From 4e3d1ff7e0b98fc18b0b6e63e449f3d7577c0ba6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十一月 2025 11:16:31 +0800
Subject: [PATCH] 16 卡牌服务端(功能开启增加开服天条件支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 776 ++++++++---------------------------------------------------
1 files changed, 106 insertions(+), 670 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 1d1ed71..a6eecb9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -132,8 +132,9 @@
("list", "EffectValues3", 0),
("BYTE", "TriggerWay3", 0),
("BYTE", "TriggerSrc3", 0),
+ ("WORD", "CoolDownInit", 0),
("WORD", "CoolDownTime", 0),
- ("WORD", "BuffStateLimit", 0),
+ ("list", "BuffStateLimit", 0),
("BYTE", "CurBuffState", 0),
("WORD", "LastTime", 0),
("BYTE", "LayerCnt", 0),
@@ -141,7 +142,6 @@
("DWORD", "BuffRepeat", 0),
("BYTE", "DispersedLimit", 0),
("DWORD", "FightPower", 0),
- ("char", "SkillMotionName", 0),
),
"Hero":(
@@ -227,6 +227,7 @@
("DWORD", "BookStarAddPer", 0),
("DWORD", "BookBreakLVAddPer", 0),
("list", "DismissReturnItems", 0),
+ ("list", "RecommendAwardMoney", 0),
),
"HeroQualityBreak":(
@@ -247,6 +248,11 @@
("DWORD", "Quality", 1),
("DWORD", "HeroLV", 1),
("list", "UPCostItem", 0),
+ ),
+
+ "LineupRecommend":(
+ ("DWORD", "RecommendID", 1),
+ ("list", "HeroIDList", 0),
),
"PlayerAttr":(
@@ -327,8 +333,8 @@
("DWORD", "PosNPCID4", 0),
("DWORD", "PosNPCID5", 0),
("DWORD", "PosNPCID6", 0),
- ("DWORD", "PosNPCID7", 0),
("DWORD", "BossID", 0),
+ ("BYTE", "BossPosView", 0),
("list", "SkillIDExList", 0),
("BYTE", "SkillExCnt", 0),
),
@@ -396,11 +402,6 @@
("list", "AttrIDList", 0),
("list", "InitAttrValueList", 0),
("list", "AttrPerStarAddList", 0),
- ),
-
- "SkillMatch":(
- ("BYTE", "IDIndex", 1),
- ("list", "Skills", 0),
),
"RolePoint":(
@@ -479,16 +480,6 @@
("DWORD", "ActivateSkillID", 0),
),
- "GodWeapon":(
- ("WORD", "Type", 1),
- ("WORD", "LV", 1),
- ("DWORD", "Exp", 0),
- ("list", "AttrType", 0),
- ("list", "AttrNum", 0),
- ("DWORD", "SkillID", 0),
- ("char", "SysMark", 0),
- ),
-
"FuncConfig":(
("char", "Key", 1),
("char", "Numerical1", 0),
@@ -503,6 +494,7 @@
("DWORD", "LimitLV", 0),
("WORD", "LimiRealmLV", 0),
("DWORD", "LimitMissionID", 0),
+ ("WORD", "LimitOpenDay", 0),
("char", "MailKey", 0),
),
@@ -733,53 +725,29 @@
("DWORD", "UpEatItemPerCount", 0),
),
- "HorseLVUp":(
- ("BYTE", "HorseLV", 1),
- ("DWORD", "HorseSkinID", 0),
- ("WORD", "NeedEatCount", 0),
- ("list", "LVAttrType", 0),
- ("list", "LVAttrValue", 0),
- ("list", "UpItemAttrType", 0),
- ("list", "UpItemAttrValue", 0),
- ("DWORD", "UpEatItemPerCount", 0),
+ "HorseClass":(
+ ("BYTE", "ClassLV", 1),
+ ("WORD", "MaxHorseLV", 0),
+ ("WORD", "LVUPItemCnt", 0),
+ ("WORD", "ClassUPItemCnt", 0),
+ ("list", "ClassSpecAttrIDList", 0),
+ ("list", "ClassSpecAttrValueList", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "ClassAttrValueList", 0),
+ ("list", "PerLVAttrValueList", 0),
),
- "HorseTrain":(
- ("BYTE", "TrainType", 1),
- ("BYTE", "TrainLV", 1),
- ("WORD", "NeedRealmLV", 0),
- ("DWORD", "EatCntTotal", 0),
- ("DWORD", "EatCntEverytime", 0),
- ("list", "EatItemAttrTypeList", 0),
- ("list", "EatItemAttrValueList", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
- ),
-
- "HorseSkinPlus":(
- ("BYTE", "ID", 1),
- ("DWORD", "HorseSkinPlusID", 0),
- ("DWORD", "UnlockItemID", 0),
- ("BYTE", "UnlockItemCnt", 0),
- ("list", "AttrType", 0),
- ("list", "AttrValue", 0),
- ("DWORD", "InitFightPower", 0),
- ("DWORD", "HorseID", 0),
- ("DWORD", "SkinValidTime", 0),
- ),
-
- "Horse":(
- ("DWORD", "HorseID", 1),
- ("DWORD", "HorseSkinID", 0),
- ("BYTE", "Quality", 0),
- ),
-
- "HorseStarUp":(
- ("DWORD", "HorseID", 1),
- ("BYTE", "HorseStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
+ "HorseSkin":(
+ ("DWORD", "SkinID", 1),
+ ("DWORD", "ExpireMinutes", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
"Gubao":(
@@ -881,93 +849,6 @@
("dict", "AttrExDict", 0),
),
- "NPCRealmStrengthen":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "RealmDifficulty", 1),
- ("DWORD", "MapID", 0),
- ("DWORD", "LV", 0),
- ("DWORD", "Exp", 0),
- ("WORD", "MaxDrapLV", 0),
- ("BYTE", "EquipClassLV", 0),
- ("DWORD", "DropMoneyMin", 0),
- ("DWORD", "DropMoneyMax", 0),
- ("WORD", "LowLV", 0),
- ("WORD", "HighestLV", 0),
- ("DWORD", "Defense", 0),
- ("DWORD", "MDef", 0),
- ("DWORD", "FireDef", 0),
- ("DWORD", "SP", 0),
- ),
-
- "NPCTimeLostHP":(
- ("DWORD", "NPCID", 1),
- ("DWORD", "LostHPPerSecond", 0),
- ("BYTE", "MaxPlayerCount", 0),
- ("DWORD", "LostHPPerSecondEx", 0),
- ("BYTE", "FightPowerMinByLV", 0),
- ("DWORD", "FightPowerMin", 0),
- ("DWORD", "FightPowerMax", 0),
- ("DWORD", "EveryFightPower", 0),
- ("DWORD", "EveryFightPowerLostHPEx", 0),
- ),
-
- "EquipSuitAttr":(
- ("WORD", "SuiteID", 1),
- ("BYTE", "SuiteCnt", 0),
- ("BYTE", "Star", 0),
- ("dict", "AttrInfo", 0),
- ("DWORD", "SkillID", 0),
- ("BYTE", "IsNotify", 0),
- ("WORD", "ActivateIndex", 0),
- ),
-
- "WingRefineAttr":(
- ("BYTE", "WingClassLV", 1),
- ("dict", "AttrInfo", 0),
- ("dict", "ItemColorInfo", 0),
- ("DWORD", "MaxRefineExp", 0),
- ),
-
- "WingRefineExp":(
- ("DWORD", "ItemID", 1),
- ("DWORD", "RandExpMin", 0),
- ("DWORD", "RandExpMax", 0),
- ("dict", "ExpMaterial", 0),
- ),
-
- "NPCDropItem":(
- ("DWORD", "NPCID", 1),
- ("WORD", "MaxWorldLV", 0),
- ("WORD", "MaxDropLV", 0),
- ("BYTE", "CanDropRatePlus", 0),
- ("BYTE", "IsDropJobSelf", 0),
- ("list", "PieRateDrop", 0),
- ("BYTE", "PieRateDoCnt", 0),
- ("dict", "IndepRateDrop", 0),
- ("BYTE", "IndepRateDoCnt", 0),
- ("dict", "EquipColorMaxDropCount", 0),
- ("list", "TianxuanEquipRateList", 0),
- ("dict", "EquipColorSuitInfo", 0),
- ("dict", "EquipPartKeyRateInfo", 0),
- ("BYTE", "ColorSuitPartOptimization", 0),
- ("dict", "KillCountDropEquipPub", 0),
- ("dict", "ItemIDDropRate", 0),
- ("dict", "TianxuanItemIDRate", 0),
- ("dict", "ItemIDMaxDropCount", 0),
- ("dict", "ItemKeyDropRate", 0),
- ("dict", "ItemKeyDropRateJob", 0),
- ("dict", "TianxuanItemKeyRate", 0),
- ("dict", "ItemKeyMaxDropCount", 0),
- ("BYTE", "DropMoneyDoCnt", 0),
- ("WORD", "DropMoneyRate", 0),
- ("WORD", "DropMoneyMin", 0),
- ("WORD", "DropMoneyMax", 0),
- ("dict", "KillCountDropPub", 0),
- ("list", "KillCountDropPri", 0),
- ("list", "PriItemIDDrop", 0),
- ("BYTE", "AucionItemCanSell", 0),
- ),
-
"RuneTower":(
("DWORD", "ID", 1),
("DWORD", "RunePoint", 0),
@@ -1023,55 +904,6 @@
("DWORD", "ADMapID", 0),
),
- "EquipGSParam":(
- ("BYTE", "ClassLV", 1),
- ("BYTE", "EquipColor", 1),
- ("BYTE", "IsSuit", 1),
- ("BYTE", "ItemQuality", 1),
- ("DWORD", "BaseEquipMaxHPAddPerC", 0),
- ("DWORD", "BaseEquipAtkAddPerC", 0),
- ("DWORD", "SuperHitC", 0),
- ("DWORD", "SuperHitPerC", 0),
- ("DWORD", "LuckyHitRateC", 0),
- ("DWORD", "LuckyHitRateReduceC", 0),
- ("DWORD", "LuckPerC", 0),
- ("DWORD", "PerLVAtkC", 0),
- ("DWORD", "PerLVMaxHPC", 0),
- ("DWORD", "DropMoneyPerC", 0),
- ("DWORD", "SuperHitReduceC", 0),
- ("DWORD", "SuperHitRateReduceC", 0),
- ("DWORD", "HitC", 0),
- ("DWORD", "MissC", 0),
- ("DWORD", "PetDamPerC", 0),
- ("DWORD", "MaxHPPerC", 0),
- ("DWORD", "AtkPerC", 0),
- ("DWORD", "SkillAtkRateC", 0),
- ("DWORD", "SkillAtkRateReduceC", 0),
- ("DWORD", "SkillAddPer1C", 0),
- ("DWORD", "SkillAddPer2C", 0),
- ("DWORD", "SkillAddPer3C", 0),
- ("DWORD", "SkillAddPer4C", 0),
- ("DWORD", "SkillAddPer5C", 0),
- ("DWORD", "SkillAddPer6C", 0),
- ("DWORD", "SkillAddPer7C", 0),
- ("DWORD", "SkillReducePer1C", 0),
- ("DWORD", "SkillReducePer2C", 0),
- ("DWORD", "SkillReducePer3C", 0),
- ("DWORD", "SkillReducePer4C", 0),
- ("DWORD", "SkillReducePer5C", 0),
- ("DWORD", "SkillReducePer6C", 0),
- ("DWORD", "SkillReducePer7C", 0),
- ("DWORD", "ReduceSkillCDPerC", 0),
- ("DWORD", "LuckyHitPerC", 0),
- ("DWORD", "FaintDefRateC", 0),
- ("DWORD", "SuperHitRateC", 0),
- ("DWORD", "IgnoreDefRateC", 0),
- ("DWORD", "IgnoreDefRateReduceC", 0),
- ("DWORD", "ProDefPerC", 0),
- ("DWORD", "FinalHurtPerC", 0),
- ("DWORD", "FinalHurtReducePerC", 0),
- ),
-
"Success":(
("DWORD", "SuccID", 0),
("WORD", "SuccType", 1),
@@ -1125,10 +957,6 @@
("dict", "ItemID", 0),
("WORD", "Price", 0),
("WORD", "OldPrice", 0),
- ),
-
- "AuctionItem":(
- ("DWORD", "AuctionItemID", 1),
),
"VipPrivilege":(
@@ -1266,25 +1094,12 @@
("BYTE", "CanBreakCollect", 0),
),
- "TreasureNPC":(
- ("DWORD", "NPCID", 1),
- ("dict", "AttackCountDropWeightInfo", 0),
- ("list", "AttackDropWeightList", 0),
- ("list", "AttackDropWeightListEx", 0),
- ("BYTE", "DropCountEx", 0),
- ("BYTE", "AlchemyDiffLV", 0),
- ("char", "NotDropNotify", 0),
- ),
-
"Chests":(
("DWORD", "ChestsItemID", 1),
("DWORD", "CostItemID", 0),
("BYTE", "CostItemCount", 0),
- ("WORD", "CostGold", 0),
- ("BYTE", "ShowType", 0),
- ("BYTE", "IsBind", 0),
- ("BYTE", "AucionItemCanSell", 0),
- ("list", "AucionItemDiffSellIDList", 0),
+ ("BYTE", "CostMoneyType", 0),
+ ("WORD", "CostMoneyValue", 0),
),
"ChestsAward":(
@@ -1675,12 +1490,6 @@
("WORD", "LowLV", 0),
("WORD", "HighestLV", 0),
("DWORD", "Defense", 0),
- ),
-
- "TalentSkill":(
- ("DWORD", "SkillID", 1),
- ("BYTE", "TalentType", 0),
- ("BYTE", "Series", 0),
),
"ActFlashSale":(
@@ -2553,16 +2362,16 @@
def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
- def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
- def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
- def GetCurBuffState(self): return self.attrTuple[32] # Buff状态值 BYTE
- def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
- def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
- def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
- def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
- def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
- def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
- def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
+ def GetCoolDownInit(self): return self.attrTuple[30] # 初始冷却时间 WORD
+ def GetCoolDownTime(self): return self.attrTuple[31] # 技能冷却时间 WORD
+ def GetBuffStateLimit(self): return self.attrTuple[32] # Buff状态限制组 list
+ def GetCurBuffState(self): return self.attrTuple[33] # Buff状态值 BYTE
+ def GetLastTime(self): return self.attrTuple[34] # 持续时间 WORD
+ def GetLayerCnt(self): return self.attrTuple[35] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[36] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[37] # Buff叠加规则 DWORD
+ def GetDispersedLimit(self): return self.attrTuple[38] # 驱散限制 BYTE
+ def GetFightPower(self): return self.attrTuple[39] # 技能战斗力 DWORD
# 武将表
class IPY_Hero():
@@ -2687,7 +2496,8 @@
def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
- def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
+ def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
+ def GetRecommendAwardMoney(self): return self.attrTuple[12] # 阵容推荐激活奖励货币 类型|值 list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -2723,6 +2533,16 @@
def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
+
+# 推荐阵容表
+class IPY_LineupRecommend():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
+ def GetHeroIDList(self): return self.attrTuple[1] # 推荐武将ID列表 list
# 属性条目表
class IPY_PlayerAttr():
@@ -2828,8 +2648,8 @@
def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
- def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
- def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD
+ def GetBossID(self): return self.attrTuple[7] # 本阵容的BossID,没有boss时为0 DWORD
+ def GetBossPosView(self): return self.attrTuple[8] # Boss通知站位 BYTE
def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list
def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
@@ -2922,16 +2742,6 @@
def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
-
-# 技能搭配表
-class IPY_SkillMatch():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetIDIndex(self): return self.attrTuple[0] # BYTE
- def GetSkills(self): return self.attrTuple[1] # 主动技能(职业1id|职业2id) list
# 灵根表
class IPY_RolePoint():
@@ -3049,21 +2859,6 @@
def GetLVUpCostItemInfo(self): return self.attrTuple[9] # 突破等级道具ID|个数 list
def GetActivateSkillID(self): return self.attrTuple[10] # 激活技能ID DWORD
-# 神兵表
-class IPY_GodWeapon():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetType(self): return self.attrTuple[0] # 神兵类型 WORD
- def GetLV(self): return self.attrTuple[1] # 等级 WORD
- def GetExp(self): return self.attrTuple[2] # DWORD
- def GetAttrType(self): return self.attrTuple[3] # 属性类型 list
- def GetAttrNum(self): return self.attrTuple[4] # 属性值 list
- def GetSkillID(self): return self.attrTuple[5] # 激活技能ID DWORD
- def GetSysMark(self): return self.attrTuple[6] # 系统提示 char
-
# 功能配置表格
class IPY_FuncConfig():
@@ -3089,7 +2884,8 @@
def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD
def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
- def GetMailKey(self): return self.attrTuple[4] # 邮件 char
+ def GetLimitOpenDay(self): return self.attrTuple[4] # 开服第几天开启 WORD
+ def GetMailKey(self): return self.attrTuple[5] # 邮件 char
# 合成表
class IPY_ItemCompound():
@@ -3443,79 +3239,40 @@
def GetUpItemAttrValue(self): return self.attrTuple[5] # 每x个培养丹增加属性值,x=UpEatItemPerCount list
def GetUpEatItemPerCount(self): return self.attrTuple[6] # 每次培养消耗x个 DWORD
-# 坐骑升级表
-class IPY_HorseLVUp():
+# 坐骑阶级表
+class IPY_HorseClass():
def __init__(self):
self.attrTuple = None
return
- def GetHorseLV(self): return self.attrTuple[0] # 坐骑等级 BYTE
- def GetHorseSkinID(self): return self.attrTuple[1] # 外观物品ID DWORD
- def GetNeedEatCount(self): return self.attrTuple[2] # 升级所需个数(非累计) WORD
- def GetLVAttrType(self): return self.attrTuple[3] # 每级额外属性类型(非累积) list
- def GetLVAttrValue(self): return self.attrTuple[4] # 每级额外属性值(非累积) list
- def GetUpItemAttrType(self): return self.attrTuple[5] # 每x个培养丹增加属性类型,x=UpEatItemPerCount list
- def GetUpItemAttrValue(self): return self.attrTuple[6] # 每x个培养丹增加属性值,x=UpEatItemPerCount list
- def GetUpEatItemPerCount(self): return self.attrTuple[7] # 每次培养消耗x个 DWORD
+ def GetClassLV(self): return self.attrTuple[0] # 阶级 BYTE
+ def GetMaxHorseLV(self): return self.attrTuple[1] # 最高等级 WORD
+ def GetLVUPItemCnt(self): return self.attrTuple[2] # 升级道具数 WORD
+ def GetClassUPItemCnt(self): return self.attrTuple[3] # 进阶道具数 WORD
+ def GetClassSpecAttrIDList(self): return self.attrTuple[4] # 本阶特殊属性ID列表 list
+ def GetClassSpecAttrValueList(self): return self.attrTuple[5] # 本阶特殊属性值列表 list
+ def GetAttrIDList(self): return self.attrTuple[6] # 基础属性ID列表 list
+ def GetClassAttrValueList(self): return self.attrTuple[7] # 本阶基础属性值列表 list
+ def GetPerLVAttrValueList(self): return self.attrTuple[8] # 本阶每级基础属性值列表 list
-# 坐骑培养表
-class IPY_HorseTrain():
+# 坐骑外观表
+class IPY_HorseSkin():
def __init__(self):
self.attrTuple = None
return
- def GetTrainType(self): return self.attrTuple[0] # 培养类型 BYTE
- def GetTrainLV(self): return self.attrTuple[1] # 培养等阶 BYTE
- def GetNeedRealmLV(self): return self.attrTuple[2] # 培养所需境界 WORD
- def GetEatCntTotal(self): return self.attrTuple[3] # 升阶所需个数(非累计) DWORD
- def GetEatCntEverytime(self): return self.attrTuple[4] # 每次培养消耗x个 DWORD
- def GetEatItemAttrTypeList(self): return self.attrTuple[5] # 每X个培养丹增加属性类型=EatCntEverytime list
- def GetEatItemAttrValueList(self): return self.attrTuple[6] # 每X个培养丹增加属性值=EatCntEverytime list
- def GetLVAttrTypeList(self): return self.attrTuple[7] # 每级额外属性类(非累积) list
- def GetLVAttrValueList(self): return self.attrTuple[8] # 每级额外属性值(非累积) list
-
-# 坐骑幻化表
-class IPY_HorseSkinPlus():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 幻化编号ID BYTE
- def GetHorseSkinPlusID(self): return self.attrTuple[1] # 外观物品ID DWORD
- def GetUnlockItemID(self): return self.attrTuple[2] # 解锁坐骑物品编号 DWORD
- def GetUnlockItemCnt(self): return self.attrTuple[3] # 解锁所需物品数量 BYTE
- def GetAttrType(self): return self.attrTuple[4] # 激活加成属性类型 list
- def GetAttrValue(self): return self.attrTuple[5] # 激活加成属性值 list
- def GetInitFightPower(self): return self.attrTuple[6] # 皮肤额外战力 DWORD
- def GetHorseID(self): return self.attrTuple[7] # 对应坐骑ID DWORD
- def GetSkinValidTime(self): return self.attrTuple[8] # 有效时长秒 DWORD
-
-# 坐骑表
-class IPY_Horse():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetHorseID(self): return self.attrTuple[0] # 坐骑ID DWORD
- def GetHorseSkinID(self): return self.attrTuple[1] # 外观物品ID DWORD
- def GetQuality(self): return self.attrTuple[2] # 坐骑品质 BYTE
-
-# 坐骑升星表
-class IPY_HorseStarUp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetHorseID(self): return self.attrTuple[0] # 坐骑ID DWORD
- def GetHorseStar(self): return self.attrTuple[1] # 坐骑星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升下一星所需道具 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
+ def GetSkinID(self): return self.attrTuple[0] # 外观ID DWORD
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 古宝表
class IPY_Gubao():
@@ -3666,123 +3423,6 @@
def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
-# 成长型境界怪物表
-class IPY_NPCRealmStrengthen():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetRealmDifficulty(self): return self.attrTuple[1] # 境界难度 BYTE
- def GetMapID(self): return self.attrTuple[2] # DWORD
- def GetLV(self): return self.attrTuple[3] # NPC等级 DWORD
- def GetExp(self): return self.attrTuple[4] # 基础经验 DWORD
- def GetMaxDrapLV(self): return self.attrTuple[5] # 玩家最大可掉落等级 WORD
- def GetEquipClassLV(self): return self.attrTuple[6] # 掉落装备阶 BYTE
- def GetDropMoneyMin(self): return self.attrTuple[7] # 最小金币 DWORD
- def GetDropMoneyMax(self): return self.attrTuple[8] # 最大金币 DWORD
- def GetLowLV(self): return self.attrTuple[9] # 推荐最低等级 WORD
- def GetHighestLV(self): return self.attrTuple[10] # 推荐最高等级 WORD
- def GetDefense(self): return self.attrTuple[11] # 推荐防御 DWORD
- def GetMDef(self): return self.attrTuple[12] # 标准击杀时间/毫秒 DWORD
- def GetFireDef(self): return self.attrTuple[13] # 脱机挂经验计算战力 DWORD
- def GetSP(self): return self.attrTuple[14] # SP DWORD
-
-# NPC时间掉血表
-class IPY_NPCTimeLostHP():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetLostHPPerSecond(self): return self.attrTuple[1] # 单人每秒掉血量 DWORD
- def GetMaxPlayerCount(self): return self.attrTuple[2] # 最大人数 BYTE
- def GetLostHPPerSecondEx(self): return self.attrTuple[3] # 每增加一人附加掉血量 DWORD
- def GetFightPowerMinByLV(self): return self.attrTuple[4] # 标准战力是否取等级表 BYTE
- def GetFightPowerMin(self): return self.attrTuple[5] # 标准战力 DWORD
- def GetFightPowerMax(self): return self.attrTuple[6] # 上限战力 DWORD
- def GetEveryFightPower(self): return self.attrTuple[7] # 每x点战力 DWORD
- def GetEveryFightPowerLostHPEx(self): return self.attrTuple[8] # 每x点战力附加伤害 DWORD
-
-# 装备套装属性表
-class IPY_EquipSuitAttr():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetSuiteID(self): return self.attrTuple[0] # 套装ID WORD
- def GetSuiteCnt(self): return self.attrTuple[1] # 套装件数 BYTE
- def GetStar(self): return self.attrTuple[2] # 星数 BYTE
- def GetAttrInfo(self): return self.attrTuple[3] # 属性 dict
- def GetSkillID(self): return self.attrTuple[4] # 技能ID DWORD
- def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE
- def GetActivateIndex(self): return self.attrTuple[6] # 激活索引 WORD
-
-# 羽翼精炼属性表
-class IPY_WingRefineAttr():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetWingClassLV(self): return self.attrTuple[0] # 翅膀阶级 BYTE
- def GetAttrInfo(self): return self.attrTuple[1] # 精炼属性信息 dict
- def GetItemColorInfo(self): return self.attrTuple[2] # 精炼经验对应颜色信息 dict
- def GetMaxRefineExp(self): return self.attrTuple[3] # 本阶最大精炼值 DWORD
-
-# 羽翼精炼经验表
-class IPY_WingRefineExp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetItemID(self): return self.attrTuple[0] # 精炼物品ID DWORD
- def GetRandExpMin(self): return self.attrTuple[1] # 最小随机精炼值 DWORD
- def GetRandExpMax(self): return self.attrTuple[2] # 最大随机精炼值 DWORD
- def GetExpMaterial(self): return self.attrTuple[3] # 翅膀代数对应精炼值 dict
-
-# NPC掉落表
-class IPY_NPCDropItem():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetMaxWorldLV(self): return self.attrTuple[1] # 最大世界等级,0为不限制,不受最大掉落等级影响 WORD
- def GetMaxDropLV(self): return self.attrTuple[2] # 最大可掉落的玩家等级, 不影响世界等级 WORD
- def GetCanDropRatePlus(self): return self.attrTuple[3] # 额外提升掉率的是否有效 BYTE
- def GetIsDropJobSelf(self): return self.attrTuple[4] # 是否只掉落本职业 BYTE
- def GetPieRateDrop(self): return self.attrTuple[5] # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...] list
- def GetPieRateDoCnt(self): return self.attrTuple[6] # 饼图概率执行次数 BYTE
- def GetIndepRateDrop(self): return self.attrTuple[7] # 独立概率掉落信息 {(阶,颜色):概率,...} dict
- def GetIndepRateDoCnt(self): return self.attrTuple[8] # 独立概率执行次数 BYTE
- def GetEquipColorMaxDropCount(self): return self.attrTuple[9] # 装备颜色最大掉落物品数 {颜色:上限数量,...} dict
- def GetTianxuanEquipRateList(self): return self.attrTuple[10] # 天玄丹装备掉落饼图 [[概率,(阶,品质)], ...] list
- def GetEquipColorSuitInfo(self): return self.attrTuple[11] # 装备颜色对应套装概率 {颜色:套装概率, ...} dict
- def GetEquipPartKeyRateInfo(self): return self.attrTuple[12] # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...} dict
- def GetColorSuitPartOptimization(self): return self.attrTuple[13] # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装 BYTE
- def GetKillCountDropEquipPub(self): return self.attrTuple[14] # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...} dict
- def GetItemIDDropRate(self): return self.attrTuple[15] # 指定物品ID掉率信息 {物品ID:概率, ...} dict
- def GetTianxuanItemIDRate(self): return self.attrTuple[16] # 天玄丹指定ID概率 {物品ID:概率, ...} dict
- def GetItemIDMaxDropCount(self): return self.attrTuple[17] # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...} dict
- def GetItemKeyDropRate(self): return self.attrTuple[18] # 物品ID集合Key概率, 随机一个, 优先级低 {物品ID集合key:概率, ...} dict
- def GetItemKeyDropRateJob(self): return self.attrTuple[19] # 物品ID集合Key概率, 自身职业, 优先级高 {物品ID集合key:概率, ...} dict
- def GetTianxuanItemKeyRate(self): return self.attrTuple[20] # 天玄丹指定ID集合Key概率{物品ID集合key:概率, ...} dict
- def GetItemKeyMaxDropCount(self): return self.attrTuple[21] # 物品ID集合Key随机次数,没配默认1次 {物品ID集合key:随机次数,...} dict
- def GetDropMoneyDoCnt(self): return self.attrTuple[22] # 掉落金币执行次数 BYTE
- def GetDropMoneyRate(self): return self.attrTuple[23] # 掉落金币概率 WORD
- def GetDropMoneyMin(self): return self.attrTuple[24] # 掉落金币最小值 WORD
- def GetDropMoneyMax(self): return self.attrTuple[25] # 掉落金币最大值 WORD
- def GetKillCountDropPub(self): return self.attrTuple[26] # 击杀次数必掉(公共){击杀次数:[[物品ID, ...], [随机物品ID, ...]], ...} dict
- def GetKillCountDropPri(self): return self.attrTuple[27] # 击杀次数必掉(私有)[击杀次数,[物品ID,...],是否直接放入背包] list
- def GetPriItemIDDrop(self): return self.attrTuple[28] # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...] list
- def GetAucionItemCanSell(self): return self.attrTuple[29] # 掉落拍品可否上架集市 BYTE
-
# 符印塔表
class IPY_RuneTower():
@@ -3867,60 +3507,6 @@
def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD
-
-# 装备评分属性系数表
-class IPY_EquipGSParam():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetClassLV(self): return self.attrTuple[0] # 装备阶级 BYTE
- def GetEquipColor(self): return self.attrTuple[1] # 装备颜色 BYTE
- def GetIsSuit(self): return self.attrTuple[2] # 是否套装 BYTE
- def GetItemQuality(self): return self.attrTuple[3] # 物品星级 BYTE
- def GetBaseEquipMaxHPAddPerC(self): return self.attrTuple[4] # 基础防具生命百分比系数 DWORD
- def GetBaseEquipAtkAddPerC(self): return self.attrTuple[5] # 基础武器攻击百分比系数 DWORD
- def GetSuperHitC(self): return self.attrTuple[6] # 暴击值系数 DWORD
- def GetSuperHitPerC(self): return self.attrTuple[7] # 暴击值百分比系数 DWORD
- def GetLuckyHitRateC(self): return self.attrTuple[8] # 会心一击率系数 DWORD
- def GetLuckyHitRateReduceC(self): return self.attrTuple[9] # 会心一击抗性系数 DWORD
- def GetLuckPerC(self): return self.attrTuple[10] # 气运百分比系数 DWORD
- def GetPerLVAtkC(self): return self.attrTuple[11] # 每级增加攻击力系数 DWORD
- def GetPerLVMaxHPC(self): return self.attrTuple[12] # 每级增加生命值系数 DWORD
- def GetDropMoneyPerC(self): return self.attrTuple[13] # 增加掉落金币量百分比系数 DWORD
- def GetSuperHitReduceC(self): return self.attrTuple[14] # 暴击减伤百分比系数 DWORD
- def GetSuperHitRateReduceC(self): return self.attrTuple[15] # 暴击抗性系数 DWORD
- def GetHitC(self): return self.attrTuple[16] # 命中系数 DWORD
- def GetMissC(self): return self.attrTuple[17] # 闪避系数 DWORD
- def GetPetDamPerC(self): return self.attrTuple[18] # 灵宠增伤百分比系数 DWORD
- def GetMaxHPPerC(self): return self.attrTuple[19] # 生命加成系数 DWORD
- def GetAtkPerC(self): return self.attrTuple[20] # 攻击加成系数 DWORD
- def GetSkillAtkRateC(self): return self.attrTuple[21] # 技能加成系数 DWORD
- def GetSkillAtkRateReduceC(self): return self.attrTuple[22] # 技能减免系数 DWORD
- def GetSkillAddPer1C(self): return self.attrTuple[23] # 技能伤害增强1系数 DWORD
- def GetSkillAddPer2C(self): return self.attrTuple[24] # 技能伤害增强2系数 DWORD
- def GetSkillAddPer3C(self): return self.attrTuple[25] # 技能伤害增强3系数 DWORD
- def GetSkillAddPer4C(self): return self.attrTuple[26] # 技能伤害增强4系数 DWORD
- def GetSkillAddPer5C(self): return self.attrTuple[27] # 技能伤害增强5系数 DWORD
- def GetSkillAddPer6C(self): return self.attrTuple[28] # 技能伤害增强6系数 DWORD
- def GetSkillAddPer7C(self): return self.attrTuple[29] # 技能伤害增强7系数 DWORD
- def GetSkillReducePer1C(self): return self.attrTuple[30] # 受到技能伤害减少1系数 DWORD
- def GetSkillReducePer2C(self): return self.attrTuple[31] # 受到技能伤害减少2系数 DWORD
- def GetSkillReducePer3C(self): return self.attrTuple[32] # 受到技能伤害减少3系数 DWORD
- def GetSkillReducePer4C(self): return self.attrTuple[33] # 受到技能伤害减少4系数 DWORD
- def GetSkillReducePer5C(self): return self.attrTuple[34] # 受到技能伤害减少5系数 DWORD
- def GetSkillReducePer6C(self): return self.attrTuple[35] # 受到技能伤害减少6系数 DWORD
- def GetSkillReducePer7C(self): return self.attrTuple[36] # 受到技能伤害减少7系数 DWORD
- def GetReduceSkillCDPerC(self): return self.attrTuple[37] # 减少所有技能CD系数 DWORD
- def GetLuckyHitPerC(self): return self.attrTuple[38] # 会心伤害加成系数 DWORD
- def GetFaintDefRateC(self): return self.attrTuple[39] # 控制抵抗系数 DWORD
- def GetSuperHitRateC(self): return self.attrTuple[40] # 暴击率加成系数 DWORD
- def GetIgnoreDefRateC(self): return self.attrTuple[41] # 无视防御系数 DWORD
- def GetIgnoreDefRateReduceC(self): return self.attrTuple[42] # 无视防御减免系数 DWORD
- def GetProDefPerC(self): return self.attrTuple[43] # 防护百分比系数 DWORD
- def GetFinalHurtPerC(self): return self.attrTuple[44] # 最终伤害加成系数 DWORD
- def GetFinalHurtReducePerC(self): return self.attrTuple[45] # 最终伤害减免系数 DWORD
# 成就表
class IPY_Success():
@@ -4011,15 +3597,6 @@
def GetItemID(self): return self.attrTuple[1] # 奖励物品信息 dict
def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD
-
-# 拍卖物品表
-class IPY_AuctionItem():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetAuctionItemID(self): return self.attrTuple[0] # DWORD
# VIP特权表
class IPY_VipPrivilege():
@@ -4216,21 +3793,6 @@
def GetNotifyCollectResult(self): return self.attrTuple[10] # 是否通知采集结果 BYTE
def GetCanBreakCollect(self): return self.attrTuple[11] # 被攻击是否打断采集 BYTE
-# 宝箱怪表
-class IPY_TreasureNPC():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # 宝箱怪NPCID DWORD
- def GetAttackCountDropWeightInfo(self): return self.attrTuple[1] # 攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...} dict
- def GetAttackDropWeightList(self): return self.attrTuple[2] # 常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...] list
- def GetAttackDropWeightListEx(self): return self.attrTuple[3] # 额外掉落权重饼图库,每次攻击都会掉落 [[权重, [物品ID,个数,是否拍品]], ...] list
- def GetDropCountEx(self): return self.attrTuple[4] # 额外库执行次数 BYTE
- def GetAlchemyDiffLV(self): return self.attrTuple[5] # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 BYTE
- def GetNotDropNotify(self): return self.attrTuple[6] # 没有掉落时提示信息 char
-
# 宝箱表开启
class IPY_Chests():
@@ -4241,11 +3803,8 @@
def GetChestsItemID(self): return self.attrTuple[0] # 宝箱物品ID DWORD
def GetCostItemID(self): return self.attrTuple[1] # 消耗物品ID DWORD
def GetCostItemCount(self): return self.attrTuple[2] # 消耗物品个数 BYTE
- def GetCostGold(self): return self.attrTuple[3] # 消耗仙玉 WORD
- def GetShowType(self): return self.attrTuple[4] # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义 BYTE
- def GetIsBind(self): return self.attrTuple[5] # 开出物品是否绑定 BYTE
- def GetAucionItemCanSell(self): return self.attrTuple[6] # 开出拍品可否上架集市 BYTE
- def GetAucionItemDiffSellIDList(self): return self.attrTuple[7] # 可否上架差异拍品ID列表,即可上架代表不可上架的拍品ID列表,不可上架代表可上架的拍品ID列表 list
+ def GetCostMoneyType(self): return self.attrTuple[3] # 开启消耗货币类型 BYTE
+ def GetCostMoneyValue(self): return self.attrTuple[4] # 消耗货币 WORD
# 宝箱表产出表
class IPY_ChestsAward():
@@ -4836,17 +4395,6 @@
def GetLowLV(self): return self.attrTuple[2] # 推荐最低等级 WORD
def GetHighestLV(self): return self.attrTuple[3] # 推荐最高等级 WORD
def GetDefense(self): return self.attrTuple[4] # 推荐防御 DWORD
-
-# 天赋技能表
-class IPY_TalentSkill():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
- def GetTalentType(self): return self.attrTuple[1] # 天赋类型 BYTE
- def GetSeries(self): return self.attrTuple[2] # 天赋系别 BYTE
# 限时抢购表
class IPY_ActFlashSale():
@@ -6100,6 +5648,7 @@
self.__LoadFileData("HeroQualityBreak", onlyCheck)
self.__LoadFileData("HeroQualityAwake", onlyCheck)
self.__LoadFileData("HeroQualityLV", onlyCheck)
+ self.__LoadFileData("LineupRecommend", onlyCheck)
self.__LoadFileData("PlayerAttr", onlyCheck)
self.__LoadFileData("FightPowerRatio", onlyCheck)
self.__LoadFileData("MainChapter", onlyCheck)
@@ -6110,7 +5659,6 @@
self.__LoadFileData("PlayerFace", onlyCheck)
self.__LoadFileData("PlayerFacePic", onlyCheck)
self.__LoadFileData("ChatBox", onlyCheck)
- self.__LoadFileData("SkillMatch", onlyCheck)
self.__LoadFileData("RolePoint", onlyCheck)
self.__LoadFileData("LingQiAttr", onlyCheck)
self.__LoadFileData("LingQiTrain", onlyCheck)
@@ -6119,7 +5667,6 @@
self.__LoadFileData("Realm", onlyCheck)
self.__LoadFileData("RealmLVUPTask", onlyCheck)
self.__LoadFileData("LianTi", onlyCheck)
- self.__LoadFileData("GodWeapon", onlyCheck)
self.__LoadFileData("FuncConfig", onlyCheck)
self.__LoadFileData("FuncOpenLV", onlyCheck)
self.__LoadFileData("ItemCompound", onlyCheck)
@@ -6147,11 +5694,8 @@
self.__LoadFileData("PetClassCost", onlyCheck)
self.__LoadFileData("PetEatEquip", onlyCheck)
self.__LoadFileData("FaQiLVUp", onlyCheck)
- self.__LoadFileData("HorseLVUp", onlyCheck)
- self.__LoadFileData("HorseTrain", onlyCheck)
- self.__LoadFileData("HorseSkinPlus", onlyCheck)
- self.__LoadFileData("Horse", onlyCheck)
- self.__LoadFileData("HorseStarUp", onlyCheck)
+ self.__LoadFileData("HorseClass", onlyCheck)
+ self.__LoadFileData("HorseSkin", onlyCheck)
self.__LoadFileData("Gubao", onlyCheck)
self.__LoadFileData("GubaoResonanceAttr", onlyCheck)
self.__LoadFileData("GubaoResonance", onlyCheck)
@@ -6162,19 +5706,12 @@
self.__LoadFileData("PlayerLV", onlyCheck)
self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
self.__LoadFileData("GMAttr", onlyCheck)
- self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
- self.__LoadFileData("NPCTimeLostHP", onlyCheck)
- self.__LoadFileData("EquipSuitAttr", onlyCheck)
- self.__LoadFileData("WingRefineAttr", onlyCheck)
- self.__LoadFileData("WingRefineExp", onlyCheck)
- self.__LoadFileData("NPCDropItem", onlyCheck)
self.__LoadFileData("RuneTower", onlyCheck)
self.__LoadFileData("ChinMap", onlyCheck)
self.__LoadFileData("FBFunc", onlyCheck)
self.__LoadFileData("FBLine", onlyCheck)
self.__LoadFileData("Tianzi", onlyCheck)
self.__LoadFileData("ADAward", onlyCheck)
- self.__LoadFileData("EquipGSParam", onlyCheck)
self.__LoadFileData("Success", onlyCheck)
self.__LoadFileData("TongTianLV", onlyCheck)
self.__LoadFileData("TongTianTask", onlyCheck)
@@ -6182,7 +5719,6 @@
self.__LoadFileData("TreasureUp", onlyCheck)
self.__LoadFileData("SignIn", onlyCheck)
self.__LoadFileData("VIPAward", onlyCheck)
- self.__LoadFileData("AuctionItem", onlyCheck)
self.__LoadFileData("VipPrivilege", onlyCheck)
self.__LoadFileData("Store", onlyCheck)
self.__LoadFileData("ActSpringSale", onlyCheck)
@@ -6195,7 +5731,6 @@
self.__LoadFileData("RuneCompound", onlyCheck)
self.__LoadFileData("ResourcesBack", onlyCheck)
self.__LoadFileData("CollectNPC", onlyCheck)
- self.__LoadFileData("TreasureNPC", onlyCheck)
self.__LoadFileData("Chests", onlyCheck)
self.__LoadFileData("ChestsAward", onlyCheck)
self.__LoadFileData("VIPKillNPC", onlyCheck)
@@ -6237,7 +5772,6 @@
self.__LoadFileData("AllPeopleParty", onlyCheck)
self.__LoadFileData("AllPeoplePartyAward", onlyCheck)
self.__LoadFileData("MapEventPoint", onlyCheck)
- self.__LoadFileData("TalentSkill", onlyCheck)
self.__LoadFileData("ActFlashSale", onlyCheck)
self.__LoadFileData("ActWishingWell", onlyCheck)
self.__LoadFileData("WishingWell", onlyCheck)
@@ -6663,6 +6197,13 @@
self.CheckLoadData("HeroQualityLV")
return self.ipyHeroQualityLVCache[index]
+ def GetLineupRecommendCount(self):
+ self.CheckLoadData("LineupRecommend")
+ return self.ipyLineupRecommendLen
+ def GetLineupRecommendByIndex(self, index):
+ self.CheckLoadData("LineupRecommend")
+ return self.ipyLineupRecommendCache[index]
+
def GetPlayerAttrCount(self):
self.CheckLoadData("PlayerAttr")
return self.ipyPlayerAttrLen
@@ -6733,13 +6274,6 @@
self.CheckLoadData("ChatBox")
return self.ipyChatBoxCache[index]
- def GetSkillMatchCount(self):
- self.CheckLoadData("SkillMatch")
- return self.ipySkillMatchLen
- def GetSkillMatchByIndex(self, index):
- self.CheckLoadData("SkillMatch")
- return self.ipySkillMatchCache[index]
-
def GetRolePointCount(self):
self.CheckLoadData("RolePoint")
return self.ipyRolePointLen
@@ -6795,13 +6329,6 @@
def GetLianTiByIndex(self, index):
self.CheckLoadData("LianTi")
return self.ipyLianTiCache[index]
-
- def GetGodWeaponCount(self):
- self.CheckLoadData("GodWeapon")
- return self.ipyGodWeaponLen
- def GetGodWeaponByIndex(self, index):
- self.CheckLoadData("GodWeapon")
- return self.ipyGodWeaponCache[index]
def GetFuncConfigCount(self):
self.CheckLoadData("FuncConfig")
@@ -6992,40 +6519,19 @@
self.CheckLoadData("FaQiLVUp")
return self.ipyFaQiLVUpCache[index]
- def GetHorseLVUpCount(self):
- self.CheckLoadData("HorseLVUp")
- return self.ipyHorseLVUpLen
- def GetHorseLVUpByIndex(self, index):
- self.CheckLoadData("HorseLVUp")
- return self.ipyHorseLVUpCache[index]
+ def GetHorseClassCount(self):
+ self.CheckLoadData("HorseClass")
+ return self.ipyHorseClassLen
+ def GetHorseClassByIndex(self, index):
+ self.CheckLoadData("HorseClass")
+ return self.ipyHorseClassCache[index]
- def GetHorseTrainCount(self):
- self.CheckLoadData("HorseTrain")
- return self.ipyHorseTrainLen
- def GetHorseTrainByIndex(self, index):
- self.CheckLoadData("HorseTrain")
- return self.ipyHorseTrainCache[index]
-
- def GetHorseSkinPlusCount(self):
- self.CheckLoadData("HorseSkinPlus")
- return self.ipyHorseSkinPlusLen
- def GetHorseSkinPlusByIndex(self, index):
- self.CheckLoadData("HorseSkinPlus")
- return self.ipyHorseSkinPlusCache[index]
-
- def GetHorseCount(self):
- self.CheckLoadData("Horse")
- return self.ipyHorseLen
- def GetHorseByIndex(self, index):
- self.CheckLoadData("Horse")
- return self.ipyHorseCache[index]
-
- def GetHorseStarUpCount(self):
- self.CheckLoadData("HorseStarUp")
- return self.ipyHorseStarUpLen
- def GetHorseStarUpByIndex(self, index):
- self.CheckLoadData("HorseStarUp")
- return self.ipyHorseStarUpCache[index]
+ def GetHorseSkinCount(self):
+ self.CheckLoadData("HorseSkin")
+ return self.ipyHorseSkinLen
+ def GetHorseSkinByIndex(self, index):
+ self.CheckLoadData("HorseSkin")
+ return self.ipyHorseSkinCache[index]
def GetGubaoCount(self):
self.CheckLoadData("Gubao")
@@ -7097,48 +6603,6 @@
self.CheckLoadData("GMAttr")
return self.ipyGMAttrCache[index]
- def GetNPCRealmStrengthenCount(self):
- self.CheckLoadData("NPCRealmStrengthen")
- return self.ipyNPCRealmStrengthenLen
- def GetNPCRealmStrengthenByIndex(self, index):
- self.CheckLoadData("NPCRealmStrengthen")
- return self.ipyNPCRealmStrengthenCache[index]
-
- def GetNPCTimeLostHPCount(self):
- self.CheckLoadData("NPCTimeLostHP")
- return self.ipyNPCTimeLostHPLen
- def GetNPCTimeLostHPByIndex(self, index):
- self.CheckLoadData("NPCTimeLostHP")
- return self.ipyNPCTimeLostHPCache[index]
-
- def GetEquipSuitAttrCount(self):
- self.CheckLoadData("EquipSuitAttr")
- return self.ipyEquipSuitAttrLen
- def GetEquipSuitAttrByIndex(self, index):
- self.CheckLoadData("EquipSuitAttr")
- return self.ipyEquipSuitAttrCache[index]
-
- def GetWingRefineAttrCount(self):
- self.CheckLoadData("WingRefineAttr")
- return self.ipyWingRefineAttrLen
- def GetWingRefineAttrByIndex(self, index):
- self.CheckLoadData("WingRefineAttr")
- return self.ipyWingRefineAttrCache[index]
-
- def GetWingRefineExpCount(self):
- self.CheckLoadData("WingRefineExp")
- return self.ipyWingRefineExpLen
- def GetWingRefineExpByIndex(self, index):
- self.CheckLoadData("WingRefineExp")
- return self.ipyWingRefineExpCache[index]
-
- def GetNPCDropItemCount(self):
- self.CheckLoadData("NPCDropItem")
- return self.ipyNPCDropItemLen
- def GetNPCDropItemByIndex(self, index):
- self.CheckLoadData("NPCDropItem")
- return self.ipyNPCDropItemCache[index]
-
def GetRuneTowerCount(self):
self.CheckLoadData("RuneTower")
return self.ipyRuneTowerLen
@@ -7180,13 +6644,6 @@
def GetADAwardByIndex(self, index):
self.CheckLoadData("ADAward")
return self.ipyADAwardCache[index]
-
- def GetEquipGSParamCount(self):
- self.CheckLoadData("EquipGSParam")
- return self.ipyEquipGSParamLen
- def GetEquipGSParamByIndex(self, index):
- self.CheckLoadData("EquipGSParam")
- return self.ipyEquipGSParamCache[index]
def GetSuccessCount(self):
self.CheckLoadData("Success")
@@ -7236,13 +6693,6 @@
def GetVIPAwardByIndex(self, index):
self.CheckLoadData("VIPAward")
return self.ipyVIPAwardCache[index]
-
- def GetAuctionItemCount(self):
- self.CheckLoadData("AuctionItem")
- return self.ipyAuctionItemLen
- def GetAuctionItemByIndex(self, index):
- self.CheckLoadData("AuctionItem")
- return self.ipyAuctionItemCache[index]
def GetVipPrivilegeCount(self):
self.CheckLoadData("VipPrivilege")
@@ -7327,13 +6777,6 @@
def GetCollectNPCByIndex(self, index):
self.CheckLoadData("CollectNPC")
return self.ipyCollectNPCCache[index]
-
- def GetTreasureNPCCount(self):
- self.CheckLoadData("TreasureNPC")
- return self.ipyTreasureNPCLen
- def GetTreasureNPCByIndex(self, index):
- self.CheckLoadData("TreasureNPC")
- return self.ipyTreasureNPCCache[index]
def GetChestsCount(self):
self.CheckLoadData("Chests")
@@ -7621,13 +7064,6 @@
def GetMapEventPointByIndex(self, index):
self.CheckLoadData("MapEventPoint")
return self.ipyMapEventPointCache[index]
-
- def GetTalentSkillCount(self):
- self.CheckLoadData("TalentSkill")
- return self.ipyTalentSkillLen
- def GetTalentSkillByIndex(self, index):
- self.CheckLoadData("TalentSkill")
- return self.ipyTalentSkillCache[index]
def GetActFlashSaleCount(self):
self.CheckLoadData("ActFlashSale")
--
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