From 4e3d1ff7e0b98fc18b0b6e63e449f3d7577c0ba6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十一月 2025 11:16:31 +0800
Subject: [PATCH] 16 卡牌服务端(功能开启增加开服天条件支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py |   73 ++++++++++++++++++++++++++----------
 1 files changed, 52 insertions(+), 21 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py
index c6118c8..e9a083a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py
@@ -51,18 +51,21 @@
         if not mailObj:
             continue
         createTime = GameWorld.ChangeTimeStrToNum(mailObj.GetCreateTime())
-        limitTime = createTime + (mailObj.GetLimitDays() + 7) * 3600 * 24
-        if curTime < limitTime:
-            #GameWorld.DebugLog("全服邮件未超时,不删除! %s,createTime=%s,limitTime=%s" % (guid, mailObj.GetCreateTime(), GameWorld.ChangeTimeNumToStr(limitTime)))
+        passDays = GameWorld.GetDiff_Day(curTime, createTime) + 1 # 过期判断按0点算天数
+        limitDays = mailObj.GetLimitDays()
+        if passDays <= limitDays:
+            #GameWorld.DebugLog("全服邮件未超时,不删除! %s,createTime=%s,passDays=%s <= limitDays=%s" % (guid, mailObj.GetCreateTime(), passDays, limitDays))
             continue
         
-        DelServerMail(guid)
+        DelServerMail(guid, "Timeout")
         
     return
 
-def DelServerMail(guid):
+def DelServerMail(guid, delEvent=""):
+    GameWorld.Log("删除全服邮件: %s" % (guid))
     mailMgr = DBDataMgr.GetMailMgr()
     playerStateDict = mailMgr.DelServerMail(guid)
+    DataRecordPack.DR_ServerMail(guid, "Delete" + delEvent)
     if not playerStateDict:
         return
     playerMgr = GameWorld.GetPlayerManager()
@@ -83,16 +86,17 @@
         notifyGUIDState = {}
         for guid, mailObj in mailDict.items():
             createTime = GameWorld.ChangeTimeStrToNum(mailObj.GetCreateTime())
-            limitTime = createTime + (mailObj.GetLimitDays() + 0) * 3600 * 24
-            if curTime < limitTime:
-                #GameWorld.DebugLog("个人邮件未超时,不删除! %s,createTime=%s,limitTime=%s" % (guid, mailObj.GetCreateTime(), GameWorld.ChangeTimeNumToStr(limitTime)), playerID)
+            passDays = GameWorld.GetDiff_Day(curTime, createTime) + 1 # 过期判断按0点算天数
+            limitDays = mailObj.GetLimitDays()
+            if passDays <= limitDays:
+                #GameWorld.DebugLog("个人邮件未超时,不删除! %s,createTime=%s,passDays=%s <= limitDays=%s" % (guid, mailObj.GetCreateTime(), passDays, limitDays), playerID)
                 continue
             
-            mailState = mailObj.GetMailState()
-            mailItemCount = mailMgr.GetMailItemCount(guid)
-            if mailItemCount and mailState != ShareDefine.MailState_Got:
-                #GameWorld.DebugLog("个人邮件有物品未领取不删除! %s" % guid, playerID)
-                continue
+            #mailState = mailObj.GetMailState()
+            #mailItemCount = mailMgr.GetMailItemCount(guid)
+            #if mailItemCount and mailState != ShareDefine.MailState_Got:
+            #    #GameWorld.DebugLog("个人邮件有物品未领取不删除! %s" % guid, playerID)
+            #    continue
             
             mailMgr.DelPersonalMail(playerID, guid)
             DataRecordPack.DR_MailDel(playerID, guid, "Timeout")
@@ -108,18 +112,21 @@
 
 def SendMailByKey(mailTypeKey, playerID, itemList, paramList=[], limitDays=7):
     ## 发送个人邮件魔板
+    # @param itemList: 元素支持字典{itemID:itemCount, ...} 或列表 [itemID, itemCount, 可选是否拍品, 物品UserData]
     if not mailTypeKey:
         mailTypeKey = ShareDefine.DefaultLackSpaceMailType
     title = "<T>%s</T>" % mailTypeKey
-    text = "%s" % json.dumps(paramList, ensure_ascii=False)
+    text = "%s" % json.dumps([str(p) for p in paramList], ensure_ascii=False) #参数全部转为字符串
     SendMail(playerID, title, text, itemList, limitDays)
     return
 
 def SendMail(playerID, title, text, itemList=None, limitDays=7, mailType=0):
     ## 发送个人邮件
+    # @param itemList: 元素支持字典{itemID:itemCount, ...} 或列表 [itemID, itemCount, 可选是否拍品, 物品UserData]
     if itemList == None:
         itemList = []
-        
+    if isinstance(itemList, dict):
+        itemList = [[itemID, itemCount] for itemID, itemCount in itemList.items()]
     mailMgr = DBDataMgr.GetMailMgr()
     mailMax = IpyGameDataPY.GetFuncCfg("PersonalMail", 1)
     mailCnt = mailMgr.GetPersonalMailCount(playerID)
@@ -172,18 +179,31 @@
 def SendSeverMail(guid, title, text, itemList=None, limitDays=7, mailType=0, limitLV=0, limitLVType=0, checkState=0):
     '''发送全服邮件
     @param guid: 可传入空,则系统自动生成guid
+    @param itemList: 元素支持字典{itemID:itemCount, ...} 或列表 [itemID, itemCount, 可选是否拍品, 物品UserData]
     @param limitLV: 限制可领的最低等级
     @param limitLVType: 等级达到后是否可领,默认不可
     @param checkState: 是否需要审核,默认不需要
+    @return: None - 发送失败; mailObj - 成功发送的邮件实例
     '''
+    if itemList == None:
+        itemList = []
+    if isinstance(itemList, dict):
+        itemList = [[itemID, itemCount] for itemID, itemCount in itemList.items()]
     mailMgr = DBDataMgr.GetMailMgr()
     mailObj = mailMgr.AddServerMail(guid, title, text, itemList, limitDays, mailType)
+    if not mailObj:
+        return mailObj
+    GUID = mailObj.GetGUID()
     mailObj.SetLimitLV(limitLV)
     mailObj.SetLimitLVType(limitLVType)
     mailObj.SetCheckState(checkState)
+    eventName = "Add" if not checkState else "AddToCheck"
+    addDict = {"LimitDays":limitDays, "LimitLV":limitLV, "LimitLVType":limitLVType, "CheckState":checkState, 
+               "title":title, "Text":text, "ItemList":itemList}
+    DataRecordPack.DR_ServerMail(GUID, eventName, addDict)
     if not checkState:
         Sync_ServerMail(mailObj.GetGUID())
-    return
+    return mailObj
 
 def CheckServerMailResult(guid, isOK):
     ## 审核全服邮件结果
@@ -193,8 +213,12 @@
     if not mailObj:
         return
     if not isOK:
+        # 审核不通过的直接删除
+        DelServerMail(guid, "GMDel")
         return
+    GameWorld.Log("全服邮件审核通过: %s" % guid)
     mailObj.SetCheckState(0) # 设置为0,不需要审核了,即通过
+    DataRecordPack.DR_ServerMail(guid, "CheckOK")
     Sync_ServerMail(guid)
     return
 
@@ -304,9 +328,14 @@
             itemCount = mailItem.GetCount()
             isBind = mailItem.GetIsBind()
             userData = mailItem.GetUserData()
-            #setAttrDict = {} if not userData else eval(userData) 之后扩展有指定属性的,可参考砍树版本
+            setAttrDict = None
+            if userData:
+                try:
+                    setAttrDict = eval(userData)
+                except:
+                    setAttrDict = None
             if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], 
-                                                event=[ChConfig.ItemGive_Mail, False, {"MailGUID":guid}]):
+                                                event=[ChConfig.ItemGive_Mail, False, {"MailGUID":guid}], setAttrDict=setAttrDict):
                 continue
             
         DataRecordPack.DR_MailGiveSuccess(playerID, guid)
@@ -325,11 +354,12 @@
     Sync_PlayerMailState(curPlayer, notifyGUIDState)
     return
 
-def doMailDel(curPlayer, guid, isGM=False):
+def doMailDel(curPlayer, guid, isGM=False, playerID=0):
     ## 执行邮件删除
     # @param isGM: 是否GM删除,无视物品是否已领取,强制删除
     
-    playerID = curPlayer.GetPlayerID()
+    if curPlayer:
+        playerID = curPlayer.GetPlayerID()
     mailMgr = DBDataMgr.GetMailMgr()
     
     # 批量处理,仅针对个人邮件
@@ -357,7 +387,8 @@
             DataRecordPack.DR_MailDel(playerID, guid, "GMDel")
         # 这里玩家主动删除的可不记录流向,因为未读未领取不允许主动删除,已领取的已有领取记录,所以可不记录
         
-    Sync_PlayerMailState(curPlayer, notifyGUIDState)
+    if curPlayer:
+        Sync_PlayerMailState(curPlayer, notifyGUIDState)
     return
 
 def Sync_ServerMail(guid):

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