From 4baf073008f5bafc7c819eda73cee1dca0f455c4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 九月 2025 14:45:55 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将表、NPC表关联优化:武将表可配置NPC怪物,增加是否开放玩家的配置,NPC表去除字段:国家、远近、性别、技能、特长,统一取关联武将的相关数据;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |    4 ++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py     |   80 ++++++++++++++++++----------------------
 PySysDB/PySysDBPY.h                                                                      |    6 --
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   11 ++---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py  |    2 +
 5 files changed, 47 insertions(+), 56 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 6d8c339..f166624 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -33,15 +33,11 @@
 	DWORD		_NPCID;	//NPCID
 	char		NPCName;	//名称
 	DWORD		RelatedHeroID;	//关联武将ID
-	BYTE		Country;	//国家
-	BYTE		AtkDistType;	//远近类型;1-近战;2-远程
-	BYTE		Sex;	//性别;1-男,2-女
 	WORD		LV;	//等级
 	BYTE		BossType;	//Boss类型
 	DWORD		Atk;	//攻击力
 	DWORD		Def;	//防御值
 	DWORD		MaxHP;	//最大生命值,可超过20E
-	list		SkillIDList;	//技能ID列表
 	DWORD		FinalDamPer;	//最终增伤
 	DWORD		FinalDamPerDef;	//最终减伤
 	DWORD		MissRate;	//闪避概率
@@ -57,7 +53,6 @@
 	DWORD		SuckHPPer;	//吸血比率
 	DWORD		SuckHPPerDef;	//抗吸血比率
 	dict		SpecAttrInfo;	//特殊属性信息 {"属性ID":值, ...}
-	BYTE		Specialty;	// 特长
 };
 
 //NPC成长表
@@ -132,6 +127,7 @@
 {
 	DWORD		_HeroID;	//英雄ID
 	char		Name;	//名称
+	BYTE		PlayerCanUse;	//玩家可用
 	BYTE		Country;	// 国家
 	BYTE		Quality;	// 品质
 	BYTE		AtkDistType;	//远近类型;1-近战;2-远程
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 082ab50..e5a4564 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -618,7 +618,7 @@
     else:
         heroID = 0
         skinID = 0
-        skillIDList = [] + npcData.GetSkillIDList()
+        skillIDList = []# + npcData.GetSkillIDList()
         
     # boss额外随机技能
     bossID = lineupIpyData.GetBossID()
@@ -664,7 +664,7 @@
     angerSkillID = heroIpyData.GetAngerSkillID()
     skillIDList = [normalSkillID, angerSkillID]
     
-    breakIpyDataList = IpyGameDataPY.GetIpyGameDataList("HeroBreak", heroID)
+    breakIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroBreak", heroID)
     if breakIpyDataList:
         for breakIpyData in breakIpyDataList:
             if breakIpyData.GetBreakLV() > breakLV:
@@ -740,11 +740,12 @@
         heroID = heroInfo.get("HeroID", 0)
         skinID = heroInfo.get("SkinID", 0)
         lv = heroInfo.get("LV", 1)
+        specialty, atkDistType, country, sex = 0, 1, 0, 1
         heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID) if heroID else None
         if heroIpyData:
+            objName = heroIpyData.GetName()
             specialty = heroIpyData.GetSpecialty()
             atkDistType = heroIpyData.GetAtkDistType()
-            objName = heroIpyData.GetName()
             country = heroIpyData.GetCountry()
             sex = heroIpyData.GetSex()
             
@@ -758,11 +759,7 @@
             if not npcDataEx:
                 continue
             if not heroIpyData:
-                specialty = npcDataEx.GetSpecialty()
-                atkDistType = npcDataEx.GetAtkDistType()
                 objName = npcDataEx.GetNPCName()
-                country = npcDataEx.GetCountry()
-                sex = npcDataEx.GetSex()
                 
         batObj = batObjMgr.addBatObj()
         if not batObj:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index be8b637..1c9827d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -71,6 +71,8 @@
             ipyDataMgr = IpyGameDataPY.IPY_Data()
             for index in range(ipyDataMgr.GetHeroCount()):
                 ipyData = ipyDataMgr.GetHeroByIndex(index)
+                if not ipyData.GetPlayerCanUse():
+                    continue
                 heroIDList.append(ipyData.GetHeroID())
         else:
             heroIDList = [value2]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 3980af3..c93bd71 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -60,15 +60,11 @@
                         ("DWORD", "NPCID", 1),
                         ("char", "NPCName", 0),
                         ("DWORD", "RelatedHeroID", 0),
-                        ("BYTE", "Country", 0),
-                        ("BYTE", "AtkDistType", 0),
-                        ("BYTE", "Sex", 0),
                         ("WORD", "LV", 0),
                         ("BYTE", "BossType", 0),
                         ("DWORD", "Atk", 0),
                         ("DWORD", "Def", 0),
                         ("DWORD", "MaxHP", 0),
-                        ("list", "SkillIDList", 0),
                         ("DWORD", "FinalDamPer", 0),
                         ("DWORD", "FinalDamPerDef", 0),
                         ("DWORD", "MissRate", 0),
@@ -84,7 +80,6 @@
                         ("DWORD", "SuckHPPer", 0),
                         ("DWORD", "SuckHPPerDef", 0),
                         ("dict", "SpecAttrInfo", 0),
-                        ("BYTE", "Specialty", 0),
                         ),
 
                 "NPCStronger":(
@@ -152,6 +147,7 @@
                 "Hero":(
                         ("DWORD", "HeroID", 1),
                         ("char", "Name", 0),
+                        ("BYTE", "PlayerCanUse", 0),
                         ("BYTE", "Country", 0),
                         ("BYTE", "Quality", 0),
                         ("BYTE", "AtkDistType", 0),
@@ -2622,31 +2618,26 @@
     def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
     def GetNPCName(self): return self.attrTuple[1] # 名称 char
     def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
-    def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
-    def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
-    def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
-    def GetLV(self): return self.attrTuple[6] # 等级 WORD
-    def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
-    def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
-    def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
-    def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
-    def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
-    def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
-    def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
-    def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
-    def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
-    def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
-    def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
-    def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
-    def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
-    def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
-    def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
-    def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
-    def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
-    def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
-    def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
-    def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict
-    def GetSpecialty(self): return self.attrTuple[27] #  特长 BYTE
+    def GetLV(self): return self.attrTuple[3] # 等级 WORD
+    def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE
+    def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
+    def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
+    def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
+    def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD
+    def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD
+    def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
+    def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD
+    def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
+    def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD
+    def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD
+    def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD
+    def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
+    def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD
+    def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
+    def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD
+    def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD
+    def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD
+    def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict
 
 # NPC成长表
 class IPY_NPCStronger():
@@ -2729,20 +2720,21 @@
         
     def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
     def GetName(self): return self.attrTuple[1] # 名称 char
-    def GetCountry(self): return self.attrTuple[2] #  国家 BYTE
-    def GetQuality(self): return self.attrTuple[3] #  品质 BYTE
-    def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
-    def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
-    def GetSkinIDList(self): return self.attrTuple[6] #  皮肤ID列表 list
-    def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
-    def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
-    def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
-    def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
-    def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
-    def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
-    def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
-    def GetRecruitBySelf(self): return self.attrTuple[14] #  招募需要本体 BYTE
-    def GetSpecialty(self): return self.attrTuple[15] #  武将特长 BYTE
+    def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE
+    def GetCountry(self): return self.attrTuple[3] #  国家 BYTE
+    def GetQuality(self): return self.attrTuple[4] #  品质 BYTE
+    def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE
+    def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE
+    def GetSkinIDList(self): return self.attrTuple[7] #  皮肤ID列表 list
+    def GetNormalSkillID(self): return self.attrTuple[8] # 普攻技能ID DWORD
+    def GetAngerSkillID(self): return self.attrTuple[9] # 怒气技能ID DWORD
+    def GetAtkInheritPer(self): return self.attrTuple[10] # 攻击继承 WORD
+    def GetDefInheritPer(self): return self.attrTuple[11] # 防御继承 WORD
+    def GetHPInheritPer(self): return self.attrTuple[12] # 生命继承 WORD
+    def GetBatAttrDict(self): return self.attrTuple[13] # 其他战斗属性字典 {"属性ID":值, ...} dict
+    def GetFetterIDList(self): return self.attrTuple[14] # 羁绊ID列表 list
+    def GetRecruitBySelf(self): return self.attrTuple[15] #  招募需要本体 BYTE
+    def GetSpecialty(self): return self.attrTuple[16] #  武将特长 BYTE
 
 # 武将星级天赋表
 class IPY_HeroTalent():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index eaaabdb..3c568d1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1448,6 +1448,8 @@
     for index in range(ipyDataMgr.GetHeroCount()):
         ipyData = ipyDataMgr.GetHeroByIndex(index)
         heroID = ipyData.GetHeroID()
+        if not ipyData.GetPlayerCanUse():
+            continue
         if not GetHeroBookInitState(curPlayer, heroID):
             # 图鉴未激活
             continue
@@ -1476,6 +1478,8 @@
         ipyDataMgr = IpyGameDataPY.IPY_Data()
         for index in range(ipyDataMgr.GetHeroCount()):
             ipyData = ipyDataMgr.GetHeroByIndex(index)
+            if not ipyData.GetPlayerCanUse():
+                continue
             syncHeroIDList.append(ipyData.GetHeroID())
     
     if not syncHeroIDList:

--
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