励 
+    elif rewardType == ChConfig.Def_RewardType_OSACelebrationPointAward:
+        OpenServerActivity.GetOSACelebrationPointAward(curPlayer, dataEx)
         
         
     # 每日免费直购礼包
@@ -3215,9 +3253,6 @@
     # 领取单笔累充领取
     elif rewardType == ChConfig.Def_RewardType_SingleRecharge:
         PlayerActSingleRecharge.OnGetSingleRechargeAward(curPlayer, dataEx, dataExStr)
-    # 领取boss复活活动奖励
-    elif rewardType == ChConfig.Def_RewardType_BossReborn:
-        PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
     # 领取许愿池奖励
     elif rewardType == ChConfig.Def_RewardType_WishingWell:
         PlayerWishingWell.DoGetWishingAward(curPlayer)
@@ -3381,7 +3416,7 @@
         adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
         if not adCnt and syncADIDList == None:
             continue
-        adInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfo)
+        adInfo = ChPyNetSendPack.tagSCADInfo()
         adInfo.ADID = adID
         adInfo.ADCnt = adCnt
         adInfoList.append(adInfo)
@@ -3389,7 +3424,7 @@
     if not adInfoList:
         return
     
-    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfoList)
+    clientPack = ChPyNetSendPack.tagSCADInfoList()
     clientPack.ADInfoList = adInfoList[:255]
     clientPack.Count = len(clientPack.ADInfoList)
     NetPackCommon.SendFakePack(curPlayer, clientPack)
@@ -3436,6 +3471,37 @@
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 
+def GetDownloadAward(curPlayer, dataEx):
+    ##分包下载奖励 dataEx 0直接领取 1发邮件
+    playerID = curPlayer.GetPlayerID()
+    downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 2)
+    curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
+    if curAwardNum == downloadAwardNum:
+        GameWorld.DebugLog("已领取分包奖励! curAwardNum(%s) == downloadAwardNum(%s)" % (curAwardNum, downloadAwardNum), playerID)
+        return
+    
+    awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 1)
+    if not awardItemList:
+        return
+    
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadAwardState, downloadAwardNum)
+    GameWorld.DebugLog("领取分包下载奖励: curAwardNum=%s,downloadAwardNum=%s" % (curAwardNum, downloadAwardNum), playerID)
+    if dataEx == 1:
+        PlayerMail.SendMailByKey('SubpackageDownload', curPlayer.GetID(), awardItemList)
+    else:
+        ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["PackDownload", False, {}])
+    SyncPackDownloadAward(curPlayer)
+    return
+
+def SyncPackDownloadAward(curPlayer):
+    #分包下载奖励记录通知
+    downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 2)
+    sendPack = ChPyNetSendPack.tagMCPackDownloadRecord()
+    sendPack.Clear()
+    sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState) == downloadAwardNum
+    NetPackCommon.SendFakePack(curPlayer, sendPack)
+    return
+
 def OnGiveAwardByClient(curPlayer, rewardType, dictKey, awardCfg, eventName=""):
     ## 发放前端控制的奖励,后端只负责发放奖励,是否可领奖前端自行判断
     if curPlayer.NomalDictGetProperty(dictKey):

--
Gitblit v1.8.0