From 4e3d1ff7e0b98fc18b0b6e63e449f3d7577c0ba6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十一月 2025 11:16:31 +0800
Subject: [PATCH] 16 卡牌服务端(功能开启增加开服天条件支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 2016 +++++++++++++---------------------------------------------
1 files changed, 474 insertions(+), 1,542 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index c5b679f..a6eecb9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -132,16 +132,16 @@
("list", "EffectValues3", 0),
("BYTE", "TriggerWay3", 0),
("BYTE", "TriggerSrc3", 0),
+ ("WORD", "CoolDownInit", 0),
("WORD", "CoolDownTime", 0),
- ("WORD", "BuffStateLimit", 0),
+ ("list", "BuffStateLimit", 0),
("BYTE", "CurBuffState", 0),
("WORD", "LastTime", 0),
("BYTE", "LayerCnt", 0),
("BYTE", "LayerMax", 0),
("DWORD", "BuffRepeat", 0),
- ("DWORD", "DieContinue", 0),
+ ("BYTE", "DispersedLimit", 0),
("DWORD", "FightPower", 0),
- ("char", "SkillMotionName", 0),
),
"Hero":(
@@ -227,6 +227,7 @@
("DWORD", "BookStarAddPer", 0),
("DWORD", "BookBreakLVAddPer", 0),
("list", "DismissReturnItems", 0),
+ ("list", "RecommendAwardMoney", 0),
),
"HeroQualityBreak":(
@@ -247,6 +248,11 @@
("DWORD", "Quality", 1),
("DWORD", "HeroLV", 1),
("list", "UPCostItem", 0),
+ ),
+
+ "LineupRecommend":(
+ ("DWORD", "RecommendID", 1),
+ ("list", "HeroIDList", 0),
),
"PlayerAttr":(
@@ -327,68 +333,75 @@
("DWORD", "PosNPCID4", 0),
("DWORD", "PosNPCID5", 0),
("DWORD", "PosNPCID6", 0),
- ("DWORD", "PosNPCID7", 0),
("DWORD", "BossID", 0),
+ ("BYTE", "BossPosView", 0),
("list", "SkillIDExList", 0),
("BYTE", "SkillExCnt", 0),
),
- "Dienstgrad":(
- ("DWORD", "ID", 1),
- ("WORD", "Type", 0),
- ("DWORD", "ExpireTime", 0),
- ("list", "LightType", 0),
- ("list", "LightAttribute", 0),
- ("list", "Skills", 0),
- ("DWORD", "InitFightPower", 0),
+ "Title":(
+ ("DWORD", "TitleID", 1),
+ ("DWORD", "ExpireMinutes", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
- "TitleStarUp":(
- ("DWORD", "TitleID", 1),
- ("BYTE", "TitleStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
+ "Model":(
+ ("DWORD", "ModelID", 1),
+ ("DWORD", "ExpireMinutes", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
"PlayerFace":(
("DWORD", "FaceID", 1),
- ("BYTE", "UnlockDefault", 0),
("DWORD", "ExpireMinutes", 0),
- ("DWORD", "CustomPlayerID", 0),
- ("list", "LightAttrType", 0),
- ("list", "LightAttrValue", 0),
- ("DWORD", "LightFightPower", 0),
- ),
-
- "PlayerFaceStar":(
- ("DWORD", "FaceID", 1),
- ("BYTE", "FaceStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
"PlayerFacePic":(
("DWORD", "FacePicID", 1),
- ("BYTE", "UnlockDefault", 0),
("DWORD", "ExpireMinutes", 0),
- ("list", "LightAttrType", 0),
- ("list", "LightAttrValue", 0),
- ("DWORD", "LightFightPower", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
- "PlayerFacePicStar":(
- ("DWORD", "FacePicID", 1),
- ("BYTE", "FacePicStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
- ),
-
- "SkillMatch":(
- ("BYTE", "IDIndex", 1),
- ("list", "Skills", 0),
+ "ChatBox":(
+ ("BYTE", "BoxID", 1),
+ ("DWORD", "ExpireMinutes", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
"RolePoint":(
@@ -467,16 +480,6 @@
("DWORD", "ActivateSkillID", 0),
),
- "GodWeapon":(
- ("WORD", "Type", 1),
- ("WORD", "LV", 1),
- ("DWORD", "Exp", 0),
- ("list", "AttrType", 0),
- ("list", "AttrNum", 0),
- ("DWORD", "SkillID", 0),
- ("char", "SysMark", 0),
- ),
-
"FuncConfig":(
("char", "Key", 1),
("char", "Numerical1", 0),
@@ -491,6 +494,7 @@
("DWORD", "LimitLV", 0),
("WORD", "LimiRealmLV", 0),
("DWORD", "LimitMissionID", 0),
+ ("WORD", "LimitOpenDay", 0),
("char", "MailKey", 0),
),
@@ -721,61 +725,45 @@
("DWORD", "UpEatItemPerCount", 0),
),
- "HorseLVUp":(
- ("BYTE", "HorseLV", 1),
- ("DWORD", "HorseSkinID", 0),
- ("WORD", "NeedEatCount", 0),
- ("list", "LVAttrType", 0),
- ("list", "LVAttrValue", 0),
- ("list", "UpItemAttrType", 0),
- ("list", "UpItemAttrValue", 0),
- ("DWORD", "UpEatItemPerCount", 0),
+ "HorseClass":(
+ ("BYTE", "ClassLV", 1),
+ ("WORD", "MaxHorseLV", 0),
+ ("WORD", "LVUPItemCnt", 0),
+ ("WORD", "ClassUPItemCnt", 0),
+ ("list", "ClassSpecAttrIDList", 0),
+ ("list", "ClassSpecAttrValueList", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "ClassAttrValueList", 0),
+ ("list", "PerLVAttrValueList", 0),
),
- "HorseTrain":(
- ("BYTE", "TrainType", 1),
- ("BYTE", "TrainLV", 1),
- ("WORD", "NeedRealmLV", 0),
- ("DWORD", "EatCntTotal", 0),
- ("DWORD", "EatCntEverytime", 0),
- ("list", "EatItemAttrTypeList", 0),
- ("list", "EatItemAttrValueList", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
- ),
-
- "HorseSkinPlus":(
- ("BYTE", "ID", 1),
- ("DWORD", "HorseSkinPlusID", 0),
- ("DWORD", "UnlockItemID", 0),
- ("BYTE", "UnlockItemCnt", 0),
- ("list", "AttrType", 0),
- ("list", "AttrValue", 0),
- ("DWORD", "InitFightPower", 0),
- ("DWORD", "HorseID", 0),
- ("DWORD", "SkinValidTime", 0),
- ),
-
- "Horse":(
- ("DWORD", "HorseID", 1),
- ("DWORD", "HorseSkinID", 0),
- ("BYTE", "Quality", 0),
- ),
-
- "HorseStarUp":(
- ("DWORD", "HorseID", 1),
- ("BYTE", "HorseStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
+ "HorseSkin":(
+ ("DWORD", "SkinID", 1),
+ ("DWORD", "ExpireMinutes", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
"Gubao":(
("WORD", "GubaoID", 1),
- ("BYTE", "GubaoType", 0),
("BYTE", "GubaoQuality", 0),
("DWORD", "UnlockItemID", 0),
("BYTE", "UnlockItemCnt", 0),
+ ("list", "BaseAttrIDList", 0),
+ ("list", "BaseAttrValueList", 0),
+ ("list", "BaseAttrPerStarAddList", 0),
+ ("BYTE", "SpecEffType", 0),
+ ("BYTE", "SpecEffLayerMax", 0),
+ ("BYTE", "SpecAttrID", 0),
+ ("DWORD", "SpecAttrValue", 0),
+ ("DWORD", "SpecAttrPerLVAdd", 0),
+ ("DWORD", "SpecAttrPerStarAdd", 0),
),
"GubaoResonanceAttr":(
@@ -791,35 +779,16 @@
),
"GubaoStar":(
- ("WORD", "GubaoID", 1),
- ("BYTE", "GubaoStar", 1),
- ("list", "StarUPNeedItemInfo", 0),
- ("list", "StarUPNeedQualityPiece", 0),
- ("list", "StarAttrIDList", 0),
- ("list", "StarAttrValueList", 0),
- ("list", "StarEffIDList", 0),
- ),
-
- "GubaoEffAttr":(
- ("DWORD", "GubaoEffID", 1),
- ("BYTE", "GubaoEffType", 0),
- ("DWORD", "EffCond", 0),
- ("DWORD", "EffCond2", 0),
- ("DWORD", "EffCond3", 0),
- ("BYTE", "IsPer", 0),
- ("list", "EffFuncAttrIDList", 0),
- ("DWORD", "EffAttrID", 0),
- ("DWORD", "EffAttrValue", 0),
- ("list", "EffItemAwardList", 0),
+ ("BYTE", "GubaoQuality", 1),
+ ("BYTE", "GubaoStar", 0),
+ ("BYTE", "StarUPNeedSelfCnt", 0),
+ ("list", "StarUPNeedItemList", 0),
),
"GubaoLV":(
- ("BYTE", "GubaoType", 1),
("BYTE", "GubaoQuality", 1),
- ("BYTE", "GubaoLV", 1),
+ ("BYTE", "LessEqualLV", 0),
("list", "LVUPNeedItemInfo", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
),
"Shentong":(
@@ -880,101 +849,6 @@
("dict", "AttrExDict", 0),
),
- "NPCRealmStrengthen":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "RealmDifficulty", 1),
- ("DWORD", "MapID", 0),
- ("DWORD", "LV", 0),
- ("DWORD", "Exp", 0),
- ("WORD", "MaxDrapLV", 0),
- ("BYTE", "EquipClassLV", 0),
- ("DWORD", "DropMoneyMin", 0),
- ("DWORD", "DropMoneyMax", 0),
- ("WORD", "LowLV", 0),
- ("WORD", "HighestLV", 0),
- ("DWORD", "Defense", 0),
- ("DWORD", "MDef", 0),
- ("DWORD", "FireDef", 0),
- ("DWORD", "SP", 0),
- ),
-
- "NPCTimeLostHP":(
- ("DWORD", "NPCID", 1),
- ("DWORD", "LostHPPerSecond", 0),
- ("BYTE", "MaxPlayerCount", 0),
- ("DWORD", "LostHPPerSecondEx", 0),
- ("BYTE", "FightPowerMinByLV", 0),
- ("DWORD", "FightPowerMin", 0),
- ("DWORD", "FightPowerMax", 0),
- ("DWORD", "EveryFightPower", 0),
- ("DWORD", "EveryFightPowerLostHPEx", 0),
- ),
-
- "EquipSuitAttr":(
- ("WORD", "SuiteID", 1),
- ("BYTE", "SuiteCnt", 0),
- ("BYTE", "Star", 0),
- ("dict", "AttrInfo", 0),
- ("DWORD", "SkillID", 0),
- ("BYTE", "IsNotify", 0),
- ("WORD", "ActivateIndex", 0),
- ),
-
- "WingRefineAttr":(
- ("BYTE", "WingClassLV", 1),
- ("dict", "AttrInfo", 0),
- ("dict", "ItemColorInfo", 0),
- ("DWORD", "MaxRefineExp", 0),
- ),
-
- "WingRefineExp":(
- ("DWORD", "ItemID", 1),
- ("DWORD", "RandExpMin", 0),
- ("DWORD", "RandExpMax", 0),
- ("dict", "ExpMaterial", 0),
- ),
-
- "FamilyTech":(
- ("DWORD", "TechID", 1),
- ("BYTE", "AttrType", 0),
- ("DWORD", "AttrValue", 0),
- ("DWORD", "Contribution", 0),
- ("DWORD", "PowerEx", 0),
- ),
-
- "NPCDropItem":(
- ("DWORD", "NPCID", 1),
- ("WORD", "MaxWorldLV", 0),
- ("WORD", "MaxDropLV", 0),
- ("BYTE", "CanDropRatePlus", 0),
- ("BYTE", "IsDropJobSelf", 0),
- ("list", "PieRateDrop", 0),
- ("BYTE", "PieRateDoCnt", 0),
- ("dict", "IndepRateDrop", 0),
- ("BYTE", "IndepRateDoCnt", 0),
- ("dict", "EquipColorMaxDropCount", 0),
- ("list", "TianxuanEquipRateList", 0),
- ("dict", "EquipColorSuitInfo", 0),
- ("dict", "EquipPartKeyRateInfo", 0),
- ("BYTE", "ColorSuitPartOptimization", 0),
- ("dict", "KillCountDropEquipPub", 0),
- ("dict", "ItemIDDropRate", 0),
- ("dict", "TianxuanItemIDRate", 0),
- ("dict", "ItemIDMaxDropCount", 0),
- ("dict", "ItemKeyDropRate", 0),
- ("dict", "ItemKeyDropRateJob", 0),
- ("dict", "TianxuanItemKeyRate", 0),
- ("dict", "ItemKeyMaxDropCount", 0),
- ("BYTE", "DropMoneyDoCnt", 0),
- ("WORD", "DropMoneyRate", 0),
- ("WORD", "DropMoneyMin", 0),
- ("WORD", "DropMoneyMax", 0),
- ("dict", "KillCountDropPub", 0),
- ("list", "KillCountDropPri", 0),
- ("list", "PriItemIDDrop", 0),
- ("BYTE", "AucionItemCanSell", 0),
- ),
-
"RuneTower":(
("DWORD", "ID", 1),
("DWORD", "RunePoint", 0),
@@ -997,128 +871,45 @@
"FBFunc":(
("DWORD", "DataMapID", 1),
("BYTE", "DayTimes", 0),
- ("BYTE", "DayResetType", 0),
- ("BYTE", "WeekTimes", 0),
- ("BYTE", "WeekResetType", 0),
- ("list", "RewardRate", 0),
- ("DWORD", "BuyTimesVIPPriID", 0),
- ("DWORD", "ExtraTimesVIPPriID", 0),
- ("DWORD", "ExtraTimesMWPriID", 0),
- ("BYTE", "GuardPick", 0),
- ("WORD", "OfflineTime", 0),
- ("WORD", "FBPoint", 0),
- ("WORD", "HelpPoint", 0),
- ("BYTE", "DayHelpCountMax", 0),
+ ("BYTE", "PayCntMax", 0),
+ ("BYTE", "PayMoneyType", 0),
+ ("list", "PayMoneyValues", 0),
),
"FBLine":(
("DWORD", "DataMapID", 1),
("BYTE", "LineID", 1),
- ("DWORD", "MapID", 0),
("WORD", "LVLimitMin", 0),
- ("WORD", "LVLimitMax", 0),
- ("DWORD", "TicketID", 0),
- ("list", "TicketCostCnt", 0),
- ("WORD", "TicketPrice", 0),
- ("WORD", "SweepLVLimit", 0),
- ("DWORD", "SweepItemID", 0),
- ("BYTE", "SweepCostCnt", 0),
- ("eval", "EnterPosInfo", 0),
- ("eval", "StepTime", 0),
- ("eval", "RefreshNPC", 0),
- ("eval", "GradeInfo", 0),
- ("eval", "RewardInfo", 0),
+ ("list", "PassAwardList", 0),
+ ("list", "SweepAwardList", 0),
+ ("list", "LineupIDList", 0),
+ ("WORD", "NPCLV", 0),
+ ("float", "Difficulty", 0),
),
- "FBGeneralTrain":(
- ("DWORD", "DataMapID", 1),
- ("BYTE", "LineID", 1),
- ("WORD", "LVLimit", 0),
- ("WORD", "RealmLimit", 0),
- ("DWORD", "BossNPCID", 0),
- ("list", "OtherNPCIDList", 0),
- ("list", "PassAwardItemList", 0),
+ "Tianzi":(
+ ("DWORD", "BossID", 1),
+ ("BYTE", "HPNum", 0),
+ ("DWORD", "Atk", 0),
+ ("DWORD", "Def", 0),
+ ("DWORD", "MaxHP", 0),
+ ("dict", "OtherAttrDict", 0),
+ ("list", "RandWeightItemList", 0),
),
- "DailyAction":(
- ("DWORD", "DailyID", 1),
- ("dict", "OpenTimeDict", 0),
- ("DWORD", "Duration", 0),
- ("DWORD", "DayTimes", 0),
- ("DWORD", "DayBuyTimes", 0),
- ("BYTE", "BuyTimesPrivilegeID", 0),
- ("BYTE", "MoneyType", 0),
- ("list", "BuyNeedMoney", 0),
- ("DWORD", "DayItemAddTimes", 0),
- ("DWORD", "DayItemID", 0),
- ("BYTE", "DayResetType", 0),
- ("DWORD", "WeekTimes", 0),
- ("BYTE", "WeekResetType", 0),
- ),
-
- "EquipGSParam":(
- ("BYTE", "ClassLV", 1),
- ("BYTE", "EquipColor", 1),
- ("BYTE", "IsSuit", 1),
- ("BYTE", "ItemQuality", 1),
- ("DWORD", "BaseEquipMaxHPAddPerC", 0),
- ("DWORD", "BaseEquipAtkAddPerC", 0),
- ("DWORD", "SuperHitC", 0),
- ("DWORD", "SuperHitPerC", 0),
- ("DWORD", "LuckyHitRateC", 0),
- ("DWORD", "LuckyHitRateReduceC", 0),
- ("DWORD", "LuckPerC", 0),
- ("DWORD", "PerLVAtkC", 0),
- ("DWORD", "PerLVMaxHPC", 0),
- ("DWORD", "DropMoneyPerC", 0),
- ("DWORD", "SuperHitReduceC", 0),
- ("DWORD", "SuperHitRateReduceC", 0),
- ("DWORD", "HitC", 0),
- ("DWORD", "MissC", 0),
- ("DWORD", "PetDamPerC", 0),
- ("DWORD", "MaxHPPerC", 0),
- ("DWORD", "AtkPerC", 0),
- ("DWORD", "SkillAtkRateC", 0),
- ("DWORD", "SkillAtkRateReduceC", 0),
- ("DWORD", "SkillAddPer1C", 0),
- ("DWORD", "SkillAddPer2C", 0),
- ("DWORD", "SkillAddPer3C", 0),
- ("DWORD", "SkillAddPer4C", 0),
- ("DWORD", "SkillAddPer5C", 0),
- ("DWORD", "SkillAddPer6C", 0),
- ("DWORD", "SkillAddPer7C", 0),
- ("DWORD", "SkillReducePer1C", 0),
- ("DWORD", "SkillReducePer2C", 0),
- ("DWORD", "SkillReducePer3C", 0),
- ("DWORD", "SkillReducePer4C", 0),
- ("DWORD", "SkillReducePer5C", 0),
- ("DWORD", "SkillReducePer6C", 0),
- ("DWORD", "SkillReducePer7C", 0),
- ("DWORD", "ReduceSkillCDPerC", 0),
- ("DWORD", "LuckyHitPerC", 0),
- ("DWORD", "FaintDefRateC", 0),
- ("DWORD", "SuperHitRateC", 0),
- ("DWORD", "IgnoreDefRateC", 0),
- ("DWORD", "IgnoreDefRateReduceC", 0),
- ("DWORD", "ProDefPerC", 0),
- ("DWORD", "FinalHurtPerC", 0),
- ("DWORD", "FinalHurtReducePerC", 0),
+ "ADAward":(
+ ("DWORD", "ADID", 1),
+ ("BYTE", "ADCntMax", 0),
+ ("list", "ADAwardItemList", 0),
+ ("DWORD", "ADMapID", 0),
),
"Success":(
- ("DWORD", "ID", 1),
- ("WORD", "Type", 0),
+ ("DWORD", "SuccID", 0),
+ ("WORD", "SuccType", 1),
("DWORD", "NeedCnt", 0),
("list", "Condition", 0),
- ("list", "PreSuccess", 0),
- ("dict", "AwardItem", 0),
- ("dict", "AwardItem2", 0),
- ("dict", "Money", 0),
- ("DWORD", "Exp", 0),
- ("dict", "AwardAttr", 0),
- ("DWORD", "RedPacketID", 0),
- ("DWORD", "MagicWeaponID", 0),
- ("DWORD", "MagicWeaponExp", 0),
+ ("list", "AwardItemList", 0),
),
"TongTianLV":(
@@ -1156,21 +947,9 @@
("DWORD", "PowerEx", 0),
),
- "ContineSignAward":(
- ("BYTE", "ContineDay", 1),
- ("list", "ItemID", 0),
- ("BYTE", "IsBind", 0),
- ("list", "ItemNum", 0),
- ("list", "JobItemList", 0),
- ),
-
- "SignAward":(
- ("BYTE", "RewardID", 1),
- ("list", "ItemID", 0),
- ("BYTE", "IsBind", 0),
- ("BYTE", "VipLv", 0),
- ("list", "OrdinaryNum", 0),
- ("BYTE", "VipMultiple", 0),
+ "SignIn":(
+ ("BYTE", "SignDay", 1),
+ ("list", "AwardItemList", 0),
),
"VIPAward":(
@@ -1178,10 +957,6 @@
("dict", "ItemID", 0),
("WORD", "Price", 0),
("WORD", "OldPrice", 0),
- ),
-
- "AuctionItem":(
- ("DWORD", "AuctionItemID", 1),
),
"VipPrivilege":(
@@ -1207,25 +982,16 @@
"Store":(
("DWORD", "ID", 1),
("DWORD", "ShopType", 0),
- ("BYTE", "OperationActionShop", 0),
("DWORD", "ItemID", 0),
("WORD", "ItemCnt", 0),
- ("BYTE", "IsBind", 0),
("list", "ItemListEx", 0),
- ("DWORD", "MainItemID", 0),
- ("list", "JobItem", 0),
- ("BYTE", "RefreshLimit", 0),
- ("BYTE", "RefreshType", 0),
- ("list", "LimitVIPLV", 0),
- ("DWORD", "LimitLV", 0),
- ("list", "LimitCnt", 0),
- ("DWORD", "ServerLimitCnt", 0),
+ ("BYTE", "ResetType", 0),
+ ("DWORD", "LimitCnt", 0),
("BYTE", "MoneyType", 0),
("DWORD", "MoneyNum", 0),
("DWORD", "MoneyOriginal", 0),
- ("DWORD", "LimitValue", 0),
- ("char", "NotifyMark", 0),
- ("char", "MailKey", 0),
+ ("BYTE", "UnlockType", 0),
+ ("DWORD", "UnlockValue", 0),
),
"ActSpringSale":(
@@ -1242,38 +1008,18 @@
("list", "MailItemPrize", 0),
),
- "TaskList":(
- ("DWORD", "TaskID", 1),
- ),
-
- "DailyQuest":(
- ("DWORD", "ID", 1),
- ("BYTE", "RelatedType", 0),
- ("DWORD", "RelatedID", 0),
- ("WORD", "UnLockFuncID", 0),
- ("BYTE", "OnceActivityTime", 0),
- ("BYTE", "OnceActivity", 0),
- ("WORD", "TotalActiveValue", 0),
+ "DailyTask":(
+ ("WORD", "TaskID", 0),
+ ("BYTE", "TaskType", 1),
+ ("list", "TaskConds", 0),
+ ("DWORD", "NeedValue", 0),
+ ("BYTE", "AwardLiveness", 0),
),
"DailyLivenessReward":(
- ("BYTE", "ID", 1),
- ("WORD", "Liveness", 0),
- ("list", "StageLV", 0),
- ("list", "ItemID", 0),
- ("list", "ItemCount", 0),
- ("list", "ItemBind", 0),
- ),
-
- "ActivityPlaceReward":(
- ("BYTE", "ID", 1),
- ("BYTE", "PlaceCount", 0),
- ("WORD", "PlaceMaxLV", 0),
- ("list", "FixedItemRewardList", 0),
- ("BYTE", "RandItemCountA", 0),
- ("list", "RandItemRewardListA", 0),
- ("BYTE", "RandItemCountB", 0),
- ("list", "RandItemRewardListB", 0),
+ ("BYTE", "AwardID", 1),
+ ("WORD", "NeedLiveness", 0),
+ ("list", "AwardItemList", 0),
),
"BOSSInfo":(
@@ -1295,27 +1041,6 @@
("list", "PersonFirstKillAward", 0),
),
- "FamilyActivity":(
- ("DWORD", "ID", 1),
- ("WORD", "UnLockFuncID", 0),
- ("BYTE", "TotalActivityTime", 0),
- ("WORD", "SingleTimes", 0),
- ("WORD", "SingleActiveValue", 0),
- ),
-
- "FamilyRedPack":(
- ("WORD", "ID", 1),
- ("WORD", "GetType", 0),
- ("WORD", "MoneyNum", 0),
- ("BYTE", "MoneyType", 0),
- ("BYTE", "PacketCnt", 0),
- ),
-
- "ActFeastRedPacketSucc":(
- ("BYTE", "FeastDay", 1),
- ("list", "FeastSuccIDList", 0),
- ),
-
"NPCShow":(
("DWORD", "NPCID", 1),
("DWORD", "MapID", 1),
@@ -1323,13 +1048,6 @@
("DWORD", "ProtectTime", 0),
("DWORD", "BindMissionID", 0),
("BYTE", "ShowType", 0),
- ),
-
- "FbEncourage":(
- ("DWORD", "DataMapID", 1),
- ("BYTE", "InspireType", 1),
- ("WORD", "InspireMaxLV", 0),
- ("char", "MoneyCount", 0),
),
"MapRefreshNPC":(
@@ -1376,25 +1094,12 @@
("BYTE", "CanBreakCollect", 0),
),
- "TreasureNPC":(
- ("DWORD", "NPCID", 1),
- ("dict", "AttackCountDropWeightInfo", 0),
- ("list", "AttackDropWeightList", 0),
- ("list", "AttackDropWeightListEx", 0),
- ("BYTE", "DropCountEx", 0),
- ("BYTE", "AlchemyDiffLV", 0),
- ("char", "NotDropNotify", 0),
- ),
-
"Chests":(
("DWORD", "ChestsItemID", 1),
("DWORD", "CostItemID", 0),
("BYTE", "CostItemCount", 0),
- ("WORD", "CostGold", 0),
- ("BYTE", "ShowType", 0),
- ("BYTE", "IsBind", 0),
- ("BYTE", "AucionItemCanSell", 0),
- ("list", "AucionItemDiffSellIDList", 0),
+ ("BYTE", "CostMoneyType", 0),
+ ("WORD", "CostMoneyValue", 0),
),
"ChestsAward":(
@@ -1428,27 +1133,8 @@
("DWORD", "AddMaxAtk", 0),
),
- "OSCBillRankAward":(
- ("BYTE", "OSCBillType", 1),
- ("BYTE", "RankA", 0),
- ("BYTE", "RankB", 0),
- ("dict", "RankAward", 0),
- ),
-
- "OSCBillTagAward":(
- ("BYTE", "OSCBillType", 1),
- ("WORD", "TagCondition", 0),
- ("dict", "TagAward", 0),
- ),
-
"LoginDayAward":(
("BYTE", "DayID", 1),
- ("dict", "Reward", 0),
- ),
-
- "OnlineAwardNew":(
- ("BYTE", "DayID", 1),
- ("list", "StageTime", 0),
("dict", "Reward", 0),
),
@@ -1495,10 +1181,12 @@
("BYTE", "IsAuctionItem", 0),
),
- "FirstGold":(
- ("BYTE", "Day", 1),
- ("dict", "JobItemInfo", 0),
- ("list", "CommItemList", 0),
+ "FirstCharge":(
+ ("BYTE", "FirstID", 1),
+ ("WORD", "NeedCTGID", 0),
+ ("list", "AwardListDay1", 0),
+ ("list", "AwardListDay2", 0),
+ ("list", "AwardListDay3", 0),
),
"LVAward":(
@@ -1563,6 +1251,7 @@
("list", "GridItemRateList1", 0),
("list", "GridItemRateList2", 0),
("dict", "GridItemRateList3", 0),
+ ("list", "GridItemRateList4", 0),
("dict", "LuckyItemRateInfo", 0),
),
@@ -1803,12 +1492,6 @@
("DWORD", "Defense", 0),
),
- "TalentSkill":(
- ("DWORD", "SkillID", 1),
- ("BYTE", "TalentType", 0),
- ("BYTE", "Series", 0),
- ),
-
"ActFlashSale":(
("DWORD", "CfgID", 1),
("char", "StartDate", 0),
@@ -1848,25 +1531,6 @@
"FunctionForecast":(
("DWORD", "FuncID", 1),
("dict", "Award", 0),
- ),
-
- "ChatBubbleBox":(
- ("BYTE", "BoxID", 1),
- ("WORD", "NeedLV", 0),
- ("BYTE", "NeedVIPLVGift", 0),
- ("BYTE", "UnlockDefault", 0),
- ("DWORD", "ExpireMinutes", 0),
- ("list", "LightAttrType", 0),
- ("list", "LightAttrValue", 0),
- ("DWORD", "LightFightPower", 0),
- ),
-
- "ChatBubbleBoxStar":(
- ("BYTE", "BoxID", 1),
- ("BYTE", "BoxStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
),
"EmojiPack":(
@@ -2337,11 +2001,6 @@
("list", "AwardItemList", 0),
),
- "MysteryShop":(
- ("list", "LVRange", 0),
- ("DWORD", "GoodsID", 0),
- ),
-
"EquipPlaceIndexMap":(
("DWORD", "GridIndex", 0),
("DWORD", "ClassLV", 1),
@@ -2405,6 +2064,14 @@
("DWORD", "CustomFamilyID", 0),
),
+ "FamilyDonate":(
+ ("BYTE", "DonateType", 1),
+ ("BYTE", "DailyCnt", 0),
+ ("BYTE", "MoneyType", 0),
+ ("DWORD", "MoneyValue", 0),
+ ("list", "AwardItemList", 0),
+ ),
+
"FamilyZhenbaogeCut":(
("BYTE", "CutNum", 1),
("DWORD", "CutWeight", 0),
@@ -2418,25 +2085,10 @@
("list", "ItemList", 0),
),
- "FamilyZhenfa":(
- ("BYTE", "ZhenfaType", 1),
- ("WORD", "ZhenfaLV", 1),
- ("DWORD", "LVUpNeedExp", 0),
- ("list", "LVAttrType", 0),
- ("list", "LVAttrValue", 0),
- ),
-
"ItemWashMax":(
("BYTE", "Type", 1),
("BYTE", "Star", 1),
("WORD", "LevelMax", 0),
- ),
-
- "FBBuyBuff":(
- ("DWORD", "MapId", 1),
- ("WORD", "MoneyCnt", 1),
- ("DWORD", "BuffID", 0),
- ("WORD", "BuffCD", 0),
),
"SkillElement":(
@@ -2542,6 +2194,15 @@
("list", "EquipColorRateList", 0),
("list", "EquipColorRateList1", 0),
("list", "EquipColorRateList2", 0),
+ ),
+
+ "LLMJ":(
+ ("BYTE", "MJLV", 1),
+ ("DWORD", "CostWarhammer", 0),
+ ("BYTE", "ExpAddPer", 0),
+ ("DWORD", "ExpExUpper", 0),
+ ("BYTE", "DecomposeAddPer", 0),
+ ("DWORD", "DecomposeExUpper", 0),
),
"GoldRushCamp":(
@@ -2701,16 +2362,16 @@
def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
- def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
- def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
- def GetCurBuffState(self): return self.attrTuple[32] # Buff状态值 BYTE
- def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
- def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
- def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
- def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
- def GetDieContinue(self): return self.attrTuple[37] # Buff死亡存在 DWORD
- def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
- def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
+ def GetCoolDownInit(self): return self.attrTuple[30] # 初始冷却时间 WORD
+ def GetCoolDownTime(self): return self.attrTuple[31] # 技能冷却时间 WORD
+ def GetBuffStateLimit(self): return self.attrTuple[32] # Buff状态限制组 list
+ def GetCurBuffState(self): return self.attrTuple[33] # Buff状态值 BYTE
+ def GetLastTime(self): return self.attrTuple[34] # 持续时间 WORD
+ def GetLayerCnt(self): return self.attrTuple[35] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[36] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[37] # Buff叠加规则 DWORD
+ def GetDispersedLimit(self): return self.attrTuple[38] # 驱散限制 BYTE
+ def GetFightPower(self): return self.attrTuple[39] # 技能战斗力 DWORD
# 武将表
class IPY_Hero():
@@ -2835,7 +2496,8 @@
def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
- def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
+ def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
+ def GetRecommendAwardMoney(self): return self.attrTuple[12] # 阵容推荐激活奖励货币 类型|值 list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -2871,6 +2533,16 @@
def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
+
+# 推荐阵容表
+class IPY_LineupRecommend():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
+ def GetHeroIDList(self): return self.attrTuple[1] # 推荐武将ID列表 list
# 属性条目表
class IPY_PlayerAttr():
@@ -2976,38 +2648,46 @@
def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
- def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
- def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD
+ def GetBossID(self): return self.attrTuple[7] # 本阵容的BossID,没有boss时为0 DWORD
+ def GetBossPosView(self): return self.attrTuple[8] # Boss通知站位 BYTE
def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list
def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
# 称号表
-class IPY_Dienstgrad():
+class IPY_Title():
def __init__(self):
self.attrTuple = None
return
- def GetID(self): return self.attrTuple[0] # 头衔id DWORD
- def GetType(self): return self.attrTuple[1] # 头衔类型 WORD
- def GetExpireTime(self): return self.attrTuple[2] # 有效时间 DWORD
- def GetLightType(self): return self.attrTuple[3] # 点亮属性类型 list
- def GetLightAttribute(self): return self.attrTuple[4] # 点亮属性值 list
- def GetSkills(self): return self.attrTuple[5] # 被动技能 list
- def GetInitFightPower(self): return self.attrTuple[6] # 初始战力 DWORD
+ def GetTitleID(self): return self.attrTuple[0] # 称号ID DWORD
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
-# 称号升星表
-class IPY_TitleStarUp():
+# 形象表
+class IPY_Model():
def __init__(self):
self.attrTuple = None
return
- def GetTitleID(self): return self.attrTuple[0] # 称号NPCID DWORD
- def GetTitleStar(self): return self.attrTuple[1] # 称号星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升下一星所需道具 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
+ def GetModelID(self): return self.attrTuple[0] # 形象ID DWORD
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 头像表
class IPY_PlayerFace():
@@ -3017,25 +2697,15 @@
return
def GetFaceID(self): return self.attrTuple[0] # 头像ID DWORD
- def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
- def GetExpireMinutes(self): return self.attrTuple[2] # 时效分钟,0永久 DWORD
- def GetCustomPlayerID(self): return self.attrTuple[3] # 定制玩家ID DWORD
- def GetLightAttrType(self): return self.attrTuple[4] # 点亮属性类型 list
- def GetLightAttrValue(self): return self.attrTuple[5] # 点亮属性值 list
- def GetLightFightPower(self): return self.attrTuple[6] # 点亮附加战力 DWORD
-
-# 头像升星表
-class IPY_PlayerFaceStar():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFaceID(self): return self.attrTuple[0] # 头像ID DWORD
- def GetFaceStar(self): return self.attrTuple[1] # 头像星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 头像框表
class IPY_PlayerFacePic():
@@ -3045,34 +2715,33 @@
return
def GetFacePicID(self): return self.attrTuple[0] # 头像框ID DWORD
- def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
- def GetExpireMinutes(self): return self.attrTuple[2] # 时效分钟,0永久 DWORD
- def GetLightAttrType(self): return self.attrTuple[3] # 点亮属性类型 list
- def GetLightAttrValue(self): return self.attrTuple[4] # 点亮属性值 list
- def GetLightFightPower(self): return self.attrTuple[5] # 点亮附加战力 DWORD
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
-# 头像框升星表
-class IPY_PlayerFacePicStar():
+# 气泡表
+class IPY_ChatBox():
def __init__(self):
self.attrTuple = None
return
- def GetFacePicID(self): return self.attrTuple[0] # 头像框ID DWORD
- def GetFacePicStar(self): return self.attrTuple[1] # 头像框星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
-
-# 技能搭配表
-class IPY_SkillMatch():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetIDIndex(self): return self.attrTuple[0] # BYTE
- def GetSkills(self): return self.attrTuple[1] # 主动技能(职业1id|职业2id) list
+ def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 灵根表
class IPY_RolePoint():
@@ -3190,21 +2859,6 @@
def GetLVUpCostItemInfo(self): return self.attrTuple[9] # 突破等级道具ID|个数 list
def GetActivateSkillID(self): return self.attrTuple[10] # 激活技能ID DWORD
-# 神兵表
-class IPY_GodWeapon():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetType(self): return self.attrTuple[0] # 神兵类型 WORD
- def GetLV(self): return self.attrTuple[1] # 等级 WORD
- def GetExp(self): return self.attrTuple[2] # DWORD
- def GetAttrType(self): return self.attrTuple[3] # 属性类型 list
- def GetAttrNum(self): return self.attrTuple[4] # 属性值 list
- def GetSkillID(self): return self.attrTuple[5] # 激活技能ID DWORD
- def GetSysMark(self): return self.attrTuple[6] # 系统提示 char
-
# 功能配置表格
class IPY_FuncConfig():
@@ -3230,7 +2884,8 @@
def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD
def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
- def GetMailKey(self): return self.attrTuple[4] # 邮件 char
+ def GetLimitOpenDay(self): return self.attrTuple[4] # 开服第几天开启 WORD
+ def GetMailKey(self): return self.attrTuple[5] # 邮件 char
# 合成表
class IPY_ItemCompound():
@@ -3584,79 +3239,40 @@
def GetUpItemAttrValue(self): return self.attrTuple[5] # 每x个培养丹增加属性值,x=UpEatItemPerCount list
def GetUpEatItemPerCount(self): return self.attrTuple[6] # 每次培养消耗x个 DWORD
-# 坐骑升级表
-class IPY_HorseLVUp():
+# 坐骑阶级表
+class IPY_HorseClass():
def __init__(self):
self.attrTuple = None
return
- def GetHorseLV(self): return self.attrTuple[0] # 坐骑等级 BYTE
- def GetHorseSkinID(self): return self.attrTuple[1] # 外观物品ID DWORD
- def GetNeedEatCount(self): return self.attrTuple[2] # 升级所需个数(非累计) WORD
- def GetLVAttrType(self): return self.attrTuple[3] # 每级额外属性类型(非累积) list
- def GetLVAttrValue(self): return self.attrTuple[4] # 每级额外属性值(非累积) list
- def GetUpItemAttrType(self): return self.attrTuple[5] # 每x个培养丹增加属性类型,x=UpEatItemPerCount list
- def GetUpItemAttrValue(self): return self.attrTuple[6] # 每x个培养丹增加属性值,x=UpEatItemPerCount list
- def GetUpEatItemPerCount(self): return self.attrTuple[7] # 每次培养消耗x个 DWORD
+ def GetClassLV(self): return self.attrTuple[0] # 阶级 BYTE
+ def GetMaxHorseLV(self): return self.attrTuple[1] # 最高等级 WORD
+ def GetLVUPItemCnt(self): return self.attrTuple[2] # 升级道具数 WORD
+ def GetClassUPItemCnt(self): return self.attrTuple[3] # 进阶道具数 WORD
+ def GetClassSpecAttrIDList(self): return self.attrTuple[4] # 本阶特殊属性ID列表 list
+ def GetClassSpecAttrValueList(self): return self.attrTuple[5] # 本阶特殊属性值列表 list
+ def GetAttrIDList(self): return self.attrTuple[6] # 基础属性ID列表 list
+ def GetClassAttrValueList(self): return self.attrTuple[7] # 本阶基础属性值列表 list
+ def GetPerLVAttrValueList(self): return self.attrTuple[8] # 本阶每级基础属性值列表 list
-# 坐骑培养表
-class IPY_HorseTrain():
+# 坐骑外观表
+class IPY_HorseSkin():
def __init__(self):
self.attrTuple = None
return
- def GetTrainType(self): return self.attrTuple[0] # 培养类型 BYTE
- def GetTrainLV(self): return self.attrTuple[1] # 培养等阶 BYTE
- def GetNeedRealmLV(self): return self.attrTuple[2] # 培养所需境界 WORD
- def GetEatCntTotal(self): return self.attrTuple[3] # 升阶所需个数(非累计) DWORD
- def GetEatCntEverytime(self): return self.attrTuple[4] # 每次培养消耗x个 DWORD
- def GetEatItemAttrTypeList(self): return self.attrTuple[5] # 每X个培养丹增加属性类型=EatCntEverytime list
- def GetEatItemAttrValueList(self): return self.attrTuple[6] # 每X个培养丹增加属性值=EatCntEverytime list
- def GetLVAttrTypeList(self): return self.attrTuple[7] # 每级额外属性类(非累积) list
- def GetLVAttrValueList(self): return self.attrTuple[8] # 每级额外属性值(非累积) list
-
-# 坐骑幻化表
-class IPY_HorseSkinPlus():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 幻化编号ID BYTE
- def GetHorseSkinPlusID(self): return self.attrTuple[1] # 外观物品ID DWORD
- def GetUnlockItemID(self): return self.attrTuple[2] # 解锁坐骑物品编号 DWORD
- def GetUnlockItemCnt(self): return self.attrTuple[3] # 解锁所需物品数量 BYTE
- def GetAttrType(self): return self.attrTuple[4] # 激活加成属性类型 list
- def GetAttrValue(self): return self.attrTuple[5] # 激活加成属性值 list
- def GetInitFightPower(self): return self.attrTuple[6] # 皮肤额外战力 DWORD
- def GetHorseID(self): return self.attrTuple[7] # 对应坐骑ID DWORD
- def GetSkinValidTime(self): return self.attrTuple[8] # 有效时长秒 DWORD
-
-# 坐骑表
-class IPY_Horse():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetHorseID(self): return self.attrTuple[0] # 坐骑ID DWORD
- def GetHorseSkinID(self): return self.attrTuple[1] # 外观物品ID DWORD
- def GetQuality(self): return self.attrTuple[2] # 坐骑品质 BYTE
-
-# 坐骑升星表
-class IPY_HorseStarUp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetHorseID(self): return self.attrTuple[0] # 坐骑ID DWORD
- def GetHorseStar(self): return self.attrTuple[1] # 坐骑星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升下一星所需道具 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
+ def GetSkinID(self): return self.attrTuple[0] # 外观ID DWORD
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 古宝表
class IPY_Gubao():
@@ -3666,10 +3282,18 @@
return
def GetGubaoID(self): return self.attrTuple[0] # 古宝ID WORD
- def GetGubaoType(self): return self.attrTuple[1] # 古宝分类 BYTE
- def GetGubaoQuality(self): return self.attrTuple[2] # 古宝品质 BYTE
- def GetUnlockItemID(self): return self.attrTuple[3] # 解锁所需物品ID DWORD
- def GetUnlockItemCnt(self): return self.attrTuple[4] # 解锁所需物品数量 BYTE
+ def GetGubaoQuality(self): return self.attrTuple[1] # 古宝品质 BYTE
+ def GetUnlockItemID(self): return self.attrTuple[2] # 解锁所需物品ID DWORD
+ def GetUnlockItemCnt(self): return self.attrTuple[3] # 解锁所需物品数量 BYTE
+ def GetBaseAttrIDList(self): return self.attrTuple[4] # 基础属性ID列表 list
+ def GetBaseAttrValueList(self): return self.attrTuple[5] # 基础属性初始值 list
+ def GetBaseAttrPerStarAddList(self): return self.attrTuple[6] # 基础属性每星成长 list
+ def GetSpecEffType(self): return self.attrTuple[7] # 特殊效果类型 BYTE
+ def GetSpecEffLayerMax(self): return self.attrTuple[8] # 特殊效果最大层数 BYTE
+ def GetSpecAttrID(self): return self.attrTuple[9] # 特殊属性ID BYTE
+ def GetSpecAttrValue(self): return self.attrTuple[10] # 特殊属性初始值 DWORD
+ def GetSpecAttrPerLVAdd(self): return self.attrTuple[11] # 特殊属性每级成长 DWORD
+ def GetSpecAttrPerStarAdd(self): return self.attrTuple[12] # 特殊属性每星成长 DWORD
# 古宝共鸣属性表
class IPY_GubaoResonanceAttr():
@@ -3693,38 +3317,17 @@
def GetResonanceID(self): return self.attrTuple[0] # 共鸣ID WORD
def GetGubaoIDList(self): return self.attrTuple[1] # 古宝ID列表 list
-# 古宝升星表
+# 古宝品质升星表
class IPY_GubaoStar():
def __init__(self):
self.attrTuple = None
return
- def GetGubaoID(self): return self.attrTuple[0] # 古宝ID WORD
+ def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
def GetGubaoStar(self): return self.attrTuple[1] # 古宝星级 BYTE
- def GetStarUPNeedItemInfo(self): return self.attrTuple[2] # 升星所需物品 [[物品ID,个数], ...] list
- def GetStarUPNeedQualityPiece(self): return self.attrTuple[3] # 升下一星额外所需品质碎片 [[品质,个数], ...] list
- def GetStarAttrIDList(self): return self.attrTuple[4] # 累计总属性ID列表 list
- def GetStarAttrValueList(self): return self.attrTuple[5] # 累计总属性值列表 list
- def GetStarEffIDList(self): return self.attrTuple[6] # 星级特殊效果ID列表 list
-
-# 古宝特殊效果表
-class IPY_GubaoEffAttr():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetGubaoEffID(self): return self.attrTuple[0] # 古宝特殊效果ID DWORD
- def GetGubaoEffType(self): return self.attrTuple[1] # 效果类型 BYTE
- def GetEffCond(self): return self.attrTuple[2] # 条件 DWORD
- def GetEffCond2(self): return self.attrTuple[3] # 条件2 DWORD
- def GetEffCond3(self): return self.attrTuple[4] # 条件3 DWORD
- def GetIsPer(self): return self.attrTuple[5] # 是否百分比提升 BYTE
- def GetEffFuncAttrIDList(self): return self.attrTuple[6] # 提升指定功能属性ID列表 list
- def GetEffAttrID(self): return self.attrTuple[7] # 直接增加属性类型 DWORD
- def GetEffAttrValue(self): return self.attrTuple[8] # 提升属性值 DWORD
- def GetEffItemAwardList(self): return self.attrTuple[9] # 领取物品列表 list
+ def GetStarUPNeedSelfCnt(self): return self.attrTuple[2] # 升到本星消耗本体碎片数量 BYTE
+ def GetStarUPNeedItemList(self): return self.attrTuple[3] # 消耗其他物品列表 [[物品ID,个数], ...] list
# 古宝品质升级表
class IPY_GubaoLV():
@@ -3733,12 +3336,9 @@
self.attrTuple = None
return
- def GetGubaoType(self): return self.attrTuple[0] # 古宝分类 BYTE
- def GetGubaoQuality(self): return self.attrTuple[1] # 古宝品质 BYTE
- def GetGubaoLV(self): return self.attrTuple[2] # 古宝等级 BYTE
- def GetLVUPNeedItemInfo(self): return self.attrTuple[3] # 升级所需物品 [[物品ID,个数], ...] list
- def GetLVAttrTypeList(self): return self.attrTuple[4] # 等级属性类型列表 list
- def GetLVAttrValueList(self): return self.attrTuple[5] # 等级属性值列表 list
+ def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
+ def GetLessEqualLV(self): return self.attrTuple[1] # 小于等于等级 BYTE
+ def GetLVUPNeedItemInfo(self): return self.attrTuple[2] # 升级所需物品 [[物品ID,个数], ...] list
# 神通表
class IPY_Shentong():
@@ -3823,136 +3423,6 @@
def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
-# 成长型境界怪物表
-class IPY_NPCRealmStrengthen():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetRealmDifficulty(self): return self.attrTuple[1] # 境界难度 BYTE
- def GetMapID(self): return self.attrTuple[2] # DWORD
- def GetLV(self): return self.attrTuple[3] # NPC等级 DWORD
- def GetExp(self): return self.attrTuple[4] # 基础经验 DWORD
- def GetMaxDrapLV(self): return self.attrTuple[5] # 玩家最大可掉落等级 WORD
- def GetEquipClassLV(self): return self.attrTuple[6] # 掉落装备阶 BYTE
- def GetDropMoneyMin(self): return self.attrTuple[7] # 最小金币 DWORD
- def GetDropMoneyMax(self): return self.attrTuple[8] # 最大金币 DWORD
- def GetLowLV(self): return self.attrTuple[9] # 推荐最低等级 WORD
- def GetHighestLV(self): return self.attrTuple[10] # 推荐最高等级 WORD
- def GetDefense(self): return self.attrTuple[11] # 推荐防御 DWORD
- def GetMDef(self): return self.attrTuple[12] # 标准击杀时间/毫秒 DWORD
- def GetFireDef(self): return self.attrTuple[13] # 脱机挂经验计算战力 DWORD
- def GetSP(self): return self.attrTuple[14] # SP DWORD
-
-# NPC时间掉血表
-class IPY_NPCTimeLostHP():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetLostHPPerSecond(self): return self.attrTuple[1] # 单人每秒掉血量 DWORD
- def GetMaxPlayerCount(self): return self.attrTuple[2] # 最大人数 BYTE
- def GetLostHPPerSecondEx(self): return self.attrTuple[3] # 每增加一人附加掉血量 DWORD
- def GetFightPowerMinByLV(self): return self.attrTuple[4] # 标准战力是否取等级表 BYTE
- def GetFightPowerMin(self): return self.attrTuple[5] # 标准战力 DWORD
- def GetFightPowerMax(self): return self.attrTuple[6] # 上限战力 DWORD
- def GetEveryFightPower(self): return self.attrTuple[7] # 每x点战力 DWORD
- def GetEveryFightPowerLostHPEx(self): return self.attrTuple[8] # 每x点战力附加伤害 DWORD
-
-# 装备套装属性表
-class IPY_EquipSuitAttr():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetSuiteID(self): return self.attrTuple[0] # 套装ID WORD
- def GetSuiteCnt(self): return self.attrTuple[1] # 套装件数 BYTE
- def GetStar(self): return self.attrTuple[2] # 星数 BYTE
- def GetAttrInfo(self): return self.attrTuple[3] # 属性 dict
- def GetSkillID(self): return self.attrTuple[4] # 技能ID DWORD
- def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE
- def GetActivateIndex(self): return self.attrTuple[6] # 激活索引 WORD
-
-# 羽翼精炼属性表
-class IPY_WingRefineAttr():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetWingClassLV(self): return self.attrTuple[0] # 翅膀阶级 BYTE
- def GetAttrInfo(self): return self.attrTuple[1] # 精炼属性信息 dict
- def GetItemColorInfo(self): return self.attrTuple[2] # 精炼经验对应颜色信息 dict
- def GetMaxRefineExp(self): return self.attrTuple[3] # 本阶最大精炼值 DWORD
-
-# 羽翼精炼经验表
-class IPY_WingRefineExp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetItemID(self): return self.attrTuple[0] # 精炼物品ID DWORD
- def GetRandExpMin(self): return self.attrTuple[1] # 最小随机精炼值 DWORD
- def GetRandExpMax(self): return self.attrTuple[2] # 最大随机精炼值 DWORD
- def GetExpMaterial(self): return self.attrTuple[3] # 翅膀代数对应精炼值 dict
-
-# 仙盟科技表
-class IPY_FamilyTech():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTechID(self): return self.attrTuple[0] # 科技ID*1000+等级 DWORD
- def GetAttrType(self): return self.attrTuple[1] # 属性类型 BYTE
- def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
- def GetContribution(self): return self.attrTuple[3] # 需要贡献度 DWORD
- def GetPowerEx(self): return self.attrTuple[4] # 额外战力 DWORD
-
-# NPC掉落表
-class IPY_NPCDropItem():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetMaxWorldLV(self): return self.attrTuple[1] # 最大世界等级,0为不限制,不受最大掉落等级影响 WORD
- def GetMaxDropLV(self): return self.attrTuple[2] # 最大可掉落的玩家等级, 不影响世界等级 WORD
- def GetCanDropRatePlus(self): return self.attrTuple[3] # 额外提升掉率的是否有效 BYTE
- def GetIsDropJobSelf(self): return self.attrTuple[4] # 是否只掉落本职业 BYTE
- def GetPieRateDrop(self): return self.attrTuple[5] # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...] list
- def GetPieRateDoCnt(self): return self.attrTuple[6] # 饼图概率执行次数 BYTE
- def GetIndepRateDrop(self): return self.attrTuple[7] # 独立概率掉落信息 {(阶,颜色):概率,...} dict
- def GetIndepRateDoCnt(self): return self.attrTuple[8] # 独立概率执行次数 BYTE
- def GetEquipColorMaxDropCount(self): return self.attrTuple[9] # 装备颜色最大掉落物品数 {颜色:上限数量,...} dict
- def GetTianxuanEquipRateList(self): return self.attrTuple[10] # 天玄丹装备掉落饼图 [[概率,(阶,品质)], ...] list
- def GetEquipColorSuitInfo(self): return self.attrTuple[11] # 装备颜色对应套装概率 {颜色:套装概率, ...} dict
- def GetEquipPartKeyRateInfo(self): return self.attrTuple[12] # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...} dict
- def GetColorSuitPartOptimization(self): return self.attrTuple[13] # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装 BYTE
- def GetKillCountDropEquipPub(self): return self.attrTuple[14] # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...} dict
- def GetItemIDDropRate(self): return self.attrTuple[15] # 指定物品ID掉率信息 {物品ID:概率, ...} dict
- def GetTianxuanItemIDRate(self): return self.attrTuple[16] # 天玄丹指定ID概率 {物品ID:概率, ...} dict
- def GetItemIDMaxDropCount(self): return self.attrTuple[17] # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...} dict
- def GetItemKeyDropRate(self): return self.attrTuple[18] # 物品ID集合Key概率, 随机一个, 优先级低 {物品ID集合key:概率, ...} dict
- def GetItemKeyDropRateJob(self): return self.attrTuple[19] # 物品ID集合Key概率, 自身职业, 优先级高 {物品ID集合key:概率, ...} dict
- def GetTianxuanItemKeyRate(self): return self.attrTuple[20] # 天玄丹指定ID集合Key概率{物品ID集合key:概率, ...} dict
- def GetItemKeyMaxDropCount(self): return self.attrTuple[21] # 物品ID集合Key随机次数,没配默认1次 {物品ID集合key:随机次数,...} dict
- def GetDropMoneyDoCnt(self): return self.attrTuple[22] # 掉落金币执行次数 BYTE
- def GetDropMoneyRate(self): return self.attrTuple[23] # 掉落金币概率 WORD
- def GetDropMoneyMin(self): return self.attrTuple[24] # 掉落金币最小值 WORD
- def GetDropMoneyMax(self): return self.attrTuple[25] # 掉落金币最大值 WORD
- def GetKillCountDropPub(self): return self.attrTuple[26] # 击杀次数必掉(公共){击杀次数:[[物品ID, ...], [随机物品ID, ...]], ...} dict
- def GetKillCountDropPri(self): return self.attrTuple[27] # 击杀次数必掉(私有)[击杀次数,[物品ID,...],是否直接放入背包] list
- def GetPriItemIDDrop(self): return self.attrTuple[28] # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...] list
- def GetAucionItemCanSell(self): return self.attrTuple[29] # 掉落拍品可否上架集市 BYTE
-
# 符印塔表
class IPY_RuneTower():
@@ -3990,21 +3460,12 @@
return
def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
- def GetDayTimes(self): return self.attrTuple[1] # 每日可挑战次数, 0为不限制 BYTE
- def GetDayResetType(self): return self.attrTuple[2] # 每日次数重置类型; 0-不重置,1-0点,2-5点 BYTE
- def GetWeekTimes(self): return self.attrTuple[3] # 每周可挑战次数, 0为不限制 BYTE
- def GetWeekResetType(self): return self.attrTuple[4] # 每周次数重置类型; 0-不重置,1-0点,2-5点 BYTE
- def GetRewardRate(self): return self.attrTuple[5] # 评级奖励比例 list
- def GetBuyTimesVIPPriID(self): return self.attrTuple[6] # 购买次数VIP权限ID DWORD
- def GetExtraTimesVIPPriID(self): return self.attrTuple[7] # 额外次数VIP权限ID DWORD
- def GetExtraTimesMWPriID(self): return self.attrTuple[8] # 额外次数法宝权限ID DWORD
- def GetGuardPick(self): return self.attrTuple[9] # 该地图守护是否能拾取 BYTE
- def GetOfflineTime(self): return self.attrTuple[10] # 离线多久退出副本(秒) WORD
- def GetFBPoint(self): return self.attrTuple[11] # 副本过关仙缘币 WORD
- def GetHelpPoint(self): return self.attrTuple[12] # 助战仙缘币(0代表不可助战) WORD
- def GetDayHelpCountMax(self): return self.attrTuple[13] # 每日手动助战获得仙缘币次数(非镜像) BYTE
+ def GetDayTimes(self): return self.attrTuple[1] # 每日免费次数, 0为不限制 BYTE
+ def GetPayCntMax(self): return self.attrTuple[2] # 额外付费次数 BYTE
+ def GetPayMoneyType(self): return self.attrTuple[3] # 消耗货币类型 BYTE
+ def GetPayMoneyValues(self): return self.attrTuple[4] # 消耗货币值列表 list
-# 副本功能线路表
+# 副本表
class IPY_FBLine():
def __init__(self):
@@ -4013,110 +3474,39 @@
def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
- def GetMapID(self): return self.attrTuple[2] # 场景地图ID DWORD
- def GetLVLimitMin(self): return self.attrTuple[3] # 最低等级限制, 0为不限制 WORD
- def GetLVLimitMax(self): return self.attrTuple[4] # 最高等级限制, 0为不限制 WORD
- def GetTicketID(self): return self.attrTuple[5] # 门票ID DWORD
- def GetTicketCostCnt(self): return self.attrTuple[6] # 门票消耗数信息 list
- def GetTicketPrice(self): return self.attrTuple[7] # 门票单价(不能用钱抵的配0) WORD
- def GetSweepLVLimit(self): return self.attrTuple[8] # 扫荡等级限制, 0为不限制 WORD
- def GetSweepItemID(self): return self.attrTuple[9] # 扫荡所需道具ID DWORD
- def GetSweepCostCnt(self): return self.attrTuple[10] # 扫荡所需道具个数 BYTE
- def GetEnterPosInfo(self): return self.attrTuple[11] # 进入坐标信息 eval
- def GetStepTime(self): return self.attrTuple[12] # 阶段时间 eval
- def GetRefreshNPC(self): return self.attrTuple[13] # 标试点刷怪配置 eval
- def GetGradeInfo(self): return self.attrTuple[14] # 评级规则 eval
- def GetRewardInfo(self): return self.attrTuple[15] # 奖励信息 eval
+ def GetLVLimitMin(self): return self.attrTuple[2] # 最低等级限制, 0为不限制 WORD
+ def GetPassAwardList(self): return self.attrTuple[3] # 过关奖励 list
+ def GetSweepAwardList(self): return self.attrTuple[4] # 扫荡奖励 list
+ def GetLineupIDList(self): return self.attrTuple[5] # 阵容ID列表 list
+ def GetNPCLV(self): return self.attrTuple[6] # NPC等级 WORD
+ def GetDifficulty(self): return self.attrTuple[7] # 难度系数 float
-# 副本通用养成表
-class IPY_FBGeneralTrain():
+# 天子考验
+class IPY_Tianzi():
def __init__(self):
self.attrTuple = None
return
- def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
- def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
- def GetLVLimit(self): return self.attrTuple[2] # 多少级可挑战, 0为不限制 WORD
- def GetRealmLimit(self): return self.attrTuple[3] # 多少境界可挑战, 0为不限制 WORD
- def GetBossNPCID(self): return self.attrTuple[4] # 过关bossID DWORD
- def GetOtherNPCIDList(self): return self.attrTuple[5] # 其他NPCIDList list
- def GetPassAwardItemList(self): return self.attrTuple[6] # 过关奖励列表 list
+ def GetBossID(self): return self.attrTuple[0] # DWORD
+ def GetHPNum(self): return self.attrTuple[1] # BYTE
+ def GetAtk(self): return self.attrTuple[2] # DWORD
+ def GetDef(self): return self.attrTuple[3] # DWORD
+ def GetMaxHP(self): return self.attrTuple[4] # DWORD
+ def GetOtherAttrDict(self): return self.attrTuple[5] # 其他属性 {attrID:attrValue, ...} dict
+ def GetRandWeightItemList(self): return self.attrTuple[6] # 宝箱随机物品权重列表,[[权重,物品ID,数量], ...] list
-# 日常活动表
-class IPY_DailyAction():
+# 广告奖励表
+class IPY_ADAward():
def __init__(self):
self.attrTuple = None
return
- def GetDailyID(self): return self.attrTuple[0] # 活动ID DWORD
- def GetOpenTimeDict(self): return self.attrTuple[1] # 开启时间 dict
- def GetDuration(self): return self.attrTuple[2] # 持续时间, 0为不限制 DWORD
- def GetDayTimes(self): return self.attrTuple[3] # 每日次数, 0为不限制 DWORD
- def GetDayBuyTimes(self): return self.attrTuple[4] # 每日可购买次数 DWORD
- def GetBuyTimesPrivilegeID(self): return self.attrTuple[5] # 购买次数VIP权限ID BYTE
- def GetMoneyType(self): return self.attrTuple[6] # 货币类型 BYTE
- def GetBuyNeedMoney(self): return self.attrTuple[7] # 购买次数需要仙玉 list
- def GetDayItemAddTimes(self): return self.attrTuple[8] # 每日可用物品增加次数 DWORD
- def GetDayItemID(self): return self.attrTuple[9] # 增加次数的物品ID DWORD
- def GetDayResetType(self): return self.attrTuple[10] # 每日次数重置类型; 0-不重置,1-0点,2-5点 BYTE
- def GetWeekTimes(self): return self.attrTuple[11] # 每周次数, 0为不限制 DWORD
- def GetWeekResetType(self): return self.attrTuple[12] # 每周次数重置类型; 0-不重置,1-0点,2-5点 BYTE
-
-# 装备评分属性系数表
-class IPY_EquipGSParam():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetClassLV(self): return self.attrTuple[0] # 装备阶级 BYTE
- def GetEquipColor(self): return self.attrTuple[1] # 装备颜色 BYTE
- def GetIsSuit(self): return self.attrTuple[2] # 是否套装 BYTE
- def GetItemQuality(self): return self.attrTuple[3] # 物品星级 BYTE
- def GetBaseEquipMaxHPAddPerC(self): return self.attrTuple[4] # 基础防具生命百分比系数 DWORD
- def GetBaseEquipAtkAddPerC(self): return self.attrTuple[5] # 基础武器攻击百分比系数 DWORD
- def GetSuperHitC(self): return self.attrTuple[6] # 暴击值系数 DWORD
- def GetSuperHitPerC(self): return self.attrTuple[7] # 暴击值百分比系数 DWORD
- def GetLuckyHitRateC(self): return self.attrTuple[8] # 会心一击率系数 DWORD
- def GetLuckyHitRateReduceC(self): return self.attrTuple[9] # 会心一击抗性系数 DWORD
- def GetLuckPerC(self): return self.attrTuple[10] # 气运百分比系数 DWORD
- def GetPerLVAtkC(self): return self.attrTuple[11] # 每级增加攻击力系数 DWORD
- def GetPerLVMaxHPC(self): return self.attrTuple[12] # 每级增加生命值系数 DWORD
- def GetDropMoneyPerC(self): return self.attrTuple[13] # 增加掉落金币量百分比系数 DWORD
- def GetSuperHitReduceC(self): return self.attrTuple[14] # 暴击减伤百分比系数 DWORD
- def GetSuperHitRateReduceC(self): return self.attrTuple[15] # 暴击抗性系数 DWORD
- def GetHitC(self): return self.attrTuple[16] # 命中系数 DWORD
- def GetMissC(self): return self.attrTuple[17] # 闪避系数 DWORD
- def GetPetDamPerC(self): return self.attrTuple[18] # 灵宠增伤百分比系数 DWORD
- def GetMaxHPPerC(self): return self.attrTuple[19] # 生命加成系数 DWORD
- def GetAtkPerC(self): return self.attrTuple[20] # 攻击加成系数 DWORD
- def GetSkillAtkRateC(self): return self.attrTuple[21] # 技能加成系数 DWORD
- def GetSkillAtkRateReduceC(self): return self.attrTuple[22] # 技能减免系数 DWORD
- def GetSkillAddPer1C(self): return self.attrTuple[23] # 技能伤害增强1系数 DWORD
- def GetSkillAddPer2C(self): return self.attrTuple[24] # 技能伤害增强2系数 DWORD
- def GetSkillAddPer3C(self): return self.attrTuple[25] # 技能伤害增强3系数 DWORD
- def GetSkillAddPer4C(self): return self.attrTuple[26] # 技能伤害增强4系数 DWORD
- def GetSkillAddPer5C(self): return self.attrTuple[27] # 技能伤害增强5系数 DWORD
- def GetSkillAddPer6C(self): return self.attrTuple[28] # 技能伤害增强6系数 DWORD
- def GetSkillAddPer7C(self): return self.attrTuple[29] # 技能伤害增强7系数 DWORD
- def GetSkillReducePer1C(self): return self.attrTuple[30] # 受到技能伤害减少1系数 DWORD
- def GetSkillReducePer2C(self): return self.attrTuple[31] # 受到技能伤害减少2系数 DWORD
- def GetSkillReducePer3C(self): return self.attrTuple[32] # 受到技能伤害减少3系数 DWORD
- def GetSkillReducePer4C(self): return self.attrTuple[33] # 受到技能伤害减少4系数 DWORD
- def GetSkillReducePer5C(self): return self.attrTuple[34] # 受到技能伤害减少5系数 DWORD
- def GetSkillReducePer6C(self): return self.attrTuple[35] # 受到技能伤害减少6系数 DWORD
- def GetSkillReducePer7C(self): return self.attrTuple[36] # 受到技能伤害减少7系数 DWORD
- def GetReduceSkillCDPerC(self): return self.attrTuple[37] # 减少所有技能CD系数 DWORD
- def GetLuckyHitPerC(self): return self.attrTuple[38] # 会心伤害加成系数 DWORD
- def GetFaintDefRateC(self): return self.attrTuple[39] # 控制抵抗系数 DWORD
- def GetSuperHitRateC(self): return self.attrTuple[40] # 暴击率加成系数 DWORD
- def GetIgnoreDefRateC(self): return self.attrTuple[41] # 无视防御系数 DWORD
- def GetIgnoreDefRateReduceC(self): return self.attrTuple[42] # 无视防御减免系数 DWORD
- def GetProDefPerC(self): return self.attrTuple[43] # 防护百分比系数 DWORD
- def GetFinalHurtPerC(self): return self.attrTuple[44] # 最终伤害加成系数 DWORD
- def GetFinalHurtReducePerC(self): return self.attrTuple[45] # 最终伤害减免系数 DWORD
+ def GetADID(self): return self.attrTuple[0] # DWORD
+ def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
+ def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
+ def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD
# 成就表
class IPY_Success():
@@ -4125,19 +3515,11 @@
self.attrTuple = None
return
- def GetID(self): return self.attrTuple[0] # 成就ID DWORD
- def GetType(self): return self.attrTuple[1] # 成就类型 WORD
+ def GetSuccID(self): return self.attrTuple[0] # 成就ID DWORD
+ def GetSuccType(self): return self.attrTuple[1] # 成就类型 WORD
def GetNeedCnt(self): return self.attrTuple[2] # 需要数量 DWORD
def GetCondition(self): return self.attrTuple[3] # 辅助条件 list
- def GetPreSuccess(self): return self.attrTuple[4] # 需要达成前置成就 list
- def GetAwardItem(self): return self.attrTuple[5] # 奖励物品列表 dict
- def GetAwardItem2(self): return self.attrTuple[6] # 通行证奖励物品列表 dict
- def GetMoney(self): return self.attrTuple[7] # 金钱 dict
- def GetExp(self): return self.attrTuple[8] # 经验 DWORD
- def GetAwardAttr(self): return self.attrTuple[9] # 奖励属性 dict
- def GetRedPacketID(self): return self.attrTuple[10] # 红包ID DWORD
- def GetMagicWeaponID(self): return self.attrTuple[11] # 法宝ID DWORD
- def GetMagicWeaponExp(self): return self.attrTuple[12] # 法宝升级经验 DWORD
+ def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
# 通天令等级表
class IPY_TongTianLV():
@@ -4194,32 +3576,15 @@
def GetUnLockSkill(self): return self.attrTuple[4] # 解锁的技能 list
def GetPowerEx(self): return self.attrTuple[5] # 额外固定战力 DWORD
-# 连续签到奖励表
-class IPY_ContineSignAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetContineDay(self): return self.attrTuple[0] # 连续签到天数 BYTE
- def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
- def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
- def GetItemNum(self): return self.attrTuple[3] # 物品奖励最小值 list
- def GetJobItemList(self): return self.attrTuple[4] # 职业物品列表 list
-
# 签到奖励表
-class IPY_SignAward():
+class IPY_SignIn():
def __init__(self):
self.attrTuple = None
return
- def GetRewardID(self): return self.attrTuple[0] # 奖励ID BYTE
- def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
- def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
- def GetVipLv(self): return self.attrTuple[3] # vip等级 BYTE
- def GetOrdinaryNum(self): return self.attrTuple[4] # 奖励物品数量 list
- def GetVipMultiple(self): return self.attrTuple[5] # 奖励倍率 BYTE
+ def GetSignDay(self): return self.attrTuple[0] # 签到天 BYTE
+ def GetAwardItemList(self): return self.attrTuple[1] # 奖励列表 list
# VIP礼包表
class IPY_VIPAward():
@@ -4232,15 +3597,6 @@
def GetItemID(self): return self.attrTuple[1] # 奖励物品信息 dict
def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD
-
-# 拍卖物品表
-class IPY_AuctionItem():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetAuctionItemID(self): return self.attrTuple[0] # DWORD
# VIP特权表
class IPY_VipPrivilege():
@@ -4276,25 +3632,16 @@
def GetID(self): return self.attrTuple[0] # ID DWORD
def GetShopType(self): return self.attrTuple[1] # 商店类型 DWORD
- def GetOperationActionShop(self): return self.attrTuple[2] # 是否运营活动商店 BYTE
- def GetItemID(self): return self.attrTuple[3] # 物品ID DWORD
- def GetItemCnt(self): return self.attrTuple[4] # 物品数量 WORD
- def GetIsBind(self): return self.attrTuple[5] # 是否绑定 BYTE
- def GetItemListEx(self): return self.attrTuple[6] # 扩展物品列表[[物品ID,个数,是否绑定],...] list
- def GetMainItemID(self): return self.attrTuple[7] # 标的物品ID DWORD
- def GetJobItem(self): return self.attrTuple[8] # 职业替换物品 list
- def GetRefreshLimit(self): return self.attrTuple[9] # 是否限制刷新限购次数,即是否永久限购,包含活动也不重置 BYTE
- def GetRefreshType(self): return self.attrTuple[10] # 刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点 BYTE
- def GetLimitVIPLV(self): return self.attrTuple[11] # VIP限制 list
- def GetLimitLV(self): return self.attrTuple[12] # 等级限制 DWORD
- def GetLimitCnt(self): return self.attrTuple[13] # 个人限制数量 list
- def GetServerLimitCnt(self): return self.attrTuple[14] # 全服限制数量 DWORD
- def GetMoneyType(self): return self.attrTuple[15] # 金钱类型 BYTE
- def GetMoneyNum(self): return self.attrTuple[16] # 金钱数量 DWORD
- def GetMoneyOriginal(self): return self.attrTuple[17] # 原价 DWORD
- def GetLimitValue(self): return self.attrTuple[18] # 限制条件 DWORD
- def GetNotifyMark(self): return self.attrTuple[19] # 广播提示 char
- def GetMailKey(self): return self.attrTuple[20] # 背包不足时邮件KEY char
+ def GetItemID(self): return self.attrTuple[2] # 物品ID DWORD
+ def GetItemCnt(self): return self.attrTuple[3] # 物品数量 WORD
+ def GetItemListEx(self): return self.attrTuple[4] # 扩展物品列表[[物品ID,个数,是否绑定],...] list
+ def GetResetType(self): return self.attrTuple[5] # 重置类型 BYTE
+ def GetLimitCnt(self): return self.attrTuple[6] # 个人限制数量 DWORD
+ def GetMoneyType(self): return self.attrTuple[7] # 金钱类型 BYTE
+ def GetMoneyNum(self): return self.attrTuple[8] # 金钱数量 DWORD
+ def GetMoneyOriginal(self): return self.attrTuple[9] # 原价 DWORD
+ def GetUnlockType(self): return self.attrTuple[10] # 解锁类型 BYTE
+ def GetUnlockValue(self): return self.attrTuple[11] # 解锁所需值 DWORD
# 限时特惠表
class IPY_ActSpringSale():
@@ -4315,59 +3662,29 @@
def GetMailKey(self): return self.attrTuple[9] # 活动更新时发送邮件key char
def GetMailItemPrize(self): return self.attrTuple[10] # 活动更新时发送邮件奖励物品 list
-# 任务列表
-class IPY_TaskList():
+# 每日任务表
+class IPY_DailyTask():
def __init__(self):
self.attrTuple = None
return
- def GetTaskID(self): return self.attrTuple[0] # 任务ID DWORD
+ def GetTaskID(self): return self.attrTuple[0] # 任务ID WORD
+ def GetTaskType(self): return self.attrTuple[1] # 任务类型 BYTE
+ def GetTaskConds(self): return self.attrTuple[2] # 任务条件[...] list
+ def GetNeedValue(self): return self.attrTuple[3] # 所需任务值 DWORD
+ def GetAwardLiveness(self): return self.attrTuple[4] # 奖励活跃度 BYTE
-# 日常任务表
-class IPY_DailyQuest():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID DWORD
- def GetRelatedType(self): return self.attrTuple[1] # 关联类型 BYTE
- def GetRelatedID(self): return self.attrTuple[2] # 关联ID DWORD
- def GetUnLockFuncID(self): return self.attrTuple[3] # 解锁功能ID WORD
- def GetOnceActivityTime(self): return self.attrTuple[4] # 增加活跃所需次数 BYTE
- def GetOnceActivity(self): return self.attrTuple[5] # 单次活跃值 BYTE
- def GetTotalActiveValue(self): return self.attrTuple[6] # 总活跃 WORD
-
-# 日常活跃奖励表
+# 每日活跃奖励表
class IPY_DailyLivenessReward():
def __init__(self):
self.attrTuple = None
return
- def GetID(self): return self.attrTuple[0] # ID BYTE
- def GetLiveness(self): return self.attrTuple[1] # 所需活跃度 WORD
- def GetStageLV(self): return self.attrTuple[2] # 阶段等级 list
- def GetItemID(self): return self.attrTuple[3] # 物品ID list
- def GetItemCount(self): return self.attrTuple[4] # 物品数量 list
- def GetItemBind(self): return self.attrTuple[5] # 是否绑定 list
-
-# 日常活跃放置表
-class IPY_ActivityPlaceReward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID BYTE
- def GetPlaceCount(self): return self.attrTuple[1] # 放置定制次数 BYTE
- def GetPlaceMaxLV(self): return self.attrTuple[2] # 最大等级 WORD
- def GetFixedItemRewardList(self): return self.attrTuple[3] # 固定奖励 [[物品ID, 个数], ...] list
- def GetRandItemCountA(self): return self.attrTuple[4] # 饼图奖励次数A BYTE
- def GetRandItemRewardListA(self): return self.attrTuple[5] # 饼图奖励库A [[饼图概率,物品ID], ...] 物品ID支持0 list
- def GetRandItemCountB(self): return self.attrTuple[6] # 饼图奖励次数B BYTE
- def GetRandItemRewardListB(self): return self.attrTuple[7] # 饼图奖励库B [[饼图概率,物品ID], ...] 物品ID支持0 list
+ def GetAwardID(self): return self.attrTuple[0] # 奖励ID BYTE
+ def GetNeedLiveness(self): return self.attrTuple[1] # 所需活跃度 WORD
+ def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 [[物品ID,个数], ...] list
# BOSS信息表
class IPY_BOSSInfo():
@@ -4398,42 +3715,6 @@
def GetPerPlayerMoneyAward(self): return self.attrTuple[1] # 首杀全服玩家奖励灵石额度/人 WORD
def GetPersonFirstKillAward(self): return self.attrTuple[2] # 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list
-# 仙盟活跃表
-class IPY_FamilyActivity():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID DWORD
- def GetUnLockFuncID(self): return self.attrTuple[1] # 解锁功能ID WORD
- def GetTotalActivityTime(self): return self.attrTuple[2] # 总次数 BYTE
- def GetSingleTimes(self): return self.attrTuple[3] # 增加活跃需要次数 WORD
- def GetSingleActiveValue(self): return self.attrTuple[4] # 每轮增加活跃积分 WORD
-
-# 仙盟红包表
-class IPY_FamilyRedPack():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID WORD
- def GetGetType(self): return self.attrTuple[1] # 获得途径 WORD
- def GetMoneyNum(self): return self.attrTuple[2] # 红包额度 WORD
- def GetMoneyType(self): return self.attrTuple[3] # 金钱类型 BYTE
- def GetPacketCnt(self): return self.attrTuple[4] # 红包个数 BYTE
-
-# 节日红包每日成就表
-class IPY_ActFeastRedPacketSucc():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFeastDay(self): return self.attrTuple[0] # 节日第几天 BYTE
- def GetFeastSuccIDList(self): return self.attrTuple[1] # 节日成就ID列表 list
-
# NPC秀表
class IPY_NPCShow():
@@ -4447,18 +3728,6 @@
def GetProtectTime(self): return self.attrTuple[3] # 保护时间, 毫秒 DWORD
def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE
-
-# 副本鼓舞表
-class IPY_FbEncourage():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDataMapID(self): return self.attrTuple[0] # 地图ID DWORD
- def GetInspireType(self): return self.attrTuple[1] # 鼓舞类型 BYTE
- def GetInspireMaxLV(self): return self.attrTuple[2] # 鼓舞等级限制 WORD
- def GetMoneyCount(self): return self.attrTuple[3] # 单次消耗金钱数量 char
# 地图标试点NPC刷新
class IPY_MapRefreshNPC():
@@ -4524,21 +3793,6 @@
def GetNotifyCollectResult(self): return self.attrTuple[10] # 是否通知采集结果 BYTE
def GetCanBreakCollect(self): return self.attrTuple[11] # 被攻击是否打断采集 BYTE
-# 宝箱怪表
-class IPY_TreasureNPC():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # 宝箱怪NPCID DWORD
- def GetAttackCountDropWeightInfo(self): return self.attrTuple[1] # 攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...} dict
- def GetAttackDropWeightList(self): return self.attrTuple[2] # 常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...] list
- def GetAttackDropWeightListEx(self): return self.attrTuple[3] # 额外掉落权重饼图库,每次攻击都会掉落 [[权重, [物品ID,个数,是否拍品]], ...] list
- def GetDropCountEx(self): return self.attrTuple[4] # 额外库执行次数 BYTE
- def GetAlchemyDiffLV(self): return self.attrTuple[5] # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 BYTE
- def GetNotDropNotify(self): return self.attrTuple[6] # 没有掉落时提示信息 char
-
# 宝箱表开启
class IPY_Chests():
@@ -4549,11 +3803,8 @@
def GetChestsItemID(self): return self.attrTuple[0] # 宝箱物品ID DWORD
def GetCostItemID(self): return self.attrTuple[1] # 消耗物品ID DWORD
def GetCostItemCount(self): return self.attrTuple[2] # 消耗物品个数 BYTE
- def GetCostGold(self): return self.attrTuple[3] # 消耗仙玉 WORD
- def GetShowType(self): return self.attrTuple[4] # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义 BYTE
- def GetIsBind(self): return self.attrTuple[5] # 开出物品是否绑定 BYTE
- def GetAucionItemCanSell(self): return self.attrTuple[6] # 开出拍品可否上架集市 BYTE
- def GetAucionItemDiffSellIDList(self): return self.attrTuple[7] # 可否上架差异拍品ID列表,即可上架代表不可上架的拍品ID列表,不可上架代表可上架的拍品ID列表 list
+ def GetCostMoneyType(self): return self.attrTuple[3] # 开启消耗货币类型 BYTE
+ def GetCostMoneyValue(self): return self.attrTuple[4] # 消耗货币 WORD
# 宝箱表产出表
class IPY_ChestsAward():
@@ -4596,29 +3847,6 @@
def GetAddMinAtk(self): return self.attrTuple[3] # 增加最小攻击 DWORD
def GetAddMaxAtk(self): return self.attrTuple[4] # 增加最大攻击 DWORD
-# 全民冲榜排行奖励表
-class IPY_OSCBillRankAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
- def GetRankA(self): return self.attrTuple[1] # 排名A BYTE
- def GetRankB(self): return self.attrTuple[2] # 至排名B BYTE
- def GetRankAward(self): return self.attrTuple[3] # 排名奖励 {"职业":[[物品ID,个数],...], ...} dict
-
-# 全民冲榜达成奖励表
-class IPY_OSCBillTagAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
- def GetTagCondition(self): return self.attrTuple[1] # 目标条件值 WORD
- def GetTagAward(self): return self.attrTuple[2] # 目标奖励 {"职业":[[物品ID,个数],...], ...} dict
-
# 七天登录奖励表
class IPY_LoginDayAward():
@@ -4628,17 +3856,6 @@
def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
def GetReward(self): return self.attrTuple[1] # 奖励 {"职业":[[物品ID,个数],...], ...} dict
-
-# 七天在线奖励表新
-class IPY_OnlineAwardNew():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
- def GetStageTime(self): return self.attrTuple[1] # 阶段所需时间(分钟) list
- def GetReward(self): return self.attrTuple[2] # 奖励 {"索引":[[物品ID,个数],...], ...} dict
# 七天限时特惠表
class IPY_SpringSale():
@@ -4704,15 +3921,17 @@
def GetIsAuctionItem(self): return self.attrTuple[3] # 是否拍品 BYTE
# 首充表
-class IPY_FirstGold():
+class IPY_FirstCharge():
def __init__(self):
self.attrTuple = None
return
- def GetDay(self): return self.attrTuple[0] # 首充第几天 BYTE
- def GetJobItemInfo(self): return self.attrTuple[1] # 职业物品奖励 {"职业":[[物品ID,个数], ...], ...} dict
- def GetCommItemList(self): return self.attrTuple[2] # 通用物品奖励 [[物品ID,个数], ...] list
+ def GetFirstID(self): return self.attrTuple[0] # 首充ID BYTE
+ def GetNeedCTGID(self): return self.attrTuple[1] # 所需充值ID WORD
+ def GetAwardListDay1(self): return self.attrTuple[2] # 第1天奖励 [[物品ID,个数,装备定制ID], ...] list
+ def GetAwardListDay2(self): return self.attrTuple[3] # 第2天奖励 [[物品ID,个数,装备定制ID], ...] list
+ def GetAwardListDay3(self): return self.attrTuple[4] # 第3天奖励 [[物品ID,个数,装备定制ID], ...] list
# 等级奖励表
class IPY_LVAward():
@@ -4802,7 +4021,8 @@
def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
- def GetLuckyItemRateInfo(self): return self.attrTuple[9] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
+ def GetGridItemRateList4(self): return self.attrTuple[9] # 第x次x抽必出 list
+ def GetLuckyItemRateInfo(self): return self.attrTuple[10] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
# 寻宝物品库
class IPY_TreasureItemLib():
@@ -5176,17 +4396,6 @@
def GetHighestLV(self): return self.attrTuple[3] # 推荐最高等级 WORD
def GetDefense(self): return self.attrTuple[4] # 推荐防御 DWORD
-# 天赋技能表
-class IPY_TalentSkill():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
- def GetTalentType(self): return self.attrTuple[1] # 天赋类型 BYTE
- def GetSeries(self): return self.attrTuple[2] # 天赋系别 BYTE
-
# 限时抢购表
class IPY_ActFlashSale():
@@ -5247,35 +4456,6 @@
def GetFuncID(self): return self.attrTuple[0] # 功能ID DWORD
def GetAward(self): return self.attrTuple[1] # 属性类型 dict
-
-# 聊天气泡表
-class IPY_ChatBubbleBox():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
- def GetNeedLV(self): return self.attrTuple[1] # 所需等级 WORD
- def GetNeedVIPLVGift(self): return self.attrTuple[2] # 所需购买VIP等级礼包 BYTE
- def GetUnlockDefault(self): return self.attrTuple[3] # 是否默认激活 BYTE
- def GetExpireMinutes(self): return self.attrTuple[4] # 时效分钟,0永久 DWORD
- def GetLightAttrType(self): return self.attrTuple[5] # 点亮属性类型 list
- def GetLightAttrValue(self): return self.attrTuple[6] # 点亮属性值 list
- def GetLightFightPower(self): return self.attrTuple[7] # 点亮附加战力 DWORD
-
-# 聊天气泡升星表
-class IPY_ChatBubbleBoxStar():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
- def GetBoxStar(self): return self.attrTuple[1] # 气泡框星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
# 表情包表
class IPY_EmojiPack():
@@ -6010,16 +5190,6 @@
def GetCTGAtleast(self): return self.attrTuple[3] # 至少充值RMB float
def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
-# 神秘商店表
-class IPY_MysteryShop():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetLVRange(self): return self.attrTuple[0] # 等级范围 list
- def GetGoodsID(self): return self.attrTuple[1] # 商城表ID DWORD
-
# 装备位背包索引映射表
class IPY_EquipPlaceIndexMap():
@@ -6118,6 +5288,19 @@
def GetExpireMinutes(self): return self.attrTuple[2] # 有效时长,分钟 DWORD
def GetCustomFamilyID(self): return self.attrTuple[3] # 定制仙盟ID DWORD
+# 仙盟捐献表
+class IPY_FamilyDonate():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetDonateType(self): return self.attrTuple[0] # 捐献类型 BYTE
+ def GetDailyCnt(self): return self.attrTuple[1] # 每日次数 BYTE
+ def GetMoneyType(self): return self.attrTuple[2] # 消耗货币类型 BYTE
+ def GetMoneyValue(self): return self.attrTuple[3] # 消耗货币值 DWORD
+ def GetAwardItemList(self): return self.attrTuple[4] # 获得奖励列表[[物品ID,个数], ...] list
+
# 仙盟珍宝阁砍价表
class IPY_FamilyZhenbaogeCut():
@@ -6141,19 +5324,6 @@
def GetItemWeight(self): return self.attrTuple[1] # 随机权重 DWORD
def GetItemList(self): return self.attrTuple[2] # 物品列表[[物品ID,个数,是否拍品], ...] list
-# 仙盟阵法表
-class IPY_FamilyZhenfa():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetZhenfaType(self): return self.attrTuple[0] # 阵法类型 BYTE
- def GetZhenfaLV(self): return self.attrTuple[1] # 阵法等级 WORD
- def GetLVUpNeedExp(self): return self.attrTuple[2] # 升下一级所需经验 DWORD
- def GetLVAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetLVAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
-
# 装备洗练等级上限
class IPY_ItemWashMax():
@@ -6164,18 +5334,6 @@
def GetType(self): return self.attrTuple[0] # 按装备位对应类型查找 BYTE
def GetStar(self): return self.attrTuple[1] # 装备星数 BYTE
def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD
-
-# 副本Buff表
-class IPY_FBBuyBuff():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetMapId(self): return self.attrTuple[0] # DWORD
- def GetMoneyCnt(self): return self.attrTuple[1] # 仙玉数量 WORD
- def GetBuffID(self): return self.attrTuple[2] # BuffID DWORD
- def GetBuffCD(self): return self.attrTuple[3] # 间隔时间s WORD
# 技能升级表
class IPY_SkillElement():
@@ -6309,7 +5467,7 @@
def GetAwardID(self): return self.attrTuple[0] # 奖励ID 1~n BYTE
def GetAwardItemList(self): return self.attrTuple[1] # 物品奖励[[物品ID,个数,是否拍品], ...] list
-# 战令表
+# 战令表/基金
class IPY_Zhanling():
def __init__(self):
@@ -6356,6 +5514,20 @@
def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+
+# 历练秘笈
+class IPY_LLMJ():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetMJLV(self): return self.attrTuple[0] # 秘笈等级 BYTE
+ def GetCostWarhammer(self): return self.attrTuple[1] # 消耗战锤 DWORD
+ def GetExpAddPer(self): return self.attrTuple[2] # 经验加成比例,百分比 BYTE
+ def GetExpExUpper(self): return self.attrTuple[3] # 经验加成每日上限 DWORD
+ def GetDecomposeAddPer(self): return self.attrTuple[4] # 分解加成比例,百分比 BYTE
+ def GetDecomposeExUpper(self): return self.attrTuple[5] # 结晶加成每日上限 DWORD
# 淘金营地表
class IPY_GoldRushCamp():
@@ -6476,18 +5648,17 @@
self.__LoadFileData("HeroQualityBreak", onlyCheck)
self.__LoadFileData("HeroQualityAwake", onlyCheck)
self.__LoadFileData("HeroQualityLV", onlyCheck)
+ self.__LoadFileData("LineupRecommend", onlyCheck)
self.__LoadFileData("PlayerAttr", onlyCheck)
self.__LoadFileData("FightPowerRatio", onlyCheck)
self.__LoadFileData("MainChapter", onlyCheck)
self.__LoadFileData("MainLevel", onlyCheck)
self.__LoadFileData("NPCLineup", onlyCheck)
- self.__LoadFileData("Dienstgrad", onlyCheck)
- self.__LoadFileData("TitleStarUp", onlyCheck)
+ self.__LoadFileData("Title", onlyCheck)
+ self.__LoadFileData("Model", onlyCheck)
self.__LoadFileData("PlayerFace", onlyCheck)
- self.__LoadFileData("PlayerFaceStar", onlyCheck)
self.__LoadFileData("PlayerFacePic", onlyCheck)
- self.__LoadFileData("PlayerFacePicStar", onlyCheck)
- self.__LoadFileData("SkillMatch", onlyCheck)
+ self.__LoadFileData("ChatBox", onlyCheck)
self.__LoadFileData("RolePoint", onlyCheck)
self.__LoadFileData("LingQiAttr", onlyCheck)
self.__LoadFileData("LingQiTrain", onlyCheck)
@@ -6496,7 +5667,6 @@
self.__LoadFileData("Realm", onlyCheck)
self.__LoadFileData("RealmLVUPTask", onlyCheck)
self.__LoadFileData("LianTi", onlyCheck)
- self.__LoadFileData("GodWeapon", onlyCheck)
self.__LoadFileData("FuncConfig", onlyCheck)
self.__LoadFileData("FuncOpenLV", onlyCheck)
self.__LoadFileData("ItemCompound", onlyCheck)
@@ -6524,76 +5694,52 @@
self.__LoadFileData("PetClassCost", onlyCheck)
self.__LoadFileData("PetEatEquip", onlyCheck)
self.__LoadFileData("FaQiLVUp", onlyCheck)
- self.__LoadFileData("HorseLVUp", onlyCheck)
- self.__LoadFileData("HorseTrain", onlyCheck)
- self.__LoadFileData("HorseSkinPlus", onlyCheck)
- self.__LoadFileData("Horse", onlyCheck)
- self.__LoadFileData("HorseStarUp", onlyCheck)
+ self.__LoadFileData("HorseClass", onlyCheck)
+ self.__LoadFileData("HorseSkin", onlyCheck)
self.__LoadFileData("Gubao", onlyCheck)
self.__LoadFileData("GubaoResonanceAttr", onlyCheck)
self.__LoadFileData("GubaoResonance", onlyCheck)
self.__LoadFileData("GubaoStar", onlyCheck)
- self.__LoadFileData("GubaoEffAttr", onlyCheck)
self.__LoadFileData("GubaoLV", onlyCheck)
self.__LoadFileData("Shentong", onlyCheck)
self.__LoadFileData("ShentongLV", onlyCheck)
self.__LoadFileData("PlayerLV", onlyCheck)
self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
self.__LoadFileData("GMAttr", onlyCheck)
- self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
- self.__LoadFileData("NPCTimeLostHP", onlyCheck)
- self.__LoadFileData("EquipSuitAttr", onlyCheck)
- self.__LoadFileData("WingRefineAttr", onlyCheck)
- self.__LoadFileData("WingRefineExp", onlyCheck)
- self.__LoadFileData("FamilyTech", onlyCheck)
- self.__LoadFileData("NPCDropItem", onlyCheck)
self.__LoadFileData("RuneTower", onlyCheck)
self.__LoadFileData("ChinMap", onlyCheck)
self.__LoadFileData("FBFunc", onlyCheck)
self.__LoadFileData("FBLine", onlyCheck)
- self.__LoadFileData("FBGeneralTrain", onlyCheck)
- self.__LoadFileData("DailyAction", onlyCheck)
- self.__LoadFileData("EquipGSParam", onlyCheck)
+ self.__LoadFileData("Tianzi", onlyCheck)
+ self.__LoadFileData("ADAward", onlyCheck)
self.__LoadFileData("Success", onlyCheck)
self.__LoadFileData("TongTianLV", onlyCheck)
self.__LoadFileData("TongTianTask", onlyCheck)
self.__LoadFileData("Treasure", onlyCheck)
self.__LoadFileData("TreasureUp", onlyCheck)
- self.__LoadFileData("ContineSignAward", onlyCheck)
- self.__LoadFileData("SignAward", onlyCheck)
+ self.__LoadFileData("SignIn", onlyCheck)
self.__LoadFileData("VIPAward", onlyCheck)
- self.__LoadFileData("AuctionItem", onlyCheck)
self.__LoadFileData("VipPrivilege", onlyCheck)
self.__LoadFileData("Store", onlyCheck)
self.__LoadFileData("ActSpringSale", onlyCheck)
- self.__LoadFileData("TaskList", onlyCheck)
- self.__LoadFileData("DailyQuest", onlyCheck)
+ self.__LoadFileData("DailyTask", onlyCheck)
self.__LoadFileData("DailyLivenessReward", onlyCheck)
- self.__LoadFileData("ActivityPlaceReward", onlyCheck)
self.__LoadFileData("BOSSInfo", onlyCheck)
self.__LoadFileData("BOSSFirstKill", onlyCheck)
- self.__LoadFileData("FamilyActivity", onlyCheck)
- self.__LoadFileData("FamilyRedPack", onlyCheck)
- self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
self.__LoadFileData("NPCShow", onlyCheck)
- self.__LoadFileData("FbEncourage", onlyCheck)
self.__LoadFileData("MapRefreshNPC", onlyCheck)
self.__LoadFileData("RuneCompound", onlyCheck)
self.__LoadFileData("ResourcesBack", onlyCheck)
self.__LoadFileData("CollectNPC", onlyCheck)
- self.__LoadFileData("TreasureNPC", onlyCheck)
self.__LoadFileData("Chests", onlyCheck)
self.__LoadFileData("ChestsAward", onlyCheck)
self.__LoadFileData("VIPKillNPC", onlyCheck)
- self.__LoadFileData("OSCBillRankAward", onlyCheck)
- self.__LoadFileData("OSCBillTagAward", onlyCheck)
self.__LoadFileData("LoginDayAward", onlyCheck)
- self.__LoadFileData("OnlineAwardNew", onlyCheck)
self.__LoadFileData("SpringSale", onlyCheck)
self.__LoadFileData("OrderInfo", onlyCheck)
self.__LoadFileData("CTG", onlyCheck)
self.__LoadFileData("CTGSelectItem", onlyCheck)
- self.__LoadFileData("FirstGold", onlyCheck)
+ self.__LoadFileData("FirstCharge", onlyCheck)
self.__LoadFileData("LVAward", onlyCheck)
self.__LoadFileData("Invest", onlyCheck)
self.__LoadFileData("XBXZ", onlyCheck)
@@ -6626,13 +5772,10 @@
self.__LoadFileData("AllPeopleParty", onlyCheck)
self.__LoadFileData("AllPeoplePartyAward", onlyCheck)
self.__LoadFileData("MapEventPoint", onlyCheck)
- self.__LoadFileData("TalentSkill", onlyCheck)
self.__LoadFileData("ActFlashSale", onlyCheck)
self.__LoadFileData("ActWishingWell", onlyCheck)
self.__LoadFileData("WishingWell", onlyCheck)
self.__LoadFileData("FunctionForecast", onlyCheck)
- self.__LoadFileData("ChatBubbleBox", onlyCheck)
- self.__LoadFileData("ChatBubbleBoxStar", onlyCheck)
self.__LoadFileData("EmojiPack", onlyCheck)
self.__LoadFileData("ActRechargePrize", onlyCheck)
self.__LoadFileData("RechargePrizeTemplate", onlyCheck)
@@ -6686,7 +5829,6 @@
self.__LoadFileData("LuckyTreasureTemplate", onlyCheck)
self.__LoadFileData("CrossActCTGBillboardDabiao", onlyCheck)
self.__LoadFileData("CrossActCTGBillboardOrder", onlyCheck)
- self.__LoadFileData("MysteryShop", onlyCheck)
self.__LoadFileData("EquipPlaceIndexMap", onlyCheck)
self.__LoadFileData("EquipShenAttr", onlyCheck)
self.__LoadFileData("EquipShenEvolve", onlyCheck)
@@ -6694,11 +5836,10 @@
self.__LoadFileData("EquipPlusEvolve", onlyCheck)
self.__LoadFileData("Family", onlyCheck)
self.__LoadFileData("FamilyEmblem", onlyCheck)
+ self.__LoadFileData("FamilyDonate", onlyCheck)
self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
- self.__LoadFileData("FamilyZhenfa", onlyCheck)
self.__LoadFileData("ItemWashMax", onlyCheck)
- self.__LoadFileData("FBBuyBuff", onlyCheck)
self.__LoadFileData("SkillElement", onlyCheck)
self.__LoadFileData("LingGenEffect", onlyCheck)
self.__LoadFileData("LoveGift", onlyCheck)
@@ -6714,6 +5855,7 @@
self.__LoadFileData("Xiangong", onlyCheck)
self.__LoadFileData("TiandaoTree", onlyCheck)
self.__LoadFileData("TreeLV", onlyCheck)
+ self.__LoadFileData("LLMJ", onlyCheck)
self.__LoadFileData("GoldRushCamp", onlyCheck)
self.__LoadFileData("GoldRushWorker", onlyCheck)
self.__LoadFileData("GoldRushItem", onlyCheck)
@@ -6913,13 +6055,7 @@
def __StrToList(self, strValue):
setList = []
- if (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
- setList = eval(strValue)
- elif strValue in ["0", "-", ""]:
- pass
- elif strValue.isdigit():
- setList = (int(strValue),)
- else:
+ if ChConfig.Def_Str_Montant in strValue: # |分割的优先
for value in strValue.split(ChConfig.Def_Str_Montant):
if value.isdigit():
value = int(value)
@@ -6933,6 +6069,12 @@
setList.append(value)
if setList:
setList = tuple(setList)
+ elif (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
+ setList = eval(strValue)
+ elif strValue in ["0", "-", ""]:
+ pass
+ elif strValue.isdigit():
+ setList = (int(strValue),)
return setList
@@ -7055,6 +6197,13 @@
self.CheckLoadData("HeroQualityLV")
return self.ipyHeroQualityLVCache[index]
+ def GetLineupRecommendCount(self):
+ self.CheckLoadData("LineupRecommend")
+ return self.ipyLineupRecommendLen
+ def GetLineupRecommendByIndex(self, index):
+ self.CheckLoadData("LineupRecommend")
+ return self.ipyLineupRecommendCache[index]
+
def GetPlayerAttrCount(self):
self.CheckLoadData("PlayerAttr")
return self.ipyPlayerAttrLen
@@ -7090,19 +6239,19 @@
self.CheckLoadData("NPCLineup")
return self.ipyNPCLineupCache[index]
- def GetDienstgradCount(self):
- self.CheckLoadData("Dienstgrad")
- return self.ipyDienstgradLen
- def GetDienstgradByIndex(self, index):
- self.CheckLoadData("Dienstgrad")
- return self.ipyDienstgradCache[index]
+ def GetTitleCount(self):
+ self.CheckLoadData("Title")
+ return self.ipyTitleLen
+ def GetTitleByIndex(self, index):
+ self.CheckLoadData("Title")
+ return self.ipyTitleCache[index]
- def GetTitleStarUpCount(self):
- self.CheckLoadData("TitleStarUp")
- return self.ipyTitleStarUpLen
- def GetTitleStarUpByIndex(self, index):
- self.CheckLoadData("TitleStarUp")
- return self.ipyTitleStarUpCache[index]
+ def GetModelCount(self):
+ self.CheckLoadData("Model")
+ return self.ipyModelLen
+ def GetModelByIndex(self, index):
+ self.CheckLoadData("Model")
+ return self.ipyModelCache[index]
def GetPlayerFaceCount(self):
self.CheckLoadData("PlayerFace")
@@ -7111,13 +6260,6 @@
self.CheckLoadData("PlayerFace")
return self.ipyPlayerFaceCache[index]
- def GetPlayerFaceStarCount(self):
- self.CheckLoadData("PlayerFaceStar")
- return self.ipyPlayerFaceStarLen
- def GetPlayerFaceStarByIndex(self, index):
- self.CheckLoadData("PlayerFaceStar")
- return self.ipyPlayerFaceStarCache[index]
-
def GetPlayerFacePicCount(self):
self.CheckLoadData("PlayerFacePic")
return self.ipyPlayerFacePicLen
@@ -7125,19 +6267,12 @@
self.CheckLoadData("PlayerFacePic")
return self.ipyPlayerFacePicCache[index]
- def GetPlayerFacePicStarCount(self):
- self.CheckLoadData("PlayerFacePicStar")
- return self.ipyPlayerFacePicStarLen
- def GetPlayerFacePicStarByIndex(self, index):
- self.CheckLoadData("PlayerFacePicStar")
- return self.ipyPlayerFacePicStarCache[index]
-
- def GetSkillMatchCount(self):
- self.CheckLoadData("SkillMatch")
- return self.ipySkillMatchLen
- def GetSkillMatchByIndex(self, index):
- self.CheckLoadData("SkillMatch")
- return self.ipySkillMatchCache[index]
+ def GetChatBoxCount(self):
+ self.CheckLoadData("ChatBox")
+ return self.ipyChatBoxLen
+ def GetChatBoxByIndex(self, index):
+ self.CheckLoadData("ChatBox")
+ return self.ipyChatBoxCache[index]
def GetRolePointCount(self):
self.CheckLoadData("RolePoint")
@@ -7194,13 +6329,6 @@
def GetLianTiByIndex(self, index):
self.CheckLoadData("LianTi")
return self.ipyLianTiCache[index]
-
- def GetGodWeaponCount(self):
- self.CheckLoadData("GodWeapon")
- return self.ipyGodWeaponLen
- def GetGodWeaponByIndex(self, index):
- self.CheckLoadData("GodWeapon")
- return self.ipyGodWeaponCache[index]
def GetFuncConfigCount(self):
self.CheckLoadData("FuncConfig")
@@ -7391,40 +6519,19 @@
self.CheckLoadData("FaQiLVUp")
return self.ipyFaQiLVUpCache[index]
- def GetHorseLVUpCount(self):
- self.CheckLoadData("HorseLVUp")
- return self.ipyHorseLVUpLen
- def GetHorseLVUpByIndex(self, index):
- self.CheckLoadData("HorseLVUp")
- return self.ipyHorseLVUpCache[index]
+ def GetHorseClassCount(self):
+ self.CheckLoadData("HorseClass")
+ return self.ipyHorseClassLen
+ def GetHorseClassByIndex(self, index):
+ self.CheckLoadData("HorseClass")
+ return self.ipyHorseClassCache[index]
- def GetHorseTrainCount(self):
- self.CheckLoadData("HorseTrain")
- return self.ipyHorseTrainLen
- def GetHorseTrainByIndex(self, index):
- self.CheckLoadData("HorseTrain")
- return self.ipyHorseTrainCache[index]
-
- def GetHorseSkinPlusCount(self):
- self.CheckLoadData("HorseSkinPlus")
- return self.ipyHorseSkinPlusLen
- def GetHorseSkinPlusByIndex(self, index):
- self.CheckLoadData("HorseSkinPlus")
- return self.ipyHorseSkinPlusCache[index]
-
- def GetHorseCount(self):
- self.CheckLoadData("Horse")
- return self.ipyHorseLen
- def GetHorseByIndex(self, index):
- self.CheckLoadData("Horse")
- return self.ipyHorseCache[index]
-
- def GetHorseStarUpCount(self):
- self.CheckLoadData("HorseStarUp")
- return self.ipyHorseStarUpLen
- def GetHorseStarUpByIndex(self, index):
- self.CheckLoadData("HorseStarUp")
- return self.ipyHorseStarUpCache[index]
+ def GetHorseSkinCount(self):
+ self.CheckLoadData("HorseSkin")
+ return self.ipyHorseSkinLen
+ def GetHorseSkinByIndex(self, index):
+ self.CheckLoadData("HorseSkin")
+ return self.ipyHorseSkinCache[index]
def GetGubaoCount(self):
self.CheckLoadData("Gubao")
@@ -7453,13 +6560,6 @@
def GetGubaoStarByIndex(self, index):
self.CheckLoadData("GubaoStar")
return self.ipyGubaoStarCache[index]
-
- def GetGubaoEffAttrCount(self):
- self.CheckLoadData("GubaoEffAttr")
- return self.ipyGubaoEffAttrLen
- def GetGubaoEffAttrByIndex(self, index):
- self.CheckLoadData("GubaoEffAttr")
- return self.ipyGubaoEffAttrCache[index]
def GetGubaoLVCount(self):
self.CheckLoadData("GubaoLV")
@@ -7503,55 +6603,6 @@
self.CheckLoadData("GMAttr")
return self.ipyGMAttrCache[index]
- def GetNPCRealmStrengthenCount(self):
- self.CheckLoadData("NPCRealmStrengthen")
- return self.ipyNPCRealmStrengthenLen
- def GetNPCRealmStrengthenByIndex(self, index):
- self.CheckLoadData("NPCRealmStrengthen")
- return self.ipyNPCRealmStrengthenCache[index]
-
- def GetNPCTimeLostHPCount(self):
- self.CheckLoadData("NPCTimeLostHP")
- return self.ipyNPCTimeLostHPLen
- def GetNPCTimeLostHPByIndex(self, index):
- self.CheckLoadData("NPCTimeLostHP")
- return self.ipyNPCTimeLostHPCache[index]
-
- def GetEquipSuitAttrCount(self):
- self.CheckLoadData("EquipSuitAttr")
- return self.ipyEquipSuitAttrLen
- def GetEquipSuitAttrByIndex(self, index):
- self.CheckLoadData("EquipSuitAttr")
- return self.ipyEquipSuitAttrCache[index]
-
- def GetWingRefineAttrCount(self):
- self.CheckLoadData("WingRefineAttr")
- return self.ipyWingRefineAttrLen
- def GetWingRefineAttrByIndex(self, index):
- self.CheckLoadData("WingRefineAttr")
- return self.ipyWingRefineAttrCache[index]
-
- def GetWingRefineExpCount(self):
- self.CheckLoadData("WingRefineExp")
- return self.ipyWingRefineExpLen
- def GetWingRefineExpByIndex(self, index):
- self.CheckLoadData("WingRefineExp")
- return self.ipyWingRefineExpCache[index]
-
- def GetFamilyTechCount(self):
- self.CheckLoadData("FamilyTech")
- return self.ipyFamilyTechLen
- def GetFamilyTechByIndex(self, index):
- self.CheckLoadData("FamilyTech")
- return self.ipyFamilyTechCache[index]
-
- def GetNPCDropItemCount(self):
- self.CheckLoadData("NPCDropItem")
- return self.ipyNPCDropItemLen
- def GetNPCDropItemByIndex(self, index):
- self.CheckLoadData("NPCDropItem")
- return self.ipyNPCDropItemCache[index]
-
def GetRuneTowerCount(self):
self.CheckLoadData("RuneTower")
return self.ipyRuneTowerLen
@@ -7580,26 +6631,19 @@
self.CheckLoadData("FBLine")
return self.ipyFBLineCache[index]
- def GetFBGeneralTrainCount(self):
- self.CheckLoadData("FBGeneralTrain")
- return self.ipyFBGeneralTrainLen
- def GetFBGeneralTrainByIndex(self, index):
- self.CheckLoadData("FBGeneralTrain")
- return self.ipyFBGeneralTrainCache[index]
+ def GetTianziCount(self):
+ self.CheckLoadData("Tianzi")
+ return self.ipyTianziLen
+ def GetTianziByIndex(self, index):
+ self.CheckLoadData("Tianzi")
+ return self.ipyTianziCache[index]
- def GetDailyActionCount(self):
- self.CheckLoadData("DailyAction")
- return self.ipyDailyActionLen
- def GetDailyActionByIndex(self, index):
- self.CheckLoadData("DailyAction")
- return self.ipyDailyActionCache[index]
-
- def GetEquipGSParamCount(self):
- self.CheckLoadData("EquipGSParam")
- return self.ipyEquipGSParamLen
- def GetEquipGSParamByIndex(self, index):
- self.CheckLoadData("EquipGSParam")
- return self.ipyEquipGSParamCache[index]
+ def GetADAwardCount(self):
+ self.CheckLoadData("ADAward")
+ return self.ipyADAwardLen
+ def GetADAwardByIndex(self, index):
+ self.CheckLoadData("ADAward")
+ return self.ipyADAwardCache[index]
def GetSuccessCount(self):
self.CheckLoadData("Success")
@@ -7636,19 +6680,12 @@
self.CheckLoadData("TreasureUp")
return self.ipyTreasureUpCache[index]
- def GetContineSignAwardCount(self):
- self.CheckLoadData("ContineSignAward")
- return self.ipyContineSignAwardLen
- def GetContineSignAwardByIndex(self, index):
- self.CheckLoadData("ContineSignAward")
- return self.ipyContineSignAwardCache[index]
-
- def GetSignAwardCount(self):
- self.CheckLoadData("SignAward")
- return self.ipySignAwardLen
- def GetSignAwardByIndex(self, index):
- self.CheckLoadData("SignAward")
- return self.ipySignAwardCache[index]
+ def GetSignInCount(self):
+ self.CheckLoadData("SignIn")
+ return self.ipySignInLen
+ def GetSignInByIndex(self, index):
+ self.CheckLoadData("SignIn")
+ return self.ipySignInCache[index]
def GetVIPAwardCount(self):
self.CheckLoadData("VIPAward")
@@ -7656,13 +6693,6 @@
def GetVIPAwardByIndex(self, index):
self.CheckLoadData("VIPAward")
return self.ipyVIPAwardCache[index]
-
- def GetAuctionItemCount(self):
- self.CheckLoadData("AuctionItem")
- return self.ipyAuctionItemLen
- def GetAuctionItemByIndex(self, index):
- self.CheckLoadData("AuctionItem")
- return self.ipyAuctionItemCache[index]
def GetVipPrivilegeCount(self):
self.CheckLoadData("VipPrivilege")
@@ -7685,19 +6715,12 @@
self.CheckLoadData("ActSpringSale")
return self.ipyActSpringSaleCache[index]
- def GetTaskListCount(self):
- self.CheckLoadData("TaskList")
- return self.ipyTaskListLen
- def GetTaskListByIndex(self, index):
- self.CheckLoadData("TaskList")
- return self.ipyTaskListCache[index]
-
- def GetDailyQuestCount(self):
- self.CheckLoadData("DailyQuest")
- return self.ipyDailyQuestLen
- def GetDailyQuestByIndex(self, index):
- self.CheckLoadData("DailyQuest")
- return self.ipyDailyQuestCache[index]
+ def GetDailyTaskCount(self):
+ self.CheckLoadData("DailyTask")
+ return self.ipyDailyTaskLen
+ def GetDailyTaskByIndex(self, index):
+ self.CheckLoadData("DailyTask")
+ return self.ipyDailyTaskCache[index]
def GetDailyLivenessRewardCount(self):
self.CheckLoadData("DailyLivenessReward")
@@ -7705,13 +6728,6 @@
def GetDailyLivenessRewardByIndex(self, index):
self.CheckLoadData("DailyLivenessReward")
return self.ipyDailyLivenessRewardCache[index]
-
- def GetActivityPlaceRewardCount(self):
- self.CheckLoadData("ActivityPlaceReward")
- return self.ipyActivityPlaceRewardLen
- def GetActivityPlaceRewardByIndex(self, index):
- self.CheckLoadData("ActivityPlaceReward")
- return self.ipyActivityPlaceRewardCache[index]
def GetBOSSInfoCount(self):
self.CheckLoadData("BOSSInfo")
@@ -7727,40 +6743,12 @@
self.CheckLoadData("BOSSFirstKill")
return self.ipyBOSSFirstKillCache[index]
- def GetFamilyActivityCount(self):
- self.CheckLoadData("FamilyActivity")
- return self.ipyFamilyActivityLen
- def GetFamilyActivityByIndex(self, index):
- self.CheckLoadData("FamilyActivity")
- return self.ipyFamilyActivityCache[index]
-
- def GetFamilyRedPackCount(self):
- self.CheckLoadData("FamilyRedPack")
- return self.ipyFamilyRedPackLen
- def GetFamilyRedPackByIndex(self, index):
- self.CheckLoadData("FamilyRedPack")
- return self.ipyFamilyRedPackCache[index]
-
- def GetActFeastRedPacketSuccCount(self):
- self.CheckLoadData("ActFeastRedPacketSucc")
- return self.ipyActFeastRedPacketSuccLen
- def GetActFeastRedPacketSuccByIndex(self, index):
- self.CheckLoadData("ActFeastRedPacketSucc")
- return self.ipyActFeastRedPacketSuccCache[index]
-
def GetNPCShowCount(self):
self.CheckLoadData("NPCShow")
return self.ipyNPCShowLen
def GetNPCShowByIndex(self, index):
self.CheckLoadData("NPCShow")
return self.ipyNPCShowCache[index]
-
- def GetFbEncourageCount(self):
- self.CheckLoadData("FbEncourage")
- return self.ipyFbEncourageLen
- def GetFbEncourageByIndex(self, index):
- self.CheckLoadData("FbEncourage")
- return self.ipyFbEncourageCache[index]
def GetMapRefreshNPCCount(self):
self.CheckLoadData("MapRefreshNPC")
@@ -7790,13 +6778,6 @@
self.CheckLoadData("CollectNPC")
return self.ipyCollectNPCCache[index]
- def GetTreasureNPCCount(self):
- self.CheckLoadData("TreasureNPC")
- return self.ipyTreasureNPCLen
- def GetTreasureNPCByIndex(self, index):
- self.CheckLoadData("TreasureNPC")
- return self.ipyTreasureNPCCache[index]
-
def GetChestsCount(self):
self.CheckLoadData("Chests")
return self.ipyChestsLen
@@ -7818,33 +6799,12 @@
self.CheckLoadData("VIPKillNPC")
return self.ipyVIPKillNPCCache[index]
- def GetOSCBillRankAwardCount(self):
- self.CheckLoadData("OSCBillRankAward")
- return self.ipyOSCBillRankAwardLen
- def GetOSCBillRankAwardByIndex(self, index):
- self.CheckLoadData("OSCBillRankAward")
- return self.ipyOSCBillRankAwardCache[index]
-
- def GetOSCBillTagAwardCount(self):
- self.CheckLoadData("OSCBillTagAward")
- return self.ipyOSCBillTagAwardLen
- def GetOSCBillTagAwardByIndex(self, index):
- self.CheckLoadData("OSCBillTagAward")
- return self.ipyOSCBillTagAwardCache[index]
-
def GetLoginDayAwardCount(self):
self.CheckLoadData("LoginDayAward")
return self.ipyLoginDayAwardLen
def GetLoginDayAwardByIndex(self, index):
self.CheckLoadData("LoginDayAward")
return self.ipyLoginDayAwardCache[index]
-
- def GetOnlineAwardNewCount(self):
- self.CheckLoadData("OnlineAwardNew")
- return self.ipyOnlineAwardNewLen
- def GetOnlineAwardNewByIndex(self, index):
- self.CheckLoadData("OnlineAwardNew")
- return self.ipyOnlineAwardNewCache[index]
def GetSpringSaleCount(self):
self.CheckLoadData("SpringSale")
@@ -7874,12 +6834,12 @@
self.CheckLoadData("CTGSelectItem")
return self.ipyCTGSelectItemCache[index]
- def GetFirstGoldCount(self):
- self.CheckLoadData("FirstGold")
- return self.ipyFirstGoldLen
- def GetFirstGoldByIndex(self, index):
- self.CheckLoadData("FirstGold")
- return self.ipyFirstGoldCache[index]
+ def GetFirstChargeCount(self):
+ self.CheckLoadData("FirstCharge")
+ return self.ipyFirstChargeLen
+ def GetFirstChargeByIndex(self, index):
+ self.CheckLoadData("FirstCharge")
+ return self.ipyFirstChargeCache[index]
def GetLVAwardCount(self):
self.CheckLoadData("LVAward")
@@ -8105,13 +7065,6 @@
self.CheckLoadData("MapEventPoint")
return self.ipyMapEventPointCache[index]
- def GetTalentSkillCount(self):
- self.CheckLoadData("TalentSkill")
- return self.ipyTalentSkillLen
- def GetTalentSkillByIndex(self, index):
- self.CheckLoadData("TalentSkill")
- return self.ipyTalentSkillCache[index]
-
def GetActFlashSaleCount(self):
self.CheckLoadData("ActFlashSale")
return self.ipyActFlashSaleLen
@@ -8139,20 +7092,6 @@
def GetFunctionForecastByIndex(self, index):
self.CheckLoadData("FunctionForecast")
return self.ipyFunctionForecastCache[index]
-
- def GetChatBubbleBoxCount(self):
- self.CheckLoadData("ChatBubbleBox")
- return self.ipyChatBubbleBoxLen
- def GetChatBubbleBoxByIndex(self, index):
- self.CheckLoadData("ChatBubbleBox")
- return self.ipyChatBubbleBoxCache[index]
-
- def GetChatBubbleBoxStarCount(self):
- self.CheckLoadData("ChatBubbleBoxStar")
- return self.ipyChatBubbleBoxStarLen
- def GetChatBubbleBoxStarByIndex(self, index):
- self.CheckLoadData("ChatBubbleBoxStar")
- return self.ipyChatBubbleBoxStarCache[index]
def GetEmojiPackCount(self):
self.CheckLoadData("EmojiPack")
@@ -8525,13 +7464,6 @@
self.CheckLoadData("CrossActCTGBillboardOrder")
return self.ipyCrossActCTGBillboardOrderCache[index]
- def GetMysteryShopCount(self):
- self.CheckLoadData("MysteryShop")
- return self.ipyMysteryShopLen
- def GetMysteryShopByIndex(self, index):
- self.CheckLoadData("MysteryShop")
- return self.ipyMysteryShopCache[index]
-
def GetEquipPlaceIndexMapCount(self):
self.CheckLoadData("EquipPlaceIndexMap")
return self.ipyEquipPlaceIndexMapLen
@@ -8581,6 +7513,13 @@
self.CheckLoadData("FamilyEmblem")
return self.ipyFamilyEmblemCache[index]
+ def GetFamilyDonateCount(self):
+ self.CheckLoadData("FamilyDonate")
+ return self.ipyFamilyDonateLen
+ def GetFamilyDonateByIndex(self, index):
+ self.CheckLoadData("FamilyDonate")
+ return self.ipyFamilyDonateCache[index]
+
def GetFamilyZhenbaogeCutCount(self):
self.CheckLoadData("FamilyZhenbaogeCut")
return self.ipyFamilyZhenbaogeCutLen
@@ -8595,26 +7534,12 @@
self.CheckLoadData("FamilyZhenbaogeItem")
return self.ipyFamilyZhenbaogeItemCache[index]
- def GetFamilyZhenfaCount(self):
- self.CheckLoadData("FamilyZhenfa")
- return self.ipyFamilyZhenfaLen
- def GetFamilyZhenfaByIndex(self, index):
- self.CheckLoadData("FamilyZhenfa")
- return self.ipyFamilyZhenfaCache[index]
-
def GetItemWashMaxCount(self):
self.CheckLoadData("ItemWashMax")
return self.ipyItemWashMaxLen
def GetItemWashMaxByIndex(self, index):
self.CheckLoadData("ItemWashMax")
return self.ipyItemWashMaxCache[index]
-
- def GetFBBuyBuffCount(self):
- self.CheckLoadData("FBBuyBuff")
- return self.ipyFBBuyBuffLen
- def GetFBBuyBuffByIndex(self, index):
- self.CheckLoadData("FBBuyBuff")
- return self.ipyFBBuyBuffCache[index]
def GetSkillElementCount(self):
self.CheckLoadData("SkillElement")
@@ -8721,6 +7646,13 @@
self.CheckLoadData("TreeLV")
return self.ipyTreeLVCache[index]
+ def GetLLMJCount(self):
+ self.CheckLoadData("LLMJ")
+ return self.ipyLLMJLen
+ def GetLLMJByIndex(self, index):
+ self.CheckLoadData("LLMJ")
+ return self.ipyLLMJCache[index]
+
def GetGoldRushCampCount(self):
self.CheckLoadData("GoldRushCamp")
return self.ipyGoldRushCampLen
--
Gitblit v1.8.0