From 49cfc84f644219fefb382215e1765a8fd81fde48 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 25 九月 2025 09:49:52 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘宁技能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py |   37 +++++++++++--------------------------
 1 files changed, 11 insertions(+), 26 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py
index 391f7aa..ebf27e0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py
@@ -4,12 +4,12 @@
 #
 ##@package Skill.PassiveTrigger.PassiveEff_5001
 #
-# @todo:buff层数结算持续buff
+# @todo:结算某持续buff回合效果(可以是攻击或治疗)
 # @author hxp
 # @date 2025-08-19
 # @version 1.0
 #
-# 详细描述: buff层数结算持续buff
+# 详细描述: 结算某持续buff回合效果(可以是攻击或治疗)
 #
 #-------------------------------------------------------------------------------
 #"""Version = 2025-08-19 16:00"""
@@ -17,31 +17,16 @@
 
 import TurnBuff
 
-def DoBuffEffectLogic(turnFight, batObj, tagObj, curBuff, curEffect, connSkill):
-    singleLayerCnt = max(1, curEffect.GetEffectValue(0)) # 单次消耗层数/次数
-    noDel = curEffect.GetEffectValue(1) # 是否不扣除层数,默认0-扣除 1-不扣除
-    isAll = curEffect.GetEffectValue(2) # 是否结算剩余全部层数/次数,默认0结算单次
+def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
+    #结算一次扣除1回合
+    remainTime = max(0, effBuff.GetRemainTime() - 1)
+    effBuff.SetRemainTime(remainTime)
     
-    skillData = curBuff.GetSkillData()
-    nowLayerCnt = curBuff.GetLayer()
+    TurnBuff.DoBuffProcess(turnFight, batObj, effBuff)
     
-    # 全部层级
-    if isAll:
-        logicCnt = nowLayerCnt / singleLayerCnt
-        updLayerCnt = 0
+    if remainTime <= 0:
+        TurnBuff.DoBuffDel(turnFight, batObj, effBuff)
     else:
-        logicCnt = 1 # 执行逻辑次数
-        updLayerCnt = nowLayerCnt - singleLayerCnt
+        TurnBuff.SyncBuffRefresh(turnFight, batObj, effBuff)
         
-    for _ in range(logicCnt):
-        TurnBuff.DoBuffProcess(turnFight, batObj, curBuff)
-        
-    # 消耗层级,有限制层级的才进行消耗
-    if not noDel and skillData.GetLayerCnt():
-        curBuff.SetLayer(max(updLayerCnt, 0))
-        if updLayerCnt <= 0:
-            TurnBuff.DoBuffDel(turnFight, batObj, curBuff)
-        else:
-            TurnBuff.SyncBuffRefresh(turnFight, batObj, curBuff)
-            
-    return
+    return True

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