From 4ec47a0dab32729d20389078ee78f89b64c12cab Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 22 九月 2025 15:58:57 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(张星彩怒技,觉醒技能;增加buff消失后触发时机;增加效果6007 6008 7001 7002;技能友好目标增加类型2:一定包含自己的友方单位) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py | 5 ----- 1 files changed, 0 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py index c5ce267..5bc9315 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py @@ -331,7 +331,6 @@ #玩家缓存 #PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName()) - #PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID()) #SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer)) #GetFamilyMgr().AddFamilyIDToFightPowerChangeList(curFamily.GetID(), jionPlayer.GetPlayerID()) return @@ -433,10 +432,6 @@ Sync_RequestAddFamilyInfo(curPlayer) __FamilyAffair_CheckReset(curPlayer) PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer) - #GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer) - #GameLogic_FamilyBoss.OnEnterFamily(curPlayer) - #PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer) - #PlayerFamilyZhenfa.OnEnterFamily(curPlayer) return def __OnLeaveFamily(curPlayer, tick): -- Gitblit v1.8.0