From 46f1b3554ca7c3eeea118aaf80fe756bebdfde93 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 09 二月 2026 13:46:54 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(修复武将修改皮肤战斗时不生效bug;Hero命令增加切换皮肤;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py |  288 ++++++++++++++++++++++----------------------------------
 1 files changed, 114 insertions(+), 174 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index e1aefba..3188e94 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -42,14 +42,12 @@
         GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0 [重置阵容推荐]")
         GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
         GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
+        GameWorld.DebugAnswer(curPlayer, "切换皮肤: Hero ss 背包位置 皮肤索引")
         GameWorld.DebugAnswer(curPlayer, "重置宿缘: Hero sy 0")
         GameWorld.DebugAnswer(curPlayer, "设置宿缘: Hero sy 宿缘ID 等级 [是否激活]")
-        GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
-        GameWorld.DebugAnswer(curPlayer, "清未生效: Hero clear [是否包含生效卡]")
         GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
-        GameWorld.DebugAnswer(curPlayer, "阵容上阵: Hero f 阵容ID [武将ID ...]")
-        GameWorld.DebugAnswer(curPlayer, "阵容武将: Hero h 阵容ID 武将ID 等级 星级 突破等级 觉醒等级 皮肤")
-        GameWorld.DebugAnswer(curPlayer, "阵容满级: Hero h 阵容ID 1")
+        GameWorld.DebugAnswer(curPlayer, "一键满级: Hero max [指定等级 星级 突破 觉醒]")
+        GameWorld.DebugAnswer(curPlayer, "清空武将: Hero clear [是否包含生效卡]")
         return
     
     PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
@@ -57,14 +55,9 @@
     value = msgList[0]
     value2 = msgList[1] if len(msgList) > 1 else 0
     
-    # 阵容上阵
-    if value == "f":
-        __oneKeyLineup(curPlayer, msgList)
-        return
-    
-    # 阵容武将
-    if value == "h":
-        __lineupHero(curPlayer, msgList)
+    # 一键满级
+    if value == "max":
+        __oneKeyMax(curPlayer, msgList)
         return
     
     # 图鉴
@@ -137,9 +130,12 @@
             if not curItem or curItem.IsEmpty():
                 continue
             if not isAll:
-                if curItem.GetUserAttr(ShareDefine.Def_IudetHeroCardEffective):
+                if curItem.GetUserAttrCount(ShareDefine.Def_IudetHeroEffPresetID):
                     continue
             curItem.Clear()
+            
+        if isAll:
+            PlayerOnline.GetOnlinePlayer(curPlayer).ReCalcAllAttr()
         return
         
     # 宿缘
@@ -195,6 +191,8 @@
     if value == 0:
         PlayerHero.InitHeroItem(heroItem.GetItem())
         heroItem.Sync_Item()
+        if heroItem.GetUserAttr(ShareDefine.Def_IudetHeroCardEffective):
+            heroItem.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 0)
         GameWorld.DebugAnswer(curPlayer, "重置武将: itemIndex=%s" % (itemIndex))
         
     # 等级
@@ -235,191 +233,133 @@
         PlayerHero.SetHeroAwakeLV(heroItem, awakeLV)
         GameWorld.DebugAnswer(curPlayer, "设置武将觉醒: %s,itemIndex=%s" % (awakeLV, itemIndex))
         
+    # 切换皮肤
+    elif value == "ss":
+        skinIndex = msgList[2] if len(msgList) > 2 else 0
+        PlayerHero.ActiveHeroSkin(curPlayer, heroID, skinIndex, 1)
+        if not PlayerHero.DoHeroWearSkin(curPlayer, itemIndex, skinIndex):
+            GameWorld.DebugAnswer(curPlayer, "切换皮肤失败查看地图日志")
+        return
+    
     PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改
     return
 
-def __oneKeyLineup(curPlayer, msgList):
-    ## 阵容上阵: Hero f 阵容ID [武将ID ...]
-    lineupID = msgList[1] if len(msgList) > 1 else 0
+def __oneKeyMax(curPlayer, msgList):
+    ## 一键满级: Hero max [指定等级 星级 突破 觉醒]
+    setLV = msgList[1] if len(msgList) > 1 else None
+    setStar = msgList[2] if len(msgList) > 2 else None
+    setBreakLV = msgList[3] if len(msgList) > 3 else None
+    setAwakeLV = msgList[4] if len(msgList) > 4 else None
+    
     heroIDList = []
-    for heroID in msgList[2:]: # 去重,单阵容武将ID不能重复
-        if heroID not in heroIDList:
-            heroIDList.append(heroID)
-    if lineupID not in ShareDefine.LineupList:
-        GameWorld.DebugAnswer(curPlayer, "不存在该阵容: %s" % lineupID)
-        return
-    
-    if not heroIDList:
-        GameWorld.DebugAnswer(curPlayer, "没有指定阵容武将ID列表!")
-        return
-    
-    for heroID in heroIDList:
-        if not GameWorld.GetGameData().GetItemByTypeID(heroID):
-            GameWorld.DebugAnswer(curPlayer, "不存在该武将: %s" % heroID)
-            return
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in range(ipyDataMgr.GetHeroCount()):
+        ipyData = ipyDataMgr.GetHeroByIndex(index)
+        if not ipyData.GetPlayerCanUse():
+            continue
+        heroIDList.append(ipyData.GetHeroID())
         
-    shapeType = 0
-    haveHeroIDList = []
     curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
-    # 直接重置旧阵型
-    syncItemDict = {}
     for index in range(curPack.GetCount()):
         heroItem = curPack.GetAt(index)
         if not heroItem or heroItem.IsEmpty():
             continue
         heroID = heroItem.GetItemTypeID()
-        if heroID in heroIDList and heroID not in haveHeroIDList:
-            haveHeroIDList.append(heroID)
-        lineupCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)
-        if not lineupCount:
-            continue
-        item = heroItem.GetItem()
-        for lpIndex in range(lineupCount)[::-1]:
-            lineupValue = item.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
-            if PlayerHero.GetLineupValue(lineupValue)[0] != lineupID:
-                continue
-            item.DelUserAttr(ShareDefine.Def_IudetHeroLineup, lineupValue)
-            syncItemDict[index] = heroItem
+        if heroID in heroIDList:
+            heroIDList.remove(heroID)
             
     # 给没有的武将
     for heroID in heroIDList:
-        if heroID in haveHeroIDList:
-            continue
-        if not ItemControler.GivePlayerItem(curPlayer, heroID, 1, False):
-            break
+        ItemControler.GivePlayerItem(curPlayer, heroID, 1, False)
         
-    # 更新新阵型
-    heroItemDict = {}
-    updHeroIDList = []
+    # 设置一键满
     for index in range(curPack.GetCount()):
         heroItem = curPack.GetAt(index)
         if not heroItem or heroItem.IsEmpty():
             continue
-        heroID = heroItem.GetItemTypeID()
-        if heroID not in heroIDList:
-            continue
-        if heroID in updHeroIDList:
-            # 已经上过该武将了
-            continue
-        updHeroIDList.append(heroID)
-        posNum = heroIDList.index(heroID) + 1
-        item = heroItem.GetItem()
-        lineupValue = PlayerHero.ComLineupValue(lineupID, shapeType, posNum)
-        item.AddUserAttr(ShareDefine.Def_IudetHeroLineup, lineupValue)
-        if index not in syncItemDict:
-            syncItemDict[index] = heroItem
-        heroItemDict[index] = posNum
+        __setHeroItem(curPlayer, heroItem, setLV, setStar, setBreakLV, setAwakeLV)
         
-    for syncItem in syncItemDict.values():
-        syncItem.Sync_Item()
-        
-    lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
-    lineup.UpdLineup(heroItemDict, shapeType)
-    GameWorld.DebugAnswer(curPlayer, "阵容(%s)上阵OK: %s" % (lineupID, heroItemDict))
+    GameWorld.DebugAnswer(curPlayer, "一键OK!")
     return
 
-def __lineupHero(curPlayer, msgList):
-    #阵容武将: Hero h 阵容ID 武将ID 等级 星级 突破等级 觉醒等级 皮肤
-    #阵容满级: Hero h 阵容ID 1
-    lineupID = msgList[1] if len(msgList) > 1 else 0
-    heroID = msgList[2] if len(msgList) > 2 else 0
-    setLV = msgList[3] if len(msgList) > 3 else None
-    setStar = msgList[4] if len(msgList) > 4 else None
-    setBreakLV = msgList[5] if len(msgList) > 5 else None
-    setAwakeLV = msgList[6] if len(msgList) > 6 else None
-    setSkinID = msgList[7] if len(msgList) > 7 else None
+def __setHeroItem(curPlayer, heroItem, setLV=None, setStar=None, setBreakLV=None, setAwakeLV=None, setSkinID=None):
+    heroID = heroItem.GetItemTypeID()
+    heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+    if not heroIpyData:
+        return
+    quality = heroIpyData.GetQuality()
+    qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
+    if not qualityIpyData:
+        return
+    singleItem = heroItem.GetItem()
     
-    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
-    lineup = olPlayer.GetLineup(lineupID)
-    if heroID == 1:
-        setIndexList = lineup.heroItemDict.keys()
-    else:
-        lineupHero = lineup.GetLineupHeroByID(heroID)
-        if not lineupHero:
-            GameWorld.DebugAnswer(curPlayer, "该阵容不存在该武将: %s" % heroID)
-            return
-        setIndexList = [lineupHero.itemIndex]
-        
-    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
-    for itemIndex in setIndexList:
-        if itemIndex < 0 or itemIndex >= curPack.GetCount():
-            continue
-        heroItem = curPack.GetAt(itemIndex)
-        if not heroItem or heroItem.IsEmpty():
-            continue
-        heroID = heroItem.GetItemTypeID()
-        heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
-        if not heroIpyData:
-            continue
-        quality = heroIpyData.GetQuality()
-        qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
-        if not qualityIpyData:
-            continue
-        singleItem = heroItem.GetItem()
-        
-        # 天赋        
-        if setAwakeLV != None:
-            awakeLV = setAwakeLV
-            if not IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV):
-                GameWorld.DebugAnswer(curPlayer, "觉醒等级不存在:%s 品质:%s" % (awakeLV, quality))
-                return
-        else:
+    # 重置
+    PlayerHero.InitHeroItem(singleItem)
+    
+    # 天赋        
+    awakeLVMax = 0
+    for aLV in range(1, 100):
+        if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, aLV):
+            break
+        awakeLVMax = aLV
+    if setAwakeLV != None:
+        awakeLV = min(setAwakeLV, awakeLVMax)
+        if not IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV):
+            #GameWorld.DebugAnswer(curPlayer, "觉醒等级不存在:%s 品质:%s" % (awakeLV, quality))
             awakeLV = 0
-            for aLV in range(1, 100):
-                if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, aLV):
-                    break
-                awakeLV = aLV
-        PlayerHero.SetHeroAwakeLV(heroItem, awakeLV, False)
-        
-        doCnt = 0
+    else:
+        awakeLV = awakeLVMax
+    PlayerHero.SetHeroAwakeLV(heroItem, awakeLV, False)
+    
+    doCnt = 0
+    awakeRandCnt = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentIDAwakeRand)
+    while awakeRandCnt and doCnt <= 10:
+        doCnt += 1
+        selectIndex = random.randint(0, awakeRandCnt - 1)
+        itemIndex = heroItem.GetItemPlaceIndex()
+        PlayerHero.doSelectAwakeTalent(curPlayer, itemIndex, selectIndex, False)
         awakeRandCnt = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentIDAwakeRand)
-        while awakeRandCnt and doCnt <= 10:
-            doCnt += 1
-            selectIndex = random.randint(0, awakeRandCnt - 1)
-            PlayerHero.doSelectAwakeTalent(curPlayer, itemIndex, selectIndex, False)
-            awakeRandCnt = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentIDAwakeRand)
-            
-        # 突破
-        if setBreakLV != None:
-            breakLV = setBreakLV
-            if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV):
-                GameWorld.DebugAnswer(curPlayer, "突破等级不存在:%s 品质:%s" % (breakLV, quality))
-                return
-        else:
+        
+    # 突破
+    breakLVMax = 0
+    for bLV in range(1, 100):
+        if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
+            break
+        breakLVMax = bLV
+    if setBreakLV != None:
+        breakLV = min(setBreakLV, breakLVMax)
+        if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV):
+            #GameWorld.DebugAnswer(curPlayer, "突破等级不存在:%s 品质:%s" % (breakLV, quality))
             breakLV = 0
-            for bLV in range(1, 100):
-                if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
-                    break
-                breakLV = bLV
-        PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
+    else:
+        breakLV = breakLVMax
+    PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
+    
+    # 星级
+    starMax = PlayerHero.GetHeroStarMax(heroItem)
+    if setStar != None:
+        updStar = min(setStar, starMax)
+    else:
+        updStar = starMax
+    PlayerHero.DoHeroUpdStar(curPlayer, heroItem, updStar, False)
+    
+    # 等级
+    lvMax = PlayerHero.GetHeroLVMax(heroItem)
+    if setLV != None:
+        updHeroLV = max(1, min(setLV, lvMax))
+    else:
+        updHeroLV = lvMax
+    singleItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, updHeroLV)
+    
+    # 皮肤
+    skinIDList = heroIpyData.GetSkinIDList()
+    if setSkinID != None:
+        if setSkinID not in skinIDList:
+            GameWorld.DebugAnswer(curPlayer, "皮肤不存在:%s 品质:%s" % (heroID, setSkinID))
+            return
+        skinIndex = skinIDList.index(setSkinID)
+        singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)      
         
-        # 星级
-        starMax = PlayerHero.GetHeroStarMax(heroItem)
-        if setStar != None:
-            updStar = min(setStar, starMax)
-        else:
-            updStar = starMax
-        PlayerHero.DoHeroUpdStar(curPlayer, heroItem, updStar, False)
-        
-        # 等级
-        lvMax = PlayerHero.GetHeroLVMax(heroItem)
-        if setLV != None:
-            updHeroLV = min(setLV, lvMax)
-        else:
-            updHeroLV = lvMax
-        singleItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, updHeroLV)
-        
-        # 皮肤
-        skinIDList = heroIpyData.GetSkinIDList()
-        if setSkinID != None:
-            if setSkinID not in skinIDList:
-                GameWorld.DebugAnswer(curPlayer, "皮肤不存在:%s 品质:%s" % (heroID, setSkinID))
-                return
-            skinIndex = skinIDList.index(setSkinID)
-            singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)      
-            
-        heroItem.Sync_Item()
-        PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改阵容
-        
-    GameWorld.DebugAnswer(curPlayer, "设置阵容武将OK")
+    heroItem.Sync_Item()
+    PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改阵容
     return

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