From 471b337aff589faefa25eab9ad0025ba0a032a1c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 21 十月 2025 10:08:13 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(修复封包注册)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py | 43 ++++++++++---------------------------------
1 files changed, 10 insertions(+), 33 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
index bf90eff..34209f9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
@@ -4,12 +4,12 @@
#
##@package Skill.PassiveTrigger.PassiveEff_5011
#
-# @todo:被击方触发释放技能(对攻击方或重新设置目标)
+# @todo:触发释放技能(可继承触发技能目标或重新设置目标)
# @author hxp
# @date 2025-08-25
# @version 1.0
#
-# 详细描述: 被击方触发释放技能(对攻击方或重新设置目标)
+# 详细描述: 触发释放技能(可继承触发技能目标或重新设置目标)
#
#-------------------------------------------------------------------------------
#"""Version = 2025-08-25 12:00"""
@@ -17,42 +17,19 @@
import TurnSkill
import IpyGameDataPY
-import GameWorld
-import ChConfig
-def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill):
- effectID = curEffect.GetEffectID()
- skillID = curEffect.GetEffectValue(0)
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
+ skillID = curEffect.GetEffectValue(0) # 技能ID,为0时释放本技能
if not skillID:
passiveSkill = effSkill
else:
passiveSkill = IpyGameDataPY.GetIpyGameData("Skill", skillID)
if not passiveSkill:
return
- passiveSkillID = passiveSkill.GetSkillID()
- # 继承主技能目标
- if passiveSkill.GetTagAim() == ChConfig.SkillTagAim_MainSkill:
- happenRate = passiveSkill.GetHappenRate()
- GameWorld.DebugLog("被动触发技能,继承主技能目标! effectID=%s,passiveSkillID=%s,happenRate=%s" % (effectID, passiveSkillID, happenRate))
- tagObjList = [tagObj]
- passiveTagObjList = []
- for tagObj in tagObjList:
- tagID = tagObj.GetID()
- if tagObj.GetHP() <= 0:
- GameWorld.DebugLog(" 已被击杀不触发: tagID=%s" % (tagID))
- continue
- if happenRate and happenRate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(happenRate, ChConfig.Def_MaxRateValue):
- GameWorld.DebugLog(" 概率不触发: tagID=%s,happenRate=%s" % (tagID, happenRate))
- continue
- passiveTagObjList.append(tagObj)
-
- if passiveTagObjList:
- TurnSkill.OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill)
- else:
- GameWorld.DebugLog("被动触发技能,重新锁定目标! effectID=%s,passiveSkillID=%s" % (effectID, passiveSkillID))
- TurnSkill.OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill)
-
- return
+ effectID = curEffect.GetEffectID()
+ effSkillID = effSkill.GetSkillID()
+ return TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill, effSkillID, effectID, connBuff)
-def DoBuffEffectLogic(turnFight, batObj, tagObj, curBuff, curEffect, connSkill):
- return DoSkillEffectLogic(turnFight, batObj, tagObj, None, curEffect, connSkill)
+def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
+ effSkill = effBuff.GetSkillData().GetIpyData()
+ return DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
--
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