From 4baf073008f5bafc7c819eda73cee1dca0f455c4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 九月 2025 14:45:55 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将表、NPC表关联优化:武将表可配置NPC怪物,增加是否开放玩家的配置,NPC表去除字段:国家、远近、性别、技能、特长,统一取关联武将的相关数据;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 4 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 80 ++++++++++++++++++----------------------
PySysDB/PySysDBPY.h | 6 --
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 11 ++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py | 2 +
5 files changed, 47 insertions(+), 56 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 6d8c339..f166624 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -33,15 +33,11 @@
DWORD _NPCID; //NPCID
char NPCName; //名称
DWORD RelatedHeroID; //关联武将ID
- BYTE Country; //国家
- BYTE AtkDistType; //远近类型;1-近战;2-远程
- BYTE Sex; //性别;1-男,2-女
WORD LV; //等级
BYTE BossType; //Boss类型
DWORD Atk; //攻击力
DWORD Def; //防御值
DWORD MaxHP; //最大生命值,可超过20E
- list SkillIDList; //技能ID列表
DWORD FinalDamPer; //最终增伤
DWORD FinalDamPerDef; //最终减伤
DWORD MissRate; //闪避概率
@@ -57,7 +53,6 @@
DWORD SuckHPPer; //吸血比率
DWORD SuckHPPerDef; //抗吸血比率
dict SpecAttrInfo; //特殊属性信息 {"属性ID":值, ...}
- BYTE Specialty; // 特长
};
//NPC成长表
@@ -132,6 +127,7 @@
{
DWORD _HeroID; //英雄ID
char Name; //名称
+ BYTE PlayerCanUse; //玩家可用
BYTE Country; // 国家
BYTE Quality; // 品质
BYTE AtkDistType; //远近类型;1-近战;2-远程
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 082ab50..e5a4564 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -618,7 +618,7 @@
else:
heroID = 0
skinID = 0
- skillIDList = [] + npcData.GetSkillIDList()
+ skillIDList = []# + npcData.GetSkillIDList()
# boss额外随机技能
bossID = lineupIpyData.GetBossID()
@@ -664,7 +664,7 @@
angerSkillID = heroIpyData.GetAngerSkillID()
skillIDList = [normalSkillID, angerSkillID]
- breakIpyDataList = IpyGameDataPY.GetIpyGameDataList("HeroBreak", heroID)
+ breakIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroBreak", heroID)
if breakIpyDataList:
for breakIpyData in breakIpyDataList:
if breakIpyData.GetBreakLV() > breakLV:
@@ -740,11 +740,12 @@
heroID = heroInfo.get("HeroID", 0)
skinID = heroInfo.get("SkinID", 0)
lv = heroInfo.get("LV", 1)
+ specialty, atkDistType, country, sex = 0, 1, 0, 1
heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID) if heroID else None
if heroIpyData:
+ objName = heroIpyData.GetName()
specialty = heroIpyData.GetSpecialty()
atkDistType = heroIpyData.GetAtkDistType()
- objName = heroIpyData.GetName()
country = heroIpyData.GetCountry()
sex = heroIpyData.GetSex()
@@ -758,11 +759,7 @@
if not npcDataEx:
continue
if not heroIpyData:
- specialty = npcDataEx.GetSpecialty()
- atkDistType = npcDataEx.GetAtkDistType()
objName = npcDataEx.GetNPCName()
- country = npcDataEx.GetCountry()
- sex = npcDataEx.GetSex()
batObj = batObjMgr.addBatObj()
if not batObj:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index be8b637..1c9827d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -71,6 +71,8 @@
ipyDataMgr = IpyGameDataPY.IPY_Data()
for index in range(ipyDataMgr.GetHeroCount()):
ipyData = ipyDataMgr.GetHeroByIndex(index)
+ if not ipyData.GetPlayerCanUse():
+ continue
heroIDList.append(ipyData.GetHeroID())
else:
heroIDList = [value2]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 3980af3..c93bd71 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -60,15 +60,11 @@
("DWORD", "NPCID", 1),
("char", "NPCName", 0),
("DWORD", "RelatedHeroID", 0),
- ("BYTE", "Country", 0),
- ("BYTE", "AtkDistType", 0),
- ("BYTE", "Sex", 0),
("WORD", "LV", 0),
("BYTE", "BossType", 0),
("DWORD", "Atk", 0),
("DWORD", "Def", 0),
("DWORD", "MaxHP", 0),
- ("list", "SkillIDList", 0),
("DWORD", "FinalDamPer", 0),
("DWORD", "FinalDamPerDef", 0),
("DWORD", "MissRate", 0),
@@ -84,7 +80,6 @@
("DWORD", "SuckHPPer", 0),
("DWORD", "SuckHPPerDef", 0),
("dict", "SpecAttrInfo", 0),
- ("BYTE", "Specialty", 0),
),
"NPCStronger":(
@@ -152,6 +147,7 @@
"Hero":(
("DWORD", "HeroID", 1),
("char", "Name", 0),
+ ("BYTE", "PlayerCanUse", 0),
("BYTE", "Country", 0),
("BYTE", "Quality", 0),
("BYTE", "AtkDistType", 0),
@@ -2622,31 +2618,26 @@
def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
def GetNPCName(self): return self.attrTuple[1] # 名称 char
def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
- def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
- def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
- def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
- def GetLV(self): return self.attrTuple[6] # 等级 WORD
- def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
- def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
- def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
- def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
- def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
- def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
- def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
- def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
- def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
- def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
- def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
- def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
- def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
- def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
- def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
- def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
- def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
- def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
- def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
- def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict
- def GetSpecialty(self): return self.attrTuple[27] # 特长 BYTE
+ def GetLV(self): return self.attrTuple[3] # 等级 WORD
+ def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE
+ def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
+ def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
+ def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
+ def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD
+ def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD
+ def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
+ def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD
+ def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
+ def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD
+ def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD
+ def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD
+ def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
+ def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD
+ def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
+ def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD
+ def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD
+ def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD
+ def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict
# NPC成长表
class IPY_NPCStronger():
@@ -2729,20 +2720,21 @@
def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
def GetName(self): return self.attrTuple[1] # 名称 char
- def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
- def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
- def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
- def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
- def GetSkinIDList(self): return self.attrTuple[6] # 皮肤ID列表 list
- def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
- def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
- def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
- def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
- def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
- def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
- def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
- def GetRecruitBySelf(self): return self.attrTuple[14] # 招募需要本体 BYTE
- def GetSpecialty(self): return self.attrTuple[15] # 武将特长 BYTE
+ def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE
+ def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
+ def GetQuality(self): return self.attrTuple[4] # 品质 BYTE
+ def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE
+ def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE
+ def GetSkinIDList(self): return self.attrTuple[7] # 皮肤ID列表 list
+ def GetNormalSkillID(self): return self.attrTuple[8] # 普攻技能ID DWORD
+ def GetAngerSkillID(self): return self.attrTuple[9] # 怒气技能ID DWORD
+ def GetAtkInheritPer(self): return self.attrTuple[10] # 攻击继承 WORD
+ def GetDefInheritPer(self): return self.attrTuple[11] # 防御继承 WORD
+ def GetHPInheritPer(self): return self.attrTuple[12] # 生命继承 WORD
+ def GetBatAttrDict(self): return self.attrTuple[13] # 其他战斗属性字典 {"属性ID":值, ...} dict
+ def GetFetterIDList(self): return self.attrTuple[14] # 羁绊ID列表 list
+ def GetRecruitBySelf(self): return self.attrTuple[15] # 招募需要本体 BYTE
+ def GetSpecialty(self): return self.attrTuple[16] # 武将特长 BYTE
# 武将星级天赋表
class IPY_HeroTalent():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index eaaabdb..3c568d1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1448,6 +1448,8 @@
for index in range(ipyDataMgr.GetHeroCount()):
ipyData = ipyDataMgr.GetHeroByIndex(index)
heroID = ipyData.GetHeroID()
+ if not ipyData.GetPlayerCanUse():
+ continue
if not GetHeroBookInitState(curPlayer, heroID):
# 图鉴未激活
continue
@@ -1476,6 +1478,8 @@
ipyDataMgr = IpyGameDataPY.IPY_Data()
for index in range(ipyDataMgr.GetHeroCount()):
ipyData = ipyDataMgr.GetHeroByIndex(index)
+ if not ipyData.GetPlayerCanUse():
+ continue
syncHeroIDList.append(ipyData.GetHeroID())
if not syncHeroIDList:
--
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