From 46dbf29a22bd25d8e9c6ea4c34fea35a4828d712 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 31 十二月 2025 12:13:01 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将重置突破支持消耗货币;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 85 +++++++++++++++++++++++++++++++++---------
1 files changed, 66 insertions(+), 19 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index c46a34c..a5cddd1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -43,6 +43,7 @@
Sync_PlayerHeroInfo(curPlayer)
Sync_LineupRecommendInfo(curPlayer)
Sync_HeroFatesInfo(curPlayer)
+ __CheckOSAHeroStar(curPlayer)
return
def OnPlayerFirstLogin(curPlayer):
@@ -605,6 +606,28 @@
break
singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentID, talentID)
singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentIDLV, lvList[index])
+ return
+
+def GetHeroStarTotal(curPlayer):
+ ## 武将总星级
+ totalStar = 0
+ curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
+ for index in range(curPack.GetCount()):
+ heroItem = curPack.GetAt(index)
+ if not heroItem or heroItem.IsEmpty():
+ continue
+ totalStar += heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+ return totalStar
+
+def __CheckOSAHeroStar(curPlayer):
+ ## 线上bug临时处理
+ osaHeroStar = PlayerSuccess.GetSuccValue(curPlayer, ShareDefine.SuccType_OSAHeroStarUP, [])
+ starTotal = GetHeroStarTotal(curPlayer)
+ addStar = starTotal - osaHeroStar
+ if addStar <= 0:
+ return
+ GameWorld.Log("上线修正庆典武将升星成就进度! addStar=%s,starTotal=%s" % (addStar, starTotal))
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroStarUP, addStar)
return
#// B2 32 武将突破 #tagCSHeroBreak
@@ -1174,10 +1197,16 @@
#{
# tagHead Head;
# WORD ItemIndex; //武将物品所在武将背包位置索引
+# BYTE LVReset; //重置等级
+# BYTE BreakReset; //重置突破
+# BYTE AwakeReset; //重置觉醒
#};
def OnHeroRebirth(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
itemIndex = clientData.ItemIndex
+ lvReset = clientData.LVReset
+ breakReset = clientData.BreakReset or lvReset # 突破受等级限制,所以等级重置突破必重置
+ awakeReset = clientData.AwakeReset
heroItem = GetHeroItem(curPlayer, itemIndex)
if not heroItem:
return
@@ -1188,7 +1217,7 @@
GameWorld.DebugLog("该武将未进行过等级突破觉醒培养,不需要重生! itemIndex=%s" % (itemIndex))
return
- if awakeLV:
+ if awakeReset and awakeLV:
rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
rebirthCntMax = IpyGameDataPY.GetFuncCfg("HeroRebirth", 2)
if rebirthCntMax and rebirthCnt >= rebirthCntMax:
@@ -1200,38 +1229,55 @@
if not heroIpyData:
return
quality = heroIpyData.GetQuality()
- qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
- awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
+
+ lvCostMoney = 0
+ breakCostMoney = 0
+ awakeCostMoney = 0
moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1)
- lvCostMoney = int(eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3)))
- costMoneyTotal = lvCostMoney + awakeCostMoney
- GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(%s+%s)"
- % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, awakeCostMoney))
+ if awakeReset and awakeLV:
+ qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
+ awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
+
+ if lvReset:
+ lvCostMoney = int(max(0, eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3))))
+
+ if breakReset:
+ breakCostMoney = int(max(0, eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth2", 1))))
+
+ costMoneyTotal = lvCostMoney + awakeCostMoney + breakCostMoney
+ GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(lv:%s+b:%s+a:%s),lvReset=%s,breakReset=%s,awakeReset=%s"
+ % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, breakCostMoney, awakeCostMoney, lvReset, breakReset, awakeReset))
if moneyType and costMoneyTotal and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoneyTotal):
return
# 验证通过,可以重生
ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 4)
returnItemDict = {}
- __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
- __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
- __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
-
+ if lvReset:
+ __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
+ if breakReset:
+ __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
+ if awakeReset:
+ __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
+
if moneyType and costMoneyTotal and not PlayerControl.PayMoney(curPlayer, moneyType, costMoneyTotal, "HeroRebirth"):
return
# 执行重生
item = heroItem.GetItem()
- item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
- item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
- item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
+ if lvReset:
+ item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
+ if breakReset:
+ item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
+ if awakeReset:
+ item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
heroItem.Sync_Item()
if returnItemDict:
returnItemList = [[k, v] for k, v in returnItemDict.items()]
ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroRebirth", False, {}])
- if awakeLV:
+ if awakeReset and awakeLV:
rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, rebirthCnt + 1)
Sync_PlayerHeroInfo(curPlayer)
@@ -1584,6 +1630,7 @@
return
needStarTotal = qualityLVIpyData.GetNeedStarTotal()
needHeroCnt = qualityLVIpyData.GetNeedHeroCnt()
+ needQuality = qualityLVIpyData.GetNeedQuality()
costItemList = []
heroStarDict = {}
@@ -1597,7 +1644,7 @@
# 材料卡
if index in useIndexList:
- if __checkHeroFatesLVUPItem(olPlayer, fatesQuality, index, heroItem, heroID):
+ if __checkHeroFatesLVUPItem(olPlayer, needQuality, index, heroItem, heroID):
costItemList.append(heroItem)
if heroID not in heroIDList:
@@ -1628,15 +1675,15 @@
RefreshLordAttr(curPlayer) # 宿缘
return
-def __checkHeroFatesLVUPItem(olPlayer, fatesQuality, itemIndex, heroItem, heroID):
+def __checkHeroFatesLVUPItem(olPlayer, needQuality, itemIndex, heroItem, heroID):
## 检查宿缘材料卡可否使用
heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
if not heroIpyData:
return
quality = heroIpyData.GetQuality()
- if quality != fatesQuality:
- GameWorld.DebugLog(" 与宿缘品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, fatesQuality))
+ if quality != needQuality:
+ GameWorld.DebugLog(" 与宿缘所需品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, needQuality))
return
#未生效、未上阵、未锁定、未进行过升级、突破、升星、觉醒
--
Gitblit v1.8.0