From 47723b47452eadfaccd2a2813a2c8877a9ebbcf1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 24 十一月 2025 11:58:59 +0800
Subject: [PATCH] 332 【主界面】座骑系统-服务端(默认坐骑外观ID取ID大于0的)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py |   56 +++++++++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 47 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
index c068b95..5feda41 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -25,6 +25,7 @@
 import GameFuncComm
 import ShareDefine
 import ChConfig
+import FBCommon
 
 def GetTaskIDList(taskGroup):
     ## 获取某个任务分组所有任务ID列表
@@ -144,18 +145,36 @@
     if taskType == ChConfig.TaskType_LV:
         taskValue = curPlayer.GetLV()
         
-    elif taskType == ChConfig.TaskType_FBPass:
-        if len(conds) != 2:
+    elif taskType == ChConfig.TaskType_MainLevel:
+        if not conds:
             return 0
-        mapID, lineID = conds
-        passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
-        taskValue = 1 if passLineID >= lineID else 0
+        mapID = ChConfig.Def_FBMapID_Main
+        lineID = conds[0]
+        taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
         
     elif taskType == ChConfig.TaskType_TreeLV:
         taskValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
         
     elif taskType == ChConfig.TaskType_RealmLV:
         taskValue = curPlayer.GetOfficialRank()
+        
+    elif taskType == ChConfig.TaskType_EquipColor:
+        if not conds:
+            return 0
+        needColor = conds[0]
+        equipCnt = 0
+        equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+        for equipPlace in ChConfig.Def_MainEquipPlaces:
+            equipIndex = equipPlace - 1
+            if equipIndex < 0 or equipIndex >= equipPack.GetCount():
+                continue
+            curEquip = equipPack.GetAt(equipIndex)
+            if not curEquip or curEquip.IsEmpty():
+                continue
+            itemColor = curEquip.GetItemColor()
+            if itemColor >= needColor:
+                equipCnt += 1
+        taskValue = equipCnt
         
     return taskValue
 
@@ -211,6 +230,16 @@
             return
         if conds[0] != taskConds[0]:
             return
+        
+    # 挑战主线关
+    elif taskType == ChConfig.TaskType_MainLevelChallenge:
+        taskConds = ipyData.GetTaskConds()
+        if not conds or len(conds) != len(taskConds):
+            return
+        if conds[0] < taskConds[0]:
+            #GameWorld.DebugLog("挑战小于的不算完成: %s < TaskCond:%s" % (conds[0], taskConds[0]))
+            return
+        #GameWorld.DebugLog("挑战大于等于都算完整: %s >= TaskCond:%s" % (conds[0], taskConds[0]))
         
     return True
 
@@ -287,13 +316,22 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, 0)
     
-    for itemID, itemCount, isAuctionItem in awardItemList:
-        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
-        
+    # 支持定制属性物品
+    isAuctionItem = 0
+    notifyAwardList = []
+    appointInfo = {}
+    for itemID, itemCount, appointID in awardItemList:
+        setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
+        if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, event=["Task", False, {}], setAttrDict=setAttrDict):
+            continue
+        notifyAwardList.append([itemID, itemCount, isAuctionItem])
+        appointInfo[itemID] = appointID
+    ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
+    
     if not __giveNewTask(curPlayer, taskGroup):
         SyncTaskInfo(curPlayer, [taskGroup])
         
-    GameFuncComm.DoFuncOpenLogic(curPlayer, [taskID])
+    GameFuncComm.DoFuncOpenLogic(curPlayer)
     return
 
 def SyncTaskInfo(curPlayer, taskGroupList=None):

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