From 49687fb87f3ca5fb311cf0caef1185825dfa3ed0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 十二月 2025 14:12:46 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化战斗效率;司马懿所有技能;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 26 +++++++++++++-------------
1 files changed, 13 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 19843f7..0ebf652 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -470,7 +470,7 @@
Def_ItemID_VIPExperience = 985 # VIP体验卡
# 直接转换为对应数值的物品ID列表
-Def_ItemID_GoldMoney = 20 # 直接给仙玉
+Def_ItemID_GoldMoney = 1 # 直接给仙玉/元宝
Def_ItemID_SilverMoney = 22 # 直接给铜钱
Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
Def_ItemID_SP = 29 # 直接给sp
@@ -495,12 +495,6 @@
Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
Def_ItemID_FamilyFlagWarPoint]
-# 货币类型对应直接给货币物品ID
-MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
- IPY_GameWorld.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
- ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
- ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
- }
#---------------------------------------------------------------------
#写死的物品类型都放这边
Def_ItemType_All = -1 #所有类型
@@ -1351,7 +1345,8 @@
SkillTagAim_Vertical, # 竖排/纵排 4
SkillTagAim_Self, # 自己 5
SkillTagAim_MainSkill, # 继承主技能目标 6
-) = range(7)
+SkillTagAim_MainSkillEx, # 继承主技能目标一次性处理 7
+) = range(8)
# 技能目标 - 细分
(
@@ -4003,12 +3998,13 @@
TriggerWay_InBattlefield, # 在场时 40
TriggerWay_Revive, # 复活时 41
TriggerWay_BigTurnStartByDead, # 大回合开始时(死亡后有效) 42
-) = range(1, 1 + 42)
+TriggerWay_WhenDie, # 死亡时(自己) 43
+) = range(1, 1 + 43)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
# 死亡可以触发的方式
-DeadCanTriggerWayList = [TriggerWay_BigTurnStartByDead]
+DeadCanTriggerWayList = [TriggerWay_BigTurnStartByDead, TriggerWay_WhenDie]
# 被动触发有效来源
TriggerSrc_Skill = 1 # 身上技能有效
@@ -4741,9 +4737,13 @@
) = range(1, 1 + 6)
# 部分武将ID
-HeroID_Zhenfu = 510013
-HeroID_Caoren = 510015
-HeroID_Dongbai = 540009
+HeroID_Simayi = 510012 # 司马懿
+HeroID_Zhenfu = 510013 # 甄宓
+HeroID_Caoren = 510015 # 曹仁
+HeroID_Dongbai = 540009 # 董白
+
+# 部分技能ID
+SkillID_SmyFanzhao = 1012050 # 返照
# 经验倍率限制类型
(
--
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