From 4ec47a0dab32729d20389078ee78f89b64c12cab Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 22 九月 2025 15:58:57 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(张星彩怒技,觉醒技能;增加buff消失后触发时机;增加效果6007 6008 7001 7002;技能友好目标增加类型2:一定包含自己的友方单位) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | 7 +------ 1 files changed, 1 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py index 1fb32e2..6d4e4b1 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py @@ -47,11 +47,6 @@ TreasureType_HeroHigh = 12 # 英雄招募 - 高级 TreasureType_HeroScore = 13 # 英雄招募 - 积分 -def DoTreasureOpen(curPlayer): - ## 寻宝开启 - Sync_TreasureInfo(curPlayer) - return - def OnTreasureLogin(curPlayer): Sync_TreasureInfo(curPlayer) return @@ -302,7 +297,7 @@ getGridResult.append(gridNum) GameWorld.DebugLog(" 本次产出: gridNum=%s, %s" % (gridNum, getGridResult), playerID) if gridNum in luckyGridNumList: - if gridNum == setLuckyGridNum or gridNum >= maxLuck: + if gridNum == setLuckyGridNum or updLuck >= maxLuck: updLuck = 0 else: updLuck = stageLuck # 直接切换到下一阶段幸运 -- Gitblit v1.8.0