From 4ec47a0dab32729d20389078ee78f89b64c12cab Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 22 九月 2025 15:58:57 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(张星彩怒技,觉醒技能;增加buff消失后触发时机;增加效果6007 6008 7001 7002;技能友好目标增加类型2:一定包含自己的友方单位) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 44 ++++++++++++++++++++++++++------------------ 1 files changed, 26 insertions(+), 18 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py index b77b72f..bd8ae78 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py @@ -22,6 +22,7 @@ import TurnBuffs import BattleObj import ObjPool +import TurnPassive GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs") @@ -65,6 +66,13 @@ % (curID, skillID, ownerID, relatedSkillID)) return False + #被动触发免疫控制buff + if buffSkill.GetSkillType() == ChConfig.Def_SkillType_Action: + if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlBuff, buffSkill): + GameWorld.DebugLog("血量低于百分x时免疫控制buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,hp:%s/%s" + % (curID, skillID, ownerID, relatedSkillID, batObj.GetHP(), batObj.GetMaxHP())) + return False + buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill) GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,atkType=%s,buffValueList=%s,ownerID=%s,relatedSkillID=%s" % (curID, skillID, buffSkill.GetAtkType(), buffValueList, ownerID, relatedSkillID)) @@ -241,6 +249,19 @@ buffMgr = batObj.GetBuffManager() buffID = curBuff.GetBuffID() skillData = curBuff.GetSkillData() + + # 先删除buff再触发其他内容,防止当前要删除的buff影响后续触发的内容,如无敌buff等,理论上触发的后续内容无敌buff不应该再生效 + curBuffState = skillData.GetCurBuffState() + if curBuffState: + buffMgr.DelBuffState(curBuffState, buffID) + + buffMgr.DelBuff(buffID, release) + if isSync: + SyncBuffDel(turnFight, buffObjID, buffID, relatedSkillID) + if afterLogic and relatedSkill: + tagObjID = tagObj.GetID() if tagObj else buffObjID + relatedSkill.AddAfterLogic(ChConfig.AfterLogic_DelBuff, [buffObjID, curBuff, tagObjID]) + #buff消失的触发 for effectIndex in range(0, skillData.GetEffectCount()): curEffect = skillData.GetEffect(effectIndex) @@ -249,32 +270,19 @@ if not effectID: continue - if curEffect.GetTriggerWay(): + triggerWay = curEffect.GetTriggerWay() + if triggerWay: + if triggerWay == ChConfig.TriggerWay_BuffDel: + TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BuffDel, connBuff=curBuff) + if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]: haveBuffPassiveEff = True elif effectID in ChConfig.AttrIDList: isRefreshAttr = True - else: - callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffDel")) - if callFunc: - callFunc(turnFight, batObj, curBuff, curEffect) - if haveBuffPassiveEff: batObj.GetPassiveEffManager().DelBuffPassiveEffect(buffID) - - curBuffState = skillData.GetCurBuffState() - if curBuffState: - buffMgr.DelBuffState(curBuffState, buffID) - - # 最后删除buff、通知 - buffMgr.DelBuff(buffID, release) - if isSync: - SyncBuffDel(turnFight, buffObjID, buffID, relatedSkillID) - if afterLogic and relatedSkill: - tagObjID = tagObj.GetID() if tagObj else buffObjID - relatedSkill.AddAfterLogic(ChConfig.AfterLogic_DelBuff, [buffObjID, curBuff, tagObjID]) if isRefreshAttr: RefreshBuffAttr(batObj) -- Gitblit v1.8.0