From 4e3d1ff7e0b98fc18b0b6e63e449f3d7577c0ba6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十一月 2025 11:16:31 +0800
Subject: [PATCH] 16 卡牌服务端(功能开启增加开服天条件支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py |   52 ++++++++++++++++++++++++++++++++--------------------
 1 files changed, 32 insertions(+), 20 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index fb9f7fa..a2775f6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -24,6 +24,8 @@
 import IpyGameDataPY
 import FormulaControl
 import PlayerPrestigeSys
+import PlayerFamily
+import PlayerHorse
 import PlayerGubao
 import PlayerHero
 import PlayerHJG
@@ -64,7 +66,7 @@
         self.__refreshState = 0 # 刷属性标记, 0-不需要刷新了,1-需要刷新
         
         self.__freeLineupHeroObjs = [] # 释放的空闲对象[LineupHero, ...]
-        self.lineupHeroDict = {} # 阵容武将 {posNum:LineupHero, ...}
+        self.__lineupHeroDict = {} # 刷新阵容后的武将信息 {posNum:LineupHero, ...}
         self.fightPower = 0 # 阵容总战力
         return
     
@@ -84,42 +86,41 @@
             PlayerHero.Sync_Lineup(self.olPlayer.curPlayer, self.lineupID)
         return
     
+    def IsEmpty(self): return (not self.__lineupHeroDict or not self.heroItemDict)
+    
+    def GetPosNumList(self): return self.__lineupHeroDict.keys()
+    
     def FreeLineupHero(self):
         ## 释放阵容武将对象,重新计算
-        for freeObj in self.lineupHeroDict.values():
+        for freeObj in self.__lineupHeroDict.values():
             if freeObj not in self.__freeLineupHeroObjs:
                 self.__freeLineupHeroObjs.append(freeObj)
-        self.lineupHeroDict = {}
+        self.__lineupHeroDict = {}
         self.fightPower = 0
         return
     
     def GetLineupHero(self, posNum):
         lineupHero = None
-        if posNum in self.lineupHeroDict:
-            lineupHero = self.lineupHeroDict[posNum]
+        if posNum in self.__lineupHeroDict:
+            lineupHero = self.__lineupHeroDict[posNum]
         elif self.__freeLineupHeroObjs:
             lineupHero = self.__freeLineupHeroObjs.pop(0)
             lineupHero.Clear()
-            self.lineupHeroDict[posNum] = lineupHero
+            self.__lineupHeroDict[posNum] = lineupHero
         else:
             lineupHero = LineupHero()
-            self.lineupHeroDict[posNum] = lineupHero
+            self.__lineupHeroDict[posNum] = lineupHero
         return lineupHero
     
     def GetLineupHeroByID(self, heroID):
         lineupHero = None
-        for posNum in self.lineupHeroDict.keys():
+        for posNum in self.__lineupHeroDict.keys():
             lineupHero = self.GetLineupHero(posNum)
             if lineupHero.heroID == heroID:
                 return lineupHero
         if False:
             lineupHero = LineupHero()
         return lineupHero
-    
-    def GetLineupInfo(self):
-        ## 获取阵容信息,即要用到该阵容了,如战斗或者保存缓存信息等
-        self.DoRefreshLineupAttr() # 取阵容时先检查
-        return
     
     def SetNeedRefreshState(self):
         ## 设置需要刷属性
@@ -129,15 +130,16 @@
     def RefreshLineupAttr(self, refreshForce=False):
         self.__refreshState = 1 # 标记要刷新
         if refreshForce:
-            self.DoRefreshLineupAttr()
+            self.CheckRefreshLineupAttr()
         return
     
-    def DoRefreshLineupAttr(self):
+    def CheckRefreshLineupAttr(self):
+        ## 检查刷新阵容属性
         if not self.__refreshState:
             return False
+        self.__refreshState = 0
         doRefreshLineupAttr(self.olPlayer.curPlayer, self.olPlayer, self)
         self.lineupChange = False
-        self.__refreshState = 0
         return True
     
     def CheckHeroItemUpdate(self, itemIndex):
@@ -176,7 +178,8 @@
         ## 是否真的在线
         return self.curPlayer != None
     
-    def GetLineup(self, lineupID):
+    def GetLineup(self, lineupID, checkAttr=True):
+        # @param checkAttr: 检查刷新到最新阵容属性
         lineup = None
         if lineupID in self.lineupDict:
             lineup = self.lineupDict[lineupID]
@@ -184,6 +187,8 @@
             lineup = Lineup(self.playerID, lineupID)
             self.lineupDict[lineupID] = lineup
         lineup.olPlayer = self
+        if checkAttr:
+            lineup.CheckRefreshLineupAttr()
         return lineup
     
     def GetCalcAttr(self, calcIndex): return self.calcAttrDict.get(calcIndex, {})
@@ -231,7 +236,7 @@
         for lineupID, lineup in self.lineupDict.items():
             if not isAllLineup and lineupID != ShareDefine.Lineup_Main:
                 continue
-            if lineup.DoRefreshLineupAttr():
+            if lineup.CheckRefreshLineupAttr():
                 isRefresh = True
                 
         return isRefresh
@@ -397,7 +402,7 @@
         
     GameWorld.DebugLog("重载阵容: %s" % lineupDict, curPlayer.GetPlayerID())
     for lineupID, heroItemDict in lineupDict.items():
-        lineup = olPlayer.GetLineup(lineupID)
+        lineup = olPlayer.GetLineup(lineupID, False)
         
         # 获取其他绑定该阵容的功能,如红颜、灵兽等
         
@@ -416,6 +421,7 @@
     PlayerPrestigeSys.CalcOfficialRankAttr(curPlayer)
     PlayerGubao.CalcGubaoAttr(curPlayer)
     PlayerHJG.CalcHJGAttr(curPlayer)
+    PlayerHorse.CalcHorseAttr(curPlayer)
     return
 
 def doRefreshLineupAttr(curPlayer, olPlayer, lineup):
@@ -640,6 +646,7 @@
     realmAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Realm)
     gubaoAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
     hjgAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HJG)
+    horseAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Horse)
     
     GameWorld.DebugLog("    国家武将统计=%s" % countryHeroInfo, playerID)
     GameWorld.DebugLog("    羁绊武将统计=%s" % fetterHeroInfo, playerID)
@@ -657,6 +664,7 @@
     GameWorld.DebugLog("    主公官职属性=%s" % realmAttrDict, playerID)
     GameWorld.DebugLog("    主公古宝属性=%s" % gubaoAttrDict, playerID)
     GameWorld.DebugLog("    主幻境阁属性=%s" % hjgAttrDict, playerID)
+    GameWorld.DebugLog("    主公坐骑属性=%s" % horseAttrDict, playerID)
     
     PlayerLV = curPlayer.GetLV()
     OfficialLV = curPlayer.GetOfficialRank()
@@ -697,6 +705,9 @@
             hjgValue = hjgAttrDict.get(attrID, 0)
             hjgPer = hjgAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
             
+            horseValue = horseAttrDict.get(attrID, 0)
+            horsePer = horseAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
+            
             lineupInitAddPer, lineupLVAddPer, lineupBreakLVAddPer, lineupStarAddPer = 0, 0, 0, 0
             if attrID in ChConfig.BaseAttrIDList:
                 lineupInitAddPer, lineupLVAddPer, lineupBreakLVAddPer, lineupStarAddPer = InitAddPer, LVAddPer, BreakLVAddPer, StarAddPer
@@ -723,7 +734,7 @@
                 
             # 计算
             attrParamDict = {"lvValue":lvValue, "equipValue":equipValue, "bookValue":bookValue, "bookPer":bookPer, "realmValue":realmValue, "realmPer":realmPer, 
-                             "gubaoValue":gubaoValue, "gubaoPer":gubaoPer, "hjgValue":hjgValue, "hjgPer":hjgPer,
+                             "gubaoValue":gubaoValue, "gubaoPer":gubaoPer, "hjgValue":hjgValue, "hjgPer":hjgPer, "horseValue":horseValue, "horsePer":horsePer,
                              "lineupInitAddPer":lineupInitAddPer, "lineupLVAddPer":lineupLVAddPer, "lineupBreakLVAddPer":lineupBreakLVAddPer, "lineupStarAddPer":lineupStarAddPer,
                              "heroSelfValue":heroSelfValue, "heroSelfPer":heroSelfPer, "inheritPer":inheritPer,
                              "lineupHaloValue":lineupHaloValue, "lineupHaloPer":lineupHaloPer, "fetterValue":fetterValue, "fetterPer":fetterPer,
@@ -824,6 +835,7 @@
     else:
         GameWorld.DebugLog("主阵容没有在战斗中,不需要处理", playerID)
         
+    PlayerFamily.RefreshFamilyMember(curPlayer) # 更新公会
     # 更新排行榜
     
     return

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