From 4ec47a0dab32729d20389078ee78f89b64c12cab Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 22 九月 2025 15:58:57 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(张星彩怒技,觉醒技能;增加buff消失后触发时机;增加效果6007 6008 7001 7002;技能友好目标增加类型2:一定包含自己的友方单位) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 180 +++++++++++++++++++++++++++++++++++------------------------ 1 files changed, 106 insertions(+), 74 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index e9a3861..c93bd71 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -60,14 +60,11 @@ ("DWORD", "NPCID", 1), ("char", "NPCName", 0), ("DWORD", "RelatedHeroID", 0), - ("BYTE", "Country", 0), - ("BYTE", "AtkDistType", 0), - ("BYTE", "Sex", 0), ("WORD", "LV", 0), + ("BYTE", "BossType", 0), ("DWORD", "Atk", 0), ("DWORD", "Def", 0), ("DWORD", "MaxHP", 0), - ("list", "SkillIDList", 0), ("DWORD", "FinalDamPer", 0), ("DWORD", "FinalDamPerDef", 0), ("DWORD", "MissRate", 0), @@ -121,6 +118,7 @@ ("BYTE", "CalcType", 0), ("WORD", "SkillPer", 0), ("DWORD", "SkillValue", 0), + ("DWORD", "HurtAtkPerMax", 0), ("WORD", "HappenRate", 0), ("DWORD", "EffectID1", 0), ("list", "EffectValues1", 0), @@ -149,6 +147,7 @@ "Hero":( ("DWORD", "HeroID", 1), ("char", "Name", 0), + ("BYTE", "PlayerCanUse", 0), ("BYTE", "Country", 0), ("BYTE", "Quality", 0), ("BYTE", "AtkDistType", 0), @@ -162,6 +161,7 @@ ("dict", "BatAttrDict", 0), ("list", "FetterIDList", 0), ("BYTE", "RecruitBySelf", 0), + ("BYTE", "Specialty", 0), ), "HeroTalent":( @@ -545,7 +545,6 @@ "EquipColor":( ("BYTE", "ItemColor", 1), - ("DWORD", "MoneyBase", 0), ("DWORD", "AtkStep", 0), ("DWORD", "DefStep", 0), ("DWORD", "HPStep", 0), @@ -2540,6 +2539,8 @@ ("DWORD", "LVUPNeedMoney", 0), ("DWORD", "LVUPNeedTime", 0), ("list", "EquipColorRateList", 0), + ("list", "EquipColorRateList1", 0), + ("list", "EquipColorRateList2", 0), ), "GoldRushCamp":( @@ -2562,6 +2563,11 @@ ("DWORD", "RefreshWeight", 0), ("BYTE", "WorkerMax", 0), ("BYTE", "NeedSeconds", 0), + ), + + "Robot":( + ("DWORD", "ID", 1), + ("char", "ViewCache", 0), ), } @@ -2612,29 +2618,26 @@ def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD def GetNPCName(self): return self.attrTuple[1] # 名称 char def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD - def GetCountry(self): return self.attrTuple[3] # 国家 BYTE - def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE - def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE - def GetLV(self): return self.attrTuple[6] # 等级 WORD - def GetAtk(self): return self.attrTuple[7] # 攻击力 DWORD - def GetDef(self): return self.attrTuple[8] # 防御值 DWORD - def GetMaxHP(self): return self.attrTuple[9] # 最大生命值,可超过20E DWORD - def GetSkillIDList(self): return self.attrTuple[10] # 技能ID列表 list - def GetFinalDamPer(self): return self.attrTuple[11] # 最终增伤 DWORD - def GetFinalDamPerDef(self): return self.attrTuple[12] # 最终减伤 DWORD - def GetMissRate(self): return self.attrTuple[13] # 闪避概率 DWORD - def GetMissRateDef(self): return self.attrTuple[14] # 抗闪避概率 DWORD - def GetSuperHitRate(self): return self.attrTuple[15] # 暴击概率 DWORD - def GetSuperHitRateDef(self): return self.attrTuple[16] # 抗暴击概率 DWORD - def GetStunRate(self): return self.attrTuple[17] # 击晕概率 DWORD - def GetStunRateDef(self): return self.attrTuple[18] # 抗击晕概率 DWORD - def GetComboRate(self): return self.attrTuple[19] # 连击概率 DWORD - def GetComboRateDef(self): return self.attrTuple[20] # 抗连击概率 DWORD - def GetParryRate(self): return self.attrTuple[21] # 格挡概率 DWORD - def GetParryRateDef(self): return self.attrTuple[22] # 抗格挡概率 DWORD - def GetSuckHPPer(self): return self.attrTuple[23] # 吸血比率 DWORD - def GetSuckHPPerDef(self): return self.attrTuple[24] # 抗吸血比率 DWORD - def GetSpecAttrInfo(self): return self.attrTuple[25] # 特殊属性信息 {"属性ID":值, ...} dict + def GetLV(self): return self.attrTuple[3] # 等级 WORD + def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE + def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD + def GetDef(self): return self.attrTuple[6] # 防御值 DWORD + def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD + def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD + def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD + def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD + def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD + def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD + def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD + def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD + def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD + def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD + def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD + def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD + def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD + def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD + def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD + def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict # NPC成长表 class IPY_NPCStronger(): @@ -2683,29 +2686,30 @@ def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD - def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD - def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD - def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list - def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE - def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE - def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD - def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list - def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE - def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE - def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD - def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list - def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE - def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE - def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD - def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list - def GetCurBuffState(self): return self.attrTuple[31] # Buff状态值 BYTE - def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD - def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE - def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE - def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD - def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD - def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD - def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char + def GetHurtAtkPerMax(self): return self.attrTuple[16] # 最大万分比,限制最终伤害不超过攻击力万分率 DWORD + def GetHappenRate(self): return self.attrTuple[17] # 释放或添加几率 WORD + def GetEffectID1(self): return self.attrTuple[18] # 效果ID1 DWORD + def GetEffectValues1(self): return self.attrTuple[19] # 效果值列表1 list + def GetTriggerWay1(self): return self.attrTuple[20] # 触发方式 BYTE + def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 BYTE + def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD + def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list + def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE + def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE + def GetEffectID3(self): return self.attrTuple[26] # 效果ID3 DWORD + def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list + def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE + def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE + def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD + def GetIgnoreStates(self): return self.attrTuple[31] # 无视限制列表 list + def GetCurBuffState(self): return self.attrTuple[32] # Buff状态值 BYTE + def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD + def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE + def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE + def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD + def GetDieContinue(self): return self.attrTuple[37] # Buff死亡存在 DWORD + def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD + def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char # 武将表 class IPY_Hero(): @@ -2716,19 +2720,21 @@ def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD def GetName(self): return self.attrTuple[1] # 名称 char - def GetCountry(self): return self.attrTuple[2] # 国家 BYTE - def GetQuality(self): return self.attrTuple[3] # 品质 BYTE - def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE - def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE - def GetSkinIDList(self): return self.attrTuple[6] # 皮肤ID列表 list - def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD - def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD - def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD - def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD - def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD - def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict - def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list - def GetRecruitBySelf(self): return self.attrTuple[14] # 招募需要本体 BYTE + def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE + def GetCountry(self): return self.attrTuple[3] # 国家 BYTE + def GetQuality(self): return self.attrTuple[4] # 品质 BYTE + def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE + def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE + def GetSkinIDList(self): return self.attrTuple[7] # 皮肤ID列表 list + def GetNormalSkillID(self): return self.attrTuple[8] # 普攻技能ID DWORD + def GetAngerSkillID(self): return self.attrTuple[9] # 怒气技能ID DWORD + def GetAtkInheritPer(self): return self.attrTuple[10] # 攻击继承 WORD + def GetDefInheritPer(self): return self.attrTuple[11] # 防御继承 WORD + def GetHPInheritPer(self): return self.attrTuple[12] # 生命继承 WORD + def GetBatAttrDict(self): return self.attrTuple[13] # 其他战斗属性字典 {"属性ID":值, ...} dict + def GetFetterIDList(self): return self.attrTuple[14] # 羁绊ID列表 list + def GetRecruitBySelf(self): return self.attrTuple[15] # 招募需要本体 BYTE + def GetSpecialty(self): return self.attrTuple[16] # 武将特长 BYTE # 武将星级天赋表 class IPY_HeroTalent(): @@ -3312,13 +3318,12 @@ return def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE - def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD - def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD - def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD - def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD - def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list - def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list - def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict + def GetAtkStep(self): return self.attrTuple[1] # 攻击步长 DWORD + def GetDefStep(self): return self.attrTuple[2] # 防御步长 DWORD + def GetHPStep(self): return self.attrTuple[3] # 生命步长 DWORD + def GetAttrLibCntList(self): return self.attrTuple[4] # 库属性条数列表 list + def GetAttrRange(self): return self.attrTuple[5] # 通用属性范围,下限|上限 list + def GetAttrRangeDict(self): return self.attrTuple[6] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict # 装备部位表 class IPY_EquipPlace(): @@ -6336,7 +6341,7 @@ def GetNeedQiyun(self): return self.attrTuple[1] # 所需气运值 DWORD def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 list -# 仙树等级表 +# 祝福树 class IPY_TreeLV(): def __init__(self): @@ -6346,7 +6351,9 @@ def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD - def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list + def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list + def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list + def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list # 淘金营地表 class IPY_GoldRushCamp(): @@ -6384,6 +6391,16 @@ def GetRefreshWeight(self): return self.attrTuple[4] # 常规刷新权重 DWORD def GetWorkerMax(self): return self.attrTuple[5] # 监工上限 BYTE def GetNeedSeconds(self): return self.attrTuple[6] # 耗时秒 BYTE + +# 机器人 +class IPY_Robot(): + + def __init__(self): + self.attrTuple = None + return + + def GetID(self): return self.attrTuple[0] # 机器人ID,同玩家ID DWORD + def GetViewCache(self): return self.attrTuple[1] # 机器人缓存 char def Log(msg, playerID=0, par=0): @@ -6698,6 +6715,7 @@ self.__LoadFileData("GoldRushCamp", onlyCheck) self.__LoadFileData("GoldRushWorker", onlyCheck) self.__LoadFileData("GoldRushItem", onlyCheck) + self.__LoadFileData("Robot", onlyCheck) Log("IPY_DataMgr ReloadOK! onlyCheck=%s" % onlyCheck) return @@ -6893,7 +6911,7 @@ def __StrToList(self, strValue): setList = [] - if ("[" in strValue and "]" in strValue) or ("(" in strValue and ")" in strValue): + if (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")): setList = eval(strValue) elif strValue in ["0", "-", ""]: pass @@ -6903,6 +6921,13 @@ for value in strValue.split(ChConfig.Def_Str_Montant): if value.isdigit(): value = int(value) + elif (value.startswith("[") and value.endswith("]")) or (value.startswith("(") and value.endswith(")")): + value = eval(value) + else: + try: + value = float(value) + except: + pass setList.append(value) if setList: setList = tuple(setList) @@ -8714,6 +8739,13 @@ def GetGoldRushItemByIndex(self, index): self.CheckLoadData("GoldRushItem") return self.ipyGoldRushItemCache[index] + + def GetRobotCount(self): + self.CheckLoadData("Robot") + return self.ipyRobotLen + def GetRobotByIndex(self, index): + self.CheckLoadData("Robot") + return self.ipyRobotCache[index] IPYData = IPY_DataMgr() def IPY_Data(): return IPYData -- Gitblit v1.8.0