From 4e3d1ff7e0b98fc18b0b6e63e449f3d7577c0ba6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十一月 2025 11:16:31 +0800
Subject: [PATCH] 16 卡牌服务端(功能开启增加开服天条件支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   48 +++++++++++++-----------------------------------
 1 files changed, 13 insertions(+), 35 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 3ec707b..d082054 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -16,7 +16,6 @@
 import GameWorld
 import SkillShell
 import ChConfig
-import PlayerHorse
 import SkillCommon
 import GameMap
 import FBLogic
@@ -914,19 +913,6 @@
     return (curPlayerAction in ChConfig.Def_Player_Can_Transfer_State)
 
 #------------------------------玩家离开服务器的逻辑------------------------------------
-#---------------------------------------------------------------------
-##骑马下线逻辑
-# @param curPlayer 玩家实例
-# @return 返回值无意义
-# @remarks 骑马下线逻辑
-def __RidingHorsePlayerDisconnect(curPlayer):
-    #在骑马
-    if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse:
-        #执行下马逻辑
-        PlayerHorse.PlayerRideHorseDown(curPlayer, False)
-        
-    return
-#---------------------------------------------------------------------
 ##玩家下线/玩家切换地图公用逻辑
 # @param curPlayer 玩家实例
 # @param tick 时间戳
@@ -1093,8 +1079,6 @@
     
     #玩家下线/玩家切换地图公用逻辑
     __PlayerLeaveServerLogic(curPlayer, tick, True)
-    #骑马玩家下线逻辑
-    __RidingHorsePlayerDisconnect(curPlayer)
     #召唤兽死亡
     KillPlayerSummonNPC(curPlayer)
     #更新从本地图离线信息
@@ -4050,14 +4034,6 @@
     
     if curPlayerAction == IPY_GameWorld.paPreparing:
         DoExitPreparing(curPlayer)
-    
-    #---玩家交通工具处理---
-    curPlayerVehicle = curPlayer.GetPlayerVehicle()
-    
-    #玩家骑马中, 下马
-    if curPlayerVehicle == IPY_GameWorld.pvHorse:
-        #执行下马逻辑
-        PlayerHorse.PlayerRideHorseDown(curPlayer, False)
         
     #---其他系统处理---
     
@@ -4223,6 +4199,15 @@
                 totalExpRate -= effExpRate
                 
     return totalExpRate
+
+##外观额外数据:  其他 * 100 + 坐骑外观
+def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 2, 2)
+def SetHorseSkinID(curPlayer, horseSkinID):
+    showValue = curPlayer.GetEquipShowSwitch()
+    updShowValue = GameWorld.SetValue(showValue, 2, 2, min(horseSkinID, 99))
+    curPlayer.SetEquipShowSwitch(updShowValue)
+    GameWorld.DebugLog("使用坐骑外观: horseSkinID=%s,showValue=%s,updShowValue=%s" % (horseSkinID, showValue, updShowValue))
+    return
 
 #===============================================================================
 #---玩家扩展字段---
@@ -4517,16 +4502,9 @@
 def SetFightPower(curPlayer, value):
     beforeFightPower = GetFightPower(curPlayer)
     curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue, False) # 不通知GameServer bNotifyGameServer False
-    if value < beforeFightPower:
-        DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
-    highestFightPower = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_Highest)
-    highestFightPower += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_HighestEx) * ChConfig.Def_PerPointValue
-    if value > highestFightPower:
-        highestFightPower = value
-        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Highest, highestFightPower % ChConfig.Def_PerPointValue)
-        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_HighestEx, highestFightPower / ChConfig.Def_PerPointValue)
-        
-    GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (value, highestFightPower, beforeFightPower), curPlayer.GetPlayerID())
+    #if value < beforeFightPower:
+    #    DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
+    GameWorld.DebugLog("总战力: %s, beforeFightPower=%s" % (value, beforeFightPower), curPlayer.GetPlayerID())
     #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
     #if beforeFightPower != totalFightPower:
     #    CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
@@ -4875,7 +4853,7 @@
 ## 设置玩家字典值, 存库
 def NomalDictSetProperty(curPlayer, key, value, dType=0):
     if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
-        [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PDict_FightPower_TotalEx, ChConfig.Def_PlayerKey_CrossRegisterMap]:
+        [ChConfig.Def_PlayerKey_CrossRegisterMap]:
         playerID = curPlayer.GetPlayerID()
         changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
         changeDict[(key, dType)] = value

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