From 49cfc84f644219fefb382215e1765a8fd81fde48 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 25 九月 2025 09:49:52 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(甘宁技能;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 83 +++++++++++++++++++++++++++++++---------- 1 files changed, 62 insertions(+), 21 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py index 0c989bb..12a06ea 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py @@ -710,7 +710,7 @@ @param isUseSkill: 是否是直接使用技能的攻击结果,否则视为持续性的 ''' - curID = curObj.GetID() + #curID = curObj.GetID() isTurnNormalSkill = SkillCommon.isTurnNormalSkill(useSkill) isAngerSkill = SkillCommon.isAngerSkill(useSkill) @@ -746,6 +746,7 @@ if tagObj.IsAlive() and tagObj.GetHP() <= 0 and tagObj.GetFaction() != curObj.GetFaction(): killObjList.append(tagObj) TurnAttack.SetObjKilled(turnFight, tagObj, curObj, useSkill) + useSkill.SetKillObjList(killObjList) if curObj.IsAlive() and curObj.GetHP() <= 0: TurnAttack.SetObjKilled(turnFight, curObj) @@ -813,19 +814,33 @@ tagObj = batObjMgr.getBatObj(tagObjID) TurnPassive.OnTriggerPassiveEffect(turnFight, buffObj, ChConfig.TriggerWay_ShieldBroken, tagObj, connSkillTypeID=buffSkillTypeID) + # 有击杀时 + for index, tagObj in enumerate(killObjList): + if index == 0: + TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_KillOneObj, tagObj, connSkill=useSkill) + TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_KillTagObj, tagObj, connSkill=useSkill) + + triggerOne = False batType = useSkill.GetBatType() + isAttackDirect = (isUseSkill and not SkillCommon.IsBuff(useSkill) and useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk]) for tagObj in useSkill.GetTagObjList(): tagID = tagObj.GetID() if tagID in effIgnoreObjIDList: continue # 直接攻击 - if isUseSkill and not SkillCommon.IsBuff(useSkill) and useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk]: + if isAttackDirect: + if not triggerOne: + TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_AttackOverDirectOne, tagObj, connSkill=useSkill) TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_AttackOverDirect, tagObj, connSkill=useSkill) TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeAttackedDirect, curObj, connSkill=useSkill) + else: + TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeAnyEffect, curObj, connSkill=useSkill) # 使用技能后 if isUseSkill: + if not triggerOne: + TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_UseSkillOverOne, tagObj, connSkill=useSkill) TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_UseSkillOver, tagObj, connSkill=useSkill) # 连击 @@ -835,11 +850,7 @@ elif batType == ChConfig.TurnBattleType_Pursue: TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BePursue, curObj, connSkill=useSkill) - if killObjList: - tagObj = killObjList[0] - TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_KillOneObj, tagObj, connSkill=useSkill) - for tagObj in killObjList: - TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_KillTagObj, tagObj, connSkill=useSkill) + triggerOne = True # 设置已经触发过一次 return @@ -942,7 +953,7 @@ continue effID = curEffect.GetEffectID() - GameWorld.DebugLog("●执行额外技能效果: %s, triggerWay=%s,effIgnoreObjIDList=%s" % (effID, triggerWay, effIgnoreObjIDList)) + GameWorld.DebugLog("●执行额外技能效果: skillID=%s,effID=%s, triggerWay=%s,effIgnoreObjIDList=%s" % (useSkill.GetSkillID(), effID, triggerWay, effIgnoreObjIDList)) if effID == 5010: # 额外技能效果 __doUseEnhanceSkill(turnFight, curObj, useSkill, curEffect, effIgnoreObjIDList) @@ -965,7 +976,8 @@ # return enhanceSkillID = curEffect.GetEffectValue(0) checkInStateList = curEffect.GetEffectValue(1) - GameWorld.DebugLog("额外触发的技能: enhanceSkillID=%s,checkInStateList=%s" % (enhanceSkillID, checkInStateList)) + checkHeroJob = curEffect.GetEffectValue(2) + GameWorld.DebugLog("额外触发的技能: enhanceSkillID=%s,checkInStateList=%s,checkHeroJob=%s" % (enhanceSkillID, checkInStateList, checkHeroJob)) tagObjList = useSkill.GetTagObjList() enhanceSkillData = IpyGameDataPY.GetIpyGameData("Skill", enhanceSkillID) @@ -990,6 +1002,9 @@ if not tagObj.CheckInState(checkInStateList): GameWorld.DebugLog(" 不在状态下不触发: tagID=%s not in state:%s" % (tagID, checkInStateList)) continue + if checkHeroJob and checkHeroJob != tagObj.GetJob(): + GameWorld.DebugLog(" 非目标职业不触发: tagID=%s,job=%s != %s" % (tagID, tagObj.GetJob(), checkHeroJob)) + continue if enhanceRate and enhanceRate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(enhanceRate, ChConfig.Def_MaxRateValue): GameWorld.DebugLog(" 概率不触发: tagID=%s,enhanceRate=%s" % (tagID, enhanceRate)) continue @@ -1003,14 +1018,21 @@ # 只执行一次,防止群攻时额外触发多次 GameWorld.DebugLog("重新锁定目标! enhanceSkillID=%s" % enhanceSkillID) - if checkInStateList: - inState = False + if checkInStateList or checkHeroJob: + inState, haveJob = False, False for tagObj in tagObjList: - if tagObj.CheckInState(checkInStateList): + tagID = tagObj.GetID() + if tagID in effIgnoreObjIDList: + continue + if not inState and tagObj.CheckInState(checkInStateList): inState = True - break - if not inState: - GameWorld.DebugLog(" 没有目标在状态下不触发: tagObj not in state:%s" % str(checkInStateList)) + if not haveJob and checkHeroJob and checkHeroJob == tagObj.GetJob(): + haveJob = True + if checkInStateList and not inState: + GameWorld.DebugLog(" 没有命中目标在状态下不触发: tagObj not in state:%s" % str(checkInStateList)) + return + if checkHeroJob and not haveJob: + GameWorld.DebugLog(" 没有命中目标为目标职业不触发: checkHeroJob=%s" % checkHeroJob) return OnUseSkill(turnFight, curBatObj, enhanceSkillData, batType=ChConfig.TurnBattleType_Enhance, bySkill=useSkill) return @@ -1025,12 +1047,21 @@ ''' if not passiveSkill: return - isOK = False + bySkillID = 0 + if connSkill: + bySkillID = connSkill.GetSkillID() + elif connBuff: + bySkillID = connBuff.GetSkillID() passiveSkillID = passiveSkill.GetSkillID() + if passiveSkillID == bySkillID: + #GameWorld.DebugLog("###被动触发技能不触发自身,防止死循环! effSkillID=%s,effectID=%s,passiveSkillID=%s" % (effSkillID, effectID, passiveSkillID)) + return + + isOK = False # 继承主技能目标 if passiveSkill.GetTagAim() == ChConfig.SkillTagAim_MainSkill: happenRate = passiveSkill.GetHappenRate() - GameWorld.DebugLog("被动触发技能,继承主技能目标! effSkillID=%s,effectID=%s,passiveSkillID=%s,happenRate=%s" % (effSkillID, effectID, passiveSkillID, happenRate)) + GameWorld.DebugLog("被动触发技能,继承主技能目标! effSkillID=%s,effectID=%s,passiveSkillID=%s,happenRate=%s,bySkillID=%s" % (effSkillID, effectID, passiveSkillID, happenRate, bySkillID)) if not tagObj: return tagID = tagObj.GetID() @@ -1043,7 +1074,7 @@ passiveTagObjList = [tagObj] isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff) else: - GameWorld.DebugLog("被动触发技能,重新锁定目标! effSkillID=%s,effectID=%s,passiveSkillID=%s" % (effSkillID, effectID, passiveSkillID)) + GameWorld.DebugLog("被动触发技能,重新锁定目标! effSkillID=%s,effectID=%s,passiveSkillID=%s,bySkillID=%s" % (effSkillID, effectID, passiveSkillID, bySkillID)) isOK = OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff) return isOK @@ -1168,14 +1199,18 @@ aAtk = atkObj.GetAtk() # 攻击方最大攻击 - dHP = defObj.GetHP() + dHP, dMaxHP = defObj.GetHP(), defObj.GetMaxHP() dDef = 0 if ignoreDef else defObj.GetDef() # 防守方防御力 atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPer, curSkill) + atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByHP, curSkill) atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByJob, curSkill) + atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBuffLayer, curSkill) aFinalDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_FinalDamPer) # 最终加成 dFinalDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_FinalDamPerDef) # 最终减伤 + + aFinalDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddFinalDamPer, curSkill) aNormalSkillPer, dNormalSkillPerDef = 0, 0 if isTurnNormalSkill: @@ -1224,8 +1259,8 @@ if calcType != ChConfig.Def_Calc_Attack: aAtk = GetCalcBaseValue(calcType, atkObj, defObj, curSkill) - GameWorld.DebugLog("伤血计算: atkID=%s,defID=%s,skillID=%s,atkSkillPer=%s,calcType=%s,aAtk=%s,dDef=%s,dHP=%s,hurtTypes=%s,aAddSkillPer=%s" - % (atkID, defID, skillID, atkSkillPer, calcType, aAtk, dDef, dHP, hurtTypes, aAddSkillPer)) + GameWorld.DebugLog("伤血计算: atkID=%s,defID=%s,skillID=%s,atkSkillPer=%s,calcType=%s,aAtk=%s,dDef=%s,dHP=%s/%s,hurtTypes=%s,aAddSkillPer=%s" + % (atkID, defID, skillID, atkSkillPer, calcType, aAtk, dDef, dHP, dMaxHP, hurtTypes, aAddSkillPer)) # 持续性伤害 if isTurnNormalSkill: @@ -1275,6 +1310,10 @@ return hurtValue, hurtTypes def CanSuperHit(turnFight, atkObj, defObj, curSkill): + if TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_MustSuperHit, curSkill): + GameWorld.DebugLog("目标血量低于百分x时必定暴击: defID=%s,hp:%s/%s" % (defObj.GetID(), defObj.GetHP(), defObj.GetMaxHP())) + return True + aSuperHitRate = atkObj.GetBatAttrValue(ChConfig.AttrID_SuperHitRate) aSuperHitRate += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_SuperHitRate, curSkill) dSuperHitRateDef = defObj.GetBatAttrValue(ChConfig.AttrID_SuperHitRateDef) @@ -1503,6 +1542,8 @@ baseValue = curObj.GetLastHurtValue() elif calcType == ChConfig.Def_Calc_TagMaxHP: baseValue = 0 if not tagObj else tagObj.GetMaxHP() + elif calcType == ChConfig.Def_Calc_TagLostHP: + baseValue = 0 if not tagObj else max(0, tagObj.GetMaxHP() - tagObj.GetHP()) elif calcType == ChConfig.Def_Calc_ByBuffValue: byBuff = curSkill.GetByBuff() if byBuff: -- Gitblit v1.8.0