From 50086ccb3ade4bdc47b32af7e097ec9e2c2d3f88 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 八月 2025 18:35:04 +0800
Subject: [PATCH] 1111 删除不需要内容;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py |   28 ----------------------------
 1 files changed, 0 insertions(+), 28 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 057f614..1ebb559 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -1986,13 +1986,6 @@
             itemName = str(itemID) if not curItemData else  curItemData.GetName()
             itemName = "%s LV%s" % (itemName, plusLV + 1)
             isNeedRecord = curItemData and ItemControler.IsRuneItemNeedRecord(curItemData, plusLV)
-        if packIndex == ShareDefine.rptGatherSoul:
-            itemID = ItemControler.GetGatherSoulItemID(itemKeyData)
-            plusLV = ItemControler.GetGatherSoulItemPlusLV(itemKeyData)
-            curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
-            itemName = str(itemID) if not curItemData else  curItemData.GetName()
-            itemName = "%s LV%s" % (itemName, plusLV + 1)
-            isNeedRecord = curItemData and ItemControler.IsGatherSoulItemNeedRecord(curItemData, plusLV)
             
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_VPackItem % (packIndex, place), 0)
         if isNeedRecord:
@@ -2139,27 +2132,6 @@
     @param alchemyDiffLV: 是否过滤掉大于X级的炼丹等级物品,0-不过滤,1-过滤且读默认配置,>1-特殊功能指定的过滤等级
     '''
     resultWeightList = []
-    itemNeedPlayerLVDict = IpyGameDataPY.GetFuncEvalCfg("AlchemyDiffLV", 2, {})
-    if alchemyDiffLV or itemNeedPlayerLVDict:
-        playerLV = curPlayer.GetLV()
-        # 如果有指定大于1的等级则取指定等级,没有的话取默认等级差
-        if alchemyDiffLV == 1:
-            alchemyDiffLV = IpyGameDataPY.GetFuncCfg("AlchemyDiffLV", 1)
-        curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
-        for itemInfo in weightList:
-            itemID = itemInfo[1][0]
-            if itemID: # 支持配置ID为0时代表不产出
-                itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
-                if not itemData:
-                    continue
-                if GetItemClassLV(itemData) > curAlchemyLV + alchemyDiffLV:
-                    continue
-                if itemID in itemNeedPlayerLVDict:
-                    if playerLV < itemNeedPlayerLVDict[itemID]:
-                        continue
-            resultWeightList.append(itemInfo)
-    else:
-        resultWeightList = weightList
     return resultWeightList
 
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