From 49cfc84f644219fefb382215e1765a8fd81fde48 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 25 九月 2025 09:49:52 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘宁技能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |   86 ++++++++++++++++++++-----------------------
 1 files changed, 40 insertions(+), 46 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 3980af3..c5b679f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -60,15 +60,11 @@
                         ("DWORD", "NPCID", 1),
                         ("char", "NPCName", 0),
                         ("DWORD", "RelatedHeroID", 0),
-                        ("BYTE", "Country", 0),
-                        ("BYTE", "AtkDistType", 0),
-                        ("BYTE", "Sex", 0),
                         ("WORD", "LV", 0),
                         ("BYTE", "BossType", 0),
                         ("DWORD", "Atk", 0),
                         ("DWORD", "Def", 0),
                         ("DWORD", "MaxHP", 0),
-                        ("list", "SkillIDList", 0),
                         ("DWORD", "FinalDamPer", 0),
                         ("DWORD", "FinalDamPerDef", 0),
                         ("DWORD", "MissRate", 0),
@@ -84,7 +80,6 @@
                         ("DWORD", "SuckHPPer", 0),
                         ("DWORD", "SuckHPPerDef", 0),
                         ("dict", "SpecAttrInfo", 0),
-                        ("BYTE", "Specialty", 0),
                         ),
 
                 "NPCStronger":(
@@ -138,7 +133,7 @@
                         ("BYTE", "TriggerWay3", 0),
                         ("BYTE", "TriggerSrc3", 0),
                         ("WORD", "CoolDownTime", 0),
-                        ("list", "IgnoreStates", 0),
+                        ("WORD", "BuffStateLimit", 0),
                         ("BYTE", "CurBuffState", 0),
                         ("WORD", "LastTime", 0),
                         ("BYTE", "LayerCnt", 0),
@@ -152,10 +147,12 @@
                 "Hero":(
                         ("DWORD", "HeroID", 1),
                         ("char", "Name", 0),
+                        ("BYTE", "PlayerCanUse", 0),
                         ("BYTE", "Country", 0),
                         ("BYTE", "Quality", 0),
                         ("BYTE", "AtkDistType", 0),
                         ("BYTE", "Sex", 0),
+                        ("BYTE", "Job", 0),
                         ("list", "SkinIDList", 0),
                         ("DWORD", "NormalSkillID", 0),
                         ("DWORD", "AngerSkillID", 0),
@@ -2622,31 +2619,26 @@
     def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
     def GetNPCName(self): return self.attrTuple[1] # 名称 char
     def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
-    def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
-    def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
-    def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
-    def GetLV(self): return self.attrTuple[6] # 等级 WORD
-    def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
-    def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
-    def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
-    def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
-    def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
-    def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
-    def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
-    def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
-    def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
-    def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
-    def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
-    def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
-    def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
-    def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
-    def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
-    def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
-    def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
-    def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
-    def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
-    def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict
-    def GetSpecialty(self): return self.attrTuple[27] #  特长 BYTE
+    def GetLV(self): return self.attrTuple[3] # 等级 WORD
+    def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE
+    def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
+    def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
+    def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
+    def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD
+    def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD
+    def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
+    def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD
+    def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
+    def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD
+    def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD
+    def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD
+    def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
+    def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD
+    def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
+    def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD
+    def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD
+    def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD
+    def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict
 
 # NPC成长表
 class IPY_NPCStronger():
@@ -2710,7 +2702,7 @@
     def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
     def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
     def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
-    def GetIgnoreStates(self): return self.attrTuple[31] # 无视限制列表 list
+    def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
     def GetCurBuffState(self): return self.attrTuple[32] # Buff状态值 BYTE
     def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
     def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
@@ -2729,20 +2721,22 @@
         
     def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
     def GetName(self): return self.attrTuple[1] # 名称 char
-    def GetCountry(self): return self.attrTuple[2] #  国家 BYTE
-    def GetQuality(self): return self.attrTuple[3] #  品质 BYTE
-    def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
-    def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
-    def GetSkinIDList(self): return self.attrTuple[6] #  皮肤ID列表 list
-    def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
-    def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
-    def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
-    def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
-    def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
-    def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
-    def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
-    def GetRecruitBySelf(self): return self.attrTuple[14] #  招募需要本体 BYTE
-    def GetSpecialty(self): return self.attrTuple[15] #  武将特长 BYTE
+    def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE
+    def GetCountry(self): return self.attrTuple[3] #  国家 BYTE
+    def GetQuality(self): return self.attrTuple[4] #  品质 BYTE
+    def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE
+    def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE
+    def GetJob(self): return self.attrTuple[7] # 职业 BYTE
+    def GetSkinIDList(self): return self.attrTuple[8] #  皮肤ID列表 list
+    def GetNormalSkillID(self): return self.attrTuple[9] # 普攻技能ID DWORD
+    def GetAngerSkillID(self): return self.attrTuple[10] # 怒气技能ID DWORD
+    def GetAtkInheritPer(self): return self.attrTuple[11] # 攻击继承 WORD
+    def GetDefInheritPer(self): return self.attrTuple[12] # 防御继承 WORD
+    def GetHPInheritPer(self): return self.attrTuple[13] # 生命继承 WORD
+    def GetBatAttrDict(self): return self.attrTuple[14] # 其他战斗属性字典 {"属性ID":值, ...} dict
+    def GetFetterIDList(self): return self.attrTuple[15] # 羁绊ID列表 list
+    def GetRecruitBySelf(self): return self.attrTuple[16] #  招募需要本体 BYTE
+    def GetSpecialty(self): return self.attrTuple[17] #  武将特长 BYTE
 
 # 武将星级天赋表
 class IPY_HeroTalent():

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