From 4e3d1ff7e0b98fc18b0b6e63e449f3d7577c0ba6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十一月 2025 11:16:31 +0800
Subject: [PATCH] 16 卡牌服务端(功能开启增加开服天条件支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py |   45 +++++++++++++++++++++++++++++----------------
 1 files changed, 29 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index f493192..93c6f86 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -23,8 +23,8 @@
 import PlayerViewCache
 import ChPyNetSendPack
 import PlayerFamilyEmblem
-#import PlayerFamilyZhenfa
 import PlayerFamilyZhenbaoge
+import PlayerFamilyTaofa
 import IPY_PlayerDefine
 import IpyGameDataPY
 import IPY_GameWorld
@@ -82,8 +82,8 @@
         family = familyManager.GetAt(i)
         familyID = family.GetID()
         
-        #珍宝阁
         PlayerFamilyZhenbaoge.OnDay(family)
+        PlayerFamilyTaofa.OnDay(family)
         
         for index in xrange(family.GetCount()):
             member = family.GetAt(index)
@@ -100,6 +100,7 @@
         return
     ResetDailyDonateCnt(curPlayer)
     PlayerFamilyZhenbaoge.PlayerOnDay(curPlayer)
+    PlayerFamilyTaofa.PlayerOnDay(curPlayer)
     return
 
 def OnPlayerLogin(curPlayer, tick):
@@ -108,8 +109,8 @@
     PlayerLoginRefreshFamily(curPlayer, tick)
     Sync_RequestAddFamilyInfo(curPlayer, False)
     SyncDonateCntInfo(curPlayer)
-    #PlayerFamilyZhenfa.OnPlayerLogin(curPlayer)
     PlayerFamilyZhenbaoge.OnPlayerLogin(curPlayer)
+    PlayerFamilyTaofa.OnPlayerLogin(curPlayer)
     return
 
 def OnPlayerLogout(curPlayer):
@@ -126,7 +127,7 @@
         return
     curMember.SetOffTime(int(time.time()))
     #XW_JZ_LeaguerLeaveline  <n color="0,190,255">{%S1%}</n><n color="255,255,0">下线了!</n>    25  -   -
-    NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerLeaveline", [curPlayer.GetPlayerName()])
+    #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerLeaveline", [curPlayer.GetPlayerName()])
     Broadcast_FamilyChange(familyID, FamilyChangeType_MemLogout, excludeIDList=[playerID])
     return
 
@@ -162,7 +163,7 @@
         NetPackCommon.SendFakePack(curPlayer, GetPack_FamilyReqJoinInfo(familyID))
             
     #XW_JZ_LeaguerOnline <n color="0,190,255">{%S1%}</n><n color="255,255,0">上线了!</n>    25  -   -
-    NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerOnline", [curPlayer.GetName()], [playerID])
+    #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerOnline", [curPlayer.GetName()], [playerID])
     Broadcast_FamilyChange(familyID, FamilyChangeType_MemLogin, excludeIDList=[playerID])
     
     # 盟主上线处理
@@ -279,17 +280,17 @@
     
     if DirtyList.IsWordForbidden(familyName):
         #XW_JZ_Family_NameNoLegality 对不起,家族名称中含有非法字符
-        PlayerControl.NotifyCode(curPlayer, "XW_JZ_Family_NameNoLegality")
+        PlayerControl.NotifyCode(curPlayer, "NameSensitive")
         return
     
     if len(familyName) <= 0 or len(familyName) > Def_CreatFamily_MaxStr:
-        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_980181", [Def_CreatFamily_MaxStr / 2, Def_CreatFamily_MaxStr])
+        PlayerControl.NotifyCode(curPlayer, "NameLenLimit", [Def_CreatFamily_MaxStr / 3, Def_CreatFamily_MaxStr])
         return
     
     familyMgr = DBDataMgr.GetFamilyMgr()
     if familyMgr.FindFamilyByName(fullFamilyName):
         #XW_JZ_EstablishErr_Name    <n color="255,255,0">对不起,您输入的家族名已存在,建立家族失败!</n> 25  -   -
-        PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishErr_Name")
+        PlayerControl.NotifyCode(curPlayer, "NameExists")
         return
     
     return fullFamilyName
@@ -317,7 +318,7 @@
     maxLen = IpyGameDataPY.GetFuncCfg("FamilyNameFormat", 2)
     if len(fullName) > maxLen:
         GameWorld.ErrLog("仙盟全名 familyName=%s,全名=%s len=%s > %s, check FamilyNameFormat.txt" % (familyName, fullName, len(fullName), maxLen))
-        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_980181", [maxLen / 2, maxLen])
+        PlayerControl.NotifyCode(curPlayer, "NameLenLimit", [maxLen / 3, maxLen])
         return ""
     
     return fullName
@@ -357,7 +358,7 @@
         if broadcastFamilyChange:
             Broadcast_FamilyChange(familyID, FamilyChangeType_MemJoin, excludeIDList=[playerID])
         #通知所有家族成员, 这个人加入了家族
-        NotifyAllFamilyMemberMsg(familyID, "XW_JZ_EnterFamily", [member.GetPlayerName()], excludeIDList=[playerID])
+        #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_EnterFamily", [member.GetPlayerName()], excludeIDList=[playerID])
         if jionPlayer:
             PlayerControl.NotifyCode(jionPlayer, 'XW_JZ_EnterFamilyInfo', [family.GetName()])
             
@@ -463,6 +464,7 @@
     familyMgr = DBDataMgr.GetFamilyMgr()
     familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
     Sync_RequestAddFamilyInfo(curPlayer)
+    PlayerFamilyTaofa.OnPlayerEnterFamily(curPlayer)
     return
 
 def __OnLeaveFamily(curPlayer, isVoluntarily, tick):
@@ -497,6 +499,8 @@
         delMoney = int(nowMoney * delMoneyPer / 100.0)
         GameWorld.DebugLog("    扣除货币: delMoneyType=%s,delMoneyPer=%s,nowMoney=%s,delMoney=%s" % (delMoneyType, delMoneyPer, nowMoney, delMoney))        
         PlayerControl.PayMoney(curPlayer, delMoneyType, delMoney, "LeaveFamily")
+        
+    PlayerFamilyTaofa.OnPlayerLeaveFamily(curPlayer)
     FBLogic.OnLeaveFamily(curPlayer, tick)
     return
 
@@ -713,17 +717,17 @@
         family = familyMgr.GetAt(index)
         if not family:
             continue
-        familyID = family.GetID()
+        #familyID = family.GetID()
         lvMin = family.GetJoinLVMin()
         if lvMin and realmLV < lvMin:
-            GameWorld.DebugLog("    官职不足的不处理! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
+            #GameWorld.DebugLog("    官职不足的不处理! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
             continue
         if family.GetJoinReview():
-            GameWorld.DebugLog("    需要审核的不处理! familyID=%s" % familyID, playerID)
+            #GameWorld.DebugLog("    需要审核的不处理! familyID=%s" % familyID, playerID)
             continue
         MemberMax = GetFamilySetting(family.GetLV(), "MemberMax")
         if family.GetCount() >= MemberMax:
-            GameWorld.DebugLog("    成员已满的不处理! familyID=%s" % familyID, playerID)
+            #GameWorld.DebugLog("    成员已满的不处理! familyID=%s" % familyID, playerID)
             continue
         
         #直接加入
@@ -732,6 +736,7 @@
     
     # 可再扩展自动请求,暂时不处理
     GameWorld.DebugLog("没有可自动进入的仙盟!")
+    PlayerControl.NotifyCode(curPlayer, "QuickEnterFamilyFail")
     return
 
 def GetFamilySetting(familyLV, fieldName):
@@ -1220,6 +1225,7 @@
     #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n>  25  -   -
     NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
     
+    __DoPlayerLeaveFamilyByID(family, playerID, curPlayer)
     MapServer_FamilyRefresh(curPlayer, 0, 1)
     
     if family.GetCount() == 0:
@@ -1285,10 +1291,16 @@
     
     #删除玩家
     tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagMemberID)
+    __DoPlayerLeaveFamilyByID(family, tagPlayerID, tagPlayer)
     if tagPlayer:
         MapServer_FamilyRefresh(tagPlayer, 0)
         
     Broadcast_FamilyChange(familyID, FamilyChangeType_MemLeave)
+    return
+
+def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
+    ## 有玩家离开家族处理,主要针对家族层级的,玩家个人的在 __OnLeaveFamily 处理
+    PlayerFamilyTaofa.OnFamilyMemberLeave(curFamily, leavePlayerID, tagPlayer)
     return
 
 #// A6 11 家族改名 #tagCMRenameFamily
@@ -1485,7 +1497,7 @@
     curMember.SetDonateCntTotal(memDonateCntTotal)
     GameWorld.DebugLog("家族捐献: donateType=%s,donateCnt=%s,%s,memDonateCntDay=%s,memDonateCntDay=%s" 
                        % (donateType, donateCnt, awardItemList, memDonateCntDay, memDonateCntTotal), playerID)
-    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList)
+    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["FamilyMoneyDonate", False, {}])
     return
 
 def ResetDailyDonateCnt(curPlayer):
@@ -1605,7 +1617,8 @@
 def SendFamilyActionInfo(curPlayer, familyID, actionType):
     ## 发送家族行为
     # @param curPlayer: 为None时通知该仙盟所有成员
-    
+    if not familyID:
+        return
     familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, actionType)
     
     clientPack = ChPyNetSendPack.tagMCFamilyActionInfo()

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