From 4cb3ea80333139ec5da6cf1fd38e44b475e32ba4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 31 十二月 2025 09:48:24 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将重置支持可单独勾选是否重置等级、突破、觉醒; B239发包修改;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |   47 +++++++++++++++++++++++++++++++++--------------
 1 files changed, 33 insertions(+), 14 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 3b5feb3..033c204 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1197,10 +1197,16 @@
 #{
 #    tagHead        Head;
 #    WORD        ItemIndex;    //武将物品所在武将背包位置索引
+#    BYTE        LVReset;        //重置等级
+#    BYTE        BreakReset;    //重置突破
+#    BYTE        AwakeReset;    //重置觉醒
 #};
 def OnHeroRebirth(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     itemIndex = clientData.ItemIndex
+    lvReset =  clientData.LVReset
+    breakReset = clientData.BreakReset or lvReset # 突破受等级限制,所以等级重置突破必重置
+    awakeReset = clientData.AwakeReset
     heroItem = GetHeroItem(curPlayer, itemIndex)
     if not heroItem:
         return
@@ -1211,7 +1217,7 @@
         GameWorld.DebugLog("该武将未进行过等级突破觉醒培养,不需要重生! itemIndex=%s" % (itemIndex))
         return
     
-    if awakeLV:
+    if awakeReset and awakeLV:
         rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
         rebirthCntMax = IpyGameDataPY.GetFuncCfg("HeroRebirth", 2)
         if rebirthCntMax and rebirthCnt >= rebirthCntMax:
@@ -1223,38 +1229,51 @@
     if not heroIpyData:
         return
     quality = heroIpyData.GetQuality()
-    qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
-    awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
+    
+    lvCostMoney = 0
+    awakeCostMoney = 0
     moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1)
-    lvCostMoney = int(eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3)))
+    if awakeReset and awakeLV:
+        qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
+        awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
+        
+    if lvReset:
+        lvCostMoney = int(eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3)))
+        
     costMoneyTotal = lvCostMoney + awakeCostMoney
-    GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(%s+%s)" 
-                       % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, awakeCostMoney))
+    GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(%s+%s),lvReset=%s,breakReset=%s,awakeReset=%s" 
+                       % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, awakeCostMoney, lvReset, breakReset, awakeReset))
     if moneyType and costMoneyTotal and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoneyTotal):
         return
     
     # 验证通过,可以重生
     ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 4)
     returnItemDict = {}
-    __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
-    __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
-    __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
-    
+    if lvReset:
+        __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
+    if breakReset:
+        __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
+    if awakeReset:
+        __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
+        
     if moneyType and costMoneyTotal and not PlayerControl.PayMoney(curPlayer, moneyType, costMoneyTotal, "HeroRebirth"):
         return
     
     # 执行重生
     item = heroItem.GetItem()
-    item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
-    item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
-    item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
+    if lvReset:
+        item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
+    if breakReset:
+        item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
+    if awakeReset:
+        item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
     heroItem.Sync_Item()
     
     if returnItemDict:
         returnItemList = [[k, v] for k, v in returnItemDict.items()]
         ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroRebirth", False, {}])
         
-    if awakeLV:
+    if awakeReset and awakeLV:
         rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, rebirthCnt + 1)
         Sync_PlayerHeroInfo(curPlayer)

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