From 50086ccb3ade4bdc47b32af7e097ec9e2c2d3f88 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 八月 2025 18:35:04 +0800
Subject: [PATCH] 1111 删除不需要内容;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 58 +++++++++-------------------------------------------------
1 files changed, 9 insertions(+), 49 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 76ed1de..ce0b1a0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -46,13 +46,9 @@
import BuffSkill
import PlayerState
import ChPyNetSendPack
-import NPCHurtManager
import NetPackCommon
-import FamilyRobBoss
import FBCommon
import ChNPC
-import BossHurtMng
-import NPCHurtMgr
import ChNetSendPack
import TurnAttack
@@ -637,19 +633,11 @@
curObjType = curObj.GetGameObjType()
if curObjType == IPY_GameWorld.gotPlayer:
- #BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
- FamilyRobBoss.OnPlayerHurtFamilyOwnerBoss(curObj, curTagObj, hurtHP)
if curTagObj.GetGameObjType() == IPY_GameWorld.gotNPC:
FBLogic.DoFB_Player_HurtNPC(curObj, curTagObj, hurtHP)
if GameObj.GetHP(curTagObj) == 0:
curTagObj.SetDict(ChConfig.Def_PlayerKey_LastHurt, curObj.GetPlayerID())
- if NPCHurtManager.AddHurtValue(curObj, curTagObj, hurtHP, isBounce):
- return
-
- if NPCHurtMgr.AddHurtValue(curObj, curTagObj, hurtHP, isBounce):
- return
-
curTeam = curObj.GetTeam()
if curTeam == None:
#无队伍,添加个人伤害
@@ -715,10 +703,6 @@
#if not CheckAttackNPCByCnt(attacker, defender):
# return False
- #击杀次数判断
- if not NPCHurtManager.IsAssistPlayer(attacker.GetPlayerID(), defender) and not CheckKillNPCByCnt(attacker, defender):
- return False
-
#仙盟归属NPC判断
if not CheckCanAttackFamilyOwnerNPC(attacker, defender):
return False
@@ -729,10 +713,6 @@
#if not CheckAttackNPCByCnt(defender, attacker, False):
# return False
- #击杀次数判断
- if not CheckKillNPCByCnt(defender, attacker, False) and not NPCHurtManager.IsAssistPlayer(defender.GetPlayerID(), attacker):
- return False
-
#仙盟归属NPC判断
if not CheckCanAttackFamilyOwnerNPC(defender, attacker, False):
return False
@@ -740,11 +720,11 @@
# NPC打NPC
elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotNPC:
if PetControl.IsPet(attacker) or attacker.GetGameNPCObjType()== IPY_GameWorld.gnotSummon:
- #击杀次数判断
- if not CheckKillNPCByCnt(attacker, defender, False):
- ownerPlayer = GetAttackPlayer(attacker)[0]
- if ownerPlayer and not NPCHurtManager.IsAssistPlayer(ownerPlayer.GetPlayerID(), defender):
- return False
+ ##击杀次数判断
+ #if not CheckKillNPCByCnt(attacker, defender, False):
+ # ownerPlayer = GetAttackPlayer(attacker)[0]
+ # if ownerPlayer and not NPCHurtManager.IsAssistPlayer(ownerPlayer.GetPlayerID(), defender):
+ # return False
#仙盟归属NPC判断
if not CheckCanAttackFamilyOwnerNPC(attacker, defender, False):
@@ -857,20 +837,7 @@
if not GameFuncComm.GetFuncCanUse(atkPlayer, funcID):
PlayerControl.NotifyCode(atkPlayer, funcSysMark)
return
- canKillCnt = BossHurtMng.GetCanKillBossCnt(atkPlayer, index)[0]
-
- if canKillCnt <= 0:
- #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
- # GameWorld.DebugLog("攻击过该boss可继续攻击")
- # return True
- #次数不足
- # 实际攻击者类型None则需要提示玩家
- if npcObjType is None:
- if isNotify:
- sysMark = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 3, {}).get(index, '')
- PlayerControl.NotifyCode(atkPlayer, sysMark)
- return False
-
+
#npcDataEx = NPCCommon.GetNPCDataPy(npcID)
#if npcDataEx and npcDataEx.GetFightPowerLackAtkLimit():
# if npcDataEx.GetSuppressFightPower() > PlayerControl.GetFightPower(atkPlayer):
@@ -905,9 +872,6 @@
hasAttackCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_WorldBoss_HurtCnt, 0)
if hasAttackCnt >= limitCnt:
- #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
- # GameWorld.DebugLog("攻击过该boss可继续攻击")
- # return True
#次数不足
# 实际攻击者类型None则需要提示玩家
if npcObjType is None:
@@ -2329,9 +2293,9 @@
# GameWorld.DebugLog("不能攻击,不反弹")
# return
#杀怪次数判断
- if not CheckKillNPCByCnt(defObj, atkObj, False) and not NPCHurtManager.IsAssistPlayer(defObj.GetPlayerID(), atkObj):
- #GameWorld.DebugLog("不能攻击,不反弹")
- return
+ #if not CheckKillNPCByCnt(defObj, atkObj, False) and not NPCHurtManager.IsAssistPlayer(defObj.GetPlayerID(), atkObj):
+ # #GameWorld.DebugLog("不能攻击,不反弹")
+ # return
#没有反弹退出
defObj_DamageBackRate = defObj.GetDamageBackRate()
@@ -2610,10 +2574,6 @@
elif curPlayerAttackMode == IPY_GameWorld.amAll:
pass
- # 协助关系不可攻击
- if NPCHurtManager.IsAssistRelation(curPlayer, tagPlayer):
- return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_NotAttackTeam
-
# 以下为所属区域的一些特殊处理
#普通区
if curPlayerAreaType == IPY_GameWorld.gatNormal:
--
Gitblit v1.8.0