From 4e2e843061cd07f6c3f6312e066498491d64b437 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 11 八月 2025 11:18:14 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(攻防生命继承改为万分比)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 2b7da00..a26c3d8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -366,7 +366,7 @@
def SetNPCID(self, npcID): self.npcID = npcID # 设置所属的NPCID
def GetOwnerID(self): return self.ownerID # 如果是玩家战斗单位,则该值非0,为所属玩家ID
def GetHeroID(self): return self.heroID # 仅玩家有值,某个武将ID
- def GetSkinID(self): return self.heroID # 仅玩家有值,武将皮肤
+ def GetSkinID(self): return self.skinID # 仅玩家有值,武将皮肤
def SetOwnerHero(self, ownerID, heroID, skinID): # 设置所属的玩家及武将
self.ownerID = ownerID
self.heroID = heroID
--
Gitblit v1.8.0