From 4ec47a0dab32729d20389078ee78f89b64c12cab Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 22 九月 2025 15:58:57 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(张星彩怒技,觉醒技能;增加buff消失后触发时机;增加效果6007 6008 7001 7002;技能友好目标增加类型2:一定包含自己的友方单位) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 29 ++++++++++++++++++----------- 1 files changed, 18 insertions(+), 11 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py index 2297e4b..2fc113a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py @@ -37,17 +37,22 @@ self._AffectBuffDict = {} # 被动buff {(触发方式, 有效来源):{buffID:[effID, ...], ...}, ...} return - def GetPassiveEffByTrigger(self, triggerWay, connSkill=None, connSkillTypeID=0): + def GetPassiveEffByTrigger(self, triggerWay, connSkill=None, connSkillTypeID=0, connBuff=None): '''获取可触发的效果列表,技能跟buff根据触发优先级按顺序触发,优先级越高越先执行,相同时技能优先 优先级之后有需要再扩展 @return: [["skill/buff", skillID/buffID, effIDList], ...] ''' effList = [] - if not connSkillTypeID and connSkill: - connSkillTypeID = connSkill.GetSkillTypeID() - - if connSkill and self._batObj.GetID() == connSkill.GetObjID(): + if not connSkillTypeID: + if connSkill: + connSkillTypeID = connSkill.GetSkillTypeID() + elif connBuff: + skillData = connBuff.GetSkillData() + connSkillTypeID = skillData.GetSkillTypeID() + + # SkillData 对象暂时没有 GetObjID + if connSkill and hasattr(connSkill, "GetObjID") and self._batObj.GetID() == connSkill.GetObjID(): skillID = connSkill.GetSkillID() skillManager = self._batObj.GetSkillManager() # 非对象身上的技能,读取本技能被动触发的效果,一般是主技能拆分的子技能 @@ -62,7 +67,7 @@ triggerSrc = effect.GetTriggerSrc() if not triggerWay: continue - if triggerWay == ChConfig.TriggerWay_CurSkillEff: + if triggerWay in ChConfig.TriggerWayNoLoadList: continue if triggerSrc != ChConfig.TriggerSrc_SkillSelf: # 仅添加本技能的 @@ -124,7 +129,7 @@ triggerSrc = effect.GetTriggerSrc() if not triggerWay: return - if triggerWay == ChConfig.TriggerWay_CurSkillEff: + if triggerWay in ChConfig.TriggerWayNoLoadList: return if triggerSrc in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]: # buff有效的不加进来 @@ -174,7 +179,7 @@ triggerSrc = effect.GetTriggerSrc() if not triggerWay: return - if triggerWay == ChConfig.TriggerWay_CurSkillEff: + if triggerWay in ChConfig.TriggerWayNoLoadList: return if triggerSrc in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]: # 技能有效的不加进来 @@ -269,8 +274,6 @@ def GetTriggerWay(self): return self._triggerWay def GetTriggerSrc(self): return self._triggerSrc #def GetTriggerParams(self, index): return self._triggerParams[index] if len(self._triggerParams) > index else 0 - -EmptyEffect = SkillEffect(0, []) class SklllData(): @@ -311,7 +314,7 @@ def GetHappenRate(self): return self._ipyData.GetHappenRate() # 触发概率 def GetEffect(self, index): return self._effList[index] if len(self._effList) > index else 0 def GetEffectCount(self): return len(self._effList) - def GetEffectByID(self, effID, triggerWay=0): return self._effDict.get((effID, triggerWay), EmptyEffect) + def GetEffectByID(self, effID, triggerWay=0): return self._effDict.get((effID, triggerWay), None) def GetConnSkill(self): return self._ipyData.GetConnSkill() def GetCoolDownTime(self): return self._ipyData.GetCoolDownTime() def GetIgnoreStates(self): return self._ipyData.GetIgnoreStates() # 无视限制列表 @@ -502,6 +505,7 @@ self._tagObjList = [] # 本次技能目标列表 [BatObj, ...] self._hurtList = [] # 本次伤血列表,可能同一个对象有多个伤害,如弹射等 [HurtObj, ...] self._bySkill = None # 由哪个技能触发的 + self._byBuff = None # 由哪个buff触发的 self._afterLogicList = [] # 技能释放后需要处理逻辑 [[logicType, logicParams], ...] # 连击相关 @@ -515,6 +519,7 @@ self._batType = 0 self._tagObjList = [] self._bySkill = None + self._byBuff = None self._afterLogicList = [] self.ClearHurtObj() return @@ -563,6 +568,8 @@ def SetBatType(self, batType): self._batType = batType def GetBySkill(self): return self._bySkill def SetBySkill(self, bySkill): self._bySkill = bySkill + def GetByBuff(self): return self._byBuff + def SetByBuff(self, byBuff): self._byBuff = byBuff def GetTagObjList(self): return self._tagObjList # 技能目标列表 def SetTagObjList(self, tagObjList): self._tagObjList = tagObjList def GetAfterLogicList(self): return self._afterLogicList -- Gitblit v1.8.0