From 4c8a4908e7e0ab1575e6e9a0093f54bd63d85b6f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 04 二月 2026 21:07:17 +0800
Subject: [PATCH] 16 卡牌服务端(删除无用跨服管理模块、跨服功能、其他废弃代码;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py | 9 ---------
1 files changed, 0 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index b4f163d..94d6dd6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -28,10 +28,7 @@
import PassiveBuffEffMng
import SkillCommon
import SkillShell
-import PlayerSuccess
import DataRecordPack
-import PlayerWeekParty
-import ItemControler
import time
@@ -292,8 +289,6 @@
if curItem.IsEmpty():
GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
return
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
- PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
isFight = True if batteState else False
GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
@@ -608,10 +603,6 @@
# 技能属性,从Def_CalcAttrFunc_Dogz获取
skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
- #成就
- if isUpdateSucc:
- PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus)
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
return
def GetFightDogzTotalPlusLv(curPlayer):
--
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