From 46f92bbf96e0c0b64beb2239aa210b287b3ec02e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 三月 2026 20:07:00 +0800
Subject: [PATCH] 501 【武将】武将时装-服务端(穿戴时同步修改形象;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |  106 ++++++++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 84 insertions(+), 22 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index aa603eb..7b7499f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -114,6 +114,8 @@
         singleItem.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
     if singleItem.GetUserAttr(ShareDefine.Def_IudetHeroSkin):
         singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, 0)
+    if singleItem.GetUserAttr(ShareDefine.Def_IudetHeroSkinAttr):
+        singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkinAttr, 0)
         
     if singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentID):
         singleItem.ClearUserAttr(ShareDefine.Def_IudetHeroTalentID)
@@ -384,7 +386,7 @@
     quality = heroIpyData.GetQuality()
     star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
     awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
-    starMax = GetHeroStarMax(heroItem)
+    starMax = GetHeroStarMax(heroID, heroItem)
     GameWorld.DebugLog("heroID=%s,star=%s,quality=%s,awakeLV=%s,starMax=%s" % (heroID, star, quality, awakeLV, starMax), playerID)
     if star >= starMax:
         GameWorld.DebugLog("该武将已满星!starMax=%s" % (starMax), playerID)
@@ -398,11 +400,24 @@
     DoHeroUpdStar(curPlayer, heroItem, updStar)
     
     PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 升星
+    
+    # 固定返还一个遣散本体材料
+    qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
+    if qualityIpyData:
+        ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 5)
+        returnItemList = []
+        dismissReturnItems = qualityIpyData.GetDismissReturnItems()
+        for itemID, itemCount in dismissReturnItems:
+            returnCnt = max(1, int(itemCount * ratio / 100.0))
+            returnItemList.append([itemID, returnCnt])
+        ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUPReturn", False, {}])
+        
     return
 
-def GetHeroStarMax(heroItem):
-    ## 获取武将当前最大星级
-    heroID = heroItem.GetItemTypeID()
+def GetHeroStarMax(heroID, heroItem=None):
+    ## 获取武将卡物品当前最大星级
+    # @param heroItem: 传入武将物品时,则取本物品当前觉醒对应的最大星级
+    
     heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
     if not heroIpyData:
         return 0
@@ -412,8 +427,10 @@
         return 0
     InitStarUpper = qualityIpyData.GetInitStarUpper()
     
-    awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
-    if not awakeLV:
+    awakeLV = 99999
+    if heroItem:
+        awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+    if awakeLV <= 0:
         return InitStarUpper
     
     addStarUpper = 0
@@ -430,7 +447,11 @@
 
 def DoHeroUpdStar(curPlayer, heroItem, updStar, isSync=True):
     ## 执行武将星级更新
-    #heroID = heroItem.GetItemTypeID()
+    heroID = heroItem.GetItemTypeID()
+    versionStarMax = GetHeroStarMax(heroID) # 版本理论最大星级
+    if updStar > versionStarMax:
+        updStar = versionStarMax
+        GameWorld.DebugLog("不超过版本最大武将星级: heroID=%s,versionStarMax=%s" % (heroID, versionStarMax))
     curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
     addStar = updStar - curStar
     item = heroItem.GetItem()
@@ -563,8 +584,8 @@
         singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentIDLV, lvList[index])
     return
 
-def GetHeroItemStarMax(curPlayer, heroID):
-    ## 获取某个武将ID当前最大星级
+def GetHeroIDStar(curPlayer, heroID):
+    ## 获取某个武将ID当前星级,同时存在多张卡时取最大的星级
     starMax = 0
     curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
     for index in range(curPack.GetCount()):
@@ -823,21 +844,51 @@
         idList.append(talentID)
         lvList.append(talentLV)
         
-    commTalentSlot = IpyGameDataPY.GetFuncCfg("HeroStarTalent", 1) # 常规天赋槽个数
-    if idCount < commTalentSlot:
-        idList += [0] * (commTalentSlot - idCount)
-        lvList += [0] * (commTalentSlot - idCount)
-        
     if selectTalentID in idList:
         GameWorld.ErrLog("选择天赋ID不能重复! heroID=%s,selectIndex=%s,selectTalentID=%s in %s" 
                          % (heroID, selectIndex, selectTalentID, idList), playerID)
         return
+    commTalentSlot = IpyGameDataPY.GetFuncCfg("HeroStarTalent", 1) # 常规天赋槽个数
+    talentMaxLV = IpyGameDataPY.GetFuncCfg("HeroStarTalent", 2) # 每个天赋最大等级
+    idCount = len(idList)
+    GameWorld.DebugLog("选择天赋: heroID=%s,selectTalentID=%s,idList=%s,lvList=%s" % (heroID, selectTalentID, idList, lvList))
     
+    if idCount < commTalentSlot:
+        idList += [0] * (commTalentSlot - idCount)
+        lvList += [0] * (commTalentSlot - idCount)
+        
+        selectTalentLV = 1
+        GameWorld.DebugLog("常规槽位未全部解锁,觉醒槽位默认1级天赋")
+        
+    else:
+        heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+        if not heroIpyData:
+            return
+        quality = heroIpyData.GetQuality()
+        qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
+        if not qualityIpyData:
+            return
+        InitStarUpper = qualityIpyData.GetInitStarUpper()
+        heroAwakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
+        if not heroAwakeIpyDataList:
+            return
+        preSlotStarMax = 0 # 上一档槽位最大星级
+        preSlotStarMax += InitStarUpper
+        for ipyData in heroAwakeIpyDataList:
+            if idCount < ipyData.GetUnlockTalentSlot():
+                break
+            preSlotStarMax += ipyData.GetAddStarUpper()
+            
+        curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+        GameWorld.DebugLog("常规槽位已全部解锁, idCount=%s,preSlotStarMax=%s,curStar=%s" % (idCount, preSlotStarMax, curStar))
+        overflowStar = curStar - preSlotStarMax # 溢出星级 = 当前星级 - 上一档槽位最大星级
+        selectTalentLV = max(1, min(overflowStar + 1, talentMaxLV)) # 保底1级 + 溢出星级
+        
     idList.append(selectTalentID)
-    lvList.append(1)
+    lvList.append(selectTalentLV)
     singleItem.ClearUserAttr(ShareDefine.Def_IudetHeroTalentIDAwakeRand)
     
-    GameWorld.DebugLog("更新选择天赋: selectTalentID=%s,idList=%s,lvList=%s" % (selectTalentID, idList, lvList))
+    GameWorld.DebugLog("selectTalentID=%s,selectTalentLV=%s,idList=%s,lvList=%s" % (selectTalentID, selectTalentLV, idList, lvList))
     singleItem.ClearUserAttr(ShareDefine.Def_IudetHeroTalentID)
     singleItem.ClearUserAttr(ShareDefine.Def_IudetHeroTalentIDLV)
     for index, talentID in enumerate(idList):
@@ -993,7 +1044,7 @@
 #    tagHead        Head;
 #    DWORD        HeroID;        //武将ID
 #    DWORD        SkinID;        //时装ID
-#    BYTE        OPType;        //操作 1-激活;2-佩戴;3-升星
+#    BYTE        OPType;        //操作 1-激活;2-选择形象;3-升星;4-选择属性
 #    WORD        ItemIndex;    //武将物品所在武将背包位置索引,仅佩戴时有效
 #};
 def OnHeroSkinOP(index, clientData, tick):
@@ -1015,12 +1066,15 @@
     if opType == 1:
         ActiveHeroSkin(curPlayer, heroID, skinID)
     elif opType == 2:
-        DoHeroWearSkin(curPlayer, itemIndex, skinIndex)
+        DoHeroWearSkin(curPlayer, itemIndex, skinIndex, False)
     elif opType == 3:
         DoHeroSkinStarUP(curPlayer, heroID, skinID)
+    elif opType == 4:
+        DoHeroWearSkin(curPlayer, itemIndex, skinIndex, True)
     return
 
-def DoHeroWearSkin(curPlayer, itemIndex, skinIndex):
+def DoHeroWearSkin(curPlayer, itemIndex, skinIndex, isSkinAttr):
+    # @param isSkinAttr: 是否是选择属性的,反之则为选择皮肤形象
     heroItem = GetHeroItem(curPlayer, itemIndex)
     if not heroItem:
         return
@@ -1037,9 +1091,17 @@
         if not GetHeroSkinState(curPlayer, skinID):
             GameWorld.DebugLog("该武将皮肤未解锁! heroID=%s,skinIndex=%s" % (heroID, skinIndex))
             return
-    heroItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
-    
-    PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 切换皮肤
+        
+    GameWorld.DebugLog("切换武将皮肤! heroID=%s,skinIndex=%s,isSkinAttr=%s" % (heroID, skinIndex, isSkinAttr))
+    item = heroItem.GetItem()
+    if not isSkinAttr:
+        item.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
+    else:
+        # 选属性同步修改形象
+        item.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
+        item.SetUserAttr(ShareDefine.Def_IudetHeroSkinAttr, skinIndex)    
+        PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 切换皮肤属性
+    heroItem.Sync_Item()
     return True
 
 def GMSetHeroSkin(curPlayer, heroID, skinIndex, isActive=1):

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